Eternal (digital card game) - Page 8
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ahswtini
Northern Ireland22201 Posts
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TheYango
United States47024 Posts
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Glacierz
United States1239 Posts
There's a boss that starts each player with 5 of each sigil. I have never been able to beat it... Is there a deck that is favored against all/most of these global rule bosses in gauntlet? There's also a normal deck that rely on gaining a lot of armor and play big weapons. If I get a slow start, there's no way of coming back as you can no longer get minions to stick. I feel like any slow control deck would lose to this one. On draft: Is the optimal number of sigils for a 45 card deck around 18? On my first draft, I chose shadow with a ton of premium removal spells and very poor minions, and it ended up doing horribly. | ||
nojok
France15837 Posts
The slow armory, I don't know, it seems like one of the easier ones to me, he's jsut so slow. Around 18 is right. It is draft dependant, I just had a draft today with 15 sigils and one seek in it and the one before was 19 powers + 2 amber acolytes, you have to use your own judgement and don't hesitate to change between games. | ||
TheYango
United States47024 Posts
There's also a normal deck that rely on gaining a lot of armor and play big weapons. If I get a slow start, there's no way of coming back as you can no longer get minions to stick. I feel like any slow control deck would lose to this one. It's basically a shitty version of a constructed deck archetype (look up "Traditional Armory"). Slower decks do struggle against Armory, but the gauntlet version plays a lot of do-nothings and has no board clears so it's pretty easy to beat as long as you don't get too behind. On draft: Is the optimal number of sigils for a 45 card deck around 18? On my first draft, I chose shadow with a ton of premium removal spells and very poor minions, and it ended up doing horribly. 18 power is the best default number, keeping in mind that Seek Powers count too. I frequently vary between 17 and 19 depending on my curve and other power sources (e.g. Amber Acolytes) but 18 is a good number to shoot for when you're starting out. EDIT: If you don't mind posting your draft, we could probably give some advice. If you don't have the deck saved you can Import it by going to My Cards > Import Deck > Last Draft. | ||
Glacierz
United States1239 Posts
I was never a good drafter in MTG, and was kind of spoiled by the simplicity of HS arena. | ||
Glacierz
United States1239 Posts
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WaveofShadow
Canada31494 Posts
One shot him and he didn't even do anything aside from kill a couple of my dudes. What's he supposed to do? @glacierz sounds like you also forced mono color which is also a mistake a lot of the time, but yes us being able to evaluate your drafts would be helpful. Now if only we could do it for Alaric...... Drafting in eternal works by being passed packs from the past. So some dude a month ago drafted the packs getting passed to you. I believe packs 1/3 are the same guy and 2/4 are the same guy, but I could be wrong on that. Also yangers I saw you post in r/lrcast recently Man I wish I could draft stuff all day errrr day | ||
TheYango
United States47024 Posts
On April 04 2017 03:34 WaveofShadow wrote: One shot him and he didn't even do anything aside from kill a couple of my dudes. What's he supposed to do? His deck is basically 5-color Champions and starting with 5 of each Influence means both sides of every champion are automatically active (except Progress, but he'll probably get 1 Time/1 Justice before turn 6 if you're not dead yet). If he gets a curve-out draw it's just completely ridiculous. As with any game, it's possible for him to get screwed and to win anyway, but he's the most consistently hard to beat. Though my biggest blowout in Gauntlet was the boss with "all units have random abilities" rolling Destiny on a Twinbrood Sauropod turn 1, meaning he started the game with 2 5/4s in play. | ||
WaveofShadow
Canada31494 Posts
On April 04 2017 04:31 TheYango wrote: His deck is basically 5-color Champions and starting with 5 of each Influence means both sides of every champion are automatically active (except Progress, but he'll probably get 1 Time/1 Justice before turn 6 if you're not dead yet). If he gets a curve-out draw it's just completely ridiculous. As with any game, it's possible for him to get screwed and to win anyway, but he's the most consistently hard to beat. Though my biggest blowout in Gauntlet was the boss with "all units have random abilities" rolling Destiny on a Twinbrood Sauropod turn 1, meaning he started the game with 2 5/4s in play. That's the one i have the most trouble with. His board starts with like 5 guys on it and I die turn 2 Also plz yangers don't you know the AI cheats in eternal? Their draws are always rigged! /s | ||
Glacierz
United States1239 Posts
On April 04 2017 03:34 WaveofShadow wrote: Lol everyone complaining about the influence boss... I hadn't seen him until recently when I got a quest to beat a gauntlet. One shot him and he didn't even do anything aside from kill a couple of my dudes. What's he supposed to do? @glacierz sounds like you also forced mono color which is also a mistake a lot of the time, but yes us being able to evaluate your drafts would be helpful. Now if only we could do it for Alaric...... Drafting in eternal works by being passed packs from the past. So some dude a month ago drafted the packs getting passed to you. I believe packs 1/3 are the same guy and 2/4 are the same guy, but I could be wrong on that. Also yangers I saw you post in r/lrcast recently Man I wish I could draft stuff all day errrr day If I understand your description correctly, the first pack is a randomly generated pack where you pick first, the second pack gets passed to you from a random point in time in the past after someone has picked the first card, then the third pack is a pack where 2 cards have been picked? By this logic, there's no way for the same pack to come back to you as your picks will surely mess up the pick sequence which is already determined in the past. Also there's the obvious question on how did the first ever draft start if it is seeded by previous drafts... | ||
