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From reddit comments:
Passive - A Harmless Scarecrow
Fiddlesticks’ trinket is replaced by Scarecrow Effigies that look exactly like Fiddlesticks. Effigies grant vision like regular wards. Enemy champions who approach an effigy activate it, causing the effigy to fake a random action (ex. basic attacking or casting Crowstorm), after which the effigy destroys itself.
Fiddlesticks can hold up to two Effigies at once. Effigy cooldown decreases and duration increases with Fiddlesticks’ level. At level 6, placing an Effigy reveals nearby wards for 6 seconds.
Q - Terrify
Passive: While out of combat and unseen, if Fiddlesticks’s abilities damage an enemy, they become terrified, fleeing in the opposite direction.
Active: Terrify the target and damage them based on their current health. If this ability is cast on an enemy that was recently terrified, they take double damage instead of being terrified again.
W - Bountiful Harvest
Fiddlesticks drains the souls of all nearby enemies, damaging them continuously over a few seconds and healing Fiddlesticks based on damage dealt. The last tick damages and heals based on the target’s missing health.
If Bountiful Harvest fully channels or if no enemies remain to be harvested, Bountiful Harvest’s cooldown is partially refunded.
E - Reap
Fiddlesticks damages and slows enemies in a crescent-shaped area in front of itself. Enemies in the center of the crescent are also silenced.
R - Crowstorm
Fiddlesticks channels before blinking to the target location and continuously damaging nearby enemies for several seconds.
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Wonder how his Q passive will work with his ult + flash combo. They'll probably add a ~0.5 second period in which the fear will still apply
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This might be one of the coolest passives in the game.
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That passive looks really pretty flippin' strong. :O
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I'd love seeing pro's jusp-scare flash as the passive "ults" them.
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Idk, i like the passive, but it's also kind of janky in a lot of ways. Would be neat if fiddle also didn't show up on minimap.
Really limits your early game power as a jungler with so much CC if you can't gank because you don't have sweeping lens. Means you basically can't gank till 6 and you can blink over walls/Sweep vision.
That being said, looks like Fiddle will be able to power clear everything but Krugs, so perhaps it just straight doesn't matter. Blue side in particular... He'll be able to drain both Gromp and Blue at the same time, perhaps making his blueside clear even stronger than before; which was alright pretty alright with dark wind hitting both blue and gromp while draining one of them. But draining both?
Fid will probably be able to just start W and go leashless wolves into blue+gromp at same time, and be done by like 2:20, maybe earlier. That's Nidalee territory. And speaking as a Nidalee player, no one expects a same side level 3 gank at 2:20; I don't even use sweeping lens because no one wards then.
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What about volibear? is he coming with fiddle but without special introduction?
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On March 15 2020 17:17 M2 wrote: What about volibear? is he coming with fiddle but without special introduction?
Looks like he's still in dev.
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ever since the eternals update my preference for champions in mastery order keep unsaving and it makes me so annoyed every time
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Default is always by Eternal score. Because... reasons.
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Ok let’s chill it defaults to alphabetical but it’s really useless
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On March 11 2020 20:07 chipmonklord17 wrote: Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.
It's how they enforce their vision. Ezreal is an ADC champion, will show up listed as "Marksman", and is an expected pick when you get the "adc" role in champion select. "Blue ezreal" using items different than traditional ADC items are accepted, but I bet you that if someone found out that ezreals kit would be very strong in the support role and you'd find lots of people picking "support ezreal" with the blue support items poking the enemy adc and buffing his own adc attack speed then Riot would surely nerf that behaviour into the ground, because Ezreal is a "Marksman", not a "Support".
Similarly top Soraka is not acceptable because Soraka is a support champion, not a... whatever she would be in top lane.
Support items are hard-wired to only work in the support role so mid laners don't take them. This trend has been going on for a while now and it's not going to get better.
Inb4 Riot chooses to restrict your available champion pool in champselect to fit your assigned role.
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Is TFT playerbase really small or something? Or did they just restart the ladder?
The matchmaking seems atrocious... Just started playing again for the first time in S10. Lobbies I'm in are frequently just totally out to lunch. Last game I was in had 2 plat players, 2 iron players, a bronze player, a silver player, and 2 gold players. lol.
Is that normal or am I in placement purgatory? I'm pretty sure the bottom two players didn't even understand like the game mechanics. lol.
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if it's a normal and there are new missions(I think there are?) there will be a lot of people afk on patch day just trying to do missions/season pass
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I think Riot is mostly OK with unconventional champ roles, problem is the game is so poorly balanced that it usually implies the champ is busted as fuck in that niche role. And then Riot comes down with the nerf hammer, instead of addressing poor champion mechanics they prefer to fiddle with numbers to solve imbalance.
Soraka top lane was cancer to play against, but the only reason you saw her there is because her silence has no real counter play, so top turned into a snooze fest because few champs can properly all in/gank her since she also plays so far back and doesn't need to farm well to be effective. Not needing to farm as a hyper carry seems like a paradox. But instead of hitting her silence or adjusting her abilities, they changed numbers to favour support while basically removing her from solo lane, but nerfed her overall.
Look at how Riot is trying to make dumb picks viable in the jungle, by increasing damage to monsters. Imo jungle Brand is just as good as it was before, you can play him and he can carry, but meta junglers destroy him (the real cap on his win rate, not clear speed lol).
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