• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:16
CEST 11:16
KST 18:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?7FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Effective Commercial Building Cost Assessment Tips Trading/Investing Thread US Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 649 users

[Patch 10.12] Ghostin' Em General Discussion

Forum Index > LoL General
Post a Reply
Normal
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2020-06-24 00:39:02
June 10 2020 10:48 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Patch 10.12: Live on June. 10. 2020

Team Fight Tactics Patch 10.12 Live on June. 10, 2020

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Patch 10.10 Pulsefire Skins Release Discussion
Patch 10.9 FPX Worlds Skins Release General Discussion
Patch 10.8 Coven Skins General Discussion
Patch 10.7 Fiddlesticks VGU Release General Discussion
Patch 10.6 WTF 2 Lux Skins?!?! General Discussion
Patch 10.5 Eternals Release General Discussion
Patch 10.4 Jungle Overthrow General DiscussionPatch 10.3 Goodbye Akali? General Discussion
Patch 10.2 Dragonslayor/Guardians General Discussion
Patch 10.1 Season 10 Begins
Patch 9.24 Aphelios Release general discussion
Patch 9.23 Welcome to Preseason
Patch 9.22 Senna Release General Discussion
Patch 9.21 Halloween Skins General Discussion
Patch 9.20 Return of Viktor General Discussion
Patch 9.19 Worlds Patch General Discussion
Patch 9.18 Star Guardians General Discussion
Patch 9.17 Elderwood & Infernals General Discussion
Patch 9.16 Pantheon Rework General Discussion
Patch 9.15 PROJECT Skins General Discussion
Patch 9.14 TFT Ranked Release General Discussion
Patch 9.13 Team Fight Tactics Release General Discussion
Patch 9.12 Mordekaiser Rework General Discussion
Patch 9.11 Zac Revert General Discussion
Que Sera Sera
Alaric
Profile Joined November 2009
France45622 Posts
June 10 2020 12:10 GMT
#2
I just thought about it... does the Tribunal even exist anymore? Should that be removed from the thread opener?
Cant take LMS hipsters serious.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 10 2020 15:57 GMT
#3
Tribunal was the funniest tool ever, I can't tell you how many hilarious chat logs I read. I'll go look for my favorite one, Mundo's Shoes Shop, but the old subreddit has some gems. The forum posts have disappeared I think, so the very best memes are long gone.

Please keep the thread opener, maybe someone will ask about it.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
June 11 2020 06:21 GMT
#4
Speaking of, did people see the Hai chat ban? Incredible. But it also explains some of my chat bans a while back. There is nothing that pisses me off more than a guy who trolls champ select cus he didn't get the role he wanted then AFKs. Apparently Riot thinks "reported" is a slur of some sort.
Freeeeeeedom
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 11 2020 12:44 GMT
#5
One of my old roommates calls our team trash/garbage/etc when they're trolling and yet is honor level 5, the worst I've ever done is ask what my teammates expected to happen when they do X and I've gotten chat restricted 3 or 4 times. The reporting/honor system is broken and doesn't actually accomplish the mission Riot set out for it. What's the point of even talking in a game if someone can troll you and YOU get punished for calling them out? Also it takes 100 years to get honor levels
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2020-06-11 12:59:03
June 11 2020 12:56 GMT
#6
It's social over-engineering all over again, and arbitrary standards. It reminds me of the fiasco a few years ago where the Rioter responsible for player behavior had all sorts of wonderful stats and interpretations of toxicity in the game, and was fired for being toxic himself. Can't remember his name...The ban system is in need of a rethink. I actually liked the Tribunal, it gave you a glimpse of what constitutes being toxic from an outsider's view, so you could (hopefully) bring it into your own games. I would also be surprised if it had more false positives than the bot system.

PB report system is finally coming out, and people have been asking for it for almost 10 years. There are so many ways to subvert the automated system, super toxic people only get caught if they don't care. But it also punishes for fairly tame bad words: imo I couldn't care less if some edgy kid thinks he's cool because he spouts racial slurs, I just mute him and report after game. But the Jax who flames our team and starts split push inting because he got ganked at level 3 and decides he wants to sabotage a game where everyone else is winning hard? That's 30 minutes where 4 people are having their game ruined, and he ofc doesn't get punished.
One of my old roommates calls our team trash/garbage/etc when they're trolling and yet is honor level 5

You can get honor 5 simply by never typing, except for once every 10 games where you can flame as hard as you like (without using the banned words). You get honor for playing good, and punished for being toxic, and those things are not opposite traits.
Fixed a bug where LeBlanc could lose
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-11 13:28:04
June 11 2020 13:25 GMT
#7
I definitely disagree, I switched to jungle a few weeks ago and lost count at 23 of my first 25 games MVP or ACE from op.gg, yet I have yet to get the most honors on my team. So playing well is definitely not enough to get honors.

But I do agree that its super easy to bypass the automated system, I played with an Udyr named "the n words are bad" (or some other adjective but you get the idea) but used some numbers instead of letters and just ran around being super toxic. It was ranked so he obviously had played this account past level 30 lmao

Also is there some form of lower priority queue, either known or rumored? Since I got chat restricted the number of trolls in my games have shot up dramatically or is this season just extra troll?
Sent.
Profile Joined June 2012
Poland9175 Posts
Last Edited: 2020-06-11 13:57:37
June 11 2020 13:55 GMT
#8
On June 11 2020 15:21 cLutZ wrote:
Speaking of, did people see the Hai chat ban? Incredible. But it also explains some of my chat bans a while back. There is nothing that pisses me off more than a guy who trolls champ select cus he didn't get the role he wanted then AFKs. Apparently Riot thinks "reported" is a slur of some sort.


