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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 10.5: Live on Mar. 4. 2020
Team Fight Tactics Patch 10.5 Live on Mar. 4, 2020
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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I know they nerfed it in 10.2, but man I wish I hopped on the Qiyana jungle train earlier. Still one of the strongest champions in the game once you have mastery; per LoLalytics, players with at least 50 Qiyana games had a winrate of 59.3% last patch. The average Qiyana jungle in plat plus has a winrate of 37.9%... reminds me of when I was saying the average LoL player has no idea what they are doing a thread or so ago.
She is kind of just hard abusive if she hits level 3 uncontested. The level 3 EQriver pass through gank is probably the free-est gank in the game right now. Point and click CC with huge instant burst damage. Even if you walk through a ward its like a greater than 50% for a kill, basically your mid laner has too be AFK for it to not work even if the other mid laner flashes.
She's basically jungle panth before the rework with Kayn scaling and a wombo combo ultimate. Well, and one of the worst level 1 to 3 clears in the game, I guess. Minor details... I literally dont think she can full clear blueside or do like Buff / Gromp / Buff or do any invade pathing till you get 3. Kinda brutal, imo.
She seems fun.
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I’ve actually had the exact same experience of recently. I have this bad habit I need to get rid of with new champions that seem complicated and thinking they aren’t worth the effort because they will get nerfed and realize if you’re Amumu and you’re playable for the first time in 6 years you’re going to get nerfed, but if you have juicy anime titties you cane one shot people with mobi boots and they’ll nerf the boots
I made the same mistake with not learning Irelia for almost 6 months and she turned out to be the most fun champion in the game to play (for me). So back on topic I too recently picked up Qiyana and The one thing I do want to add is this champion is actually mad easy. Like I can see where mastering will give you more creativity with grass element outplays. But in he current state you really just need to know her basic unmissable combos and you will win games.
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well if the champion gets to 60% win rate in 50 games, obviously she is not that hard to learn/play, hard champions take more than 50 games imo. For me the biggest OPness of Qiyana (excluding the mass aoe stun given to an assassin who has no business having aoe abilities, especially ones with high utility) is that she can always land her burst before the enemy. There is no champion who can hit her before she does, not even akali :-)). The old Talon was reworked because of the same issue, his E being instant + silence, Riot said that this is just intolerable so they have to rework talon and then they made Qiyana yey haha:-)
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Yeah, that's the other thing... She's really not even hard compared with a lot of champs right now (say, Nidalee, Akali, Yasuo, Taliyah, Zed, etc) . I think people just have shit mechanics or frequently hard bugger the W Q/passive/auto reset and lose tons of damage for free. Idk. Just feels like she has so much damage compared to most Champions if you just press buttons in the right order. It takes a little bit of practice but after awhile you kind of just press buttons and one shot people.
I think she needs to be nerfed. The EQ auto aim is too good. You should have to land a skillshot or something... But literally you can EbufferFlashQ with 200 ping and then you have a full second to auto W auto Q a hard cc'ed target. Only other thing is that her ult is kinda wonky and has a decently high burden of knowledge, but like... If you use it well you're going to one shot a whole team... So like... It should be hard wiff-able. If anything it should be more wiff-able, as currently anywhere in the jungle or river you're guaranteed to atleast nuke and stun a high value target while zoning all of their peel... Which is just dirty and guarantees at least the assassination. Like old Gragas R, basically.
She's so reliable for a champ with a 6.1 bonus AD scaling and 10% max HP damage innately on a high base damage kit. She seems balanced on the fact that she will miss half her skillshots when literally she's got a skillshot script written into her kit. Or that she'll screw up her ability order and only get to use half her damage. Lol. At level 6 with Electrocute her combo does 703 damage plus atleast 90 from Max HP and 8.5 bonus AD. To one shot a level 6 Mundo you only need 1330 damage pre mitigation assuming you took sudden impact, so you get there with basically Warrior and one additional auto. Lol. You can one shot a level 6 ADC at level 6 with nothing but a Caufield's Warhammer. Non-sensical amounts of damage, especially when you consider in 4s you have access to another EQauto without passive that is a hard gap closer with 247 + 2.6 bonus AD Phys damage, and a second after that you get the Q+passive reset with W... Or 256 + 3 bonus AD. I legit think she has more raw damage than stuff like LeeSin and Elise, or Zed... You know stuff with far greater individual ability CDs and much harder skillshots to land.
