• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:29
CET 22:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

To: Map Makers

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 Next All
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2005-08-15 04:47:46
August 15 2005 03:22 GMT
#1
Ok, after having a glance over a great many maps in the past 2 hours, i have some things i would like to share with the map making community.

First of all, for those that do not know me, i am, also, a map maker. I love brood war, and i love making maps. I also know that it can be a damn hard thing to do. I spend more time on my maps than the typical map maker (i think) with all of my released maps taking between 14 and 26 hours to complete. I know it can be a bitch.

However, i have some things i would like to impress upon you.

1) STOP USING MINERAL WALLS. IT WAS A GOOD IDEA ONCE. MAYBE TWICE. BUT THE IDEA IS FINISHED. On the occaisonal map, it might really be quite the thing to top off the map, but if that is the case, all of you, so far, have failed to realize that moment. Since the making of Coulee, i have not enjoyed a single mineral wall.

2) Before incorporating new unique ideas into your map, think about the strategy aspect of this game before making your final decision. Your thought process cannot only consist of 'oh this is cool and has never been seen before, im going to do it!'. New unique ideas are a fundamental of map making, but only because they improve strategical gameplay. If your new fancy idea is not balanced for all 3 races, its a bad idea.

3) When you do come across a good/new idea, do not exploit it to the point of excess! And do not exploit your map by making every feature on it a new idea! You need classic straight forward elements on your map to make it playable. If you do not have 1 spot on the map that is open, and covetted for strategical reasons, you're going to have a boring map!

4) Free expansions are not all they're cracked up to be. I'm not talking about natural expo's that need defense. I'm talking about free-expo-behind-the-base-like-bladestorm-make-me-gag expansions. Again there are exceptions to the rule, but these exceptions are so rare that i'm really reluctant to even mention that there are exceptions at all. Unless that free expo behind your main adds a fun and/or necessary element to the gameplay do not bother.

5) Double, Triple, and Quadrouple choke points make me want to choke. I am shocked and appalled at how many choke points people feel are neccessary to make their map whatever it is they're feeling it should be. I've come across more than 1 too many maps today where they have a mainbase - chokepoint - expansion - choke point - 2nd nat - chokepoint - middle of the map - 4 exitting choke points. Do i really need to explain this one?

6) If you are going to have a single path leading to an expansion, do not make any more expansions along that same path. Taking an expansion should be it's own reward. You do not need to give a 2nd and/or 3rd expansion to that player for free after taking the first one. hello?

Thats all i have to gripe about at the moment. Not all map makers fall into this category, and if you don't, good on you. Keep up your map making. And to the rest of you who do fall into this category, just try to spend a little more thought and/or time on your map(s). Try to take a look at the most popular maps, and figure out why they are popular. You do not need to (and should not) make clones of these maps, but by figuring out fun aspects of the map/game, you can incorporate your own ideas around those concepts.

Good luck to all in your future map making endeavours. Especially to those contestants in the BlizzCon contest. (i did not submit a map).
Happiness only real when shared.
Travin
Profile Blog Joined June 2004
Sweden672 Posts
Last Edited: 2005-08-15 03:36:44
August 15 2005 03:32 GMT
#2
Yeah.
[edit]
14 hours, serious?
Musli
Profile Blog Joined February 2004
Poland5130 Posts
August 15 2005 03:36 GMT
#3
exactly dude ~~
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 03:42 GMT
#4
yeah, coulee took me 14 hours. Imbroglio of mishap took me 23 hours, having 12 ramps to positionally and directionally balance is a bitch.
Happiness only real when shared.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 03:45 GMT
#5
and to whomever made 'Verisimilitude' you are a fucking douche and i hope u get hit by a bus.
Happiness only real when shared.
Murph
Profile Joined July 2005
Canada590 Posts
August 15 2005 03:49 GMT
#6
Wow, excellent work Teroru, if I ever get into the map making indeavour I know where to look for some guidelines.
US-West: Ecstasy_V_
CastlesInTheSky
Profile Joined June 2005
United States40 Posts
Last Edited: 2005-08-15 03:51:54
August 15 2005 03:51 GMT
#7
You made coulee? You just moved up 100 points on the cool-o-meter.

EDIT: was a good read too ^^
Knowledge speaks but wisdom listens. ~Jimi Hendrix
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 15 2005 03:57 GMT
#8
i think that for example the mineral blockades on neo forte add a good strategical element...
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
August 15 2005 04:03 GMT
#9
Imbroglio of Mishap is, although it has a gay name (:D), the best map I've seen in a very long time.
Map makers, take these tips for granted, this guy knows how to make a good map
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 15 2005 04:09 GMT
#10
On August 15 2005 12:57 Carnac wrote:
i think that for example the mineral blockades on neo forte add a good strategical element...


Agreed. I love that they are only "pathway-thinning-strips" rather than complete blocks. It allows cool stuff like toss early expo PvZ, where you can block up the hole entirely and rather than that being a dead giveaway for sair/reaver you can eat away at one or 2 patches a little later and let the army you've massed with your 7 gate break out without killing your own buildings, etc. Or if you're contained you can chew out the mineral block and give yourself a larger area to break out from.

