Simple Questions, Simple Answers - Page 433
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bovienchien
Vietnam1142 Posts
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kogeT
Poland2000 Posts
On September 09 2019 19:16 bovienchien wrote: How to download this map or similar it: https://www.youtube.com/watch?v=uzyrVX321J4 You just write #x5 at the end of the game and speed will be x5 | ||
fefil
92 Posts
On September 03 2019 12:11 evilfatsh1t wrote: you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different mate what are you on about? if you go gateway first and start making zealots you have to make a forge and a cannon anyway. thats still the same mineral investment if not more since you lose zealots. i am willing to bet that most games you get your first corsair out faster vs a zerg when you go forge nexus cannon gate than gate nexus forge cannon | ||
Jealous
9974 Posts
On September 10 2019 01:42 fefil wrote: mate what are you on about? if you go gateway first and start making zealots you have to make a forge and a cannon anyway. thats still the same mineral investment if not more since you lose zealots. i am willing to bet that most games you get your first corsair out faster vs a zerg when you go forge nexus cannon gate than gate nexus forge cannon He answered this very question in a consequent post: On September 03 2019 13:43 evilfatsh1t wrote: the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed. so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first. | ||
bovienchien
Vietnam1142 Posts
On September 09 2019 20:54 kogeT wrote: You just write #x5 at the end of the game and speed will be x5 It worked. Thanks! | ||
fefil
92 Posts
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KameZerg
Sweden1736 Posts
On September 10 2019 14:03 fefil wrote: Is there a lazy mans way of minesweeping areas of the map with goon+obs? i feel like i spend way too much apm carefully moving these fuckers around and keeping the obs with them dont use all your goons, minesweeping can be done with 4 goons and a obs. | ||
XenOsky
Chile2142 Posts
On September 10 2019 14:03 fefil wrote: Is there a lazy mans way of minesweeping areas of the map with goon+obs? i feel like i spend way too much apm carefully moving these fuckers around and keeping the obs with them upgrade your observers range or speed if you want to be lazy. Then use aboves post recommendation. | ||
evilfatsh1t
Australia8519 Posts
On September 10 2019 18:23 XenOsky wrote: upgrade your observers range or speed if you want to be lazy. Then use aboves post recommendation. this doesnt really work. there is no "lazy mans way" to mine clear. if you attack move far enough you ALWAYS have to check your dragoons' position relative to your obs. speed upgrade will send obs too far ahead and no speed puts dragoons too far ahead. with a large enough distance obs range wont change anything either. | ||
fefil
92 Posts
On September 11 2019 00:35 evilfatsh1t wrote: this doesnt really work. there is no "lazy mans way" to mine clear. if you attack move far enough you ALWAYS have to check your dragoons' position relative to your obs. speed upgrade will send obs too far ahead and no speed puts dragoons too far ahead. with a large enough distance obs range wont change anything either. if you just right click on the obs with your goons then move obs forward every now and then it should be fine right? obviously making sure to not send the obs too far, so your goons can stop and attack any mines then if you shift queue the observer around an area, your goons will stop when your observer stops and shoot stuff. hmm gotta try this | ||
fefil
92 Posts
say my fourth nexus just finishes and all my probe lines are optimally saturated. should I rally all my nexus to my fourth one? (assuming the route is secured) or should I just keep making probes at each nexus and transfer them once theyre in excess? | ||
Jealous
9974 Posts
On September 11 2019 01:11 fefil wrote: Another question, say my fourth nexus just finishes and all my probe lines are optimally saturated. should I rally all my nexus to my fourth one? (assuming the route is secured) or should I just keep making probes at each nexus and transfer them once theyre in excess? You definitely don't rally all your Nexuses there. No one does that. As to what's optimal, I've seen pros do different things, generally I recall seeing one big migration from the main/nat to the new base using excess Probes (because the 3rd is generally less saturated than the main/nat) but I've seen them transfer some from their 3rd as well. I try to do something like this, depending on the map and what my current probe distribution is like, so that the Probes are exposed for the least amount of time possible: It also depends on when you took your 4th (how many Probes you have total affects how many you should transfer, obviously). | ||
