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[Patch 10.5] Eternals Release General Discussion - Page 3

Forum Index > LoL General
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iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2020-03-10 22:06:22
March 10 2020 22:06 GMT
#41
Yeah... I just... I don't really get the thought process. 8 minute CD scaling down to 4 minutes is brutal. Hard nerfs tops map impact until they are level 10. In exchange for something like half of all top laners already got in nimbus cloak? Basically that's like 5ms on a good portion of top laners. Lol.

If anything it's an ignite/ghost buff.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2020-03-11 00:54:17
March 11 2020 00:49 GMT
#42
The goal was to stop ADC's/mids from taking teleport for lane as they are less likely to do what they want with it, which is use it strategically for flanking.

In practice this just makes camping a TP top super attractive, especially if your laner has a offensive summoner compared to TP. You can all-in to force a TP with ignite, and do it twice more before TP would come up again early on.

Back to the days of chad top laners with flash ignite?

I wonder if you should take spellbook if you really want TP at this point. CD difference isn't huge until lategame, and it gives you another summoner to use.
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
March 11 2020 05:50 GMT
#43
Not sure if Lee Sin has always been this good, but like... Damn Lee Sin feels good right now. Just feels like he's hard strong all game long. He feels like this rock that just does everything at S tier; he farms well, he ganks well with his slow and mobility, if you can land Q he just does so much damage, he peels well, he duels well, his skirmishing is disgusting, and if you can pull off an insec or a Rflash you just have such a disgusting play-making potential.

Or maybe he's always been good and we were all just hard scrubs back in the day without mechanics? Or has Riot hard buffed him since like S6 / S7? Idk, maybe I'm just on a lucky streak, but I've been playing him a lot lately and he seems hard OP.
M2
Profile Joined December 2002
Bulgaria4103 Posts
March 11 2020 08:25 GMT
#44
On March 11 2020 09:49 Amui wrote:
The goal was to stop ADC's/mids from taking teleport for lane as they are less likely to do what they want with it, which is use it strategically for flanking.

In practice this just makes camping a TP top super attractive, especially if your laner has a offensive summoner compared to TP. You can all-in to force a TP with ignite, and do it twice more before TP would come up again early on.

Back to the days of chad top laners with flash ignite?

I wonder if you should take spellbook if you really want TP at this point. CD difference isn't huge until lategame, and it gives you another summoner to use.

Spellbook will definitely be more attractive with that change, but it still deprives you from a fighting key stone and I am not sure that a long ass cooldown summoner is more valuable than a fighting key stone, unless the champion is so strong that it doesnt really need a key stone or no key stone is good enough. I personally think that this TP change is more of a nerf, champions who can take fighting summoners should probably take them, while champions who dont really benefit from fighting summoners, well too bad for them
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Uldridge
Profile Blog Joined January 2011
Belgium4711 Posts
March 11 2020 09:58 GMT
#45
It might be a nerf, but ultimately, the flexibility/benefit of getting tp in pro has been proven and is fairly cd independent. You just don't make plays until tps are back up then.. so if anything I think itll just incentivse slower play.
Prepare yourself for slugfests.
Either this, or game becomes more fighting summoner focused and teams will have to reinvent themselves once again (as we've had tp focused play for 3+ seasons now?)
Taxes are for Terrans
M2
Profile Joined December 2002
Bulgaria4103 Posts
March 11 2020 10:05 GMT
#46
My bad for not clarifying, I meant strictly soloQ
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2020-03-11 11:08:28
March 11 2020 11:07 GMT
#47
Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.

Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.
M2
Profile Joined December 2002
Bulgaria4103 Posts
Last Edited: 2020-03-11 14:34:37
March 11 2020 14:34 GMT
#48
On March 11 2020 20:07 chipmonklord17 wrote:
Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.

Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.