It's like a morphing pathway! Very cool map.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
rel
Profile Blog Joined January 2005
Guam3521 Posts
August 15 2005 04:13 GMT
#11
Someone post a pic of Verisimilitude' so I can laugh at it.
I'll tank push my way into her heart. ☮♥&$!
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 15 2005 04:14 GMT
#12
"multiple choke points makes me choke"
-haha, brilliant
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Tfums
Profile Joined February 2005
Canada476 Posts
Last Edited: 2005-08-15 04:46:48
August 15 2005 04:39 GMT
#13
I'd like to add that Mora has been an essential part, along with Bill, for the creation of 2 of my maps which made league map pools.
My newest map, Barren Realm fuckin ownz tho and needed no mora help (just joking). I'm gonna talk to mora about it later and fix it up some even tho a shittier version was submitted to blizzcon.'

btw mora, the map i submitted to blizzcon had a couple faults i didnt realize, I fixed them an resbumitted =\
Nobody became a hero by dieing for their country, they made the other bastards die for theirs!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 04:53 GMT
#14
Verisimilitude is actually a pretty good map.

i want the stupid git to get hit by a bus for stealing my name. 'Verisimilitude' is patented by none other than myself. It is my favourite word and i have been saving it for a map that really suits the name. But he used it first. And the map does not suit the name whatsoever. And for some reason i think i've seen the map before, which means the little bugger knows me, and heard the word from me in the first place.

I think my wish may have been a little off-kilter.

I hope u get hit by a bus. Twice.

.
Happiness only real when shared.
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
August 15 2005 05:16 GMT
#15
Got anything in the oven for us?
ModeratorSIRL and JLIG.
panschk[FP]
Profile Joined May 2005
Germany148 Posts
August 15 2005 05:35 GMT
#16
1) agree, we had enough mineral walls for a century. mineral blocks preventing terrans from taking fly-only expands should be used with care, too.
2) Imo, you just need to try. If your map is imbalanced because of a new feature (and it really is, not just a few tankophobics crying because you can hit something from somewhere with tanks or anything), you and others might learn from it for their next map. It is not like every map ever made will get serious playing exposure anyway.
3) Maps should allow more than one strategy, therefore you need certain spots where one strategy has an advantage, and others where other strategies are preferable. agree.
4) I agree. Free expansions kill gameplay imo, you. It is not fancy anymore.
5)It depends on the map, but having more than one choke point might help balance some matchups. Do you have any example for a map with a lot of choke points following each other? Can't think of any.
6) you mean like on azalea? It is quite annoying, but good map makers don't do that very often imo.

Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 15 2005 08:02 GMT
#17
Preach it, bro!

Yeah I agree with all that was said .

The thing with mineral blocks (with a significant number of minerals) is that although you introduce a new element into the gameplay -- the decision of whether or not to mine it away -- you also take away elements from the gameplay by restricting when and how that path can be used. Forcing a player to mine it away first can greatly restrict the times and situations in a game when that pathway can be mined clear advantageously. So ultimately it might be better to just leave the pathway open and allow players to utilize it freely at any point in the game.

With smaller mineral blocks (e.g. 8 or 16 mins per patch), you have to ask yourself: are there any significant benefits to leaving these paths closed? If not, then why should you force players to waste time mining away the blocks, time that they could otherwise spend harassing their opponent or doing something fun.

Just because a player has a choice of whether and when to open a path, doesn't necessarily mean the map is going to have a greater depth of gameplay, or encourage more creativity, or be more fun to play.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 15 2005 08:19 GMT
#18
That may be true Bill, but it's like anything else. If overused it becomes annoying, but used properly it adds something new and cool to the map that wouldn't be there otherwise.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
trcc
Profile Joined May 2005
Canada298 Posts
August 15 2005 13:01 GMT
#19
Can you add the link for Barren Realms? Id like to see it.

I agree with all what you said I hate mineral block.. I used it once and scrapped the map ;o
MuShu
Profile Joined March 2005
United States3223 Posts
August 15 2005 13:07 GMT
#20
Where exactly did you look at these maps? Are they the BlizzCon ones? Just out of curiosity..

And for my next map, I'll try a more down to earth one, and I guess Xeno Twisted could do without the mineral block...
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
LB SemiFinal
Sziky vs eOnzErG
ZZZero.O208
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 203
DisKSc2 47
StarCraft: Brood War
Shuttle 616
ZZZero.O 208
Dewaltoss 145
JulyZerg 45
910 32
Dota 2
syndereN354
Counter-Strike
fl0m1408
pashabiceps1189
Heroes of the Storm
Liquid`Hasu438
Khaldor217
Other Games
Grubby7048
tarik_tv2593
Beastyqt999
B2W.Neo317
ToD276
RotterdaM234
ArmadaUGS142
XaKoH 104
Railgan30
ViBE10
Organizations
Other Games
gamesdonequick1285
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 69
• printf 50
• davetesta39
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1251
• Ler86
League of Legends
• Stunt236
Other Games
• imaqtpie2723
Upcoming Events
Sparkling Tuna Cup
12h 32m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
20h 32m
BSL 21
22h 32m
Cross vs Dewalt
Replay Cast
1d 11h
Wardi Open
1d 14h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.