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[Patch 10.12] Ghostin' Em General Discussion - Page 4

Forum Index > LoL General
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DarkCore
Profile Joined March 2011
Germany4194 Posts
June 18 2020 19:57 GMT
#61
I would be up for removal of masteries and the return of runes that just give raw stats. Runes are boring but masteries are a big reason why random champions suddenly rise or drop in power, you can't buff a mastery for one group of champs and expect other ones to not use it. I mean, Senna is currently abusing grasp, don't think Riot saw that one coming. Only way to balance her tank build is to either nerf grasp for ranged champs, or remove parts of her kit just because of a single interaction.

They could also heavily limit the number of masteries you can pick, and only give them small (non scaling, no % buff) effects. Bone plating isn't broken but it's very useful, letting people pick from an unrestricted list of small effects is also meaningful. Masteries could have early impact but fall off late, that way scaling is truly champion dependent.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium4985 Posts
June 19 2020 05:55 GMT
#62
I think either certain masteries should scale with range (for ex. give flash a bigger gap for melee than for ranged), they've already done so with grasp and conqueror kinda, why not also for everything else?
Taxes are for Terrans
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
June 19 2020 08:26 GMT
#63
for a game that has such a hard on for mobility skills and skillshots i dont understand how we dont have blink dagger or force staff in this game yet.
would make the game immensely more fun
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 19 2020 08:31 GMT
#64
Blink dagger would be interesting for sure. Although double flash does sound a bit OP.

ex. give flash a bigger gap for melee than for ranged

The game is literally balanced around flash range atm, and giving melee a bigger size than ranged might backfire because suddenly all melee champs can stick to ranged champs even better than they already do.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
June 19 2020 10:16 GMT
#65
double flash might sound op but i could think of a lot of champs that would think twice about giving up an item slot and significant gold for another flash (even if blink dagger was only like 1min cd).
either way i think itd be awesome. would certainly make pro games more interesting when teams arent stalling games for flash cds to come back
Uldridge
Profile Blog Joined January 2011
Belgium4985 Posts
June 19 2020 10:38 GMT
#66
Yeah the shakedown on wait for sums when both teams blew alot of stuff really sucks for viewers.
This is why China is so much more fun to watch I guess.
Taxes are for Terrans
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 16:51 GMT
#67
Blink daggers best feature is it only works when you aren't in combat . Can lol even code that?
Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2020-06-19 17:02:14
June 19 2020 16:56 GMT
#68
On June 20 2020 01:51 cLutZ wrote:
Blink daggers best feature is it only works when you aren't in combat . Can lol even code that?

Blink dagger IIRC is time from last damage instance from a champ.

Should be doable. Hexflash works like that for example.
Porouscloud - NA LoL
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-19 17:05:16
June 19 2020 16:59 GMT
#69
Combat flag definitely already exists in league, but a more accurate flag would be whatever is used for Garen passive because neutral damage does not trigger blink dagger mini cd

Also proto belt is leaguafied force staff, kinda like how thresh lantern is their answer to pudge save. Riot has no interest in non voluntary friendly movement
Carrilord has arrived.
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
Last Edited: 2020-06-19 17:03:09
June 19 2020 17:02 GMT
#70
why would lols blink dagger have to be bound by dotas item rules?
just let people use it whenever they want (including in combat).
blink in dota was actually like this for a very long time before people started to realise it was broken.
i think it was more broken in dota than it would be for lol though, especially if were only giving lols blink dagger flashs range
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 19 2020 17:06 GMT
#71
My assumption would be that blink would cost something like 1000g, and then upgraded blink (-50% CD or +25% range) would be another 800g. Item should not give stats, because the active is so strong.

Porouscloud - NA LoL
Sent.
Profile Joined June 2012
Poland9262 Posts
Last Edited: 2020-06-19 17:45:24
June 19 2020 17:45 GMT
#72
But that could lead to ult bot support meta with stuff like Annie being a warding cannon minion with (almost) guaranteed aoe engage once every few minutes.
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 18:50 GMT
#73
I mean... Isn't that what we want? Kiting has been too strong in pro play for like 4 years.
Freeeeeeedom
Sent.
Profile Joined June 2012
Poland9262 Posts
Last Edited: 2020-06-19 19:02:19
June 19 2020 19:01 GMT
#74
I would assume most support players don't want that because that kind of gameplay sucks
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 20:12 GMT
#75
Why not just make the game 4v4 if you think that?
Freeeeeeedom
M2
Profile Joined December 2002
Bulgaria4132 Posts
June 20 2020 07:46 GMT
#76
League doesnt have slot inefficient items. In a sense that you can get something for 1300-2000k gold that is quite good for what it costs for lets say a specific phase of the game or a specific strat, but then you cant upgrade it anymore and if falls off hard. We had some attempt of items like that in the past - season 1-3 if I remember correctly, but now more or less items are just extra stats that are equally efficient and equally good throughout the game and rarely strategic choices are required such as I'll sell this for that unless full build.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4132 Posts
June 20 2020 07:51 GMT
#77
On June 20 2020 05:12 cLutZ wrote:
Why not just make the game 4v4 if you think that?

I would vote with two hand for 4v4 switch if the removed role is the jungle. I was lucky to play 4-5 ranked games in the last 6-7 seasons where both jungles disconnected at the beginning (more or less) and you have no idea how much more fun, competitive, challenging and back and forth these games were.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
Last Edited: 2020-06-20 08:31:03
June 20 2020 08:26 GMT
#78
On June 20 2020 04:01 Sent. wrote:
I would assume most support players don't want that because that kind of gameplay sucks

an item like blink dagger is almost exactly the kind of thing riot would want if theyre pushing their "make support more fun to play" agenda.
blink dagger would be a core item for literally every support because it increases their survivability and utility so much more than any other item they could possibly get. how many non blink holders would want to blow their flash to kill a support who flashed with blink?
On June 20 2020 16:46 M2 wrote:
League doesnt have slot inefficient items. In a sense that you can get something for 1300-2000k gold that is quite good for what it costs for lets say a specific phase of the game or a specific strat, but then you cant upgrade it anymore and if falls off hard. We had some attempt of items like that in the past - season 1-3 if I remember correctly, but now more or less items are just extra stats that are equally efficient and equally good throughout the game and rarely strategic choices are required such as I'll sell this for that unless full build.

precisely why it would be a good item imo. rather than fiddling with masteries and failing repeatedly at getting players to make strategic decisions about how to play their champions, why not get them to make that decision in game by having a slot inefficient but situationally very useful item.
maybe im still too attached to dotas design (which ive always said was better than lol), but id love to see more items that have bigger active effects than what lol has now.
WaesumNinja
Profile Joined February 2012
210 Posts
June 22 2020 07:59 GMT
#79
Why not go a step further and replace summoner spells with items? Summoners stall the game when they're down, they let people who get caught escape more easily, or suddenly engage out of nowhere, etc etc... That is something that should warrant an item slot. The items for these don't need to be expensive, the item slot would be the real investment.

I fully agree with replacing masteries with hard stat runes.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-22 12:50:32
June 22 2020 12:48 GMT
#80
The only downside is having too many actives at that point. For example imagine a support that now has: flash item, exhaust/ignite item, Crucible, Redemption, Sightstone that's five actives to keep track of which is extremely not casual friendly. Plus item management would become a nightmare, at that point you'd "need" boots, sightstone, flash item, exhaust/ignite item which is 4 of your item slots already, compared to the two (boots and sightstone) that are "needed" now
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