This is not how or to whom league is designed. This is an old school concept for more can I say manly generations of players who were willing to struggle and fight their way to overcome imbalances or tough challenges. League doesnt want to put its player base through such stages, its for the new generations who want it fast, easy and now. League does it in the best gengre and thus the most played/popular game ever/now
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iCanada
Profile Joined August 2010
Canada10660 Posts
March 11 2020 15:58 GMT
#49
Yeah, for example I think the easy adaption to Raka top was just putting your ADC top and playing double Bruiser bottom. Your ADC would easily free farm against a Raka top likely being able to stack a cull, and double Bruiser has literally always killed ADC+Support... So you'd win bottom and go even top until the other team opted to laneswap then you have a big advantage almost free. Not really much a Miss Fortune can do to a Darius after getting Naut hooked.

It's kind of funny because literally ADC+support bottom was a player base innovation. Original design was to have carries in mid lane. TF was an ADC, in with Ashe, Corki, trist and Sivir they were all designed to be mid lane carries that could gank. Notice how they all can hard shove waves and have mobility, CC, or both to impact the rest of the map by roaming. Literally all of their original champion Spotlights had them as solo laners. It was basically fnatic that started playing ADC+support in the first place, and most people laughed at them because legit double Bruiser often just hard pooped on ADC+support in lane. For example Doublelifts first "pro level" game with EG had him go legendary playing Blitzcrank in a BlitzStar lane for EG IIRC. I think in worlds S1 liftlift played LeeSin, Blitz, Janna, and Taric. Lol.

Ah... Back in the day where the observer was literally a Teemo added to both teams. Lol. I miss those days.

Meanwhile, since then whenever someone had innovated it's largely been nerfed out of existence due to playerbase cries. See lane swaps, funnel, the return of mage/bruiser bottoms, etc.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2020-03-11 18:18:38
March 11 2020 18:16 GMT
#50
On March 11 2020 23:34 M2 wrote:
Show nested quote +
On March 11 2020 20:07 chipmonklord17 wrote:
Honestly, I'm kind of tired of Riot removing anything that's not being used how they "want" it. IE Soraka/Sona top, the support items, jungle anti funnel, TP changes. Just let people play the game and if something becomes oppressive, tone it down, don't remove it.

Like the existence of Sona and Soraka top for 2 weeks gave us Janna top. Players will inject variety into the game because there's what, 150 champions? People will learn and adapt unless its blatantly overpowered, then tone it down so people CAN adapt.

This is not how or to whom league is designed. This is an old school concept for more can I say manly generations of players who were willing to struggle and fight their way to overcome imbalances or tough challenges. League doesnt want to put its player base through such stages, its for the new generations who want it fast, easy and now. League does it in the best gengre and thus the most played/popular game ever/now

It is disgustingly acceptable for League players to blame their own lack of skill on balance. Did Bisu become legendary because he bitched about PvZ until the devs patched it? No, he fucking overcame it like a boss and revolutionized the matchup.

But nowadays even the pro players are so coddled that they think 48% winrate means LITERALLY UNPLAYABLE. And this is also why innovation is so rare in League. No one comes up with brilliant stuff, they just moan and bitch and keep playing standard and expect Riot to fix all their problems.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-03-11 18:20:21
March 11 2020 18:18 GMT
#51
Yeah Riot are quick to bring out the nerf hammer to remove champions from unintended lanes. But lets be real. Do anyone actually miss funnel? I dont and I'm pretty sure Jankos doesn't either.

To be honest I think Soraka top could have been softcountered in many ways. Either by just playing an equally scaling champion top since Soraka at best can turn it into a farm lane, Kassadin or Sona could be candidates. Soraka sort of scale off her team just as hard as she does off levels/items so another option would be champions that can perma shove and fuck with her team Singed for instance. Heimerdinger or Ziggs could just bumrush down her tower and procede to do it in the rest of the lanes.

On March 12 2020 03:16 GrandInquisitor wrote:
When did "git gud" become "rito pls" is what I wanna know.

When the Gen Z became teenagers. /actuallyserious
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
March 11 2020 19:08 GMT
#52
There's lots of innovation in the pro scene, just look at G2 and FNC bringing out pocket strats everytime they play each other. Many top tier teams lean to conservative drafts, but even T1 and RNG have shown they are willing to test things out. And with how often the meta shifts, plus the fact that polishing standard comps probably nets you more wins than cheesy/niche drafts, it shouldn't be too surprising that pros tend to value them more highly.

