Teamliquid Map Contest #10 Final Results - Page 2
Forum Index > SC2 General |
Lammsam
2 Posts
| ||
Zweck
Germany211 Posts
I really like most of avex maps in general, last time i voted for blackpink and backwater. Hes a good mapmaker obviously. The aesthetics are always clutch, also on fracture. But the layout of fracture, i have to admit to full honesty, is maybe one of the most boring ones in a while. it really tops the "move from anywhere to anywhere in a straight path" thing. No path requires any kind of dedication, the longest blocked pathing is super short, what makes the map strategically super uninteresting. To show things, here is an overpaint of all the blocked pathing on fracture and abyssal reef in comparison: + Show Spoiler + (remember its even a relatively small map) Abyssall Reef: Abysall Reef for examples requires a lot more thought in army movement and positioning. But Fracture is just an open area with some dots in the mid, kind of evenly distributed, it doesnt really matter where you move. In Avex defense, that goes for a lot of maps these days sadly and maybe its the meta right now, but again this map just absolutely tops it. And i think the other tlmc submissions from avex and most of the finalists also were far more interesting. | ||
nimbim
Germany983 Posts
On March 17 2018 15:09 Durnuu wrote: 16-Bit winning, I think I've lost faith in humanity. And Catalyst flipped 90 degrees in 2nd place... I also didn't want to see first and second place win, but I kind of expected it with 16-Bit, because it's certainly an eyecatcher. Congrats to all the winners. | ||
Elentos
55456 Posts
| ||
fluidrone
France1478 Posts
| ||
Pandemona
Charlie Sheens House51431 Posts
Congratulations themusic246 ! | ||
Drfilip
Sweden590 Posts
On March 17 2018 10:16 The_Templar wrote: Other than the top few spots, this one was really close. The difference in points between 3rd and 4th was greater than the difference between 4th and 13th, for example. That is amazing. I wonder how that happened. | ||
Zweck
Germany211 Posts
+ Show Spoiler + (from the Mappers Circle discord) Also interesting: The results from the votes posted publicly: + Show Spoiler + They were pointing out kinda correct directions with Lost and Found & Blueshift ... not so accurate about 16Bit tough. Also i need to mention that publicly announced votes are basically free from fakeaccounts: Only two Accounts that posted their votes public were even created in 2018. If theres only like 130 legit votes, we need a different system, its not enough votes to not have results skewed in whatever direction. | ||
Broodie
Canada832 Posts
On March 17 2018 13:42 Avexyli wrote: [/spoiler]...Seems like most of these were voted for aesthetic, rather than the strength of the layout, but I'll be quiet now. I hope the next contest is a bit better, but I have my concerns. I've got some things cooking for the next TLMC that will hopefully rectify some concerns | ||
-NegativeZero-
United States2140 Posts
On March 18 2018 00:23 Zweck wrote: Congrats to 16Bit, seems like someone (that obviously made several accounts to vote for the map) still got what he wanted in the end (maybe he just got the trick and didnt put ALL the votes in the vote sheet into 16bit, just the first...): + Show Spoiler + Also interesting: The results from the votes posted publicly: + Show Spoiler + They were pointing out kinda correct directions with Lost and Found & Blueshift ... not so accurate about 16Bit tough. Also i need to mention that publicly announced votes are basically free from fakeaccounts: Only two Accounts that posted their votes public were even created in 2018. If theres only like 130 legit votes, we need a different system, its not enough votes to not have results skewed in whatever direction. just bad timing for this tlmc, not as many votes because everyone was focused on the achievement hunt streams, the reddit thread kinda got buried quickly | ||
Mahanaim
Korea (South)1002 Posts
| ||
Musicus
Germany23570 Posts
I didn't vote since I didn't play any of the maps and didn't want to vote based on looks, but this result is really weird to me. | ||
ZigguratOfUr
Iraq16955 Posts
On March 18 2018 00:23 Zweck wrote: Congrats to 16Bit, seems like someone (that obviously made several accounts to vote for the map) still got what he wanted in the end (maybe he just got the trick and didnt put ALL the votes in the vote sheet into 16bit, just the first...): + Show Spoiler + (from the Mappers Circle discord) Also interesting: The results from the votes posted publicly: + Show Spoiler + They were pointing out kinda correct directions with Lost and Found & Blueshift ... not so accurate about 16Bit tough. Also i need to mention that publicly announced votes are basically free from fakeaccounts: Only two Accounts that posted their votes public were even created in 2018. If theres only like 130 legit votes, we need a different system, its not enough votes to not have results skewed in whatever direction. It makes sense that publicly announced votes which would mostly be from more enfranchised players (and mostly not be arcade players who really like themusic's work for example) wouldn't necessarily match the general trend though. | ||
