• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:53
CEST 18:53
KST 01:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1806 users

Improving the Global Finals Map Pool - Page 2

Forum Index > SC2 General
52 CommentsPost a Reply
Prev 1 2 3 Next All
Charoisaur
Profile Joined August 2014
Germany15977 Posts
Last Edited: 2018-07-25 07:50:18
July 25 2018 07:46 GMT
#21
A better solution would be to just not have blatantly imbalanced maps in the ladder map pool.
That doesn't mean we need 7 Daybreak clones, maps like Apotheosis, Neon Violet Square, Dreamcatcher are fine to name a few examples.
We just shouldn't have blatantly broken maps like Dasan Station or Redshift in it.
If we let pros choose there will be 7 Daybreak clones which wouldn't be particularly interesting.
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24417 Posts
July 25 2018 08:24 GMT
#22
You'd have to get the maps on ladder before BlizzCon, otherwise it'd massively favor players in team house setups (Jin Air) that have practice partners provided for them. But I don't mind the idea. Anything that has us play on better map pools is fine with me.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
CoyFish_
Profile Joined April 2018
Australia13 Posts
July 25 2018 08:41 GMT
#23
I don't mind the idea but the ladder problem could be circumvented if there was a special 'Blizzcon' ladder season wherein they implemented those top maps based on weighted voting.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-07-25 09:12:01
July 25 2018 08:59 GMT
#24
Spoilered for ranting content sorry+ Show Spoiler +

1/ Making maps is easy, making a map that will generate "good" games is more of a "lucky day"
(mainly seeing how blizz hard has not finished balancing the three races and uses maps to do so)

2/ pro players should have had (from WoL) realized that they are an integral part of the equation that makes a "good" map,
yet no one is forcing them so they never see the light
(except snute .. SCHnoooot hype <3)

3/ Making maps and making a map pool are two separate issues, the system has to be
a/make crazy maps
b/play crazy maps, see how the players do with them
c/ remake the maps with the changes that are required to make it a better map
d/re play the map (and get there or abandon the ideas, or some other mapmaker goes further with the ideas and make a crazy map)
rinse and repeat

How sc2 has "only" teamliquid to do such a tournament is beyond me :/
(it has been 8 years of sc2 and its mapmaking is going nowhere fast)

!bully
There will be no "revolution" in map making (and never a good map pool that would shove sc2 to 100k viewership)
until
map makers unite!

You all gloat that it is next to impossible to do,
then you don't even try properly.
Take the 13 most prominent/active/vociferous/reactionary/etc mapmakers and make them all work on ALL the maps.

You say pro players are lazy and will never commit to testing those maps..
check your own backyard first.
You all treat making maps (yes tlmc tl dudes first and most prominently.. but everyone in the mapmaking community really) as a competition..
rather than an objective in itself.

Let me make a run for it...

Lets say this was tlmc:

Each map maker makes a map (same "categories (all the big 4/+ player maps on one side, the smaller 1v1 on an other, the "new" (read "not working yet but could improve the game overall so we trying until we get there or abandon") in a third corner etc)

Each mapmaker has to open all the maps and study them

All mapmakers play the maps together

All maps are changed (or not)

Maps compete (in whatever way gets voted on i don't particularly invest in that aspect, it is not as important a part if there are many maps and many mapmakers)...

i mean, is this happening? No.

So why isn't it happening?

is it because the mapmaking community is a
+ Show Spoiler +
[image loading]
?
"not enough rights"
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2018-07-25 10:27:12
July 25 2018 10:22 GMT
#25
On July 25 2018 11:40 SidianTheBard wrote:
The best idea to have the most balanced map pool would be maybe a month before, have Blizzard find the least vetoed maps and/or most balanced maps, put them together and force them on ladder for that final month. Could be the "Global Finals 2018 Season". Then the pros will get their month or so to be able to practice the maps on ladder and it will be on all different mostly balanced maps.