To the point where legit as I write it down, I'm almost thinking she'd be stronger with Fleet Footwork than with Electrocute in the jungle, because you're going to assassinate stuff regardless, but fleet combined with her being melee and the amount she moves automatically with W&E would completely solve her lacklustre clear. Nutty amounts of damage.
I feel like you could flat out remove the target max HP damage and Qauto aim from her kit and she'd still be viable with that damage.
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I think Qiana's "mastery" winrate can be entirely attributed to over farming. It's like all these Rat IRL fanboys I play against who think they don't have to force the level 2 gank to make that champion work.
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Patchly reminder that Riot literally couldn't have made a worse format for patch notes
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Is it bad that I'd rather pay to not see Eternals than actually pay for Eternals? The on death Eternals are just so obnoxious.
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yeh can i somehow turn them off?
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I bought the BE ones because why not. I was concerned about the “during gameplay “ because I hate how it looks in pro Dota, but that part is barely noticeable. The death recap ones however take up way too much of the screen. You can freely move it but it’s so large if they own the paid eternals that it covers something no matter what you do.
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You have to press N every time you die every 5s, pending how many Eternals enemy team has.
Normal ones you can turn off, have had them off since start of last patch before they went live, but the death recap ones are cancer.
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https://boards.na.leagueoflegends.com/en/c/developer-corner/EEkIp1iW-quick-gameplay-thoughts-march-6
Jesus... No wonder I've thought matchmaking sucked. 60% of games have uneven duos? What the actual fuck? 11.5% having uneven autofilled is bad / unacceptable, but 60% of games have uneven duos? How is that even remotely close to acceptable? Even 20% after the "fix" is too absurdly high. Has this always been like this? That's absurd.
Also... Why do they keep forcing hamfisted funnel nerfs? Funnel in and of itself isn't a problem. Funnel with like Ivern+Rengar is strong but it's hard to pull off and is beatable. If you replace Yi in Yi+Taric funnel with anything else is really not that much stronger than many duo strats in the game right now. Just nerf Yi ffs.
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GrandInquisitor
New York City13113 Posts
https://www.reddit.com/r/leagueoflegends/comments/felw5n/debunking_morellos_vs_liandrys_discussing_analyst/
Thank fucking god someone else did it so I didn't have to
Morello's is disgusting OP right now and the top second item on almost every mage because of how much ridiculous healing creep there is in the game. But the fact that LS managed to not only discount how good Morello's is, but somehow make a meme out of Morello's being bad - and that players and coaches fuck up their builds in response because they're afraid of getting flamed - is a testament to how goddamn retarded everybody in the scene is.
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I can't believe there's anyone who believed morelloes isn't good. Its literally "buy it or youre trolling" tier as a mage
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Heal/sustain creep has been a real thing for a while, stuff like ocean soul and Vlad/Yuumi/Senna, the lifesteal mastery and the pseudo spell vamp mastery etc. And Morellos gives good stats, I didn't really get LS's hard on for Liandries >>> Morello either, they are both super strong but fulfill different needs. There is a reason he gets shit on by the community every few months because he's so (wrongly) opinionated.
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Maybe LS plays on a custom map where Liandries builds twice as fast and for less gold.
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Obviously I never did any calculations but I always felt like Liandris is a carry item, while morello is an anti-carry item, they felt equally good for their roles, but you have to decide do you need to carry or do you win by shutting down one or few enemies
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I've never really understood the reason to compare them at all. They are so fundamentally different. Bursty characters that can oneshot want Morello since every bit of instant damage matters debuffing any sort of heal summoner, life steal, ally heal, whatever with the GW is equivalent to a sizable amount of AP.
Liandry's is more for champions that like prolonged fights or have a kit that have extreme synergy with it - Rumble or Mordekaiser for instance.
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On March 09 2020 14:30 Jek wrote: I've never really understood the reason to compare them at all. They are so fundamentally different. Bursty characters that can oneshot want Morello since every bit of instant damage matters debuffing any sort of heal summoner, life steal, ally heal, whatever with the GW is equivalent to a sizable amount of AP.
Liandry's is more for champions that like prolonged fights or have a kit that have extreme synergy with it - Rumble or Mordekaiser for instance. well this is true but I assumed that the comparison is only for the prolonged fight champions who sometimes need to decide between both.
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