Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
I know they nerfed it in 10.2, but man I wish I hopped on the Qiyana jungle train earlier. Still one of the strongest champions in the game once you have mastery; per LoLalytics, players with at least 50 Qiyana games had a winrate of 59.3% last patch. The average Qiyana jungle in plat plus has a winrate of 37.9%... reminds me of when I was saying the average LoL player has no idea what they are doing a thread or so ago.
She is kind of just hard abusive if she hits level 3 uncontested. The level 3 EQriver pass through gank is probably the free-est gank in the game right now. Point and click CC with huge instant burst damage. Even if you walk through a ward its like a greater than 50% for a kill, basically your mid laner has too be AFK for it to not work even if the other mid laner flashes.
She's basically jungle panth before the rework with Kayn scaling and a wombo combo ultimate. Well, and one of the worst level 1 to 3 clears in the game, I guess. Minor details... I literally dont think she can full clear blueside or do like Buff / Gromp / Buff or do any invade pathing till you get 3. Kinda brutal, imo.
I’ve actually had the exact same experience of recently. I have this bad habit I need to get rid of with new champions that seem complicated and thinking they aren’t worth the effort because they will get nerfed and realize if you’re Amumu and you’re playable for the first time in 6 years you’re going to get nerfed, but if you have juicy anime titties you cane one shot people with mobi boots and they’ll nerf the boots
I made the same mistake with not learning Irelia for almost 6 months and she turned out to be the most fun champion in the game to play (for me). So back on topic I too recently picked up Qiyana and The one thing I do want to add is this champion is actually mad easy. Like I can see where mastering will give you more creativity with grass element outplays. But in he current state you really just need to know her basic unmissable combos and you will win games.
well if the champion gets to 60% win rate in 50 games, obviously she is not that hard to learn/play, hard champions take more than 50 games imo. For me the biggest OPness of Qiyana (excluding the mass aoe stun given to an assassin who has no business having aoe abilities, especially ones with high utility) is that she can always land her burst before the enemy. There is no champion who can hit her before she does, not even akali :-)). The old Talon was reworked because of the same issue, his E being instant + silence, Riot said that this is just intolerable so they have to rework talon and then they made Qiyana yey haha:-)
Yeah, that's the other thing... She's really not even hard compared with a lot of champs right now (say, Nidalee, Akali, Yasuo, Taliyah, Zed, etc) . I think people just have shit mechanics or frequently hard bugger the W Q/passive/auto reset and lose tons of damage for free. Idk. Just feels like she has so much damage compared to most Champions if you just press buttons in the right order. It takes a little bit of practice but after awhile you kind of just press buttons and one shot people.
I think she needs to be nerfed. The EQ auto aim is too good. You should have to land a skillshot or something... But literally you can EbufferFlashQ with 200 ping and then you have a full second to auto W auto Q a hard cc'ed target. Only other thing is that her ult is kinda wonky and has a decently high burden of knowledge, but like... If you use it well you're going to one shot a whole team... So like... It should be hard wiff-able. If anything it should be more wiff-able, as currently anywhere in the jungle or river you're guaranteed to atleast nuke and stun a high value target while zoning all of their peel... Which is just dirty and guarantees at least the assassination. Like old Gragas R, basically.
She's so reliable for a champ with a 6.1 bonus AD scaling and 10% max HP damage innately on a high base damage kit. She seems balanced on the fact that she will miss half her skillshots when literally she's got a skillshot script written into her kit. Or that she'll screw up her ability order and only get to use half her damage. Lol. At level 6 with Electrocute her combo does 703 damage plus atleast 90 from Max HP and 8.5 bonus AD. To one shot a level 6 Mundo you only need 1330 damage pre mitigation assuming you took sudden impact, so you get there with basically Warrior and one additional auto. Lol. You can one shot a level 6 ADC at level 6 with nothing but a Caufield's Warhammer. Non-sensical amounts of damage, especially when you consider in 4s you have access to another EQauto without passive that is a hard gap closer with 247 + 2.6 bonus AD Phys damage, and a second after that you get the Q+passive reset with W... Or 256 + 3 bonus AD. I legit think she has more raw damage than stuff like LeeSin and Elise, or Zed... You know stuff with far greater individual ability CDs and much harder skillshots to land.