I think it's based on people announcing/asking for reports for stupid reasons so often that Riot decided to add the word to the list of automatically actioned words. The logic would be A (player asks for a report) + B (that player is reported therefore he might be doing something wrong) = C (that player likely asked for a false report).

I never got chat restricted and I announce my reports quite often, so if I had to jump to conclusions I'd either say that Hai types way too much and his teammates find him annoying, or that he keeps playing against the same shitty people who keep reporting him out of spite. Could be both too.
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 11 2020 17:14 GMT
#9
Also is there some form of lower priority queue, either known or rumored?

I think there is, when I was temp banned (first time in over 5 years, just from one single game for using bad words), it did feel like I was being placed with generally toxic people. Very fun considering I went from Honor 5 to 'toxic player' in one game... And I've never been chat restricted either, which I would've considered a fair punishment for what I said, temp ban was a shocker.

I think it's based on people announcing/asking for reports for stupid reasons so often that Riot decided to add the word to the list of automatically actioned words.

I don't think 'reported' is a trigger word, I've used it loads of times. Maybe if you type it and people report you, it triggers?
Fixed a bug where LeBlanc could lose
Sent.
Profile Joined June 2012
Poland9175 Posts
Last Edited: 2020-06-11 17:42:54
June 11 2020 17:20 GMT
#10
That's what I meant. Similarly I think you can use the n word and be safe as long as nobody reports you. Obviously the system gives the n word a bigger weight (fewer reported violations needed to trigger a penalty), but the mechanism is the same. If there is no report, there will be no action.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-06-11 18:17:22
June 11 2020 18:17 GMT
#11
On June 11 2020 22:25 chipmonklord17 wrote:
I definitely disagree, I switched to jungle a few weeks ago and lost count at 23 of my first 25 games MVP or ACE from op.gg, yet I have yet to get the most honors on my team. So playing well is definitely not enough to get honors.

Just play Soraka or Janna for around a week or so. Broken soloQ supports and ez honor 5. :^)
It's Elo not ELO - Every statiscian playing League
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 11 2020 21:29 GMT
#12
On June 12 2020 03:17 Jek wrote:
Show nested quote +
On June 11 2020 22:25 chipmonklord17 wrote:
I definitely disagree, I switched to jungle a few weeks ago and lost count at 23 of my first 25 games MVP or ACE from op.gg, yet I have yet to get the most honors on my team. So playing well is definitely not enough to get honors.

Just play Soraka or Janna for around a week or so. Broken soloQ supports and ez honor 5. :^)


At the rate I'm being trolled I'd literally be in bronze lmao, but before I switched from Support to jungle I did have a mean Raka win rate

On June 12 2020 02:14 DarkCore wrote:
Show nested quote +
Also is there some form of lower priority queue, either known or rumored?

I think there is, when I was temp banned (first time in over 5 years, just from one single game for using bad words), it did feel like I was being placed with generally toxic people. Very fun considering I went from Honor 5 to 'toxic player' in one game... And I've never been chat restricted either, which I would've considered a fair punishment for what I said, temp ban was a shocker.

Show nested quote +
I think it's based on people announcing/asking for reports for stupid reasons so often that Riot decided to add the word to the list of automatically actioned words.

I don't think 'reported' is a trigger word, I've used it loads of times. Maybe if you type it and people report you, it triggers?


Same, I went from Honor 5 to literally being trolled in 8 of 10 games, sometimes worse.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 12 2020 05:26 GMT
#13
I literally only ever honor good support players, if our support player was bad I hit the arrow
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2020-06-12 10:16:28
June 12 2020 08:21 GMT
#14
My biggest issue with Riot is their inconsistency (or should I say hypocrisy) in doing things. Like in the Hai case, if saying "reported" and whatever else mild he said is considered a punishable offense, so be it, these are the limits Riot sets, so everyone who mention these in chat should be banned, but they are not. No one is and then some are and then in this sever in this elo someone else is, but his teammate who said absolutely the same things in the same game is not and so and so on. Everything Riot does is on the fly, punishments, bans, tool-tips, updates, bug fixes, everything vary based on server, elo, region, sunny day, rainy day and they are not even really strictly based on these criteria, its like however they feel like for whatever its on their mind now. Not to mention how many things they "officially" promise with posts, replies, videos etc. and then they dont even announce that they gave up (lied or whatever). Its like nothing happened, we just write stuff here and there, it will happen in 5 years, maybe 10 or not. Corrupted politicians have more decency in following up on their promises.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2020-06-12 09:08:00
June 12 2020 09:07 GMT
#15
The Hai case is exactly what we've come to expect from Riot, i.e. lots of double standards and arbitrary treatment. At the end of the day, there are no laws that govern how they deal with major community personalities, that's why we have so many toxic big streamers who do unranked to Challenger marathons while flaming scrubs go unpunished, and Hai gets put under review. Riot looks at profit first.