-NegativeZero-
United States2140 Posts
On March 18 2018 01:47 Musicus wrote: Wait, did a map with a pocket expansion just win??? I didn't vote since I didn't play any of the maps and didn't want to vote based on looks, but this result is really weird to me. lmao nobody actually plays the maps, if you're smart enough to realize that you should play the maps, then you'll probably be a better judge than 90% of voters based on analyzing the layout images alone. | ||
ZigguratOfUr
Iraq16955 Posts
On March 18 2018 02:03 -NegativeZero- wrote: lmao nobody actually plays the maps, if you're smart enough to realize that you should play the maps, then you'll probably be a better judge than 90% of voters based on analyzing the layout images alone. I'd be pretty happy if voters voted based on 'layout' even if it was just layout images tbh. Though trying to get more people who watched the tournament to vote might be a worthwhile cause. | ||
Zweck
Germany211 Posts
If there were 2 parts of the contest: 1. Layout: you can only submit maps with a previously determined tileset and no doodads (or so). 2. Aesthetics: You can submit any kind of layout, but only the look counts here. After the Contest the winners of the aesthetic contest decorate the winners of the layout contest, and boom... best maps ever | ||
themusic246
United States203 Posts
| ||
terrafreako
28 Posts
Shows to me again Blizzard should better think about to integrate more of the community then just this 170 guys voted for. Thats just a joke and thats ur result. LIke u have imagined with the difference between 3th and 4th compared to 4th up to 13th it shows it was close and it shows to me we need more poeple to vote to figure out what really the best maps are in their sense. Cause.... Dreamcatcher is for me kinda imbalanced and a stupid map. Someone said asthetic :D i can just lough about this there are only 2 maps or 3 which are more uggly then Dreamcatcher. Its very empty and less design is used to individualize this map. Its a pretty boring one. Fracture is kind of interessting but serioulsy i dont think a winter card matches good into the spring start or even summer seasons but thats a thing the community dont think about to adept maps to seasons, i know kinda a wish thinking but i think Fracture dont match here. Anways there was plenty of better more interessting maps then this 2 to inspire the ladder. Dreamcatcher can do so cause of its weeird defence strat and the much space it offers. Anyways there was much of better choices u can go for then this 2 maps. Thas my oppinion. As the community shows aswell many are suprised which isnt that much of a wonder if u have many experimental maps in the mappool but there was an agreement that all maps are really nice designed the 2 which are in the categorie of the most boring looking ones did it into the finals. What a suprise, i agree, especially with so much better maps. Anyways i just want to say im done with the community and the game. I dont vote here any longer cause makes no sense to vote vs random guys coming in and vote cause thats how it feels to me to get results like this. Another thing i realized is that with this 2 maps the players seems to show overall they want more defensive options here which both maps deliver. Maybe heres the thing to watch for and this tells me the players want more maps they can play safe on their macro game withouth beeing interupted that hard while getting up the 3th or 4th and thats overall a starcraft 2 legacy of the void problem. I told this already in the tlmc9 before we need 4 player maps again. Some players missing them 2. But it seems the pro player base dont want that cause of this and that what so ever. I had an talk with avex here on his stream about this and it seems its not an option for mapmakers anymore which is really boring. The citics about 2 much standart maps and 2 much 2 player based layouts should be heard here sooner or later. U cant stay on 2 base maps all the time, so please bring them back. But as i told i dont care anymore. Thats my final comment to all of this i wont deal with starcraft 2 any longer anymore. So gl hf on the maps and enjoy ur games and maybe someone hears me to bring things foward into a better future. | ||
Charoisaur
Germany15826 Posts
On March 18 2018 02:03 -NegativeZero- wrote: lmao nobody actually plays the maps, if you're smart enough to realize that you should play the maps, then you'll probably be a better judge than 90% of voters based on analyzing the layout images alone. If people really vote just by looking at the layout pictures this vote is kinda pointless since that hardky tells you anything about a map unless maybe if you're an experienced mapper. Playing on the maps isn't absolutely necessary but people should at least open the map in-game and rally a few workers across the map to get a feeling for the map. | ||
terrafreako
28 Posts
| ||
| ||