A solution to unfun ZvZ matchup - Page 2
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L_Master
United States7946 Posts
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Piste
6144 Posts
ZvZ is not "rock-paper-scissors". I know beginners are having hard time vs mechanically better players on ZvZ, but making sunken+lurker viable would just slow down their death rather than making it more enjoyable for them. | ||
K.H.J
Korea (South)769 Posts
JD watched replay and explained so many things for viewers and Larva. ZvZ is not the simple and boring games. So many things are hidden in the game. But, it is the problem that general amateurs cant see it. | ||
Shock710
Australia6097 Posts
Your zvz is boring is just an opinion, i love it. Theres nothing wrong with a matchup having a unique playstyle especially when it involves fast paced micro heavy control | ||
IntoTheStorm
116 Posts
Why can't you just enjoy the game as it is? It doesn't need balance changes. You can go to sc2 for that and have more fun with ground based ZvZ there, I don't see the issue. | ||
kenf4444
26 Posts
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Sero
United States687 Posts
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GrV
6 Posts
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StarscreamG1
Portugal1652 Posts
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kenf4444
26 Posts
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Foxxan
Sweden3427 Posts
On June 19 2017 17:30 Piste wrote: Why would ZvZ be more fun if hydras and sunk+lurk instead of lings and mutas? I do not think so. ZvZ is not "rock-paper-scissors". I know beginners are having hard time vs mechanically better players on ZvZ, but making sunken+lurker viable would just slow down their death rather than making it more enjoyable for them. I think the intention behind these proposed changes are that lurkers vs lurker could potentially be a fun micro vs micro battle and also very position dependant. Hydra/lurk would also open up drops ALOT in the matchup, meaning defending like you propose might be suicide. Lurker drop initself is a dangerous tool, and especially in zvz. I tried this myself in starbow, just a few games but i saw the potential. Adding drop early, hydra/lurk unit composition and start multitasking and do frontal attacks. Yeah it felt good. The change in that mod for zvz was that hydras did 2.5 extra damage vs mutas. Also wouldnt lings/lurk work a bit? Not sure here. ZvZ imo is a stale matchup where the only thing to mostly master is your micro. Matchups should have more bigger factors to get good at. Hydra/lurk would open up more bases for both players while also enabling hive play. The matchup on paper would be more dynamic, potentially better micro vs micro.. or atleast in my eyes more fun micro vs micro while maybe more decisions to be made aswell with where to drop, where to attack and so on. | ||
Foxxan
Sweden3427 Posts
On June 19 2017 17:09 SCC-Faust wrote: Rock paper scissors. Suggesting that ZvZ is a build-order win matchup where 12 Hatch > 12 Pool > 9 Pool > 12 Hatch. RPS doesnt have to be in the builds | ||
kenf4444
26 Posts
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JWD[9]
364 Posts
Some people don't like ZvZ. Some people love ZvZ. If it isn't for you, play/watch Terran. This game is so deep, and has so much to offer for everyone, why should every aspect of it be specifically made enjoyable for you? | ||
Dangermousecatdog
United Kingdom7084 Posts
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fLyiNgDroNe
Belgium3963 Posts
its literally like watching chess and complaining how boring it is. you have to be quite good in BW (especially in zvz) to understand how much fun this low eco micro intense match up is. | ||
kenf4444
26 Posts
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fLyiNgDroNe
Belgium3963 Posts
On June 19 2017 20:52 kenf4444 wrote: if some scourge crashes into mutas and they all go poof and the game ends in a split second its gimpy. that does not happen tho as scourges do not produce splash damage. So not a relevant argument and actually makes you sound uninformed about the game. | ||
Greth
Belgium318 Posts
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kenf4444
26 Posts
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