It does sometimes feel like Riot is pretty disorganized in the background. Most of those 'broken promises' were made years ago when the company was arguably smaller and more inexperienced, but well, a lot of those promises are features that this game desperately needs even now...
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-12 14:10:33
June 12 2020 14:07 GMT
#16
I think the Hai situation is probably something closer to sent’s speculation in that he’s actually just mad annoying and so he probably gets reported like by at least one teammate per game. So when the bot looks at his account it’s seeing a pattern of “bad behavior “.


Now that he was able to get suspended from LPP, either there’s a second game we aren’t seeing or Riot doesn’t even have manual oversight of their streamer outreach program with <100 members? Seems mega troll, but at the same time LPP already felt mismanaged as fuck.
Carrilord has arrived.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-12 15:20:19
June 12 2020 15:17 GMT
#17
Speaking of that LPP drama, mad respect to Tyler1 for straight up telling Riot to either remove him too or stop fucking with Hai.

They took option A
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 12 2020 15:29 GMT
#18
He doesn't need LPP, and Riot loses a chance to showcase skins. It's honestly a lose for them.
Fixed a bug where LeBlanc could lose
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
June 13 2020 01:07 GMT
#19
https://na.leagueoflegends.com/en-us/news/dev/preseason-2021-gameplay-plans/

Riot remaking the in-game store layout and obv items are on the changelist as well.
Que Sera Sera
Sent.
Profile Joined June 2012
Poland9175 Posts
Last Edited: 2020-06-13 01:22:21
June 13 2020 01:22 GMT
#20
Would explain why they dropped their promise to rework ap bruiser items some time ago. They're going to rework everything instead. Well, almost everything, they said they want to retain 34% of the items in their current form.
You're now breathing manually
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-13 01:46:42
June 13 2020 01:46 GMT
#21
Wrong thread
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2020 07:47 GMT
#22
Changing so many items will have a very big effect on game balance, wonder how it will pan out.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
Last Edited: 2020-06-13 08:59:32
June 13 2020 08:59 GMT
#23
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.
Taxes are for Terrans
Turbovolver
Profile Blog Joined January 2009
Australia2392 Posts
June 13 2020 11:46 GMT
#24
On June 13 2020 17:59 Uldridge wrote:
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.

I will say, as an outside observer who has played like 2 games ever but follows the proscene, the items feel more complicated than say DotA and the way items are discussed it seems like most champions have what is essentially an obviously optimal base item build. That is very different to items that function like "okay I'm an ADC, what attack damage item fits my playstyle?" and I imagine is somewhat offputting to new players.
The original Bogus fan.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-06-13 13:20:24
June 13 2020 13:10 GMT
#25
On June 13 2020 17:59 Uldridge wrote:
Did they just say their item system is difficult to understand? Oh boy, they're out of touch if they think so. Or I'm vastly overestimating the average intelligence of the people playing the game. The item system always felt like one of the easiest aspects of the game to understand. Certain champion interactions are more difficult to grasp than the entire item shop.

I think it's because you're looking at it from the perspective of someone with experience. For instance my brother and nephew both with no MOBA experience just recently started playing League and the item (and rune) system is what they are/were the most confused about.

They enjoy discovering or seeing new champion interactions and combos. Basically learning how to actually play the game is fun, learning to read what's essentially a spreadsheet is not.

Should be noted both have a ton of high Elo Overwatch so it's natural for them champions function completely different have unique patterns and playstyles. A pretty fun note is my nephew a dirty Tracer main loves playing support especially Lulu or jungle Ivern, he feels like it need more snap reactive creative play (like Tracer) than the other roles, while my Brother a tank main only play dive champions. Hardly surprised by my brother but I'm baffled by my nephew not being a Lee Sin main: he even bought him and learned a ton of the combos so fast it's stupid.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2020 15:12 GMT
#26
Masteries are definitely difficult to understand, I needed over half a season to really have a grasp of all the different pages, simply because I wasn't playing with them. But the item shop always felt fairly straight forward, maybe because I've been playing so long?
Fixed a bug where LeBlanc could lose
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-13 17:21:34
June 13 2020 17:21 GMT
#27
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
Last Edited: 2020-06-13 18:41:48
June 13 2020 18:37 GMT
#28
I don't know. For me, since I've had some RPG experience before I started League it felt really intuitive. The most fun part about champions and items and masteries/runes is finding something with really wonky synergy that an enemy team doesn't know how to handle and hasnt really hit mainstream yet (zz rot, banner Yorick for example lol, that shit was hilarious)

On June 14 2020 02:21 chipmonklord17 wrote:
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced

Yeah I get that, but it's mostly a gut feeling right? If you see a lot of life steal on the adc + on the enemy team (or the adc is super fed and lifestealing) you go thornmail, otherwise I go Randuin's. I almost never take FH because of the zero hp on it, and my gut might be very wrong here (400 or 500? mana and 20% cdr is a big deal).
There's probably strong cut offs with math to back up which situations require which items, but I'd be interested to see if I'd buy the actual correct item more often than not or if I'm just a total moron in itemization.
Taxes are for Terrans
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-13 19:35:17
June 13 2020 18:51 GMT
#29
That's the issue, its a gut feeling for US, but that's after 100s of games. I can't begin to describe to you the amount of games where people see Mundo/Yuumi/Vlad etc and I'm the only one building grevious wounds as an example. The average person is either an idiot, or doesn't have the time to actually build up a gut feeling or both
Alaric
Profile Joined November 2009
France45622 Posts
June 13 2020 20:23 GMT
#30
On June 14 2020 02:21 chipmonklord17 wrote:
I assume that what they're talking about isn't the shop interface but the differences in items themselves. For example, unironically, Morellos vs Liandries or Thornmail vs Frozen Heart vs Randuins. I know I still spend time in my games debating whether or not the enemy adc has enough crit to justify randuins over thornmail's grevious wounds or frozen heart's attack speed debuff, these things are all often game specific and really really nuanced

