• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:45
CET 18:45
KST 02:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night
Brood War
General
Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2520 users

Simple Questions, Simple Answers - Page 432

Forum Index > Brood War Strategy
Post a Reply
Prev 1 430 431 432 433 434 485 Next
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-09-02 18:25:10
September 02 2019 18:25 GMT
#8621
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-02 20:02:29
September 02 2019 20:02 GMT
#8622
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it
fefil
Profile Joined July 2019
92 Posts
September 02 2019 21:25 GMT
#8623
why the hell do high templars trigger mines? they obviously float
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
September 02 2019 21:38 GMT
#8624
On September 03 2019 06:25 fefil wrote:
why the hell do high templars trigger mines? they obviously float

I've often wondered this myself, it is a bit odd, can only assume it's a sheer balance issue
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 02 2019 22:46 GMT
#8625
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.
Jealous
Profile Blog Joined December 2011
10267 Posts
September 02 2019 23:49 GMT
#8626
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.

If your opponent is always red, it's easier to spot drops come in on the minimap.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
September 03 2019 03:11 GMT
#8627
On September 03 2019 05:02 fefil wrote:
Show nested quote +
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different
Jealous
Profile Blog Joined December 2011
10267 Posts
Last Edited: 2019-09-03 04:39:32
September 03 2019 04:38 GMT
#8628
On September 03 2019 12:11 evilfatsh1t wrote:
Show nested quote +
On September 03 2019 05:02 fefil wrote:
On September 03 2019 03:25 Alpha-NP- wrote:
For a total newb, can someone describe the advantages/disadvantages of PvZ 1 Gate expand over PvZ Forge expand? Thanks.

advantages:
- force Z to make zerglings at a crucial point in which they should be making drones
- a few drone kills is always possible but even if you get zero you still disrupted their economy heavily
disadvantages:
- possibility of lings slipping into your main increases heavily, giving z maphacks and also disrupting your mining
- disrupts your own economy a bit as well, nexus is slightly later and usually you make the gateway at 9 supply so you cut half a probe or something.

theres a bunch of other smaller things but thats the gist of it

you didnt mention literally the most important advantage to gate before forge, which is the faster tech. the corsair timing and citadel timing is substantially different

I'm pretty sure that's not always the case? Just because you get Gateway before Forge doesn't necessarily mean that you can safely add Cybernetics earlier than with Forge-first builds, because it depends on what Zerg is doing, no? In fact it's quite possible that your Cyber will be later with Gateway openings afaik.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
September 03 2019 04:43 GMT
#8629
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.
Jealous
Profile Blog Joined December 2011
10267 Posts
September 03 2019 04:54 GMT
#8630
On September 03 2019 13:43 evilfatsh1t wrote:
the tech difference is relative to the zerg. the timing of the core might be different each game if you judge it by the in game timer, but if you have a delayed core because youre producing more zealots to harrass for example, it means zergs tech is equally delayed.
so basically whats important isnt that you get a core up 30 seconds earlier every game compared to a forge first build, its that the difference between tech speed is bigger if you go gate first.

Okay, that makes more sense, I thought you were talking strictly about the in-game time.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 03 2019 05:28 GMT
#8631
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.
kogeT
Profile Joined September 2013
Poland2041 Posts
September 03 2019 07:33 GMT
#8632
On September 03 2019 14:28 Alpha-NP- wrote:
I heard there is an unorthodox build for TvT that is 1 rax academy-range with no stim into siege expand. What is the point of the build? I would guess it is just to damage terran buildings before his tanks arrive.


Such thing doesnt exist for TvT, its a fair build for TvP though. Range upgrade allows you to defend ranged goons obviously
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1447 Posts
Last Edited: 2019-09-03 11:13:18
September 03 2019 11:08 GMT
#8633
On September 03 2019 07:46 Alpha-NP- wrote:
Why do some players shift+alt the colors in 1v1 games so it is yellow and red? I have seen many koreans do this.


I'm not an expert on the BW color-system but:

I assume you mean shift+tab which cycles through three color-patterns:

a) the colors that the game randomly selected for the players (red, blue, green, yellow, brown, black, white, etc),
b) the colors that the game randomly selected for the players BUT on the minimap they're in red (opponent) and green (you) and yellow (allies)
c) everything, minimap and the actual units/buildings, in red (opponent) and green (you) and yellow (allies)

If you and your opponent get very similar colors, like yellow and orange, then it can be very hard to see what units belong to whom, especially in mirror matchups, but also generally on the minimap.

If by accident the colors are very well distinguishable in the first place (like red and yellow) then you might not want to change the colors at all because you can tell everything well apart and you can let a bit of color in your life.

Red/green/yellow just makes it very easy to tell apart what is yours and the opponents' and your allies' stuff (unless you're color-blind or red-green-blind I guess... for SC2 they did s.th. about this I think, for BW maybe not (?), didn't check the options).

If you want to distinguish everything at one glance on the minimap but don't want to miss seeing lots of different colors then you can change to red/green/yellow-minimap-mode.