This

How could anyone think having a map like catallena every Blizzcon is good for the game. Guess what, everybody vetos it so the map pool becomes 6 instead of 7 maps, so much for diversity. And the only time where you might see it is in the single most important bo1 at 3-3 in the finals, where you'd want a map to be as balanced as possible to decide who the best player is. Doesn't sound like such a good idea anymore does it?

The diversity argument is stupid, crazy maps get vetod more often, resulting in the same 3-5 maps being played every boX, instead of the same 7 you could see in a more standard map pool.
And standard maps allow for every type of strategies. Crazy maps allow for the exact same type of strategy every game.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
Last Edited: 2018-07-25 10:49:15
July 25 2018 10:48 GMT
#26
How about just don't involve the players at all and Blizzard chooses a Blizzcon season map pool either with the best 7 maps of the year or a bigger map pool with all the years maps just with a different Pick and Veto system.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
Last Edited: 2018-07-25 10:49:02
July 25 2018 10:48 GMT
#27
Boggyb
Profile Joined January 2017
2855 Posts
July 25 2018 11:42 GMT
#28
On July 25 2018 13:41 ZigguratOfUr wrote:
Show nested quote +
On July 25 2018 13:36 Boggyb wrote:
On July 25 2018 13:20 ZigguratOfUr wrote:
On July 25 2018 13:09 Boggyb wrote:
Would increasing the ladder map pool from 7 maps to 9 help with the issue? On the one hand, that would give players a large pool of maps to select from and would allow vetos even in bests of 7. On the other hand, players would likely still end up playing the same cluster of maps. Of course, if that cluster went from 4 maps to 5, that's a huge improvement for the viewing experience.


I've been of the opinion that the ladder pool's size should be increase to 9 or 11 for years now. The tournament pool size could probably stay on 7 maps picked from among those on ladder by the tournament organizer. Like that we can avoid seeing maps that are huge misses in tournaments, organizers could select a pool to be balanced in the various match-ups, and we could even get some diversity among the map pools of tournaments.

Maybe instead of just sometimes rigging the playoff brackets to avoid a ZvZ final a tournament organizer would channel ASL Season 5's map pool which was designed to make Flash work for another title and chose an anti-Zerg map pool.


Choosing slanted map pools is an age old tradition in BW. How else could you make sure the legend of the fall survived?

Not to get too much off topic, but I feel like the solution to BW map pools is to have a different set of maps for each match up. I say that because the game is horribly imbalanced without the map pool correcting issues and the issues that need to be corrected for each match up are not the same as those for another. So when a tournament selects the map pool, they are selecting who is favored. If TvZ is played on A, B, C, TvP on D, E, F, and ZvP on G, H, I, you bypass that issue.
Executer08
Profile Joined June 2015
Germany163 Posts
July 25 2018 12:26 GMT
#29
if blizzard is interested in doing something like this they should collect as much feedback / data as possible before making any decisions. dont just ask the pros, ask as many people as possible and evaluate their input according to their qualifications and perspective.

On July 25 2018 16:46 Charoisaur wrote:
maps like Apotheosis, Neon Violet Square, Dreamcatcher are fine to name a few examples.


lol those are still maps that heavily favor races in certain matchups and NVS was just a huge map with a dead center which created super long, stale games (much like backwater, or mech depot before that). sure, a mined out map scenario where every resource counts is tense, but its not very exciting gameplay wise and can still be imbalanced if one race has an inherently more cost efficient lategame army comp like with the old raven.
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
ihatevideogames
Profile Joined August 2015
570 Posts
July 25 2018 13:38 GMT
#30
What's wrong with having 7 Daybreak clones? It's certainly better than getting a pre-decided game 7 on some 'unique and interesting' map.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 25 2018 14:39 GMT
#31
On July 25 2018 16:46 Charoisaur wrote:
A better solution would be to just not have blatantly imbalanced maps in the ladder map pool.
That doesn't mean we need 7 Daybreak clones, maps like Apotheosis, Neon Violet Square, Dreamcatcher are fine to name a few examples.
We just shouldn't have blatantly broken maps like Dasan Station or Redshift in it.
If we let pros choose there will be 7 Daybreak clones which wouldn't be particularly interesting.