I rarely felt that in LoL in the last couple years I played, and right now in pro play it looks like people are set in item builds from the second team comps are locked in, rarely deviating either items built or even their order, no matter what happens in the game.

On the contrary I've felt like that happens a lot more in the DotA tournaments I watch, when a carry is behind and needs to make an impact now over going for the powerful but still far away big item.
Even something as simple as finishing a mid-tier item right before a baron siege to get the power spike, as opposed to just buying the basic component needed for the big item you're currently buying, is something we almost never see.

And since the champs played in pro play (and, bigger than that, the patterns they follow as groups of champions) have so little diversity, knowing that no more will come from the item choice or ability leveling order in the games themselves participates to making them even blander.
Cant take LMS hipsters serious.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 13 2020 21:00 GMT
#31
That's because pro players are beyond stubborn, hence why the Liandries vs Morellos conversation has become such a meme. Either way pro players make up what 0.001% of the league player base? Items have to be intuitive for the average player, who is in mid silver or gold if I remember correctly.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 14 2020 08:50 GMT
#32
people are set in item builds from the second team comps are locked in

This is very true: People ping champs in the first 2 min of the game and say stuff like 'build heal reduction, they have Vlad and Soraka', or 'they are AD heavy, build armor'. It is unlikely that building those items is wrong. And a lot of roles have fairly strict item choices, like AD carries never build BT to win lane (except Draven, and he's trended away from BT first item) at the cost of poor mid game scaling.

something as simple as finishing a mid-tier item right before a baron siege to get the power spike

That's because Riot removed mid tier items which don't build further, like Wriggle's lantern and Brutalizer. These items were incredibly gold efficient but not slot efficient. Now everything builds into a T3 item, and T2 items are less efficient than them.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
June 14 2020 08:53 GMT
#33
Item reworks are way low on my list unless jungle items and wholesale remake of dragon is included. Jungle is still the games biggest problem.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
June 14 2020 16:49 GMT
#34
On June 14 2020 17:50 DarkCore wrote:
That's because Riot removed mid tier items which don't build further, like Wriggle's lantern and Brutalizer. These items were incredibly gold efficient but not slot efficient. Now everything builds into a T3 item, and T2 items are less efficient than them.

Not even that, I meant something as simple as finishing Zeal over buying the Pickaxe because you already have BFS for your IE/BT/whatever, for example.
Cant take LMS hipsters serious.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 14 2020 18:38 GMT
#35
On June 12 2020 03:17 Jek wrote:
Show nested quote +
On June 11 2020 22:25 chipmonklord17 wrote:
I definitely disagree, I switched to jungle a few weeks ago and lost count at 23 of my first 25 games MVP or ACE from op.gg, yet I have yet to get the most honors on my team. So playing well is definitely not enough to get honors.

Just play Soraka or Janna for around a week or so. Broken soloQ supports and ez honor 5. :^)


Just a fun update related to this, I just went 8/0/33 on Yuumi, said literally nothing all game, and got 1 honor lmao
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2020 05:41 GMT
#36
I don't understand why Riot thinks items are complicated. Then again, out of the old runes and masteries system they decided to axe runes and keep the convoluted random abilities and effects of masteries.

Imagine how much easier the game would be if Riot wasn't constantly having to deal with rotating strengths of Keystones and kits. Like how much of a hassle has trying to balance just Ezreal with Keystones been?
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
June 15 2020 08:07 GMT
#37
Ezreal is inherently a problematic champion (just like Lee Sin) because of his mobility. And his long ass poke is actually insane. He's both incredibly safe and has high playmaking ability, which shouldn't ever happen honestly.
Taxes are for Terrans
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2020 18:52 GMT
#38
Well and the onhit / auto attack component of his Q fucks with everything too. But that wouldn't be a big deal if it wasn't items and Keystones that it broke and was just items. Adds just so many levers. But even stuff like Vlad / Swain, Jax, Kindred, etc... Riot spends so much time balancing Champions around busted Keystones, then nerfing Keystones and then having to rebuff Champions etc.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-15 19:46:34
June 15 2020 19:28 GMT
#39
This is a bit of a topic change but I really dislike the way Senna warps champion select and I honestly wish it was considered bad etiquette to pick her as support. It wouldn’t be so bad if she wasn’t extremely strong when you are que’d duo, but if we are picking Senna I want to be the Senna player. But at the same time I don’t want that shit in my lane at all if both players are picking ranged so it gets really awkward for me every time she is hovered.