If you're observing a game, sometimes there is a problem with the colors: normally you can switch to red and yellow I believe to distinguish the opposing teams better, but sometimes that gets messed up and both players appear in red (on the minimap only maybe?). Then you have to use the randomly selected colors and hope that they're not too similar.
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 13:58 GMT
#8634
Plz help,

I was unable to watch the ASL finals live.
I was hoping to watch it the day after on youtube, but the video never appared.

I have still do not seen the finals, plz do not spoil me.
Where can i find the video of the game? I waited one week for it to appear on the small VOD theard 2.0, but nothing ...

plz help
Sic iter ad astra
Liquid`Drone
Profile Joined September 2002
Norway28738 Posts
September 04 2019 14:00 GMT
#8635
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it
Moderator
ajmbek
Profile Joined November 2008
Italy460 Posts
September 04 2019 15:56 GMT
#8636
On September 04 2019 23:00 Liquid`Drone wrote:
http://vod.afreecatv.com/PLAYER/STATION/47343188 should be it


Thanks

If you ever come to Croatia contact me for beer and čevapčiči.
Sic iter ad astra
fefil
Profile Joined July 2019
92 Posts
Last Edited: 2019-09-08 22:19:37
September 08 2019 22:18 GMT
#8637
So in PvT it looks like what a lot of pros do is they make their dragoons, and ONLY make zealots when they know a T push is coming or the P plans to attack. Is that a correct synopsis?

Also in PvZ lategame I find it hard to hold onto expansions once i get to four. Like theres way too much surface area Z could attack from. Dark swarm, cracklings, etc. make cannons useless and i am not so sure that a reaver and a couple HT can stall for long enough for my main army to get there. What should I do? my army cant cover everything and i am sick of counter attacks and not being able to move out. 1800~ P

even if I spread my army out perfectly, now I cant go on the offensive. there has to be a supply efficient way to deal with this fuckery.
y2kid
Profile Joined May 2018
92 Posts
September 09 2019 00:11 GMT
#8638
To your first question:
If undisturbed i usually make ~20 goons then 12 zeals(just in case) then continue to mainly pump goons and maybe a zeal or a HT in the mix and yes when i see Terran pushing i mainly go zeals because they train fast/come to reinforce fast and take a lot of dmg.

To your second:
If there's a ramp put some zeals or dt on the ramp and with that+2 HTs and a reaver you should not even need your army to arrive to stop small skirmishes or counters. Otherwise be prepared to loose an expo -such is life- and try to expand wherever your attack path is, similar to what terrans do in PvT. That's how I see it.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 09 2019 03:42 GMT
#8639
Anyone have any pro youtube videos from last couple of years of PvZ 2gate opening? Thanks.
InDi
Profile Joined April 2010
Spain90 Posts
September 09 2019 08:47 GMT
#8640
@fefil: PvT: You should get 2 controls of goons MAX, around 20 is more than enough, if you get more they get clumped, bugged + melted in battles, if you are going for a bust you might get more zeals sooner (2 base 7/8 gate bust for example).
PvZ as replied before, cannons + reavers + DT/HT, I usually build a bunch of cannons + 2 gates at the entrance + a robo at the back. Building DT/HT from the gates, still ofcourse you can loose an exp if the Z moves his full army, but you should be able to counterattack and be more cost-efficient with your army composition.

@Alpha: You can search for some Bonyth replays, he was doing that quite often PvZ, not sure if he keeps doing it. Not sure about Pro replays either.
Prev 1 430 431 432 433 434 485 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
12:00
Day 3
HeRoMaRinE vs Serral
ShoWTimE vs Clem
TaKeTV5649
ComeBackTV 2104
IndyStarCraft 621
TaKeSeN 449
Rex132
3DClanTV 128
CosmosSc2 105
EnkiAlexander 44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 621
Rex 132
CosmosSc2 105
BRAT_OK 56
ROOTCatZ 38
StarCraft: Brood War
Calm 2522
Shuttle 838
Larva 353
EffOrt 306
Mini 299
Hyuk 195
firebathero 181
actioN 140
ggaemo 131
Hyun 68
[ Show more ]
Sharp 41
PianO 34
Mind 33
Free 29
Rock 22
yabsab 17
JYJ 14
soO 13
HiyA 10
Stormgate
BeoMulf91
Dota 2
Gorgc6558
qojqva3365
singsing1654
Counter-Strike
fl0m3993
kRYSTAL_29
pashabiceps0
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor775
Liquid`Hasu459
Trikslyr49
MindelVK21
Other Games
FrodaN7701
Grubby3484
Liquid`RaSZi2194
B2W.Neo1382
Mlord752
crisheroes357
KnowMe131
QueenE122
ToD62
Organizations
Other Games
EGCTV1648
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 69
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV304
League of Legends
• Jankos3031
Other Games
• Shiphtur240
Upcoming Events
Replay Cast
6h 15m
Replay Cast
1d 6h
Wardi Open
1d 18h
WardiTV Invitational
2 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.