To the point where legit as I write it down, I'm almost thinking she'd be stronger with Fleet Footwork than with Electrocute in the jungle, because you're going to assassinate stuff regardless, but fleet combined with her being melee and the amount she moves automatically with W&E would completely solve her lacklustre clear. Nutty amounts of damage.
I feel like you could flat out remove the target max HP damage and Qauto aim from her kit and she'd still be viable with that damage.
I think Qiana's "mastery" winrate can be entirely attributed to over farming. It's like all these Rat IRL fanboys I play against who think they don't have to force the level 2 gank to make that champion work.
I bought the BE ones because why not. I was concerned about the “during gameplay “ because I hate how it looks in pro Dota, but that part is barely noticeable. The death recap ones however take up way too much of the screen. You can freely move it but it’s so large if they own the paid eternals that it covers something no matter what you do.
Jesus... No wonder I've thought matchmaking sucked. 60% of games have uneven duos? What the actual fuck? 11.5% having uneven autofilled is bad / unacceptable, but 60% of games have uneven duos? How is that even remotely close to acceptable? Even 20% after the "fix" is too absurdly high. Has this always been like this? That's absurd.
Also... Why do they keep forcing hamfisted funnel nerfs? Funnel in and of itself isn't a problem. Funnel with like Ivern+Rengar is strong but it's hard to pull off and is beatable. If you replace Yi in Yi+Taric funnel with anything else is really not that much stronger than many duo strats in the game right now. Just nerf Yi ffs.
Thank fucking god someone else did it so I didn't have to
Morello's is disgusting OP right now and the top second item on almost every mage because of how much ridiculous healing creep there is in the game. But the fact that LS managed to not only discount how good Morello's is, but somehow make a meme out of Morello's being bad - and that players and coaches fuck up their builds in response because they're afraid of getting flamed - is a testament to how goddamn retarded everybody in the scene is.
Heal/sustain creep has been a real thing for a while, stuff like ocean soul and Vlad/Yuumi/Senna, the lifesteal mastery and the pseudo spell vamp mastery etc. And Morellos gives good stats, I didn't really get LS's hard on for Liandries >>> Morello either, they are both super strong but fulfill different needs. There is a reason he gets shit on by the community every few months because he's so (wrongly) opinionated.
Obviously I never did any calculations but I always felt like Liandris is a carry item, while morello is an anti-carry item, they felt equally good for their roles, but you have to decide do you need to carry or do you win by shutting down one or few enemies
I've never really understood the reason to compare them at all. They are so fundamentally different. Bursty characters that can oneshot want Morello since every bit of instant damage matters debuffing any sort of heal summoner, life steal, ally heal, whatever with the GW is equivalent to a sizable amount of AP.
Liandry's is more for champions that like prolonged fights or have a kit that have extreme synergy with it - Rumble or Mordekaiser for instance.
On March 09 2020 14:30 Jek wrote: I've never really understood the reason to compare them at all. They are so fundamentally different. Bursty characters that can oneshot want Morello since every bit of instant damage matters debuffing any sort of heal summoner, life steal, ally heal, whatever with the GW is equivalent to a sizable amount of AP.
Liandry's is more for champions that like prolonged fights or have a kit that have extreme synergy with it - Rumble or Mordekaiser for instance.
well this is true but I assumed that the comparison is only for the prolonged fight champions who sometimes need to decide between both.
This also really bothers me lol, Senna is being played as intended in this setup and the presentation is that it’s innovative. The Innovative part is that it turns out she’s better at supporting melee champions.
I get why it’s smart for pro teams to have the players play their better champion rather than role but this “famine style “ is literally as intended.
I think this distinction matters a lot because mist needs to be nerfed, I don’t care about how strong she is, even if she was weak, which she isn’t. Having farming actually reduce your potential strength just does not belong in the genre at all in my opinion.
Yeah, it's pretty wacky that farming on Senna just makes you weaker. I think they ought to revert the soul drop rate change, and then nerf souls accordingly. Alternatively, you theoretically could nerf her obnoxious poke in lane or couple it to something that doesn't scale; say you give it an AP ratio and force support Senna to build the AP support item then switch to AD afterwards. Maybe you give her high early game AP ratios that fall off but then have the AD ratio increase per skill level and be the obvious choice at say level 11. Now Senna is getting more lategame power out of ADC, but more early game power out of Support while still being good support without being overbearing and still being a viable ADC. Idk, that's kind of confusing and hamfisted, but I think it's less confusing and hamfisted than her being stronger when she doesn't farm. Lol.