I normally just bit the bullet and pick Maokai w/o complaining but with the exception of like 1in10 I think the adc player would play out the lane better . Anyone else have a way they deal with this or ideas?
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 15 2020 21:38 GMT
#40
Just pick an ADC like you would normal? Senna functions just fine as a support, plenty of "acceptable" supports offer way less utility.
It's Elo not ELO - Every statiscian playing League
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 16 2020 10:53 GMT
#41
On June 16 2020 03:52 iCanada wrote:
Well and the onhit / auto attack component of his Q fucks with everything too. But that wouldn't be a big deal if it wasn't items and Keystones that it broke and was just items. Adds just so many levers. But even stuff like Vlad / Swain, Jax, Kindred, etc... Riot spends so much time balancing Champions around busted Keystones, then nerfing Keystones and then having to rebuff Champions etc.

Yeah that's the nature of Riot's systems team which I think has gotten worse. Conqueror in particular is just not healthy for the game. Press the attack for example is just overshadowed by conq in every way, because they both let you do more damage, except one also heals you and is easier to proc at the same time, and doesn't need to be restacked in teamfights. Off the top of my head, only renekton and quinn really even use the rune, and for renekton it's generally only better than conq in ranged matchups where you can't initiate with some stacks built up, and also might not get conq stacked for attacks.

Good keystones should enable playstyles. Things like hail of blades(bard, reksai) or aftershock lissandra for example.

IMO they need to put more into the flat stats(and more variety) in the runes, rather than the masteries themselves. Leave the masteries for playstyle affecting stuff rather than simply a statstick.

Lifesteal, spellvamp should be runed stats, where picking it trades early game power for mid-lategame utility for example. Don't put these in a tree where there isn't a meaningful choice.

Porouscloud - NA LoL
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
June 16 2020 13:05 GMT
#42
I think (cc) tanks perhaps have a good niche for press the attack since they can reliably stick to champ and proc it. Thing is that grasp and aftershock are so good (individually and in tf) that it's not worth it. Perhaps on Sion?
Taxes are for Terrans
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 16 2020 13:09 GMT
#43
PtA is still good, but it's become more niche on melee champions. Renekton might run it if he wants to win 1vs1 early for example, it's a super strong mastery combined with BotRK proccing off his W 2-3 times. I don't like how Conqueror has become the preferred rune for ADC either, it's too easy to proc and it synergizes too well with most kits.

Most of the good masteries like spammabble kits. I guess it's more correct to say that a lot of champs with spammy kits can make much better use of certain masteries, but the masteries are what create the problems in the first place, so...
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
June 16 2020 16:32 GMT
#44
On June 16 2020 22:05 Uldridge wrote:
I think (cc) tanks perhaps have a good niche for press the attack since they can reliably stick to champ and proc it. Thing is that grasp and aftershock are so good (individually and in tf) that it's not worth it. Perhaps on Sion?


Nah. Watch a bunch of teamfights and count the number of autoattacks melee champions get off. Its super low, and most of them are usually after the teamfight was already decided and it is in the cleanup phase.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-16 16:58:29
June 16 2020 16:53 GMT
#45
On June 16 2020 22:09 DarkCore wrote:
I don't like how Conqueror has become the preferred rune for ADC either, it's too easy to proc and it synergizes too well with most kits


Adc is probably the most diverse role in terms of keystone with conq(ez), hob(Kaisa,Draven ), pta(Vayne), comet(Varus), grasp(Senna) and tempo(Ashe,xayah) all being the best depending.

Edit: forgot Jhin players have been moving to fleet
Carrilord has arrived.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 16 2020 16:55 GMT
#46
I could see maybe some weird niche of top lane tanks that could use glacial augment just to stick onto players better, but idk why you would when the tank masteries are just better
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2020-06-16 21:10:38
June 16 2020 21:07 GMT
#47
On June 17 2020 01:53 Slusher wrote:
Show nested quote +
On June 16 2020 22:09 DarkCore wrote:
I don't like how Conqueror has become the preferred rune for ADC either, it's too easy to proc and it synergizes too well with most kits


Adc is probably the most diverse role in terms of keystone ...

You serious ? Mages can go Aery, Phase, Comet, Electro, Dark, Conq, Aftershock, Fleet, Glacial, Spellbook and I am not sure I did not miss one or two. And although some of these runes are applicable to just some mages, most of the mages can go with each of these runes without fucking up or actually losing power. My advice will be, everytime you wanna use words like best, most, superior, op etc. for a class of champions, first check with the mages xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 16 2020 21:22 GMT
#48
Fair enough I guess, i highlighted my my argument poorly which is simply that conq being too generally good hasn’t negatively effected the adc role (yet)
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 17 2020 10:01 GMT
#49
Idk, I think being able to run Conquerer is a big advantage some ADC have over the rest: Ezreal and Aphelios can make use of it in small trades, meanwhile everyone else needs to either proc Lethality beforehand or get a longer trade with PtA. And once Conquerer fullys stacks, it is just as good as the other two masteries. Especially because Lethality only becomes effective if you're able to AA the entire time you proc it, and PtA requires focusing one target, they are both less flexible.
Fixed a bug where LeBlanc could lose
Sent.
Profile Joined June 2012
Poland9175 Posts
June 17 2020 12:49 GMT
#50
Took me a while to realize you meant lethal tempo
You're now breathing manually
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 17 2020 13:41 GMT
#51
Well if you think about pta the 2 adcs that take it get all of their early damage from abilities that require you to pick a target, so it’s just an emphasis on a strengths rather than filling a weakness. Similarly Ashe and Xayah can pre proc tempo with a poke.
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 17 2020 19:03 GMT
#52
PtA is in a pretty decent spot I think, it has a nice niche. It's a nice rune on early game junglers that can proc it nicely like Voli, WW, and Trundle; strong early and gives a more multiplier to scale your carries damage when you start to fall off.

