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On March 02 2017 07:14 nimbim wrote: There are so few disc priests. I did rank 16 among discs on botanist hc, eagerly went to check my overall rank and it's 603 xD Because its a lot of work for little reward. My guild had a Disc struggling to put up good numbers (not so much as disc but compared to our other healers) who tried out Holy one raid and hasn't looked back since.
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It's certainly not easy, but I enjoy it a lot, just from the fun perspective I can't complain. I also don't seem to be doing bad compared to our other healers and watching all the timers like a hawk has improved my overall play, imo.
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i did my first +15 last week and i got a garbo haste/mastery chest as a fire mage, right after i coined an 895 tier chest on the same week
i swear my main's weekly chest luck continues to be nonexistent
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51265 Posts
got sephuz from my weekly chest - there is no god.
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I havent seen a legendary on my rogue in 2 months so something is better than nothing x.x
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one of our shadow priests has like every legendary but one for shadow.
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United Kingdom20263 Posts
I've been wondering what happens when you have every legendary for a spec. Will they stop dropping entirely? Will you get legendaries for offspecs - if so, which offspec? I only have one but DH is the only class like that.
I kind of assumed that i would just switch to Vengeance lootspec when i was ready to get Veng legendaries but i'm not actually going to be able to do that because of warforging/titanforging/sockets on gear.
I'm usually wearing Prydaz + Cinidaria on Vengeance at the moment and they're actually both great performing legendaries. Cini can make up 5-9% of my damage and healing because i have first access to every new target and the large threat buff (~1.5x?) lets you get snap aggro with 1 click and run halfway through the instance without losing it.
I need some help against magic damage at the moment because it's making me spike way harder than physical (stam trinks? haste/vers stacking?)
In real numbers Prydaz gave me 35k HPS average on the last run
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good question.
You can swap specs on bosses you aren't going to bonus roll. Personal loot in raids would make it harder to spec swap though due to your point.
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United Kingdom20263 Posts
I'm on personal loot basically all of the time - it'd be forfeiting mainspec loot on everything aside from gul'dan hc
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I hope that they change m+ in some way before 7.2
There's no reason to push hard keys, nothing beyond 10 gives increased AP and nothing beyond 15 gives increased gear. You can get three of the best chests in 12 minutes of Maw or you can go to a higher level and get 1 of the same chest in 20 minutes; why would you? The chests-per-minute is 5x lower and they all have the same items inside.
This has always been somewhat of a problem for the very high end guys pushing the best keys but now the max reward level is easier for people to run into because gear scaled faster than the m+ reward level did
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Lucked out and titanforged my M krosus chest piece to 925 aa yea.
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Finally got Mythic Botanist, probably will get Tichondrius this week, he doesn't seem hard. We had 2 weeks of nothing somehow between Krosus and Botanist, The main issue with being a 3 night guild I guess. Recleaninbg previous bosses takes up a lot of our time :/
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On March 03 2017 04:01 Cyro wrote: I'm on personal loot basically all of the time - it'd be forfeiting mainspec loot on everything aside from gul'dan hc
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I hope that they change m+ in some way before 7.2
There's no reason to push hard keys, nothing beyond 10 gives increased AP and nothing beyond 15 gives increased gear. You can get three of the best chests in 12 minutes of Maw or you can go to a higher level and get 1 of the same chest in 20 minutes; why would you? The chests-per-minute is 5x lower and they all have the same items inside.
This has always been somewhat of a problem for the very high end guys pushing the best keys but now the max reward level is easier for people to run into because gear scaled faster than the m+ reward level did
I dont see the problem. Not everything has to be about gear. Mop CMs gave no gear at all. There are still enough groups pushing keys just for fun/rankings, like we do.
Edit: I actually hate the current "gear meta". The introduction of common titanforging and legendary rng has made everyone talk about nothing but gear gear gear. Everyone is so salty. When i raided in Mop there was no discussion about gear at all tbh. It was just a tool to clear the raid. Its not a competition, especially when you are using loot council anyway. But now im running with so many people who talk about nothing else but gear and its so annyoing.
^At the same time tho, my pala that i played basically since 2 weeks after expansion has no items that are higher than 900 except for legendaries. My 1 week old monk has a 910 helm
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United Kingdom20263 Posts
CM's gave a lot of cool stuff and achievements.
I did WOD CM's a lot even gold for the 5'th time but i cannot enjoy doing paragon 24 whatever for no gear, no achievement and with no end goal. The affix system (can't break a record this week, next week or the week after 'cause we did them on easy affixes and now we're on hard affixes!) and other factors like gear scaling also play a large part in that, CM's had neither.
I'd love a game with minimal or no gear scaling, i have gone into great detail about that in the past but we don't have that so i'm taking what we do have My simDPS has gone up by 70% between TOV and Nighthold and they're on the same damn tier. It's built to be about gear scaling and so it is~
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On March 03 2017 11:46 Cyro wrote:CM's gave a lot of cool stuff and achievements. I did WOD CM's a lot even gold for the 5'th time but i cannot enjoy doing paragon 24 whatever for no gear, no achievement and with no end goal. The affix system (can't break a record this week, next week or the week after 'cause we did them on easy affixes and now we're on hard affixes!) and other factors like gear scaling also play a large part in that, CM's had neither. I'd love a game with minimal or no gear scaling, i have gone into great detail about that in the past but we don't have that so i'm taking what we do have My simDPS has gone up by 70% between TOV and Nighthold and they're on the same damn tier. It's built to be about gear scaling and so it is~
MMOs with little to no gear scaliong exist, it's called GuidWars2 these years. They are having issue with their reward system because of the lack of vertical gear progression tho. One solution always cause new problems.