I can't tell if it's sarcasm, but Apotheosis was probably less balanced than Redshift it, and Dreamcatcher isn't much better.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 25 2018 14:48 GMT
#32
On July 25 2018 22:38 ihatevideogames wrote:
What's wrong with having 7 Daybreak clones? It's certainly better than getting a pre-decided game 7 on some 'unique and interesting' map.

Why not only play on daybreak in that case? Clones at least have a different visual appeal which brings us to the core issue here. People don't want to see the same stuff over and over again. If every game is the same then it becomes boring because it is predictable. That is actually also the argument against unbalanced maps, you have a good idea how the game will play out before it even starts.
Blizzard has the tough task of getting a mappool which is fair for the competition's sake (as fair as it can be) while also trying to get one which won't produce predictable games 24/7. Yes the viewer's opinion actually matters, without viewers there would be no competition to begin with.

Asking progamers directly is completely unnecessary, all the stats are out there already so it's possible to make a good decision without any biased progamer input. The problem of the maps not being on ladder is no real problem either because it is in blizzard's power to simply change the ladder mappool accordingly for the required timeframe. This might possibly conflict with the interests of the average ladder player though, something to consider.

I am not 100% sold on the argument that pros actually give maps enough of a chance for the veto stats to even matter though tbh. I certainly can see a scenario where a pro simply doesn't wanna invest any time to train for a specific map because the usual meta doesn't work on it without actually trying to find solutions. The end result are bad games obviously, but if the solution is always to simply take the standard map instead of forcing players to actually try and train these unique maps that's questionable to me as well. (i am not saying that this is true for every map and every case, but i would argue it's definitely a thing)

Anyway, it's pretty tough to find the sweet spot between fair competition (you probably would only use the most balanced map if that would be the only thing to consider) and trying to give the viewers some unique experience. Both aspects matter a lot though i definitely would agree that the former should be top priority.

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Vutalisk
Profile Joined August 2016
United States680 Posts
Last Edited: 2018-07-25 15:10:27
July 25 2018 15:10 GMT
#33
I like the idea that map pool for BlizzCon contains selected maps from all seasons, not just current map pool. It is getting boring to see the same map pool that you've seen in current ladder for months before BC. It seems like everyone just forget that we have like 4 seasons in a year and the last season seems to be the only one that matters. By having more maps to choose, we can get rid of some horrible maps in current ladder if there are anything. It is a win-win solution. I'm sure progamers would want to have good maps to play not just restricted in current map pool only.
Togekiss
Profile Joined January 2013
Canada154 Posts
July 26 2018 00:20 GMT
#34
Seems simple enough based on what I'm reading here.

Take the best maps from the entire year and throw them into a ladder season leading up to Blizzcon.

Shorten the upcoming ladder season (which starts when, mid-August if memory serves me correctly?) to accommodate for a realistic practice window which includes the Blizzcon ladder map pool 4-8 weeks prior to the WCS finals.

Ideally expand the pool to include a few more maps (9 or 10 would be lovely). This in and of itself would allow the participants to have more choice/options in the veto system, as well as provide some additional map diversity to keep the tournament feeling fresh from a viewing perspective.

As a hardcore enthusiast and fan of the pro scene, I personally don't mind seeing a smaller rotation of maps in tournaments if it provides for the highest level of games (which in and of itself is entertaining for me), although I could argue that seeing basically the same 3-5 maps being recycled every single series in every single tournament isn't overly exciting/entertaining for viewers who are slightly less "hard-core" than myself.

To sum it up, we should have a larger map pool in the ladder season leading up to Blizzcon which include a carefully selected line-up of the best maps from throughout the year. This ladder map pool will then be used at Blizzcon.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
July 26 2018 00:29 GMT
#35
Just have the ladder season before blizzcon have 7 classic/not hated maps.