It's definitely a bit outclassed as a keystone for carries though.

I'd definitely prefer to get rid of the whole masteries thing entirely, just give raw stats like old runes to help you gear for hard matchups or jungle clear. But that's just me, I guess Keystones and masteries provide an interesting twist to the game that wouldn't exist otherwise which isn't necessarily a bad thing. I just think they make true balance a fucking nightmare because of how some kits just inherently hard scale with the extra effects. Adds what I would call an unnecessary burden of knowledge to an already fairly complex game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 17 2020 19:38 GMT
#53
I hard agree with Removal
Carrilord has arrived.
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
June 18 2020 03:34 GMT
#54
the biggest benefit to masteries is not having to fucking buy runes with a new account when you already gotta buy champs.
i mean having to buy champs already is fking dumb but buying runes on top was super stupid.
i dunno maybe im too privileged coming from dota
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2020-06-18 07:00:43
June 18 2020 06:59 GMT
#55
I\'ve said it before and I'll say it again. They should have removed the masteries, kept the old rune system (maybe with some QoL changes) but with all runes free and available to everyone. So, people can have some liberty to do some cheese rune pages such as all ad runes on the cost of having a lot of secondary runes or just do regular AP, Tank, Ad pages or extra MR vs Syndra etc., but at the end its only raw stats that are not too little to not be felt at all and not too much to cause abominations like Katarina with conqueror or Lissandra with Aftershock, Veigar with Glacial and so on.

However, all of this will only make sense in a game where the competitive integrity is a primary goal. League's primary objectives are gimmicks, band aids and new shiny stuff to appeal for the masses and for the nowadays kids born in a world where things like competitiveness, trying to be the best, failures and the strive to overcome them are considered something bad and toxic. However, league is the most played game in the world, not dota so I guess it makes sense from the right point of view angle
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Turbovolver
Profile Blog Joined January 2009
Australia2392 Posts
Last Edited: 2020-06-18 07:20:28
June 18 2020 07:20 GMT
#56
On June 18 2020 15:59 M2 wrote:
However, all of this will only make sense in a game where the competitive integrity is a primary goal. League's primary objectives are gimmicks, band aids and new shiny stuff to appeal for the masses and for the nowadays kids born in a world where things like competitiveness, trying to be the best, failures and the strive to overcome them are considered something bad and toxic. However, league is the most played game in the world, not dota so I guess it makes sense from the right point of view angle

I don't think DotA is a great example of competitive integrity over "flavour of the month" shinies to keep interest up. Every time I log on (like, once every month or two) there is some new bullshit gimmick (admittedly mostly cosmetic, but many of these are outright distracting and some look like abilities going off), and recently they added randomly dropping items in the jungle. I can't speak to how much random items have affected professional play, but it sits real badly with me to have that in a supposedly competitive game.
The original Bogus fan.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2020-06-18 11:47:10
June 18 2020 11:46 GMT
#57
On June 18 2020 16:20 Turbovolver wrote:
Show nested quote +
On June 18 2020 15:59 M2 wrote:
However, all of this will only make sense in a game where the competitive integrity is a primary goal. League's primary objectives are gimmicks, band aids and new shiny stuff to appeal for the masses and for the nowadays kids born in a world where things like competitiveness, trying to be the best, failures and the strive to overcome them are considered something bad and toxic. However, league is the most played game in the world, not dota so I guess it makes sense from the right point of view angle

I don't think DotA is a great example of competitive integrity over "flavour of the month" shinies to keep interest up. Every time I log on (like, once every month or two) there is some new bullshit gimmick (admittedly mostly cosmetic, but many of these are outright distracting and some look like abilities going off), and recently they added randomly dropping items in the jungle. I can't speak to how much random items have affected professional play, but it sits real badly with me to have that in a supposedly competitive game.

Well, truth is I haven't touched dota for a few years, so I was talking about the dota I knew from the past. I guess they are trying to get on the gimmicks train as well. Its where the money are
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
June 18 2020 17:54 GMT
#58
yeah i also havent touched dota for a long time but i can say with absolute certainty that dota until at least 2016 was hands down THE moba esport. competitve integrity is what made dota
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-18 18:00:33
June 18 2020 17:58 GMT
#59
Old runes were definitely designed to make you spend money so it’s unfortunate they will be forever linked to that, because they added fun nuance to customization that was both lesss game breaking than keystones while also having more match up variance than keystones.

With regards to random items in dots google team nigma + repair kit lol
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 18 2020 19:33 GMT
#60
Riots shift from raw stats on runes/masteries to baking more and more power into them have led us to stupid shit like tank Ekko/Viktor/Fizz, drain-tank Katarina, Aftershock Lissandra. The only keystone I likeOmnistone and it's literally only for the dank situations it can allow.

