• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1827 users

To: Map Makers - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 16 2005 03:24 GMT
#41
I don't think that's exactly fair StarParty. Do you think Bill started out famous?

Or me for that matter?

I believe my maps raise eyebrows because they are raise-the-eyebrows worthy.

And if you make a good map (i'm talking good in the eye of the map maker, good in the eye of the average player, and good in the eye of the high tiered player) it will be recognized as such. And you will be respected all the more for it.
Happiness only real when shared.
JohnDS
Profile Joined August 2005
2 Posts
August 16 2005 03:35 GMT
#42
On August 16 2005 12:24 Teroru wrote:

And if you make a good map (i'm talking good in the eye of the map maker, good in the eye of the average player, and good in the eye of the high tiered player) it will be recognized as such. And you will be respected all the more for it.


You can't argue that logic.
Yes. It is me.
NeVeRDiEDrOnE
Profile Joined January 2005
Korea (South)227 Posts
August 16 2005 03:39 GMT
#43
On August 16 2005 09:16 Teroru wrote:
While you may think it impossible to create a well balanced map after such a long time, i think you are very much wrong. Every map maker should be aimed at balancing the map as best they can, and i believe that with some time, thought, and testing, relative balance (if not perfect balance) can be achieved.


i agree with u, the impossible thingy was just an exaggeration of the fact that since sc is such an old game, an revolutioning map has to contain really shocking ideas and so comes that its really hard to find the balance, as seen on Alchemist.
and i was thinking that before every league OGN did map balancing tests which confirmed the stability of the maps, then in the leagues it turned out horribly imba like every time.
NeVeRDiEDrOnE
Profile Joined January 2005
Korea (South)227 Posts
Last Edited: 2005-08-16 03:44:58
August 16 2005 03:42 GMT
#44
On August 16 2005 12:35 JohnDS wrote:
Show nested quote +
On August 16 2005 12:24 Teroru wrote:

And if you make a good map (i'm talking good in the eye of the map maker, good in the eye of the average player, and good in the eye of the high tiered player) it will be recognized as such. And you will be respected all the more for it.


You can't argue that logic.


but that seems the most natural thing for me 0.o provided that mapper didnt make it for masturbating alone, and publishes his work.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 16 2005 03:48 GMT
#45
Starparty: This entire topic concerns maps that are created with the intention of being highly-balanced and fun, to meet the standards desired by the Blizzcon organizers. If you have no higher aspirations for your maps, then none of this applies to you anyhow =P.

Maybe that's another common sight in the mapmaking community: few mapmakers are actually determined to "be the best". And if many of the maps Mora has been seeing were made by people who fit this description, then I guess it's no surprise he finds so many glaring issues permeating them all =/.
panschk[FP]
Profile Joined May 2005
Germany148 Posts
August 16 2005 04:29 GMT
#46
well starparty's map rock anyway;) I don't know about spending a month on a map, imo when you are experienced and you know what you are doing, and the concept you have of the map has no major flaw to begin with, you don't need so much time. I mean even the most perfectly decorated and balanced map you can imagine will still get hated by so many newbies because they happen to lose their first game on it. At least that's what I experienced (not saying I ever made perfect maps, but you get the point). On the other hand, hunters and fastest are some of the most played maps T_T

Bill said he did some serious playtesting. Do you know decent players that actually try new maps? Or do you just play computer :x
SexWithTeroru
Profile Joined August 2005
11 Posts
Last Edited: 2005-08-16 07:56:01
August 16 2005 04:40 GMT
#47
I agree with Bill and Mora 200%.

Starparty, you're an artist. That's fine, but that doesn't mean you make fun/balanced maps, it means you make pretty maps. Whenever someone criticizes your maps, you jump out at them(even in here when you weren't directly mentioned). Looking at your maps, its clear that you ignored balance. I've seen someone else make this comment (not here), and you lashed out at them, saying that they were just jealous of you. No, dude.

You should listen to Bill and Mora; BW needs them. They are the best foreign map makers, and they both actually think about what they make.






edit: Every RTS ever made has its money maps; good players simply avoid them, and bringing them into a map discussion about good maps is off topic.
DooMeR
Profile Joined July 2003
United States1519 Posts
August 16 2005 04:43 GMT
#48
On August 15 2005 12:45 Teroru wrote:
and to whomever made 'Verisimilitude' you are a fucking douche and i hope u get hit by a bus.

