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Version 0.91 Marshmallow Toast
-Removed close 3rd base. -Extended highground to touch the main (deleting thin side path). -Enlarged both ramps onto the highground. -Moved highground base position. -Resources at all highground bases restored to full amounts (and 8th mineral patch added at closest 3rd). -Removed compound at lowground vertical expansion.
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konadora
Singapore66060 Posts
i think combining the high ground 4/10 o clock expo and the cliff beside it should help to loosen up the map a bit, else it looks very tight and incredibly defense favored (aka T favored)
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United States9819 Posts
I agree. While the changes are in the right direction, you still have issues where the map is too chokey, and there are only 3 attack paths to each side of the map. As konadora said, the same problem you fixed in this last edition has the same problem at the double bases at the 4/10 positions.
The problem with doing the same solution (which honestly is recommended), is now you only have 5 bases per side of the map. Which means unless you want to have a match point style of low-econ map, you'll need to add a 6th base somewhere on each side which is a daunting task without re-introducing the choked style of map.
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Still looks tight. Part of the problem is that most of the redistributed space went straight into the 1/7 o'clock high ground expos where it is sitting around doing nothing
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Who needs sleep ![](/mirror/smilies/smile.gif)
*UPDATE* Version 0.92 Marshmallow Toast
Version 0.92 Marshmallow Toast -Reduced the size of the high ground expansion (both the top and bottom side of it). -Widened the path between the 2 thin bridges as a result. -Enlarged both the ramps into the high ground expansion. -Added path to centre (can be walled with 5 depots). -Added buildable space on the low ground. -Widened the path to the high ground expansion from the natural.
Overview
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It's nice you keep refining the map! :D I followed this thread with interest and the map is starting to get really decent and I kinda like it. Maybe turn one of the double expos in 4/10 o'clock into mineral only - I feel there's too much gas on the map and the corner bases in top left and bottom right are double gas as well :O
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On September 27 2018 03:47 Red.T45 wrote: It's nice you keep refining the map! :D I followed this thread with interest and the map is starting to get really decent and I kinda like it. Maybe turn one of the double expos in 4/10 o'clock into mineral only - I feel there's too much gas on the map and the corner bases in top left and bottom right are double gas as well :O
I was thinking the same thing. Try changing the 4 o clock and 10 o clock expos to mineral only?
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looks pretty interesting now, nice changes
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Looks interesting.
Wayyy better than before.
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Been redesigning this map over the last few weeks, gone through about 5 different layouts and ended up with this. Work in progress ofcourse, need to add ramps and stuff.
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I'd like it more with an actual slice of toast in the middle of the map.
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