I think her supporting melee Champions is really cool. I think it opens up all kinds of really cool lanes. Like imagine Senna Pantheon. That's a cool lane; you have a champ that wants farm and has big dick kill pressure and can also poke with Senna. Then Pantheon falls off and relinquishes the carry role and Senna steps into it.
On a different note; how do you feel about must pick ban champs in soloqueue draft? Like say release Aphelios or Sett. In competitive it's cut and dry; if you can first pick it, awesome go get your freeloader. If not? Ban it. Ezpz. Soloqueue is more nuanced though, because changes are your last pick wants to play it, but... No one else in the team wants to risk having the unbalanced abomination on your enemies team. Historically I've always just banned it regardless, but often times that tilts the shit out of whatever player on your team wants to play the busted champ, and they frequently just play badly. Am I nuts and I should just allow my top laner to get dicked by a release Sett level pick because my 3rd rotation jungler wants to pick him? Or is banning him the right call? I kind of feel like you're damned if you do and damned if you don't.
Also... The Anivia buffs on pbe right now will make her pick ban. Ult persists through CC. Jesus.
I think the idea can work, it's an interesting concept to have. The problem though is that by definition, ADC all scale into the late game, and Senna reaches that point by having ~100 stacks by minute 20, at which point she basically starts ramping up to a hypercarry. She basically outranges Trist all game lol.
She needs small but numerous nerfs to become less dominant: - Less range per level - Q shouldn't be able to use own minions. That would be a big nerf, but imo wouldn't destroy her. - Slightly less souls dropped. I'd say 80 souls in 20 minutes should be max, or nerf per soul stats to make 100 fair. If she's very behind (2 souls per minute) buff the spawn rate.
Dont think you will see Senna Panth because she really needs someone to protect her, hence why Tahm is all the rage atm. Especially because loads of people forget he's a fairly strong tank, solid damage and nobody is getting to Senna when a 3000 HP Tahm swallow her with W up. His W is fairly similar to Sett actually, temp shield is enough to swing fights in your favour if it let's you soak up a high CD nuke ability.
Pantheon is pretty good at protecting Champions, especially a champion with Senna's range. Even a Tahm can't protect a Senna from ranged autos, and pantheon is arguably just as good at protecting her against skillshots and bruiser type divers. Obviously Tahm is easily better against assassins. Pantheon is pretty much a more offensive Braum. And Senna is Braun's best winrate bot partner right now.
That being said, I don't really play bot lane so maybe it's just terrible, but I imagine it's got a way stronger lane phase then SennaKench.
Also seems to be a pretty strong lane with the limited data available on Pantheon support / bot. 3 straight patches with the configuration being over 55% winrate as a Duo. Which... The average of champions on the list is only an eyeballed 46%.
I'm more interested in who you "call" the support. Our group has had a little debate recently over whether a certain player (who hates playing support) can claim to have played support because he's playing 0-cs Senna while his partner is playing Tahm Kench.
On March 10 2020 04:29 iCanada wrote: On a different note; how do you feel about must pick ban champs in soloqueue draft? Like say release Aphelios or Sett. In competitive it's cut and dry; if you can first pick it, awesome go get your freeloader. If not? Ban it. Ezpz. Soloqueue is more nuanced though, because changes are your last pick wants to play it, but... No one else in the team wants to risk having the unbalanced abomination on your enemies team. Historically I've always just banned it regardless, but often times that tilts the shit out of whatever player on your team wants to play the busted champ, and they frequently just play badly. Am I nuts and I should just allow my top laner to get dicked by a release Sett level pick because my 3rd rotation jungler wants to pick him? Or is banning him the right call? I kind of feel like you're damned if you do and damned if you don't.
Use http://na.op.gg/multi on your teammates in pregame lobby and ban if they don't play that champion. But if they do play it, have been playing it recently, or they've declared it, don't ban it, wtf, don't be a dick.
