We hope you haven't saved your TLMC 11 submissions for the last second! Because in tandem with the 1v1 contest we are pleased to announce the Team Liquid Map Contest: Team Edition!
We're on the hunt for your best maps now for 2v2, 3v3, and 4v4! Submissions are open until August 5th and we can't wait to see what you come up with.
We're on the hunt for your best maps now for 2v2, 3v3, and 4v4! Submissions are open until August 5th and we can't wait to see what you come up with.
Submission Phase
July 20th - August 5th
Rules/Restrictions:
- Maps can be submitted to one category only - 2v2, 3v3, or 4v4. Maps cannot be submitted to multiple categories.
- No custom textures or Force Fields.
- Rocks and collapsible structures use default HP values and cannot be modified.
- Individual mineral node and vespene geysers have default resource amounts and cannot be modified.
- No custom data on maps.
- When using air pathing blockers, avoid setting up zones that trap air units within them.
Suggestion of number of bases per map:
- Average number of bases for 2v2, 3v3, or 4v4 categories can vary. These are suggestions and not strict guidelines.
- 2v2 maps usually provide 5 bases per player or around 10 base locations total for one team.
- 3v3 maps usually provide 4 bases per player or around 12 base locations total for one team.
- 4v4 maps usually provide 3.5 bases per player or around 14 base locations total for one team.
- 2v2 maps usually provide 5 bases per player or around 10 base locations total for one team.
Suggested map types for submissions:
Please note that these are merely guidelines for creating a successful team map, and do not define the different categories.
Fortress
- Description: All teammates can defend the same choke.
- Examples
Semi-Fortress
- Description: There are multiple chokes and the team typically splits up to defend the chokes.
- Examples
Rush
- Description: Teammates can defend the same choke or multiple chokes but the rush distance from the player’s main starting ramp to opponent’s main starting ramp is short.
- Average Rush Distance (main ramp to main ramp):20-35 seconds. (Note: Not a hard restriction. Could be more or less.)
- Examples
- 2v2 Flooded City (Rush Fortress) 28 seconds rush time
- 2v2 Magma Mines (Rush Fortress) 36 seconds rush time
- 3v3 Doraelus Hills (Rush Fortress) 25 seconds rush time
- 3v3 Avalon Labs (Rush Fortress)38 second rush time
- 4v4 Last Remnant (Rush Fortress) 20 second rush time
- 4v4 Asper Mountain (Rush Semi-Fortress) 22 seconds rush time
- 4v4 Megaton (Rush Semi-Fortress) 35 seconds rush time
- 2v2 Flooded City (Rush Fortress) 28 seconds rush time
Open
- Description: Players start separated and do not share starting locations.
- Examples
TL Judging Phase
August 6th – August 12th
Once the maps have been submitted they will be checked for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team and selected professional players/community figures for judging. If you are a professional player and would be interested in helping out, PM us.
The judges will pick fifteen (15) finalist maps from the three categories to move on to the final voting stage:
- Five (5) 2v2 maps
- Five (5) 3v3 maps
- Five (5) 4v4 maps
Public Voting Phase
August 13th – August 16th
The public will then vote on the final versions of these maps. Note that public voting only determines the final placing of these maps, that is, how much money each mapper wins. It does not directly affect which maps Blizzard will choose to appear in the next season of ladder. However, this is your chance to make your voice heard about which maps YOU want to be on the ladder.
Voting will be done based on team size and not map type.
Prize Distribution
Each category will be winner takes all! Mostly, at least, although each of the Top 15 will earn a prize of $50. The winner of each category will then earn an additional $450!
TLMC Winners Announced
August 17th
How to Submit
Mappers will be limited to six map submissions each with a limit on two maps per category.
Please PM your map file(s) to TL Map Contest with the following format before Monday, Aug 06 4:59am GMT (GMT+00:00). Please title your PMs with the name of the map and keep all submissions to one map per PM. We'll once again be asking mappers to submit more detailed information about their maps to ensure neither the judges nor the community misses any key features.
- Map Name
- A picture of your map. Please submit your maps with a standard 90° top-down overview. Do not use any angled or tilted images. Please mark start locations and describe any starting location constraints.
- The size (dimensions) of the map
- The map category you wish to enter with this map.
- A description of the map.
- List and describe any distinctive features of the map.
- Point out any alternate resource or rock usage on the map. Describe why you chose to use non-standard numbers.
- Main to Main distance: (in-game seconds using a worker from town hall to town hall)
- Top of main ramp to top of main ramp distance: (in-game seconds using a worker)
- Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)
- Any relevant analyzer images (optional)
- A download link to your map
Entries not in this format may be excluded from consideration. Please do not send questions to the 'TL Map Contest' account; contact TLMC organizer The_Templar instead.
Submit your map
FAQS
Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?
We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.
Q: How do I attached a map file or image to a PM?
The TeamLiquid PM system does not support attachments. Instead, use an external image/file hoster such as Mediafire, Dropbox or Google drive for map files or Imgur for image files. Please sent those links along with your submission.
Q: How crazy can my maps be?
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM The_Templar and we will tell you whether or not it is appropriate.
Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?
Post in their map threads and give them support, encouragement and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.
If you have any unanswered questions please do not hesitate to ask them below or PM The_Templar who will be happy to answer them. Best of luck in the competition.