__________________________________________________________________________________________________
Thread Updates: + Show Spoiler [24/04/2018] +-Map Thread Created.
-"Tango Terminal" uploaded to all Servers.
-"Tango Terminal" uploaded to all Servers.
Version: 1.0+ Show Spoiler +
24/04/2018
Published on:
Americas
Europe
Korea and Taiwan
Players:
2 (1v1)
Size:
134 x 144
Americas
Europe
Korea and Taiwan
Players:
2 (1v1)
Size:
134 x 144
_ _ _ _ _ _ _ _ _ _Explore_ _ _ _ _ _ _ _ _ _
+ Show Spoiler [Map Information] +
+ Show Spoiler [Special Overviews] +
---------------------------------------------------------
+ Show Spoiler [Special Special] +
+ Show Spoiler [Back story] +
+ Show Spoiler [Detail pictures] +
NORTH-WEST POCKET:
11/12 o'clock main base alongside the natural expansion in clockwise sequence
*****---------A fairly unique geometry in the main allows for easy visual recognition---------*****
*****---------While there is a lot of room here, it is not a base to be made sloppy---------*****
*****---------Take care of your sim-city and your sim-city will take care of you---------*****
Playable bounds are relatively tight. Well placed AA structures will defend the edges of your main and natural fairly easily
===============================================================
NORTHERN CLOCKWISE EXPANSION ROUTE:
A very safe third base bleeds into a semi exposed exterior expansion.
*****---------Even though there are two options for a third base, why would anybody turn down this puppy?---------*****
Collapsible rocks can play a role in giving you second chances, but beware run-bys through the small pathway adjacent.
2x2 Blockable.
===============================================================
NORTHERN COUNTER-CLOCKWISE EXPANSION ROUTE:
expanding to this exposed third sets up a potentially secure press towards a high yield and a potential fifth base.
*****---------Don't let the terrain fool you, the chokes are not as tight as they seem to be---------*****
*****---------There is also a custom LoS section to park your army, proxy, or surprise your opponent---------*****
This "potential" third base is slightly farther and more exposed than its counter-part, but gives players added main defense, and access to great wealth.
===============================================================
MAP CENTER:
Both mid-ground expansion routes shown for relativity
*****---------There is a lot going on here, as there will be in game!---------*****
*****---------Look carefully please, this is as much a playground as it is a battlefield---------*****
Preculiarities to note:
Xel'Nagas - Collapsible Rocks - Geometry at the C.Rocks - Destructible Rocks - "Exhaust" LoS - Destructible Ads.
===============================================================
Description:
_____________________________________________
Finally, we had made it to the conclusion of our quest.
With the conquering of Ophilia's adversities
It was time for us to cleanse her birth-world of any further anomalous threats.
Onwards now, this war is for an ultimate peace!
_____________________________________________
Theme:
The "Boy meets World"
of Nature and Industry
Don't forget the monsters.
Rush Distance:
Main2Main: 53 seconds
Nat2Nat(ramp): 41 seconds
_____________________________________________
Without further adieu:
SilentLiquidVet
'Broodie,
...Welcomes you to...
A timeless release
-----------------------------------------------------Tango Terminal-----------------------------------------------------
=====================================================================
=====================================================================
----------------------------------------------------|||||||||||||-----------------------------------------------------
Inspiration:
"Dude, you missed another TLMC"
The quote that birthed a concept for this project...
I had taken a quiet hiatus from mapping since the last tournament. My results and the turn out of TLMC9 had admittedly given me quite the softy towards mapping. I had considered giving up on my dream of creating a ladder quality competitive battleground, that still maintained a style that I could undoubtedly refer to as my own...
I sat before a blank template for the first time in months, to conspire the fertilization of a self-proclaimed conceptual masterpiece. Yet in my time old fashion, an unorthodox sense of reasoning fell swiftly onto the editor.
Slowly the map began to fill clockwise along its border, bleeding nature into industry as my imagination crept inwards.
Something here was right, while nothing was, all at the same time.