To be clear my complaint about mist isn’t a balance issue although it is just straight imbalanced at the moment. I think farming making you weaker is antithetical to the genre and just don’t want it to exist.
Eh, there's already so many exceptions in this game to every 'normal' game mechanic, Senna doesn't really stand out. You have Ryze building mana to do damage, Vlad getting health/AP from AP/health, Pyke being health blocked, Yuumi invun, Akali mixed damage etc, I'm too tired but I'm sure there's even wonkier exploits, it's what Riot does to make champs interesting. A lot of it gets scaled back, but remains in some form in the game.
Also seems to be a pretty strong lane with the limited data available on Pantheon support / bot. 3 straight patches with the configuration being over 55% winrate as a Duo. Which... The average of champions on the list is only an eyeballed 46%.
Lots of kill lanes have high win % because people pick them into favourable matchups. Brand Senna has 56.5% winratio, Darius has low sample size but huge win rates on loads of duos. And Senna has a 55% win ratio, so all those numbers are inflated anyway. Sett is her best duo too, tells you everything about latest releases. My gripe with Panth support is that he can't build support items since he doesn't buff you, and also goes Conquerer instead of Guardian or Aftershock, so he's a super feast or famine support considering he falls off hard as the game goes on.
That champion is so aids when he's reliably strong. As it is he's kind of disgusting if played well.
The graves player in me is sad about the DD rework; it's basically a net nerf for him compared to current DD, and he builds it all the time and it's not exactly like Graves is OP right now. Only other ranged DD user I can think of is Urgot, and he's not exactly a world beater either.
Kayn ist sleeper OP, he doesn't need buffs because he already capable of snowballing into an unbeatable skirmisher with very little escape because of his ult.
I think the problem is that people assume Kayn is easy to play, when really he's got a pretty high learning curve. He's basically 3 Champions in one. 3 relatively easy Champions, sure, but 3 different Champions. With different builds, runes, strengths, and weaknesses.
Riot buff him this patch, then his play rate doubled and his winrate dropped slightly... But like... Kayn mains had a winrate buff, and his beginner win rate didn't change. Thing is that new Kayn players don't understand that even though Kayn without form is ass, you need to be fighting and making plays to get form. See first time Karyn players all the time just never fight, or go start fighting and not hold their E to run away, or try to take 2v2 all in crab fights or shit like that. But basically you want to Skirmish and not really commit to farm as many orbs as safely as you can. Need to make plays or you're stuck formless at 12 minutes. But realistically you should be able to get form at 8 minutes reliably just by making safe skirmishes, making strong side plays, and by doing opposite side ganks. At that point SA or Rhaast should just take over the game. And a tough part of that too is tailoring your pathing to get the right form for the game, which is wacky and just requires a lot of games played.
I'm not a great Kayn player, but when he's played well he's such a true terror. He's probably the most obnoxious champion to play against when he's fed in the game. One of the hardest 1v9 champs in the game.
Honestly the only reason Kayn isn’t op (in solo) is because optimal blue and red runes aren’t the same. If you could go into a game planning on red but opt into blue with electricute because you’re snowballing, Kayn mains would all go up a division
Not sure if I'd consider that TP change to be a buff.... 8 minutes CD at the start of the game. Lol. Top wants to be able to impact the map more early, not less. Meanwhile, many top laners take nimbus cloak as is.
Yeah... I just... I don't really get the thought process. 8 minute CD scaling down to 4 minutes is brutal. Hard nerfs tops map impact until they are level 10. In exchange for something like half of all top laners already got in nimbus cloak? Basically that's like 5ms on a good portion of top laners. Lol.
The goal was to stop ADC's/mids from taking teleport for lane as they are less likely to do what they want with it, which is use it strategically for flanking.
In practice this just makes camping a TP top super attractive, especially if your laner has a offensive summoner compared to TP. You can all-in to force a TP with ignite, and do it twice more before TP would come up again early on.
Back to the days of chad top laners with flash ignite?
I wonder if you should take spellbook if you really want TP at this point. CD difference isn't huge until lategame, and it gives you another summoner to use.