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United Kingdom20263 Posts
I played GW2 at launch but there was not really any group content or endgame there so i gave it up quite quickly.
I'd like more of a competitive style group-PVE system. One fun way to approach that is to have free access to all classes and free gear/talent selection on entrance to the dungeon.
Another way that would work okay is just getting +20% damage per tier instead of +200%, that puts a much lower emphasis on gear as a bump to help people rather than a primary driving force behind progression. This is way better for game longevity as well - go back and try Heroic Cenarius, he's still in the current tier but he phases to p3 about 45 seconds into the fight and skips almost every mechanic.
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DPS between different classes is looking to have some wider gaps again; krosus mythic has the top handful of DPS (warrior DH rogue) at ~23.5% higher than balance druid on 75'th percentile because those three classes are topping logs by a notable margin and there's a handful of weaker classes/specs at the bottom. I usually think about the potential class performance more than the spec performance but i'm not going to suggest that a Balance main switch to Feral or that a MM hunter should use Survival to have middle of the pack numbers, that seems a step too far. I'd like to see some buffs/nerfs/general maintainence tuning to close those gaps a bit~
For DH i'd like for them to hit Nemesis and First Blood, these both play specifically to the strongest style on many bosses and dominate their rows but have alternatives (Momentum+FelEruption on the Nemesis row, Chaos Cleave+Bloodlet on the FirstBlood row) ready to step in for different situations and niches when the other talent isn't quite as much better. Another possible area would be the bonus damage percentage of Chaos Blades, this is a strong lever for single target and especially for burst damage potential.
Those changes would bring burst damage down more than the sustained damage and level the class out a bit while lowering the final DPS by the desired amount. Nerfs to more core things like the % damage dealt by chaos strike would impact the class in a less preferable way for the same end DPS, IMO.
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Balance druid seems to play largely fine AFAIK but i don't have as much experience with it. One "issue" with the spec is that AOE talents buff AOE damage massively but pure ST talents don't buff ST by much while crippling the AOE damage meanwhile.
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good.
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Was saying that becvause they're doing raid content nowadays, and it's kinda interesting to see how it develops within the community as something that can't be outgear with time, since max gear is very easy to get, but they managed to make the raids difficult nonehtless.
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On March 04 2017 02:14 Cyro wrote:
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good.
Who gives a shit about heroic numbers though ?
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United Kingdom20263 Posts
On March 04 2017 15:37 Rebs wrote:Show nested quote +On March 04 2017 02:14 Cyro wrote:
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good. Who gives a shit about heroic numbers though ?
It's just an example, i don't know most of the mythic fights that well. Mythic Botanist looks nothing like Heroic Botanist on WCL so i wasn't sure that it was as good of an example of an AOE fight as the one that i've played and seen a bunch of times.
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On March 04 2017 15:37 Rebs wrote:Show nested quote +On March 04 2017 02:14 Cyro wrote:
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good. Who gives a shit about heroic numbers though ? The ~25% of the population who raid heroic? (using wowprogress)
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On March 04 2017 19:15 Gorsameth wrote:Show nested quote +On March 04 2017 15:37 Rebs wrote:On March 04 2017 02:14 Cyro wrote:
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good. Who gives a shit about heroic numbers though ? The ~25% of the population who raid heroic? (using wowprogress)
It doesnt really matter what level classes are parsing at everyone can do heroic any spec they want. If people are shitlords who care about parses that much in puggable flex HC raids then they neednt be catered to.
Oh and that number is way higher than 25 percent atleast as far as active players are concerend.
Thats just intuitive you dont need wow progress to tell you that.
On March 04 2017 15:41 Cyro wrote:Show nested quote +On March 04 2017 15:37 Rebs wrote:On March 04 2017 02:14 Cyro wrote:
This leads to many balance druids using AOE talents a huge percentage of the time unless the fight is like Krosus or Trilliax and then performing unusually poorly when having to emphasize ST (#2 spec for Botanist HC, dead last for Krosus Mythic). Some general damage buffs and/or buffs to single target specific talents could be good. Who gives a shit about heroic numbers though ? Oh and that number is way higher than 25 percent atleast as far as active players are concerend. It's just an example, i don't know most of the mythic fights that well. Mythic Botanist looks nothing like Heroic Botanist on WCL so i wasn't sure that it was as good of an example of an AOE fight as the one that i've played and seen a bunch of times.
Mythic Botanist is single target with some swapping to adds and spheres. The cleave is irrelevant and balance Druids specc for it and they do just fine. As do pretty much all classes and nearly all speccs some are better than others but not enough to not justify not taking your best players regardless of what they play.
The only thing thats getting Boned right now is feral dps and I guess maybe demo.
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