I'd honestly love to see runes be completely cut, it'd open so much design space for items and champions. While Riots balance team have their blunders their design team have some pretty brilliant and creative workers.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 18 2020 19:57 GMT
#61
I would be up for removal of masteries and the return of runes that just give raw stats. Runes are boring but masteries are a big reason why random champions suddenly rise or drop in power, you can't buff a mastery for one group of champs and expect other ones to not use it. I mean, Senna is currently abusing grasp, don't think Riot saw that one coming. Only way to balance her tank build is to either nerf grasp for ranged champs, or remove parts of her kit just because of a single interaction.

They could also heavily limit the number of masteries you can pick, and only give them small (non scaling, no % buff) effects. Bone plating isn't broken but it's very useful, letting people pick from an unrestricted list of small effects is also meaningful. Masteries could have early impact but fall off late, that way scaling is truly champion dependent.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
June 19 2020 05:55 GMT
#62
I think either certain masteries should scale with range (for ex. give flash a bigger gap for melee than for ranged), they've already done so with grasp and conqueror kinda, why not also for everything else?
Taxes are for Terrans
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
June 19 2020 08:26 GMT
#63
for a game that has such a hard on for mobility skills and skillshots i dont understand how we dont have blink dagger or force staff in this game yet.
would make the game immensely more fun
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 19 2020 08:31 GMT
#64
Blink dagger would be interesting for sure. Although double flash does sound a bit OP.

ex. give flash a bigger gap for melee than for ranged

The game is literally balanced around flash range atm, and giving melee a bigger size than ranged might backfire because suddenly all melee champs can stick to ranged champs even better than they already do.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
June 19 2020 10:16 GMT
#65
double flash might sound op but i could think of a lot of champs that would think twice about giving up an item slot and significant gold for another flash (even if blink dagger was only like 1min cd).
either way i think itd be awesome. would certainly make pro games more interesting when teams arent stalling games for flash cds to come back
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
June 19 2020 10:38 GMT
#66
Yeah the shakedown on wait for sums when both teams blew alot of stuff really sucks for viewers.
This is why China is so much more fun to watch I guess.
Taxes are for Terrans
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 16:51 GMT
#67
Blink daggers best feature is it only works when you aren't in combat . Can lol even code that?
Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2020-06-19 17:02:14
June 19 2020 16:56 GMT
#68
On June 20 2020 01:51 cLutZ wrote:
Blink daggers best feature is it only works when you aren't in combat . Can lol even code that?

Blink dagger IIRC is time from last damage instance from a champ.

Should be doable. Hexflash works like that for example.
Porouscloud - NA LoL
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-06-19 17:05:16
June 19 2020 16:59 GMT
#69
Combat flag definitely already exists in league, but a more accurate flag would be whatever is used for Garen passive because neutral damage does not trigger blink dagger mini cd

Also proto belt is leaguafied force staff, kinda like how thresh lantern is their answer to pudge save. Riot has no interest in non voluntary friendly movement
Carrilord has arrived.
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
Last Edited: 2020-06-19 17:03:09
June 19 2020 17:02 GMT
#70
why would lols blink dagger have to be bound by dotas item rules?
just let people use it whenever they want (including in combat).
blink in dota was actually like this for a very long time before people started to realise it was broken.
i think it was more broken in dota than it would be for lol though, especially if were only giving lols blink dagger flashs range
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 19 2020 17:06 GMT
#71
My assumption would be that blink would cost something like 1000g, and then upgraded blink (-50% CD or +25% range) would be another 800g. Item should not give stats, because the active is so strong.

Porouscloud - NA LoL
Sent.
Profile Joined June 2012
Poland9175 Posts
Last Edited: 2020-06-19 17:45:24
June 19 2020 17:45 GMT
#72
But that could lead to ult bot support meta with stuff like Annie being a warding cannon minion with (almost) guaranteed aoe engage once every few minutes.
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 18:50 GMT
#73
I mean... Isn't that what we want? Kiting has been too strong in pro play for like 4 years.
Freeeeeeedom
Sent.
Profile Joined June 2012
Poland9175 Posts
Last Edited: 2020-06-19 19:02:19
June 19 2020 19:01 GMT
#74
I would assume most support players don't want that because that kind of gameplay sucks
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
June 19 2020 20:12 GMT
#75
Why not just make the game 4v4 if you think that?
Freeeeeeedom
M2
Profile Joined December 2002
Bulgaria4115 Posts
June 20 2020 07:46 GMT
#76
League doesnt have slot inefficient items. In a sense that you can get something for 1300-2000k gold that is quite good for what it costs for lets say a specific phase of the game or a specific strat, but then you cant upgrade it anymore and if falls off hard. We had some attempt of items like that in the past - season 1-3 if I remember correctly, but now more or less items are just extra stats that are equally efficient and equally good throughout the game and rarely strategic choices are required such as I'll sell this for that unless full build.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4115 Posts
June 20 2020 07:51 GMT
#77
On June 20 2020 05:12 cLutZ wrote:
Why not just make the game 4v4 if you think that?