Not sure if Lee Sin has always been this good, but like... Damn Lee Sin feels good right now. Just feels like he's hard strong all game long. He feels like this rock that just does everything at S tier; he farms well, he ganks well with his slow and mobility, if you can land Q he just does so much damage, he peels well, he duels well, his skirmishing is disgusting, and if you can pull off an insec or a Rflash you just have such a disgusting play-making potential.
Or maybe he's always been good and we were all just hard scrubs back in the day without mechanics? Or has Riot hard buffed him since like S6 / S7? Idk, maybe I'm just on a lucky streak, but I've been playing him a lot lately and he seems hard OP.
On March 11 2020 09:49 Amui wrote: The goal was to stop ADC's/mids from taking teleport for lane as they are less likely to do what they want with it, which is use it strategically for flanking.
In practice this just makes camping a TP top super attractive, especially if your laner has a offensive summoner compared to TP. You can all-in to force a TP with ignite, and do it twice more before TP would come up again early on.
Back to the days of chad top laners with flash ignite?
I wonder if you should take spellbook if you really want TP at this point. CD difference isn't huge until lategame, and it gives you another summoner to use.
Spellbook will definitely be more attractive with that change, but it still deprives you from a fighting key stone and I am not sure that a long ass cooldown summoner is more valuable than a fighting key stone, unless the champion is so strong that it doesnt really need a key stone or no key stone is good enough. I personally think that this TP change is more of a nerf, champions who can take fighting summoners should probably take them, while champions who dont really benefit from fighting summoners, well too bad for them
It might be a nerf, but ultimately, the flexibility/benefit of getting tp in pro has been proven and is fairly cd independent. You just don't make plays until tps are back up then.. so if anything I think itll just incentivse slower play. Prepare yourself for slugfests. Either this, or game becomes more fighting summoner focused and teams will have to reinvent themselves once again (as we've had tp focused play for 3+ seasons now?)
Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.
Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.
On March 11 2020 20:07 chipmonklord17 wrote: Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.
Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.
This is not how or to whom league is designed. This is an old school concept for more can I say manly generations of players who were willing to struggle and fight their way to overcome imbalances or tough challenges. League doesnt want to put its player base through such stages, its for the new generations who want it fast, easy and now. League does it in the best gengre and thus the most played/popular game ever/now
Yeah, for example I think the easy adaption to Raka top was just putting your ADC top and playing double Bruiser bottom. Your ADC would easily free farm against a Raka top likely being able to stack a cull, and double Bruiser has literally always killed ADC+Support... So you'd win bottom and go even top until the other team opted to laneswap then you have a big advantage almost free. Not really much a Miss Fortune can do to a Darius after getting Naut hooked.
It's kind of funny because literally ADC+support bottom was a player base innovation. Original design was to have carries in mid lane. TF was an ADC, in with Ashe, Corki, trist and Sivir they were all designed to be mid lane carries that could gank. Notice how they all can hard shove waves and have mobility, CC, or both to impact the rest of the map by roaming. Literally all of their original champion Spotlights had them as solo laners. It was basically fnatic that started playing ADC+support in the first place, and most people laughed at them because legit double Bruiser often just hard pooped on ADC+support in lane. For example Doublelifts first "pro level" game with EG had him go legendary playing Blitzcrank in a BlitzStar lane for EG IIRC. I think in worlds S1 liftlift played LeeSin, Blitz, Janna, and Taric. Lol.
Ah... Back in the day where the observer was literally a Teemo added to both teams. Lol. I miss those days.
Meanwhile, since then whenever someone had innovated it's largely been nerfed out of existence due to playerbase cries. See lane swaps, funnel, the return of mage/bruiser bottoms, etc.
On March 11 2020 20:07 chipmonklord17 wrote: Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.
Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.
This is not how or to whom league is designed. This is an old school concept for more can I say manly generations of players who were willing to struggle and fight their way to overcome imbalances or tough challenges. League doesnt want to put its player base through such stages, its for the new generations who want it fast, easy and now. League does it in the best gengre and thus the most played/popular game ever/now
It is disgustingly acceptable for League players to blame their own lack of skill on balance. Did Bisu become legendary because he bitched about PvZ until the devs patched it? No, he fucking overcame it like a boss and revolutionized the matchup.
But nowadays even the pro players are so coddled that they think 48% winrate means LITERALLY UNPLAYABLE. And this is also why innovation is so rare in League. No one comes up with brilliant stuff, they just moan and bitch and keep playing standard and expect Riot to fix all their problems.