Eventually, after an inexcusable extent of time in the aesthetic/reiteration phase, (Neglecting all external and internal senses of existential fortitude) I had opened my eyes, astounded at the fruits of my solace in solitude.
Every piece of this map was handled on a personal basis:
Symmetry was removed for ninety percent of the workload.
Ground textures were meticulously woven.
Each section of the map was given patience, and is easily identifiable at the bat of an eye.
I may have broken a few aesthetic rules, but it's within my belief that they have been handled with logical care.
My friends, I confidently invite you to my most focused project to date.
May your matches be fierce
And your victories Memorable
Welcome, to the Ultimate battle ground...
=**Tango Terminal**=
=It takes two to die.=
_____________________________________________
Finally, we had made it to the conclusion of our quest.
With the conquering of Ophilia's adversities
It was time for us to cleanse her birth-world of any further anomalous threats.
Onwards now, this war is for an ultimate peace!
_____________________________________________
Theme:
The "Boy meets World"
of Nature and Industry
Don't forget the monsters.
Rush Distance:
Main2Main: 53 seconds
Nat2Nat(ramp): 41 seconds
_____________________________________________
Without further adieu:
SilentLiquidVet
'Broodie,
...Welcomes you to...
A timeless release
-----------------------------------------------------Tango Terminal-----------------------------------------------------
=====================================================================
=====================================================================
----------------------------------------------------|||||||||||||-----------------------------------------------------
Inspiration:
"Dude, you missed another TLMC"
The quote that birthed a concept for this project...
I had taken a quiet hiatus from mapping since the last tournament. My results and the turn out of TLMC9 had admittedly given me quite the softy towards mapping. I had considered giving up on my dream of creating a ladder quality competitive battleground, that still maintained a style that I could undoubtedly refer to as my own...
I sat before a blank template for the first time in months, to conspire the fertilization of a self-proclaimed conceptual masterpiece. Yet in my time old fashion, an unorthodox sense of reasoning fell swiftly onto the editor.
Slowly the map began to fill clockwise along its border, bleeding nature into industry as my imagination crept inwards.
Something here was right, while nothing was, all at the same time.
Eventually, after an inexcusable extent of time in the aesthetic/reiteration phase, (Neglecting all external and internal senses of existential fortitude) I had opened my eyes, astounded at the fruits of my solace in solitude.
Every piece of this map was handled on a personal basis:
Symmetry was removed for ninety percent of the workload.
Ground textures were meticulously woven.
Each section of the map was given patience, and is easily identifiable at the bat of an eye.
I may have broken a few aesthetic rules, but it's within my belief that they have been handled with logical care.
My friends, I confidently invite you to my most focused project to date.
May your matches be fierce
And your victories Memorable
Welcome, to the Ultimate battle ground...
=**Tango Terminal**=
=It takes two to die.=
+ Show Spoiler [Detail pictures] +
NORTH-WEST POCKET:
11/12 o'clock main base alongside the natural expansion in clockwise sequence
*****---------A fairly unique geometry in the main allows for easy visual recognition---------*****
*****---------While there is a lot of room here, it is not a base to be made sloppy---------*****
*****---------Take care of your sim-city and your sim-city will take care of you---------*****
Playable bounds are relatively tight. Well placed AA structures will defend the edges of your main and natural fairly easily
===============================================================
NORTHERN CLOCKWISE EXPANSION ROUTE:
A very safe third base bleeds into a semi exposed exterior expansion.
*****---------Even though there are two options for a third base, why would anybody turn down this puppy?---------*****
Collapsible rocks can play a role in giving you second chances, but beware run-bys through the small pathway adjacent.
2x2 Blockable.
===============================================================
NORTHERN COUNTER-CLOCKWISE EXPANSION ROUTE:
expanding to this exposed third sets up a potentially secure press towards a high yield and a potential fifth base.
*****---------Don't let the terrain fool you, the chokes are not as tight as they seem to be---------*****
*****---------There is also a custom LoS section to park your army, proxy, or surprise your opponent---------*****
This "potential" third base is slightly farther and more exposed than its counter-part, but gives players added main defense, and access to great wealth.