I would vote with two hand for 4v4 switch if the removed role is the jungle. I was lucky to play 4-5 ranked games in the last 6-7 seasons where both jungles disconnected at the beginning (more or less) and you have no idea how much more fun, competitive, challenging and back and forth these games were.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
Last Edited: 2020-06-20 08:31:03
June 20 2020 08:26 GMT
#78
On June 20 2020 04:01 Sent. wrote:
I would assume most support players don't want that because that kind of gameplay sucks

an item like blink dagger is almost exactly the kind of thing riot would want if theyre pushing their "make support more fun to play" agenda.
blink dagger would be a core item for literally every support because it increases their survivability and utility so much more than any other item they could possibly get. how many non blink holders would want to blow their flash to kill a support who flashed with blink?
On June 20 2020 16:46 M2 wrote:
League doesnt have slot inefficient items. In a sense that you can get something for 1300-2000k gold that is quite good for what it costs for lets say a specific phase of the game or a specific strat, but then you cant upgrade it anymore and if falls off hard. We had some attempt of items like that in the past - season 1-3 if I remember correctly, but now more or less items are just extra stats that are equally efficient and equally good throughout the game and rarely strategic choices are required such as I'll sell this for that unless full build.

precisely why it would be a good item imo. rather than fiddling with masteries and failing repeatedly at getting players to make strategic decisions about how to play their champions, why not get them to make that decision in game by having a slot inefficient but situationally very useful item.
maybe im still too attached to dotas design (which ive always said was better than lol), but id love to see more items that have bigger active effects than what lol has now.
WaesumNinja
Profile Joined February 2012
210 Posts
June 22 2020 07:59 GMT
#79
Why not go a step further and replace summoner spells with items? Summoners stall the game when they're down, they let people who get caught escape more easily, or suddenly engage out of nowhere, etc etc... That is something that should warrant an item slot. The items for these don't need to be expensive, the item slot would be the real investment.

I fully agree with replacing masteries with hard stat runes.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-06-22 12:50:32
June 22 2020 12:48 GMT
#80
The only downside is having too many actives at that point. For example imagine a support that now has: flash item, exhaust/ignite item, Crucible, Redemption, Sightstone that's five actives to keep track of which is extremely not casual friendly. Plus item management would become a nightmare, at that point you'd "need" boots, sightstone, flash item, exhaust/ignite item which is 4 of your item slots already, compared to the two (boots and sightstone) that are "needed" now
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 22 2020 13:30 GMT
#81
I already struggle with 2-3 support items and potions, plus trinket. Probably because I developed the habit of having my fingers on Tab-Q-W-E, so I have to reach for the R key (because most ADC don't need to quickly use their ult), and that's extra distance I need to reach for the 5-6-7 keys. Should probably bind those keys to my mouse, but I don't take this game serious enough for that.

Summoners are a key balance point in the game, it's what separates us from Dota. Most of the game, like ability ranges and MS, is balanced around Flash, and it's pretty much the only thing stopping certain kill lanes from straight up annihilating specific matchups. Removing or moving it to item slots would be a gigantic change, imo the biggest the game has ever seen.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4115 Posts
June 22 2020 13:47 GMT
#82
The summoners are few, all champions/people mostly use the same ones, all champions benefit ( give or take ) the same from them, so summoners are fine imo and dont create chaos like the runes/masteries do
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 23 2020 18:07 GMT
#83
I’m actually fuming that reddit got little legends in ARAM saved
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4115 Posts
June 23 2020 18:35 GMT
#84
what is this difference in terms of crowd controlling between camille's and morde's ults that makes one of them QSS-able and the other not?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
June 23 2020 19:03 GMT
#85
I know you can QSS Fizz utlt, but can you QSS Vi ult? Perhaps it's kind of like that?
Taxes are for Terrans
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 23 2020 20:35 GMT
#86
You haven’t been able to qss Fizz ult for like 5 years
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
June 23 2020 20:47 GMT
#87
QSS only hits cc now, not special effects or debuffs. I'm not sure whether it even works on suppression anymore?

I think because Vi's ult is a displacement effect you could dodge it like Alistar's headbutt, with a QSS (maybe even Cleanse?) followed by a Flash to overwrite the movement? Not sure if it works with current QSS.
Cant take LMS hipsters serious.
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
June 24 2020 00:47 GMT
#88
On June 24 2020 05:47 Alaric wrote:
QSS only hits cc now, not special effects or debuffs. I'm not sure whether it even works on suppression anymore?

I think because Vi's ult is a displacement effect you could dodge it like Alistar's headbutt, with a QSS (maybe even Cleanse?) followed by a Flash to overwrite the movement? Not sure if it works with current QSS.


QSS: Works on suppression
Cleanse: Does Not
Que Sera Sera
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 293
StarCraft: Brood War
Calm 4838
Sea 2910
Flash 967
TY 856
Soma 211
Zeus 180
Pusan 132
ToSsGirL 61
Aegong 52
Rush 51
[ Show more ]
Sharp 51
Shinee 34
Movie 15
Noble 12
ZerO 11
ajuk12(nOOB) 8
Free 7
Hm[arnc] 6
Bale 1
Britney 0
Dota 2
XcaliburYe571
BananaSlamJamma522
420jenkins489
XaKoH 397
febbydoto13
Counter-Strike
Stewie2K1383
shoxiejesuss745
Super Smash Bros
Mew2King136
Other Games
shahzam1055
ceh9735
Happy334
KnowMe237
crisheroes190
Pyrionflax137
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick693
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt486
Upcoming Events
Wardi Open
1h 44m
PiGosaur Monday
14h 44m
The PondCast
1d
Replay Cast
1d 14h
RSL Revival
2 days
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.