Yeah Riot are quick to bring out the nerf hammer to remove champions from unintended lanes. But lets be real. Do anyone actually miss funnel? I dont and I'm pretty sure Jankos doesn't either.
To be honest I think Soraka top could have been softcountered in many ways. Either by just playing an equally scaling champion top since Soraka at best can turn it into a farm lane, Kassadin or Sona could be candidates. Soraka sort of scale off her team just as hard as she does off levels/items so another option would be champions that can perma shove and fuck with her team Singed for instance. Heimerdinger or Ziggs could just bumrush down her tower and procede to do it in the rest of the lanes.
On March 12 2020 03:16 GrandInquisitor wrote: When did "git gud" become "rito pls" is what I wanna know.
There's lots of innovation in the pro scene, just look at G2 and FNC bringing out pocket strats everytime they play each other. Many top tier teams lean to conservative drafts, but even T1 and RNG have shown they are willing to test things out. And with how often the meta shifts, plus the fact that polishing standard comps probably nets you more wins than cheesy/niche drafts, it shouldn't be too surprising that pros tend to value them more highly.
That said, I do agree that Riot has deleted a lot of unique champ strats. But idk if that's really a bad thing, because there have been quite a few times when Riot didn't nerf shit fast enough, and it completely broke the game. Stuff like AP bot and Yasuo removing ADC from the game, Blue Ez, Assassin patch etc. The game isn't able to support unconventional picks well, because the game is never perfectly balanced, so we often see niche picks suddenly becoming insta pick or ban.
Idk, I think funnel in and of itself is a cool concept. I think that should be a valid way to play the game. The problem with funnel is less funnel itself and more certain champions that are fundamentally broken with it that are the problem. I think a lot gets overblown about duo winrates and such with respect to funnel duos; people point at say Lulu mid funneling twitch and say that they have a 58% winrate and that's busted and unfair. But like... Every champion in the game has those sorts of duo stats with a few champions; Nidalee and Pantheon together consistently hit alose to round 60% winrate as a duo and have for probably 100 straight patches because they synergize very well. But that's not fundamentally broken.... That's just smart drafting to pick synergistic powerspikes and identical win conditions on multiple members.
The only thing fundamentally broken about funnel is Taric, and Master Yi. Imo, anyway. With the amount of targeted CC that riot has removed Yi is cancer, you give him CC and invulnerability and nothing in the game can stop him. Yi is a problem in general when ahead, and Taric just adds to much utility to a melee carry and is kind of busted with like half the melee champion pool as a funnel bitch. He hits over 70% winrate with stuff like Skarner, Olaf, AD Shyv, Xin, Trynd, Kass, etc. If you have say an Ivern or Zilean funneling a Rengar, winrate is only around 58%... And like... I think for how much cooperation you require to make that work, that feels fair to me. Like I said, pantheon plus Nidalee has the same winrate. Shyv and Ori nearly hit 60% but no one bitches about that...
The easiest way to remove game breaking funnel from the game is just to add some counterplay to Yi and then make Taric more reliant on his W partner so he's punishable when the funnel recipient is not farming lane. Aside from Taric Yi funnel is easily beatable if you draft well, and hard exploitable in soloqueue. Thing is just that TaricYi is unbeatable because Yi has the highest DPS in the game, can dodge CC, and suddenly is guaranteed high farm and literally 5s to auto attack. I think TaricYi bot lane would hit like 60% winrate without funnel. Maybe higher.
I actually don’t know why being intangible doesn’t cancel Taric E, why we are increasing the effect of monster hunter debuff before making this change is just the most Riot thing possible.
(Only tangentially related but hourglass should detach Yuumi )
does anyone else have this issue where after p/b loading screen you cant connect to the game? loading screen is black and you just get failed to connect over and over. restarting lol doesnt work and youre basically forced to just remake a game no matter what. fucking useless ass company cant get a proper game client working. happens to me like 1/5 games now literally
Fiddlesticks’ trinket is replaced by Scarecrow Effigies that look exactly like Fiddlesticks. Effigies grant vision like regular wards. Enemy champions who approach an effigy activate it, causing the effigy to fake a random action (ex. basic attacking or casting Crowstorm), after which the effigy destroys itself.
