• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:34
CEST 23:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1794 users

To: Map Makers

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 Next All
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2005-08-15 04:47:46
August 15 2005 03:22 GMT
#1
Ok, after having a glance over a great many maps in the past 2 hours, i have some things i would like to share with the map making community.

First of all, for those that do not know me, i am, also, a map maker. I love brood war, and i love making maps. I also know that it can be a damn hard thing to do. I spend more time on my maps than the typical map maker (i think) with all of my released maps taking between 14 and 26 hours to complete. I know it can be a bitch.

However, i have some things i would like to impress upon you.

1) STOP USING MINERAL WALLS. IT WAS A GOOD IDEA ONCE. MAYBE TWICE. BUT THE IDEA IS FINISHED. On the occaisonal map, it might really be quite the thing to top off the map, but if that is the case, all of you, so far, have failed to realize that moment. Since the making of Coulee, i have not enjoyed a single mineral wall.

2) Before incorporating new unique ideas into your map, think about the strategy aspect of this game before making your final decision. Your thought process cannot only consist of 'oh this is cool and has never been seen before, im going to do it!'. New unique ideas are a fundamental of map making, but only because they improve strategical gameplay. If your new fancy idea is not balanced for all 3 races, its a bad idea.

3) When you do come across a good/new idea, do not exploit it to the point of excess! And do not exploit your map by making every feature on it a new idea! You need classic straight forward elements on your map to make it playable. If you do not have 1 spot on the map that is open, and covetted for strategical reasons, you're going to have a boring map!

4) Free expansions are not all they're cracked up to be. I'm not talking about natural expo's that need defense. I'm talking about free-expo-behind-the-base-like-bladestorm-make-me-gag expansions. Again there are exceptions to the rule, but these exceptions are so rare that i'm really reluctant to even mention that there are exceptions at all. Unless that free expo behind your main adds a fun and/or necessary element to the gameplay do not bother.

5) Double, Triple, and Quadrouple choke points make me want to choke. I am shocked and appalled at how many choke points people feel are neccessary to make their map whatever it is they're feeling it should be. I've come across more than 1 too many maps today where they have a mainbase - chokepoint - expansion - choke point - 2nd nat - chokepoint - middle of the map - 4 exitting choke points. Do i really need to explain this one?

6) If you are going to have a single path leading to an expansion, do not make any more expansions along that same path. Taking an expansion should be it's own reward. You do not need to give a 2nd and/or 3rd expansion to that player for free after taking the first one. hello?

Thats all i have to gripe about at the moment. Not all map makers fall into this category, and if you don't, good on you. Keep up your map making. And to the rest of you who do fall into this category, just try to spend a little more thought and/or time on your map(s). Try to take a look at the most popular maps, and figure out why they are popular. You do not need to (and should not) make clones of these maps, but by figuring out fun aspects of the map/game, you can incorporate your own ideas around those concepts.

Good luck to all in your future map making endeavours. Especially to those contestants in the BlizzCon contest. (i did not submit a map).
Happiness only real when shared.
Travin
Profile Blog Joined June 2004
Sweden672 Posts
Last Edited: 2005-08-15 03:36:44
August 15 2005 03:32 GMT
#2
Yeah.
[edit]
14 hours, serious?
Musli
Profile Blog Joined February 2004
Poland5130 Posts
August 15 2005 03:36 GMT
#3
exactly dude ~~
Our greatest glory is not in never falling, but in rising every time we fall || mail/msn: muslii@gmail.com
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 03:42 GMT
#4
yeah, coulee took me 14 hours. Imbroglio of mishap took me 23 hours, having 12 ramps to positionally and directionally balance is a bitch.
Happiness only real when shared.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 03:45 GMT
#5
and to whomever made 'Verisimilitude' you are a fucking douche and i hope u get hit by a bus.
Happiness only real when shared.
Murph
Profile Joined July 2005
Canada591 Posts
August 15 2005 03:49 GMT
#6
Wow, excellent work Teroru, if I ever get into the map making indeavour I know where to look for some guidelines.
US-West: Ecstasy_V_
CastlesInTheSky
Profile Joined June 2005
United States40 Posts
Last Edited: 2005-08-15 03:51:54
August 15 2005 03:51 GMT
#7
You made coulee? You just moved up 100 points on the cool-o-meter.

EDIT: was a good read too ^^
Knowledge speaks but wisdom listens. ~Jimi Hendrix
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 15 2005 03:57 GMT
#8
i think that for example the mineral blockades on neo forte add a good strategical element...
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
August 15 2005 04:03 GMT
#9
Imbroglio of Mishap is, although it has a gay name (:D), the best map I've seen in a very long time.
Map makers, take these tips for granted, this guy knows how to make a good map
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 15 2005 04:09 GMT
#10
On August 15 2005 12:57 Carnac wrote:
i think that for example the mineral blockades on neo forte add a good strategical element...


Agreed. I love that they are only "pathway-thinning-strips" rather than complete blocks. It allows cool stuff like toss early expo PvZ, where you can block up the hole entirely and rather than that being a dead giveaway for sair/reaver you can eat away at one or 2 patches a little later and let the army you've massed with your 7 gate break out without killing your own buildings, etc. Or if you're contained you can chew out the mineral block and give yourself a larger area to break out from.