StRyKeR
United States1739 Posts
I checked all the settings for viewing hidden files on Windows. I checked that I'm looking in the correct folder (I verified by copying BSL maps there and I can load them in Starcraft). It's gotta be something with permissions, where Starcraft can only see them, but I'm an admin on my computer so it doesn't make sense. | ||
Jealous
9974 Posts
On September 14 2019 01:13 StRyKeR wrote: Anyone have an issue where Starcraft can see all the replays (autosave and regular save) and can load them, but I cannot see them on Windows Explorer outside of the game? It's super annoying because I basically cannot share replays unless I host them in Starcraft. I checked all the settings for viewing hidden files on Windows. I checked that I'm looking in the correct folder (I verified by copying BSL maps there and I can load them in Starcraft). It's gotta be something with permissions, where Starcraft can only see them, but I'm an admin on my computer so it doesn't make sense. It'll be in Documents\StarCraft. Basically the game now pulls maps/reps from both the install directory and there, but AutoSave goes directly to Documents. | ||
StRyKeR
United States1739 Posts
On September 14 2019 01:55 Jealous wrote: It'll be in Documents\StarCraft. Basically the game now pulls maps/reps from both the install directory and there, but AutoSave goes directly to Documents. Oh wow I didn't realize that. I'm glad I asked. I had searched the computer for replays as well and didn't find any so I had ruled this possibility out. I'll look there tonight. | ||
fefil
92 Posts
I usually go 29 nexus then get my robo and 2 more gates + obs. ive tried going 3 gates before my robo but it dies to the 2fact vulture variant. is it fine to just go 1gate robo -> expand -> gate? thatd counter it pretty well but i think youd be pretty behind if he just built his CC on the high ground | ||
fefil
92 Posts
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Anc13nt
1557 Posts
On September 15 2019 14:05 fefil wrote: Sometimes I have a hard time holding off 2 fact after doing a 29 nexus build? is this normal? i was to understand that they fell out of style. I usually go 29 nexus then get my robo and 2 more gates + obs. ive tried going 3 gates before my robo but it dies to the 2fact vulture variant. is it fine to just go 1gate robo -> expand -> gate? thatd counter it pretty well but i think youd be pretty behind if he just built his CC on the high ground you can also try 21 nexus into 2nd gate followed by robo that is more economic. If you can tell they're going 2 fac, you should add to a total of 4 gateways. I think 1 gate robo into expand is too safe. | ||
Jealous
9974 Posts
On September 15 2019 14:05 fefil wrote: Sometimes I have a hard time holding off 2 fact after doing a 29 nexus build? is this normal? i was to understand that they fell out of style. I usually go 29 nexus then get my robo and 2 more gates + obs. ive tried going 3 gates before my robo but it dies to the 2fact vulture variant. is it fine to just go 1gate robo -> expand -> gate? thatd counter it pretty well but i think youd be pretty behind if he just built his CC on the high ground Going 3 gates before obs is a solid option. You shouldn't be dying to vulture-heavy variants even if your robo/obs is late, because your nat should be blocked by pylons and dragoons. As a general rule of thumb, as soon as I know it is 2 fac, I build shuttle and one round of zealots minimum. You can cut probe production and add extra gateways, or get your robo earlier than you would otherwise. If you hold without losing probes, you should be ahead. | ||
fefil
92 Posts
On September 15 2019 15:54 Anc13nt wrote: you can also try 21 nexus into 2nd gate followed by robo that is more economic. If you can tell they're going 2 fac, you should add to a total of 4 gateways. I think 1 gate robo into expand is too safe. thank you will definitely give it a try On September 16 2019 00:00 Jealous wrote: Going 3 gates before obs is a solid option. You shouldn't be dying to vulture-heavy variants even if your robo/obs is late, because your nat should be blocked by pylons and dragoons. As a general rule of thumb, as soon as I know it is 2 fac, I build shuttle and one round of zealots minimum. You can cut probe production and add extra gateways, or get your robo earlier than you would otherwise. If you hold without losing probes, you should be ahead. thanks ill give the shuttle a try. isnt walling the nat with pylons bad if its a 2 fact with siege? they can kill 4~ pylons right away. edit: also is the best manner pylon when you can catch 1 probe? because then it cant escape and wtf because i see pros catch 3 probes then they just all glitch out why would they do that | ||
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