• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver0[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon69Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?171Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7112 users

Simple Questions, Simple Answers - Page 432

Forum Index > Brood War Strategy
Post a Reply
Prev 1 430 431 432 433 434 488 Next
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-09-02 18:25:10
September 02 2019 18:25 GMT
#8621
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-02 20:02:29
September 02 2019 20:02 GMT
#8622
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it
fefil
Profile Joined July 2019
92 Posts
September 02 2019 21:25 GMT
#8623
why the hell do high templars trigger mines? they obviously float
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 02 2019 21:38 GMT
#8624
On September 03 2019 06:25 fefil wrote:
why the hell do high templars trigger mines? they obviously float

I've often wondered this myself, it is a bit odd, can only assume it's a sheer balance issue
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 02 2019 22:46 GMT
#8625
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.
Jealous
Profile Blog Joined December 2011
10365 Posts
September 02 2019 23:49 GMT
#8626
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.

If your opponent is always red, it's easier to spot drops come in on the minimap.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8921 Posts
September 03 2019 03:11 GMT
#8627
On September 03 2019 05:02 fefil wrote:
Show nested quote +
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different
Jealous
Profile Blog Joined December 2011
10365 Posts
Last Edited: 2019-09-03 04:39:32
September 03 2019 04:38 GMT
#8628
On September 03 2019 12:11 evilfatsh1t wrote:
Show nested quote +
On September 03 2019 05:02 fefil wrote:
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different

I'm pretty sure that's not always the case? Just because you get Gateway before Forge doesn't necessarily mean that you can safely add Cybernetics earlier than with Forge-first builds, because it depends on what Zerg is doing, no? In fact it's quite possible that your Cyber will be later with Gateway openings afaik.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8921 Posts
September 03 2019 04:43 GMT
#8629
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.
Jealous
Profile Blog Joined December 2011
10365 Posts
September 03 2019 04:54 GMT
#8630
On September 03 2019 13:43 evilfatsh1t wrote:
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.

Okay, that makes more sense, I thought you were talking strictly about the in-game time.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 03 2019 05:28 GMT
#8631
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.
kogeT
Profile Joined September 2013
Poland2042 Posts
September 03 2019 07:33 GMT
#8632
On September 03 2019 14:28 Alpha-NP- wrote:
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.


Such thing doesnt exist for TvT, its a fair build for TvP though. Range upgrade allows you to defend ranged goons obviously
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2019-09-03 11:13:18
September 03 2019 11:08 GMT
#8633
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.


I'm not an expert on the BW color-system but:

I assume you mean shift+tab which cycles through three color-patterns:

a) the colors that the game randomly selected for the players (red, blue, green, yellow, brown, black, white, etc),
b) the colors that the game randomly selected for the players BUT on the minimap they're in red (opponent) and green (you) and yellow (allies)
c) everything, minimap and the actual units/buildings, in red (opponent) and green (you) and yellow (allies)

If you and your opponent get very similar colors, like yellow and orange, then it can be very hard to see what units belong to whom, especially in mirror matchups, but also generally on the minimap.

If by accident the colors are very well distinguishable in the first place (like red and yellow) then you might not want to change the colors at all because you can tell everything well apart and you can let a bit of color in your life.

Red/green/yellow just makes it very easy to tell apart what is yours and the opponents' and your allies' stuff (unless you're color-blind or red-green-blind I guess... for SC2 they did s.th. about this I think, for BW maybe not (?), didn't check the options).

If you want to distinguish everything at one glance on the minimap but don't want to miss seeing lots of different colors then you can change to red/green/yellow-minimap-mode.

If you're observing a game, sometimes there is a problem with the colors: normally you can switch to red and yellow I believe to distinguish the opposing teams better, but sometimes that gets messed up and both players appear in red (on the minimap only maybe?). Then you have to use the randomly selected colors and hope that they're not too similar.
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 13:58 GMT
#8634
Plz help,

I was unable to watch the ASL finals live.
I was hoping to watch it the day after on youtube, but the video never appared.

