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[Patch 10.12] Ghostin' Em General Discussion - Page 2

Forum Index > LoL General
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Prev 1 2 3 4 5 Next All
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-13 01:46:42
June 13 2020 01:46 GMT
#21
Wrong thread
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2020 07:47 GMT
#22
Changing so many items will have a very big effect on game balance, wonder how it will pan out.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium4849 Posts
Last Edited: 2020-06-13 08:59:32
June 13 2020 08:59 GMT
#23
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.
Taxes are for Terrans
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
June 13 2020 11:46 GMT
#24
On June 13 2020 17:59 Uldridge wrote:
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.

I will say, as an outside observer who has played like 2 games ever but follows the proscene, the items feel more complicated than say DotA and the way items are discussed it seems like most champions have what is essentially an obviously optimal base item build. That is very different to items that function like "okay I'm an ADC, what attack damage item fits my playstyle?" and I imagine is somewhat offputting to new players.
The original Bogus fan.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-06-13 13:20:24
June 13 2020 13:10 GMT
#25
On June 13 2020 17:59 Uldridge wrote:
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.

I think it's because you're looking at it from the perspective of someone with experience. For instance my brother and nephew both with no MOBA experience just recently started playing League and the item (and rune) system is what they are/were the most confused about.

They enjoy discovering or seeing new champion interactions and combos. Basically learning how to actually play the game is fun, learning to read what's essentially a spreadsheet is not.

Should be noted both have a ton of high Elo Overwatch so it's natural for them champions function completely different have unique patterns and playstyles. A pretty fun note is my nephew a dirty Tracer main loves playing support especially Lulu or jungle Ivern, he feels like it need more snap reactive creative play (like Tracer) than the other roles, while my Brother a tank main only play dive champions. Hardly surprised by my brother but I'm baffled by my nephew not being a Lee Sin main: he even bought him and learned a ton of the combos so fast it's stupid.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2020 15:12 GMT
#26
Masteries are definitely difficult to understand, I needed over half a season to really have a grasp of all the different pages, simply because I wasn't playing with them. But the item shop always felt fairly straight forward, maybe because I've been playing so long?
Fixed a bug where LeBlanc could lose
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-13 17:21:34
June 13 2020 17:21 GMT
#27
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced
Uldridge
Profile Blog Joined January 2011
Belgium4849 Posts
Last Edited: 2020-06-13 18:41:48
June 13 2020 18:37 GMT
#28
I don't know. For me, since I've had some RPG experience before I started League it felt really intuitive. The most fun part about champions and items and masteries/runes is finding something with really wonky synergy that an enemy team doesn't know how to handle and hasnt really hit mainstream yet (zz rot, banner Yorick for example lol, that shit was hilarious)

On June 14 2020 02:21 chipmonklord17 wrote:
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced

Yeah I get that, but it's mostly a gut feeling right? If you see a lot of life steal on the adc + on the enemy team (or the adc is super fed and lifestealing) you go thornmail, otherwise I go Randuin's. I almost never take FH because of the zero hp on it, and my gut might be very wrong here (400 or 500? mana and 20% cdr is a big deal).
There's probably strong cut offs with math to back up which situations require which items, but I'd be interested to see if I'd buy the actual correct item more often than not or if I'm just a total moron in itemization.
Taxes are for Terrans
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-13 19:35:17
June 13 2020 18:51 GMT
#29
That's the issue, its a gut feeling for US, but that's after 100s of games. I can't begin to describe to you the amount of games where people see Mundo/Yuumi/Vlad etc and I'm the only one building grevious wounds as an example. The average person is either an idiot, or doesn't have the time to actually build up a gut feeling or both
Alaric
Profile Joined November 2009
France45622 Posts
June 13 2020 20:23 GMT
#30
On June 14 2020 02:21 chipmonklord17 wrote:
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced

I rarely felt that in LoL in the last couple years I played, and right now in pro play it looks like people are set in item builds from the second team comps are locked in, rarely deviating either items built or even their order, no matter what happens in the game.

On the contrary I've felt like that happens a lot more in the DotA tournaments I watch, when a carry is behind and needs to make an impact now over going for the powerful but still far away big item.
Even something as simple as finishing a mid-tier item right before a baron siege to get the power spike, as opposed to just buying the basic component needed for the big item you're currently buying, is something we almost never see.