That said, I do agree that Riot has deleted a lot of unique champ strats. But idk if that's really a bad thing, because there have been quite a few times when Riot didn't nerf shit fast enough, and it completely broke the game. Stuff like AP bot and Yasuo removing ADC from the game, Blue Ez, Assassin patch etc. The game isn't able to support unconventional picks well, because the game is never perfectly balanced, so we often see niche picks suddenly becoming insta pick or ban.
Fixed a bug where LeBlanc could lose
iCanada
Profile Joined August 2010
Canada10660 Posts
March 11 2020 20:25 GMT
#53
Idk, I think funnel in and of itself is a cool concept. I think that should be a valid way to play the game. The problem with funnel is less funnel itself and more certain champions that are fundamentally broken with it that are the problem. I think a lot gets overblown about duo winrates and such with respect to funnel duos; people point at say Lulu mid funneling twitch and say that they have a 58% winrate and that's busted and unfair. But like... Every champion in the game has those sorts of duo stats with a few champions; Nidalee and Pantheon together consistently hit alose to round 60% winrate as a duo and have for probably 100 straight patches because they synergize very well. But that's not fundamentally broken.... That's just smart drafting to pick synergistic powerspikes and identical win conditions on multiple members.

The only thing fundamentally broken about funnel is Taric, and Master Yi. Imo, anyway. With the amount of targeted CC that riot has removed Yi is cancer, you give him CC and invulnerability and nothing in the game can stop him. Yi is a problem in general when ahead, and Taric just adds to much utility to a melee carry and is kind of busted with like half the melee champion pool as a funnel bitch. He hits over 70% winrate with stuff like Skarner, Olaf, AD Shyv, Xin, Trynd, Kass, etc. If you have say an Ivern or Zilean funneling a Rengar, winrate is only around 58%... And like... I think for how much cooperation you require to make that work, that feels fair to me. Like I said, pantheon plus Nidalee has the same winrate. Shyv and Ori nearly hit 60% but no one bitches about that...


The easiest way to remove game breaking funnel from the game is just to add some counterplay to Yi and then make Taric more reliant on his W partner so he's punishable when the funnel recipient is not farming lane. Aside from Taric Yi funnel is easily beatable if you draft well, and hard exploitable in soloqueue. Thing is just that TaricYi is unbeatable because Yi has the highest DPS in the game, can dodge CC, and suddenly is guaranteed high farm and literally 5s to auto attack. I think TaricYi bot lane would hit like 60% winrate without funnel. Maybe higher.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2020-03-11 20:51:07
March 11 2020 20:51 GMT
#54
I actually don’t know why being intangible doesn’t cancel Taric E, why we are increasing the effect of monster hunter debuff before making this change is just the most Riot thing possible.

(Only tangentially related but hourglass should detach Yuumi )
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2020-03-13 19:01:56
March 13 2020 18:52 GMT
#55
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 13 2020 21:21 GMT
#56
they're gonna ruin Fiddlesticks too now aren't they
Sent.
Profile Joined June 2012
Poland9132 Posts
March 14 2020 00:19 GMT
#57
I don't expect more than a champion with a bad kit and a Neeko-like irrelevant gimmick.
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
March 14 2020 08:58 GMT
#58
Inb4 Fiddle ult range half the lane and now fears multiple people.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
March 14 2020 12:30 GMT
#59
does anyone else have this issue where after p/b loading screen you cant connect to the game?
loading screen is black and you just get failed to connect over and over.
restarting lol doesnt work and youre basically forced to just remake a game no matter what.
fucking useless ass company cant get a proper game client working. happens to me like 1/5 games now literally
Sent.
Profile Joined June 2012
Poland9132 Posts
March 14 2020 17:24 GMT
#60
What could this passive be doing to champions?

You're now breathing manually
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