I have still do not seen the finals, plz do not spoil me.
Where can i find the video of the game? I waited one week for it to appear on the small VOD theard 2.0, but nothing ...

plz help
Sic iter ad astra
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
September 04 2019 14:00 GMT
#8635
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it
Moderator
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 15:56 GMT
#8636
On September 04 2019 23:00 Liquid`Drone wrote:
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it


Thanks

If you ever come to Croatia contact me for beer and čevapčiči.
Sic iter ad astra
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-08 22:19:37
September 08 2019 22:18 GMT
#8637
So in PvT it looks like what a lot of pros do is they make their dragoons, and ONLY make zealots when they know a T push is coming or the P plans to attack. Is that a correct synopsis?

Also in PvZ lategame I find it hard to hold onto expansions once i get to four. Like theres way too much surface area Z could attack from. Dark swarm, cracklings, etc. make cannons useless and i am not so sure that a reaver and a couple HT can stall for long enough for my main army to get there. What should I do? my army cant cover everything and i am sick of counter attacks and not being able to move out. 1800~ P

even if I spread my army out perfectly, now I cant go on the offensive. there has to be a supply efficient way to deal with this fuckery.
y2kid
Profile Joined May 2018
92 Posts
September 09 2019 00:11 GMT
#8638
To your first question:
If undisturbed i usually make ~20 goons then 12 zeals(just in case) then continue to mainly pump goons and maybe a zeal or a HT in the mix and yes when i see Terran pushing i mainly go zeals because they train fast/come to reinforce fast and take a lot of dmg.

To your second:
If there's a ramp put some zeals or dt on the ramp and with that+2 HTs and a reaver you should not even need your army to arrive to stop small skirmishes or counters. Otherwise be prepared to loose an expo -such is life- and try to expand wherever your attack path is, similar to what terrans do in PvT. That's how I see it.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 09 2019 03:42 GMT
#8639
Anyone have any pro youtube videos from last couple of years of PvZ 2gate opening? Thanks.
InDi
Profile Joined April 2010
Spain90 Posts
September 09 2019 08:47 GMT
#8640
@fefil: PvT: You should get 2 controls of goons MAX, around 20 is more than enough, if you get more they get clumped, bugged + melted in battles, if you are going for a bust you might get more zeals sooner (2 base 7/8 gate bust for example).
PvZ as replied before, cannons + reavers + DT/HT, I usually build a bunch of cannons + 2 gates at the entrance + a robo at the back. Building DT/HT from the gates, still ofcourse you can loose an exp if the Z moves his full army, but you should be able to counterattack and be more cost-efficient with your army composition.

@Alpha: You can search for some Bonyth replays, he was doing that quite often PvZ, not sure if he keeps doing it. Not sure about Pro replays either.
Prev 1 430 431 432 433 434 488 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 116
StarCraft: Brood War
Britney 55352
Calm 5763
PianO 1097
Jaedong 1032
firebathero 422
ggaemo 210
Last 139
Hyun 128
Pusan 110
Sea.KH 71
[ Show more ]
910 63
sSak 46
Mong 43
Sharp 26
Rock 19
HiyA 18
Trap 16
Hm[arnc] 14
Shine 13
SilentControl 13
Dota 2
qojqva3498
syndereN914
Fuzer 234
LuMiX0
Other Games
Grubby4053
singsing1151
Liquid`RaSZi569
Hui .204
QueenE87
Organizations
Other Games
EGCTV1020
StarCraft: Brood War
Kim Chul Min (afreeca) 9
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 39
• mYiSmile16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV599
League of Legends
• Nemesis3791
Upcoming Events
Shopify Rebellion Sundays
19m
Spirit vs Mixu
Clem vs TBD
RSL Revival
1h 19m
Serral vs Rogue
BlizzCon
3h 49m
IdrA vs MC
Afreeca Starleague
19h 19m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
20h 19m
Monday Night Weeklies
1d 1h
Afreeca Starleague
1d 19h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 20h
PiGosaur Cup
2 days
The PondCast
2 days
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.