And since the champs played in pro play (and, bigger than that, the patterns they follow as groups of champions) have so little diversity, knowing that no more will come from the item choice or ability leveling order in the games themselves participates to making them even blander.
Cant take LMS hipsters serious.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 13 2020 21:00 GMT
#31
That's because pro players are beyond stubborn, hence why the Liandries vs Morellos conversation has become such a meme. Either way pro players make up what 0.001% of the league player base? Items have to be intuitive for the average player, who is in mid silver or gold if I remember correctly.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 14 2020 08:50 GMT
#32
people are set in item builds from the second team comps are locked in

This is very true: People ping champs in the first 2 min of the game and say stuff like 'build heal reduction, they have Vlad and Soraka', or 'they are AD heavy, build armor'. It is unlikely that building those items is wrong. And a lot of roles have fairly strict item choices, like AD carries never build BT to win lane (except Draven, and he's trended away from BT first item) at the cost of poor mid game scaling.

something as simple as finishing a mid-tier item right before a baron siege to get the power spike

That's because Riot removed mid tier items which don't build further, like Wriggle's lantern and Brutalizer. These items were incredibly gold efficient but not slot efficient. Now everything builds into a T3 item, and T2 items are less efficient than them.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
June 14 2020 08:53 GMT
#33
Item reworks are way low on my list unless jungle items and wholesale remake of dragon is included. Jungle is still the games biggest problem.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
June 14 2020 16:49 GMT
#34
On June 14 2020 17:50 DarkCore wrote:
That's because Riot removed mid tier items which don't build further, like Wriggle's lantern and Brutalizer. These items were incredibly gold efficient but not slot efficient. Now everything builds into a T3 item, and T2 items are less efficient than them.

Not even that, I meant something as simple as finishing Zeal over buying the Pickaxe because you already have BFS for your IE/BT/whatever, for example.
Cant take LMS hipsters serious.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 14 2020 18:38 GMT
#35
On June 12 2020 03:17 Jek wrote:
Show nested quote +
On June 11 2020 22:25 chipmonklord17 wrote:
I definitely disagree, I switched to jungle a few weeks ago and lost count at 23 of my first 25 games MVP or ACE from op.gg, yet I have yet to get the most honors on my team. So playing well is definitely not enough to get honors.

Just play Soraka or Janna for around a week or so. Broken soloQ supports and ez honor 5. :^)


Just a fun update related to this, I just went 8/0/33 on Yuumi, said literally nothing all game, and got 1 honor lmao
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2020 05:41 GMT
#36
I don't understand why Riot thinks items are complicated. Then again, out of the old runes and masteries system they decided to axe runes and keep the convoluted random abilities and effects of masteries.

Imagine how much easier the game would be if Riot wasn't constantly having to deal with rotating strengths of Keystones and kits. Like how much of a hassle has trying to balance just Ezreal with Keystones been?
Uldridge
Profile Blog Joined January 2011
Belgium4849 Posts
June 15 2020 08:07 GMT
#37
Ezreal is inherently a problematic champion (just like Lee Sin) because of his mobility. And his long ass poke is actually insane. He's both incredibly safe and has high playmaking ability, which shouldn't ever happen honestly.
Taxes are for Terrans
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2020 18:52 GMT
#38
Well and the onhit / auto attack component of his Q fucks with everything too. But that wouldn't be a big deal if it wasn't items and Keystones that it broke and was just items. Adds just so many levers. But even stuff like Vlad / Swain, Jax, Kindred, etc... Riot spends so much time balancing Champions around busted Keystones, then nerfing Keystones and then having to rebuff Champions etc.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-15 19:46:34
June 15 2020 19:28 GMT
#39
This is a bit of a topic change but I really dislike the way Senna warps champion select and I honestly wish it was considered bad etiquette to pick her as support. It wouldn’t be so bad if she wasn’t extremely strong when you are que’d duo, but if we are picking Senna I want to be the Senna player. But at the same time I don’t want that shit in my lane at all if both players are picking ranged so it gets really awkward for me every time she is hovered.

I normally just bit the bullet and pick Maokai w/o complaining but with the exception of like 1in10 I think the adc player would play out the lane better . Anyone else have a way they deal with this or ideas?
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 15 2020 21:38 GMT
#40
Just pick an ADC like you would normal? Senna functions just fine as a support, plenty of "acceptable" supports offer way less utility.
It's Elo not ELO - Every statiscian playing League
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