It's like a morphing pathway! Very cool map.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
rel
Profile Blog Joined January 2005
Guam3521 Posts
August 15 2005 04:13 GMT
#11
Someone post a pic of Verisimilitude' so I can laugh at it.
I'll tank push my way into her heart. ☮♥&$!
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 15 2005 04:14 GMT
#12
"multiple choke points makes me choke"
-haha, brilliant
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Tfums
Profile Joined February 2005
Canada476 Posts
Last Edited: 2005-08-15 04:46:48
August 15 2005 04:39 GMT
#13
I'd like to add that Mora has been an essential part, along with Bill, for the creation of 2 of my maps which made league map pools.
My newest map, Barren Realm fuckin ownz tho and needed no mora help (just joking). I'm gonna talk to mora about it later and fix it up some even tho a shittier version was submitted to blizzcon.'

btw mora, the map i submitted to blizzcon had a couple faults i didnt realize, I fixed them an resbumitted =\
Nobody became a hero by dieing for their country, they made the other bastards die for theirs!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 15 2005 04:53 GMT
#14
Verisimilitude is actually a pretty good map.

i want the stupid git to get hit by a bus for stealing my name. 'Verisimilitude' is patented by none other than myself. It is my favourite word and i have been saving it for a map that really suits the name. But he used it first. And the map does not suit the name whatsoever. And for some reason i think i've seen the map before, which means the little bugger knows me, and heard the word from me in the first place.

I think my wish may have been a little off-kilter.

I hope u get hit by a bus. Twice.

.
Happiness only real when shared.
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
August 15 2005 05:16 GMT
#15
Got anything in the oven for us?
ModeratorSIRL and JLIG.
panschk[FP]
Profile Joined May 2005
Germany148 Posts
August 15 2005 05:35 GMT
#16
1) agree, we had enough mineral walls for a century. mineral blocks preventing terrans from taking fly-only expands should be used with care, too.
2) Imo, you just need to try. If your map is imbalanced because of a new feature (and it really is, not just a few tankophobics crying because you can hit something from somewhere with tanks or anything), you and others might learn from it for their next map. It is not like every map ever made will get serious playing exposure anyway.
3) Maps should allow more than one strategy, therefore you need certain spots where one strategy has an advantage, and others where other strategies are preferable. agree.
4) I agree. Free expansions kill gameplay imo, you. It is not fancy anymore.
5)It depends on the map, but having more than one choke point might help balance some matchups. Do you have any example for a map with a lot of choke points following each other? Can't think of any.
6) you mean like on azalea? It is quite annoying, but good map makers don't do that very often imo.

Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 15 2005 08:02 GMT
#17
Preach it, bro!

Yeah I agree with all that was said .

The thing with mineral blocks (with a significant number of minerals) is that although you introduce a new element into the gameplay -- the decision of whether or not to mine it away -- you also take away elements from the gameplay by restricting when and how that path can be used. Forcing a player to mine it away first can greatly restrict the times and situations in a game when that pathway can be mined clear advantageously. So ultimately it might be better to just leave the pathway open and allow players to utilize it freely at any point in the game.

With smaller mineral blocks (e.g. 8 or 16 mins per patch), you have to ask yourself: are there any significant benefits to leaving these paths closed? If not, then why should you force players to waste time mining away the blocks, time that they could otherwise spend harassing their opponent or doing something fun.

Just because a player has a choice of whether and when to open a path, doesn't necessarily mean the map is going to have a greater depth of gameplay, or encourage more creativity, or be more fun to play.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 15 2005 08:19 GMT
#18
That may be true Bill, but it's like anything else. If overused it becomes annoying, but used properly it adds something new and cool to the map that wouldn't be there otherwise.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
trcc
Profile Joined May 2005
Canada298 Posts
August 15 2005 13:01 GMT
#19
Can you add the link for Barren Realms? Id like to see it.

I agree with all what you said I hate mineral block.. I used it once and scrapped the map ;o
MuShu
Profile Joined March 2005
United States3223 Posts
August 15 2005 13:07 GMT
#20
Where exactly did you look at these maps? Are they the BlizzCon ones? Just out of curiosity..

And for my next map, I'll try a more down to earth one, and I guess Xeno Twisted could do without the mineral block...
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O385
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 289
JuggernautJason127
ProTech116
SteadfastSC 63
ROOTCatZ 45
StarCraft: Brood War
ZZZero.O 385
NaDa 16
Dota 2
monkeys_forever171
League of Legends
JimRising 387
Super Smash Bros
Mew2King105
Heroes of the Storm
Khaldor308
Other Games
gofns16535
summit1g10849
tarik_tv7463
Grubby3396
fl0m1895
FrodaN1004
KnowMe190
Pyrionflax158
ArmadaUGS103
Organizations
Other Games
gamesdonequick874
BasetradeTV483
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 29
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3777
Other Games
• imaqtpie1429
• Shiphtur295
• WagamamaTV99
Upcoming Events
Replay Cast
2h 27m
Replay Cast
11h 27m
Wardi Open
12h 27m
Afreeca Starleague
12h 27m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
18h 27m
RSL Revival
1d 4h
GSL
1d 10h
Afreeca Starleague
1d 12h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 13h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.