TheYango
United States47024 Posts
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Glacierz
United States1239 Posts
On April 04 2017 04:55 TheYango wrote: The first drafts were seeded by semi-randomly generated AI picks. Fine, but wouldn't you agree that packs can't come back to you within the same draft with this setup? | ||
TheYango
United States47024 Posts
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Alaric
France45622 Posts
It's pretty frustrating but I guess without things wheeling and no way to send signals (so you have to find an open colour for pack 2/4 rather than rely on what you cut pack 1/3), it's bound to happen. (Current draft is exactly what I usually complain about, with people passing me Impending Doom and Steelbound Dragon early packs 1 and 2 respectively. P1P1 was already Impending Doom... ) On April 04 2017 04:44 WaveofShadow wrote: That's the one i have the most trouble with. His board starts with like 5 guys on it and I die turn 2 Also plz yangers don't you know the AI cheats in eternal? Their draws are always rigged! /s Wave pls, that wouldn't work if I weren't reading this thread. That boss is pretty bullshit and I've only beaten it with Rakkano when I get a decent start (eg. units and torches to remove the first few champions) or it stays stuck on 2 power. Also lost pretty consistently to the "everything has charge" one because it was on the play almost everytime, making it win a race so you become super dependant on removal like torches if it plays quickdraw units. You can get by with no late game and a fuckton of removal in draft, my last 7-x was basically 4x Skysnapper, 2-3x Cobalt Acolyte, 3x Jarral's Frostkin, 4x Torch and 2-3x Lightning Strikes. I ended up cutting a torch and strike, assuming they wouldn't be as good as some beef for later turns where my opponents would play bigger butts... Except the games never went that far unless I got screwed (which happened 3 times). I'd just play 2-3 Skysnappers or other flyers, burn/stun everything my opponents play and put a 4-turns clock on them. The correct build would probably have been 0-1 Lightning Strike and all Torches. Another deck that went 6-3 and did something similar had 3x Xenan Destroyer, 3+ Rapid Shot, Blackguard Sidearm, and 2-3x Dark Return. I'd be in position to win a race with the lifesteal, kill most blockers no matter the size with Rapid Shot, and if they got killed somehow Dark Return meant another go. You need that critical mass of efficient beaters, and your removal to be cheap so you can kill something and still play another creature, for these decks to work though. | ||
TheYango
United States47024 Posts
My problem in draft right now is that I don't think I'm ending up in Elysian as often as I'm supposed to (it's widely regarded as the best color pair atm). Combrei and Feln are my most-drafted color pairs, but I rarely feel Elysian is actually open. This probably means I'm either undervaluing some of the mid-tier Elysian playables, or I'm too conservative about taking multicolor Elysian cards over equally good cards in non-Elysian colors (when it might be correct to lean toward playing Elysian slightly more often). | ||
WaveofShadow
Canada31494 Posts
Super proud of my last draft just now. 7-1 rakano splashing obelisk Played around tricks like a boss, beat two top 100 drafters, beat a deck running double obelisk. I am a god, all who wish eternal drafting advice look no further :D Edit: reward pack contains deep forged plate. My constructed rakano deck that got me to masters is budget no longer I love this game | ||
WaveofShadow
Canada31494 Posts
On April 04 2017 06:00 TheYango wrote: People pass strong fire cards because fire is the weakest color in draft. Seeing Steelbound Dragons passed to you isn't a signal that fire will necessarily be open by pack 3, it's a sign that the person passing you doesn't want to be in fire. My problem in draft right now is that I don't think I'm ending up in Elysian as often as I'm supposed to (it's widely regarded as the best color pair atm). Combrei and Feln are my most-drafted color pairs, but I rarely feel Elysian is actually open. This probably means I'm either undervaluing some of the mid-tier Elysian playables, or I'm too conservative about taking multicolor Elysian cards over equally good cards in non-Elysian colors (when it might be correct to lean toward playing Elysian slightly more often). Or a lot of drafters are forcing it. | ||
Alaric
France45622 Posts
Can't compete with the game itself. Said strong draft is now over, twice 1-power hand mulled into a 2-power one and end at 3 power while drawing 4+ cost cards the last 3 turns. Third game has opponent on the ropes despite curving out but from his empty hand he topdecks, in order, that ambush mosquito to remove impeding doom, then cobalt acolyte to make his Shepherd fly and try to race me, then flash freeze for my would-be-lethal attack next turn, then a unit so I'm one attacker short of killing him. Try as you might, you've got a long way to go. Also last time I looked at streams several players seemed to force Elysian so I guess at your MMR it makes sense Yango. ... Yeah I get stuck, having to mulligan a 1-power hand into a 2x banner hand, getting stuck on power, and then when my opponent's done emptying his hand, his first topdeck is... explorer emeritus. That's what one'd call merit indeed. | ||
WaveofShadow
Canada31494 Posts
https://draftingeternal.wordpress.com/2017/04/02/dialing-it-up-to-11-my-7-win-drafts-from-march/ I personally hate being pigeonholed and will draft fire as often as I damn well please. I like to think there's something to the fact that rakano is well within my comfort zone and I perform well with it, though I imagine many high level players' personal statistics are similar to this one. | ||
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