And i am gonna throw a milkshake at em :O!
Tfums
Profile Joined February 2005
Canada476 Posts
August 16 2005 04:46 GMT
#49
On August 16 2005 12:24 Teroru wrote:
I don't think that's exactly fair StarParty. Do you think Bill started out famous?

Or me for that matter?

I believe my maps raise eyebrows because they are raise-the-eyebrows worthy.

And if you make a good map (i'm talking good in the eye of the map maker, good in the eye of the average player, and good in the eye of the high tiered player) it will be recognized as such. And you will be respected all the more for it.


Don't diss him man, he's got "my maps make your face cringe" worthyness.
Nobody became a hero by dieing for their country, they made the other bastards die for theirs!
Travin
Profile Blog Joined June 2004
Sweden672 Posts
August 16 2005 04:49 GMT
#50
If rose.of.dream can make a pro map in 2 hours then
I dont understand the aspect spending lots of hours just to make a map.

Mapmaking skills increase like everything else... with training and making lots of maps.
I have made surley 60+ maps and i can assure you that afther a while you start to learn what looks good and what doesnt. That really speeds some things up.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2005-08-16 04:59:05
August 16 2005 04:58 GMT
#51
travin, u are correct, but most map makers (at least outside of korea) do not have enough (playing) skill under their belt to determine balance in such a short period of time.
Happiness only real when shared.
SexWithTeroru
Profile Joined August 2005
11 Posts
August 16 2005 05:02 GMT
#52
On August 16 2005 13:58 Teroru wrote:
travin, u are correct, but most map makers (at least outside of korea) do not have enough (playing) skill under their belt to determine balance in such a short period of time.


And more often then not, your quick ideas for balance are simply incorrect.
Travin
Profile Blog Joined June 2004
Sweden672 Posts
August 16 2005 05:03 GMT
#53
well every pro map isnt that balanced, im thinking more of the decoration process.
and the map that i was talking about rose.of.dream said he made in 2 hours was paradoxxx
SexWithTeroru
Profile Joined August 2005
11 Posts
August 16 2005 05:04 GMT
#54
On August 16 2005 14:03 Travin wrote:
well every pro map isnt that balanced, im thinking more of the decoration process.
and the map that i was talking about rose.of.dream said he made in 2 hours was paradoxxx


And that was a very balanced map, right?
Travin
Profile Blog Joined June 2004
Sweden672 Posts
August 16 2005 05:07 GMT
#55
well he was talking about spedning lots of hours = thats why hes good

the thing is it dsnt matter how many hours you spend on a map... its just the result
Empyrean
Profile Blog Joined September 2004
17056 Posts
August 16 2005 05:31 GMT
#56
Mora must hate my maps. Most of them don't even get past the "experimental" stage :D
Moderator
trcc
Profile Joined May 2005
Canada298 Posts
August 16 2005 07:30 GMT
#57
Why do you use the name Teroru if everyone knows you as Mora I'm confused
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 16 2005 09:26 GMT
#58
my name of 'Teroru' was created before 'Mora' was.

by the clan team liquid, i was known as 'tero' or 'teroru'. when they finally got a website, i stuck with the name.

the rest of bw knows me as mora though (and now team liquid members refer to me as mora too).

<3
Happiness only real when shared.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 16 2005 10:27 GMT
#59
On August 16 2005 14:03 Travin wrote:
well every pro map isnt that balanced, im thinking more of the decoration process.
and the map that i was talking about rose.of.dream said he made in 2 hours was paradoxxx


Does that include time spent designing the map, and thinking about imbalance? Or just the construction phase?

Also, I've noticed that korean mapmakers (like rose.of.dream) generally don't worry as much about precise positional balance as Mora and I do. You can see this theme illustrated in the way geysers are historically unfair on promaps (although I think that's starting to change). Generally, the korean promaps tend to be fairly asymmetrical compared to our maps. That's not necessarily a bad thing (in fact I would say it's a very beneficial skill to possess), but it would explain why they would spend a lot less time on their maps. Plus the greater amount of experience, and the greater amount of skill (I'm assuming? don't know really). Also, maybe they don't need to spend as much time thinking about balance because they can get other people's advice or get it playtested more easily and frequently than our maps.