I agree watching pros play on non-standard maps can be fun to watch and present unique games and stategies. But the idea that you need wacky maps for "diversity" is flawed by the fact they will almost always get vetoed until the latest stages of tournaments (bo7s). You'd get more diversity by having 7 good maps at the same time.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2018-07-26 01:40:37
July 26 2018 01:39 GMT
#36
i like the idea of using maps from the whole year, but letting the players choose them is a bad idea, for 2 reasons:

-they'd favor extremely standard maps, like others have mentioned
-players from each race would specifically vote for maps with favorable win rates for them. if more players of one specific race make it to blizzcon, they can essentially rig the map pool in their favor.
vibeo gane,
Boggyb
Profile Joined January 2017
2855 Posts
July 26 2018 01:45 GMT
#37
On July 26 2018 10:39 -NegativeZero- wrote:
i like the idea of using maps from the whole year, but letting the players choose them is a bad idea, for 2 reasons:

-they'd favor extremely standard maps, like others have mentioned
-players from each race would specifically vote for maps with favorable win rates for them. if more players of one specific race make it to blizzcon, they can essentially rig the map pool in their favor.

If you include whacky maps, they'll just be vetoed and thus what the hell was the point of this?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 26 2018 02:09 GMT
#38
On July 26 2018 10:45 Boggyb wrote:
Show nested quote +
On July 26 2018 10:39 -NegativeZero- wrote:
i like the idea of using maps from the whole year, but letting the players choose them is a bad idea, for 2 reasons:

-they'd favor extremely standard maps, like others have mentioned
-players from each race would specifically vote for maps with favorable win rates for them. if more players of one specific race make it to blizzcon, they can essentially rig the map pool in their favor.

If you include whacky maps, they'll just be vetoed and thus what the hell was the point of this?


Non-standard != wacky . Progamers liked Dusk Towers which is a terribly boring and mediocre map. Meanwhile Neon Violet Square is non-standard and while it had a few issues it was still reasonably balanced, and gave some fun games.
billynasty
Profile Joined October 2014
United States260 Posts
July 26 2018 02:13 GMT
#39
I like the idea of taking the best maps from thruout the year & having a special ladder season leading up to Blizzcon that showcases them. I doubt we'll see any of these changes in this thread, but I think its a better idea than what we've had in the past. It doesn't serve anyone seeing the same few maps played over & over again. Hopefully Blizzard takes note of the discussion here & seriously considers it

i dont miss God but i sure miss Santa Claus
FErnando141
Profile Blog Joined July 2014
8 Posts
July 26 2018 02:53 GMT
#40
I haven't read the article yet, but I'm behind the idea of getting the best/funner maps for blizzcon.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 194
JuggernautJason92
ProTech92
UpATreeSC 66
Codebar 21
StarCraft: Brood War
Britney 29162
Bisu 3885
Horang2 2023
EffOrt 1197
Mini 481
Hyuk 341
Light 314
ZerO 286
Soulkey 190
hero 179
[ Show more ]
Rush 127
Soma 116
ggaemo 85
Snow 73
Hyun 56
Aegong 30
sorry 28
ToSsGirL 27
Terrorterran 20
Yoon 20
scan(afreeca) 16
JYJ16
Sexy 10
IntoTheRainbow 9
Dota 2
Gorgc7128
qojqva3397
Dendi1301
XcaliburYe176
League of Legends
Trikslyr68
Counter-Strike
ScreaM1089
fl0m591
oskar96
Other Games
gofns27970
tarik_tv24439
FrodaN757
Mlord439
Lowko352
Beastyqt283
Hui .265
RotterdaM260
byalli236
ArmadaUGS122
QueenE66
C9.Mang038
NeuroSwarm35
ZerO(Twitch)20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1064
• WagamamaTV469
League of Legends
• Nemesis4795
• TFBlade583
Other Games
• Shiphtur224
Upcoming Events
RSL Revival
17h 7m
Zoun vs Classic
Map Test Tournament
18h 7m
Korean StarCraft League
1d 10h
BSL Open LAN 2025 - War…
1d 15h
RSL Revival
1d 17h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.