On top of that, Blizzard can select the 7 maps into required catalogs like 2 standard, 2 macro, 2 rush, 1 4-players map. That will create enough variety in term of map types without making the map pools too boring or too "standard" like some folks said above.
Improving the Global Finals Map Pool - Page 3
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Vutalisk
United States679 Posts
On top of that, Blizzard can select the 7 maps into required catalogs like 2 standard, 2 macro, 2 rush, 1 4-players map. That will create enough variety in term of map types without making the map pools too boring or too "standard" like some folks said above. | ||
Boggyb
2855 Posts
On July 26 2018 11:09 ZigguratOfUr wrote: Non-standard != wacky . Progamers liked Dusk Towers which is a terribly boring and mediocre map. Meanwhile Neon Violet Square is non-standard and while it had a few issues it was still reasonably balanced, and gave some fun games. Did it? All I can remember are super long turtle games and proxy void rays. | ||
ZigguratOfUr
Iraq16955 Posts
On July 26 2018 12:50 Boggyb wrote: Did it? All I can remember are super long turtle games and proxy void rays. Well if you're me you find the proxy voidray games fun too, but there were some games like Bunny vs Dear (Game 2) that were memorable: | ||
Timmay
United States111 Posts
On July 26 2018 11:09 ZigguratOfUr wrote: Non-standard != wacky . Progamers liked Dusk Towers which is a terribly boring and mediocre map. This is a very critical point, and everyone in favor of Mizenhauer's idea is ignoring it. Players are not going to pick the most interesting maps. They have no incentive to do so. They might not even favor balanced maps, depending on how the vote works out. Also, let's be honest. Players are terrible at judging maps anyway. A few months ago, uThermal called Dreamcatcher the worst map he ever played on in the history of StarCraft 2. These days, he doesn't veto it in best-of-threes, where he gets two vetoes! Are there two maps in the pool worse than the worst map ever? | ||
ZigguratOfUr
Iraq16955 Posts
On July 26 2018 13:44 Timmay wrote: This is a very critical point, and everyone in favor of Mizenhauer's idea is ignoring it. Players are not going to pick the most interesting maps. They have no incentive to do so. They might not even favor balanced maps, depending on how the vote works out. Also, let's be honest. Players are terrible at judging maps anyway. A few months ago, uThermal called Dreamcatcher the worst map he ever played on in the history of StarCraft 2. These days, he doesn't veto it in best-of-threes, where he gets two vetoes! Are there two maps in the pool worse than the worst map ever? https://clips.twitch.tv/CuteBloodyFungusCeilingCat Tbf why would a terran ever veto Dreamcatcher? | ||
Ej_
47656 Posts
That happens, right? | ||
algue
France1436 Posts
Love those episodes | ||
paralleluniverse
4065 Posts
Blizzcon is the most important tournament. The most important tournament should be played on the most current version of the game and the most current meta. The current map pool is an inseparable part of that. If the problem is that maps get vetoed, then pick better maps for the current pool. Blizzcon is not some greatest hits of the year fling. The quintessential version of SC2 is whatever the current map pool is. | ||
Inflicted
Australia18228 Posts
On July 26 2018 19:10 paralleluniverse wrote: Blizzcon is not some greatest hits of the year fling. Except for the part where they invite players based on their greatest hits of the year | ||
Fango
United Kingdom8974 Posts
On July 26 2018 19:10 paralleluniverse wrote: Blizzcon is not some greatest hits of the year fling. It actually is. | ||
IIEclipseII
Germany155 Posts
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KR_4EVR
316 Posts
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KR_4EVR
316 Posts
On July 30 2018 03:17 KR_4EVR wrote: I remember back to Age of Empires II, where there were seed-generated maps. I would like somebody to design an entire map pool for Blizzcon, ideally, based on peoples' favourite maps but with all the things on the map (cliff edge paths, base placements, xel-naga distribution, etc) subject to a little bit of random. This would be fun to watch. Sure, it wouldn't be 'fair' in the strict sense of 'even'. But that reflects on the whole idea of SCII, that there can be 3 completely different races that have different advantages/disadvantages yet still roughly matched. I'll add to this the idea of dynamic maps. It would be nice to see maps where at random intervals in time (5 to 45 seconds maybe) random objects appeared in the fog of war, like rock debris from landing meteors, or shifting xel-naga towers, or random changes to elevation (with ramped edges) to random squares. All of this would be in the fog of war areas. | ||
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