On August 16 2005 13:29 panschk[FP] wrote:
Bill said he did some serious playtesting. Do you know decent players that actually try new maps? Or do you just play computer :x


I wanted to do some serious playtesting. But things didn't go as planned. I got about 10-15 games total against iD.Insane () and T_v (), whom I asked if they would help me test my maps. Also, 2/3 of that time was spent on Blue Valleys. The other 1/3 was spent on Counterpoint, as Enmity didn't even exist yet. And that was the extent of my playtesting . I was mainly trying to make sure that there weren't any devastating racial imbalances, and just generally getting an idea of how the maps felt in an actual game. And also being creative, coming up with new strategies, and just having fun playing BW (except for ZvT which was so frustratingasdasdfasdsad but better than PvZ at least ).

I would NEVER use computers for playtesting: the whole point was to think of map-specific strategies and how to abuse the map in the most cruel way possible. Comps don't do this AT ALL. I use comps to verify the mineral formations though, while I sit back and try to kill 2 SCVs at the same time over and over and over, or listen to radio free zerg, or just watch the probes mining and get mad at the unit pathing when things go wrong .
Excalibur_Z
Profile Joined October 2002
United States12242 Posts
August 16 2005 10:34 GMT
#60
I feel much better after reading this thread because as far as I know, my map didn't violate any of Mora's peeves =]

I totally agree with you regarding mineral walls. After Detonation, EVERYONE started using them. In fact, even when Coulee was created, I looked at the map and thought "oh great, mineral walls again" even though it was only like the second map to ever use mineral walls. It was the same with the anti-Terran island expansions - the ones with the single 8-mineral patches that are placed where the Command Center would ordinarily land, so Terrans can't float there. After Namja Iyagi, EVERYONE started using this idea (Coulee, again, incidentally). Really, when great ideas involving clever mineral placement emerged, it was really cool and invited a new dimension of strategy to maps, but they are done to death. Even recycling those ideas for another map is bad enough, let alone tens of maps.
Moderator
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group D
WardiTV369
TKL 154
IndyStarCraft 129
Rex70
3DClanTV 57
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #128 (TLMC 22 Edition)
ByuN vs HonMonOLIVE!
Classic vs TBD
CranKy Ducklings132
herO (SOOP)41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 152
IndyStarCraft 129
Rex 70
MindelVK 44
herO (SOOP) 41
StarCraft: Brood War
Britney 23977
Calm 4736
Horang2 1552
ToSsGirL 592
EffOrt 417
Zeus 305
Larva 305
NaDa 256
BeSt 229
firebathero 218
[ Show more ]
Killer 172
Last 166
ZerO 164
Soma 154
Hyun 106
PianO 98
ggaemo 88
Rush 83
Soulkey 59
Mind 54
Pusan 51
Sharp 48
sSak 43
[sc1f]eonzerg 40
Barracks 30
yabsab 21
Shinee 20
Sea.KH 19
Hm[arnc] 16
SilentControl 16
Movie 15
Noble 15
soO 15
IntoTheRainbow 12
sorry 12
Dota 2
Gorgc1764
XaKoH 554
Counter-Strike
zeus1232
x6flipin352
edward170
Super Smash Bros
Mew2King129
Heroes of the Storm
Khaldor255
Other Games
singsing1580
B2W.Neo1244
DeMusliM219
Pyrionflax166
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream10312
PGL Dota 2 - Secondary Stream3808
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 18
• CranKy Ducklings SOOP7
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 4
• FirePhoenix1
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2045
• TFBlade957
Upcoming Events
Ladder Legends
3h 33m
IPSL
4h 33m
JDConan vs TBD
Aegong vs rasowy
BSL
7h 33m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
12h 33m
Replay Cast
21h 33m
Wardi Open
22h 33m
Afreeca Starleague
22h 33m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 4h
RSL Revival
1d 14h
Afreeca Starleague
1d 22h
Barracks vs Leta
Royal vs Light
[ Show More ]
WardiTV Map Contest Tou…
1d 23h
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
Replay Cast
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.