Congrats to the winners!
Teamliquid Map Contest #10 Final Results - Page 3
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Zygno
Austria276 Posts
Congrats to the winners! | ||
Boggyb
2855 Posts
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starkiller123
United States4029 Posts
On March 18 2018 05:12 Boggyb wrote: Didn't some pro say Dreamcatcher was the worst map they've ever seen? that is just not true at all, we have had some truly god awful maps, remember Dasan Station? Prion Terraces? the list goes on | ||
Zweck
Germany211 Posts
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-NegativeZero-
United States2140 Posts
On March 17 2018 18:42 Zweck wrote: Congrats guys. Only one comment about the maps: I really like most of avex maps in general, last time i voted for blackpink and backwater. Hes a good mapmaker obviously. The aesthetics are always clutch, also on fracture. But the layout of fracture, i have to admit to full honesty, is maybe one of the most boring ones in a while. it really tops the "move from anywhere to anywhere in a straight path" thing. No path requires any kind of dedication, the longest blocked pathing is super short, what makes the map strategically super uninteresting. To show things, here is an overpaint of all the blocked pathing on fracture and abyssal reef in comparison: + Show Spoiler + (remember its even a relatively small map) Abyssall Reef: Abysall Reef for examples requires a lot more thought in army movement and positioning. But Fracture is just an open area with some dots in the mid, kind of evenly distributed, it doesnt really matter where you move. In Avex defense, that goes for a lot of maps these days sadly and maybe its the meta right now, but again this map just absolutely tops it. And i think the other tlmc submissions from avex and most of the finalists also were far more interesting. Bitty Dot Syndrome™ | ||
brickrd
United States4894 Posts
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-NegativeZero-
United States2140 Posts
On March 18 2018 07:06 brickrd wrote: im pretty shocked 16bit won, just because i thought it looked like a super boring, solid, mediocre map. i guess a lot of people just voted for the normal map with a bunch of bright contrasting colors? the aesthetics are nice, but i didn't think they were that impressive i think the aesthetics are very unique, we've never had a map with that minimalist style on the ladder before, where it's a straight up digital arena that makes no attempt at all to be realistic. and people always vote for standard maps, this is nothing new | ||
Spirit_HUN
24 Posts
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Antares777
United States1971 Posts
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Ticklebandit
2 Posts
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ZigguratOfUr
Iraq16955 Posts
On April 03 2018 02:40 Ticklebandit wrote: Can someone explain how Second place and Third place are different maps? Like seriously the middle is slightly different and that's the only difference. It's the similarities between Blueshift and Lost and Found that bother you, and not the fact that Blueshift is almost Catalyst? | ||
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