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Simple Questions, Simple Answers - Page 432

Forum Index > Brood War Strategy
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Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-09-02 18:25:10
September 02 2019 18:25 GMT
#8621
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-02 20:02:29
September 02 2019 20:02 GMT
#8622
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it
fefil
Profile Joined July 2019
92 Posts
September 02 2019 21:25 GMT
#8623
why the hell do high templars trigger mines? they obviously float
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 02 2019 21:38 GMT
#8624
On September 03 2019 06:25 fefil wrote:
why the hell do high templars trigger mines? they obviously float

I've often wondered this myself, it is a bit odd, can only assume it's a sheer balance issue
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 02 2019 22:46 GMT
#8625
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.
Jealous
Profile Blog Joined December 2011
10413 Posts
September 02 2019 23:49 GMT
#8626
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.

If your opponent is always red, it's easier to spot drops come in on the minimap.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8940 Posts
September 03 2019 03:11 GMT
#8627
On September 03 2019 05:02 fefil wrote:
Show nested quote +
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different
Jealous
Profile Blog Joined December 2011
10413 Posts
Last Edited: 2019-09-03 04:39:32
September 03 2019 04:38 GMT
#8628
On September 03 2019 12:11 evilfatsh1t wrote:
Show nested quote +
On September 03 2019 05:02 fefil wrote:
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different

I'm pretty sure that's not always the case? Just because you get Gateway before Forge doesn't necessarily mean that you can safely add Cybernetics earlier than with Forge-first builds, because it depends on what Zerg is doing, no? In fact it's quite possible that your Cyber will be later with Gateway openings afaik.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8940 Posts
September 03 2019 04:43 GMT
#8629
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.
Jealous
Profile Blog Joined December 2011
10413 Posts
September 03 2019 04:54 GMT
#8630
On September 03 2019 13:43 evilfatsh1t wrote:
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.

Okay, that makes more sense, I thought you were talking strictly about the in-game time.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 03 2019 05:28 GMT
#8631
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.
kogeT
Profile Joined September 2013
Poland2042 Posts
September 03 2019 07:33 GMT
#8632
On September 03 2019 14:28 Alpha-NP- wrote:
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.


Such thing doesnt exist for TvT, its a fair build for TvP though. Range upgrade allows you to defend ranged goons obviously
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2019-09-03 11:13:18
September 03 2019 11:08 GMT
#8633
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.


I'm not an expert on the BW color-system but:

I assume you mean shift+tab which cycles through three color-patterns:

a) the colors that the game randomly selected for the players (red, blue, green, yellow, brown, black, white, etc),
b) the colors that the game randomly selected for the players BUT on the minimap they're in red (opponent) and green (you) and yellow (allies)
c) everything, minimap and the actual units/buildings, in red (opponent) and green (you) and yellow (allies)

If you and your opponent get very similar colors, like yellow and orange, then it can be very hard to see what units belong to whom, especially in mirror matchups, but also generally on the minimap.

If by accident the colors are very well distinguishable in the first place (like red and yellow) then you might not want to change the colors at all because you can tell everything well apart and you can let a bit of color in your life.

Red/green/yellow just makes it very easy to tell apart what is yours and the opponents' and your allies' stuff (unless you're color-blind or red-green-blind I guess... for SC2 they did s.th. about this I think, for BW maybe not (?), didn't check the options).

If you want to distinguish everything at one glance on the minimap but don't want to miss seeing lots of different colors then you can change to red/green/yellow-minimap-mode.

If you're observing a game, sometimes there is a problem with the colors: normally you can switch to red and yellow I believe to distinguish the opposing teams better, but sometimes that gets messed up and both players appear in red (on the minimap only maybe?). Then you have to use the randomly selected colors and hope that they're not too similar.
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 13:58 GMT
#8634
Plz help,

I was unable to watch the ASL finals live.
I was hoping to watch it the day after on youtube, but the video never appared.

I have still do not seen the finals, plz do not spoil me.
Where can i find the video of the game? I waited one week for it to appear on the small VOD theard 2.0, but nothing ...

plz help
Sic iter ad astra
Liquid`Drone
Profile Joined September 2002
Norway28916 Posts
September 04 2019 14:00 GMT
#8635
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it
Moderator
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 15:56 GMT
#8636
On September 04 2019 23:00 Liquid`Drone wrote:
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it


Thanks

If you ever come to Croatia contact me for beer and čevapčiči.
Sic iter ad astra
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-08 22:19:37
September 08 2019 22:18 GMT
#8637
So in PvT it looks like what a lot of pros do is they make their dragoons, and ONLY make zealots when they know a T push is coming or the P plans to attack. Is that a correct synopsis?

Also in PvZ lategame I find it hard to hold onto expansions once i get to four. Like theres way too much surface area Z could attack from. Dark swarm, cracklings, etc. make cannons useless and i am not so sure that a reaver and a couple HT can stall for long enough for my main army to get there. What should I do? my army cant cover everything and i am sick of counter attacks and not being able to move out. 1800~ P

even if I spread my army out perfectly, now I cant go on the offensive. there has to be a supply efficient way to deal with this fuckery.
y2kid
Profile Joined May 2018
92 Posts
September 09 2019 00:11 GMT
#8638
To your first question:
If undisturbed i usually make ~20 goons then 12 zeals(just in case) then continue to mainly pump goons and maybe a zeal or a HT in the mix and yes when i see Terran pushing i mainly go zeals because they train fast/come to reinforce fast and take a lot of dmg.

To your second:
If there's a ramp put some zeals or dt on the ramp and with that+2 HTs and a reaver you should not even need your army to arrive to stop small skirmishes or counters. Otherwise be prepared to loose an expo -such is life- and try to expand wherever your attack path is, similar to what terrans do in PvT. That's how I see it.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 09 2019 03:42 GMT
#8639
Anyone have any pro youtube videos from last couple of years of PvZ 2gate opening? Thanks.
InDi
Profile Joined April 2010
Spain90 Posts
September 09 2019 08:47 GMT
#8640
@fefil: PvT: You should get 2 controls of goons MAX, around 20 is more than enough, if you get more they get clumped, bugged + melted in battles, if you are going for a bust you might get more zeals sooner (2 base 7/8 gate bust for example).
PvZ as replied before, cannons + reavers + DT/HT, I usually build a bunch of cannons + 2 gates at the entrance + a robo at the back. Building DT/HT from the gates, still ofcourse you can loose an exp if the Z moves his full army, but you should be able to counterattack and be more cost-efficient with your army composition.

@Alpha: You can search for some Bonyth replays, he was doing that quite often PvZ, not sure if he keeps doing it. Not sure about Pro replays either.
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