===============================================================
MAP CENTER:
Both mid-ground expansion routes shown for relativity
*****---------There is a lot going on here, as there will be in game!---------*****
*****---------Look carefully please, this is as much a playground as it is a battlefield---------*****
Preculiarities to note:
Xel'Nagas - Collapsible Rocks - Geometry at the C.Rocks - Destructible Rocks - "Exhaust" LoS - Destructible Ads.
===============================================================
+ Show Spoiler [Special Overviews] +
*****---------A closer look at the front of your natural expansion---------*****
---------------------------------------------------------
*****---------Exposed third base & Reaper cliff---------*****
---------------------------------------------------------
*****---------Ramp & Xel'Naga synergy---------*****
---------------------------------------------------------
*****---------Gold base & "exhaust" LoS asset---------*****
---------------------------------------------------------
*****---------Special geometry at the farthest obtainable base---------*****
---------------------------------------------------------
*****---------Exposed third base & Reaper cliff---------*****
---------------------------------------------------------
*****---------Ramp & Xel'Naga synergy---------*****
---------------------------------------------------------
*****---------Gold base & "exhaust" LoS asset---------*****
---------------------------------------------------------
*****---------Special geometry at the farthest obtainable base---------*****
---------------------------------------------------------
+ Show Spoiler [Special Special] +
THEY...
ARE...
TAKING...
OVER!!!
ARE...
TAKING...
OVER!!!
*****---------========____========---------*****
+ Show Spoiler [Angled Overview] +
+ Show Spoiler [Clean Overview] +
Hint: Right click! Open Image in new tab! Go ahead, try!
__________________________________________________________________________________________________
Dancing toe to toe through war.
+ Show Spoiler [Extra] +
Look for Tango Terminal in the next Team Liquid Map Contest
+ Show Spoiler [Special Thanks] +
+ Show Spoiler [Questions] +
+ Show Spoiler [Ophilia RE] +
+ Show Spoiler [Nostalgia] +
Timmay: For helping with critiques and unbiased analysis.
Chronic & Hucklberryyy: For playtesting beyond their willful pleasure and providing analysis.
Cailihporcen: For inspiring the Kraken!
Temp0 & Guildelin: For featuring and testing my unfinished product, live on stream.
Mappers Circle Discord: For providing insight on my nuances 'round the clock
Top Tier Practice Discord: For their unknowing support. Please support them back by: >Clicking here<
¯\_(ツ)_/¯
YOU: For making it through this map's bio, I hope you enjoyed yourself!
Everyone: For keeping StarCraft alive!
Chronic & Hucklberryyy: For playtesting beyond their willful pleasure and providing analysis.
Cailihporcen: For inspiring the Kraken!
Temp0 & Guildelin: For featuring and testing my unfinished product, live on stream.
Mappers Circle Discord: For providing insight on my nuances 'round the clock
Top Tier Practice Discord: For their unknowing support. Please support them back by: >Clicking here<
¯\_(ツ)_/¯
YOU: For making it through this map's bio, I hope you enjoyed yourself!
Everyone: For keeping StarCraft alive!
+ Show Spoiler [Questions] +
All comments are valuable and very appreciated!.
A: Do you have any concerns about Tango Terminal?
B: "Have you played here yet? Tell us how it went! Or post your replay!"
C: "Would you make any changes? If so: What would they be and why?"
A: Do you have any concerns about Tango Terminal?
B: "Have you played here yet? Tell us how it went! Or post your replay!"
C: "Would you make any changes? If so: What would they be and why?"
+ Show Spoiler [Ophilia RE] +
Even though it's already remade, I'm reredoing Ophilia, with 500% better texturing & a bit of redesign!
>Click here<
>Click here<
+ Show Spoiler [Nostalgia] +
Hows this for nostalgia?
>Click here<
>Click here<
Look for Tango Terminal in the next Team Liquid Map Contest