Fiddlesticks can hold up to two Effigies at once. Effigy cooldown decreases and duration increases with Fiddlesticks’ level. At level 6, placing an Effigy reveals nearby wards for 6 seconds.
Q - Terrify
Passive: While out of combat and unseen, if Fiddlesticks’s abilities damage an enemy, they become terrified, fleeing in the opposite direction.
Active: Terrify the target and damage them based on their current health. If this ability is cast on an enemy that was recently terrified, they take double damage instead of being terrified again.
W - Bountiful Harvest
Fiddlesticks drains the souls of all nearby enemies, damaging them continuously over a few seconds and healing Fiddlesticks based on damage dealt. The last tick damages and heals based on the target’s missing health.
If Bountiful Harvest fully channels or if no enemies remain to be harvested, Bountiful Harvest’s cooldown is partially refunded.
E - Reap
Fiddlesticks damages and slows enemies in a crescent-shaped area in front of itself. Enemies in the center of the crescent are also silenced.
R - Crowstorm
Fiddlesticks channels before blinking to the target location and continuously damaging nearby enemies for several seconds.
Idk, i like the passive, but it's also kind of janky in a lot of ways. Would be neat if fiddle also didn't show up on minimap.
Really limits your early game power as a jungler with so much CC if you can't gank because you don't have sweeping lens. Means you basically can't gank till 6 and you can blink over walls/Sweep vision.
That being said, looks like Fiddle will be able to power clear everything but Krugs, so perhaps it just straight doesn't matter. Blue side in particular... He'll be able to drain both Gromp and Blue at the same time, perhaps making his blueside clear even stronger than before; which was alright pretty alright with dark wind hitting both blue and gromp while draining one of them. But draining both?
Fid will probably be able to just start W and go leashless wolves into blue+gromp at same time, and be done by like 2:20, maybe earlier. That's Nidalee territory. And speaking as a Nidalee player, no one expects a same side level 3 gank at 2:20; I don't even use sweeping lens because no one wards then.
On March 11 2020 20:07 chipmonklord17 wrote: Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.
It's how they enforce their vision. Ezreal is an ADC champion, will show up listed as "Marksman", and is an expected pick when you get the "adc" role in champion select. "Blue ezreal" using items different than traditional ADC items are accepted, but I bet you that if someone found out that ezreals kit would be very strong in the support role and you'd find lots of people picking "support ezreal" with the blue support items poking the enemy adc and buffing his own adc attack speed then Riot would surely nerf that behaviour into the ground, because Ezreal is a "Marksman", not a "Support".
Similarly top Soraka is not acceptable because Soraka is a support champion, not a... whatever she would be in top lane.
Support items are hard-wired to only work in the support role so mid laners don't take them. This trend has been going on for a while now and it's not going to get better.
Inb4 Riot chooses to restrict your available champion pool in champselect to fit your assigned role.
Is TFT playerbase really small or something? Or did they just restart the ladder?
The matchmaking seems atrocious... Just started playing again for the first time in S10. Lobbies I'm in are frequently just totally out to lunch. Last game I was in had 2 plat players, 2 iron players, a bronze player, a silver player, and 2 gold players. lol.
Is that normal or am I in placement purgatory? I'm pretty sure the bottom two players didn't even understand like the game mechanics. lol.
I think Riot is mostly OK with unconventional champ roles, problem is the game is so poorly balanced that it usually implies the champ is busted as fuck in that niche role. And then Riot comes down with the nerf hammer, instead of addressing poor champion mechanics they prefer to fiddle with numbers to solve imbalance.
Soraka top lane was cancer to play against, but the only reason you saw her there is because her silence has no real counter play, so top turned into a snooze fest because few champs can properly all in/gank her since she also plays so far back and doesn't need to farm well to be effective. Not needing to farm as a hyper carry seems like a paradox. But instead of hitting her silence or adjusting her abilities, they changed numbers to favour support while basically removing her from solo lane, but nerfed her overall.
Look at how Riot is trying to make dumb picks viable in the jungle, by increasing damage to monsters. Imo jungle Brand is just as good as it was before, you can play him and he can carry, but meta junglers destroy him (the real cap on his win rate, not clear speed lol).