I guess the chances for a foreigner to take blizzcon have skyrocketed with this.
SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband - Pag…
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Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system. | ||
JuanDi
45 Posts
I guess the chances for a foreigner to take blizzcon have skyrocketed with this. | ||
Antonidas
United States105 Posts
User was warned for this post | ||
Iksf
United Kingdom444 Posts
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JimmyJRaynor
Canada16289 Posts
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Antonidas
United States105 Posts
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TheFish7
United States2824 Posts
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Apoteosis
Chile820 Posts
besides, I think that the famous kespa regime was like slavery. those kids now are on their own, without studies, or any other skill that grants them a future in their lives. that's why almost all ex-pros now play poker. (there are notable exceptions, like polt, but he was never in a kespa team) at least, western players go to the college. | ||
maruzest
Korea (South)87 Posts
soO, INnoVation, Classic, Dark, Dream -> continue to play SC2 MyuNgSiK, Zoun -> switch to another game Sorry, Impact -> Retirement | ||
The_Red_Viper
19533 Posts
On October 19 2016 12:24 JimmyJRaynor wrote: by attrition the importance of TotalBiscuit and BaseTradeTV increases in 2017 Mhm that was the first thing rifkin posted as well, what a nice guy he is. | ||
RevTiberius
Canada353 Posts
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Iksf
United Kingdom444 Posts
On October 19 2016 12:45 maruzest wrote: SKT twitter said soO, INnoVation, Classic, Dark, Dream -> continue to play SC2 MyuNgSiK, Zoun -> switch to another game Sorry, Impact -> Retirement That's better than could be hoped for I guess. Hope there's still GSL / some other form of income to keep enough money in the KR SC2 scene. On October 19 2016 12:51 RevTiberius wrote: I'm gonna say something really deep now... The time of RTS is over... the genre was at it's peak - together with turn-based strategy games like Civilization - in the early 1990s when computers didn't have the processing power to make games like Counter Strike / Doom / Halo possible... What a load of bull. FPS games are still a niche compared to the MOBA goliaths. Conventional RTS has a simple problem, if you make it easy; there's a bad compet scene and the game dies quickly, if its too hard (like sc) people don't get into it except for the niche of gamers (which is fine if you actually care about gameplay but you end up losing to mobas in the who has the biggest viewerbase dick measuring contest). Add in product lifecycles and the fact Blizzard is really the only company in the competitive RTS market and here you have it. Not to mention games are just flat out getting easier over time as more and more people get into games but don't want to put huge time in > facebook games, mobile games, etc; easy games are more profitable and SC2 isnt easy. And yea, however much blame you want to put on Blizzard or not to, the only ship in the RTS fleet hasn't had the best handling, fact. | ||
palexhur
Colombia730 Posts
On October 19 2016 12:35 Apoteosis wrote: well, the best moments of this game were without kespa and his proleague, so I guess it's a good change. besides, I think that the famous kespa regime was like slavery. those kids now are on their own, without studies, or any other skill that grants them a future in their lives. that's why almost all ex-pros now play poker. (there are notable exceptions, like polt, but he was never in a kespa team) at least, western players go to the college. Yes, they were forced to play the game 20 hr a day, chained, and with no meals but the leftovers of Kespa admins, your ignorance about the subject is big. | ||
My_Fake_Plastic_Luv
United States257 Posts
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-NegativeZero-
United States2140 Posts
the "hardcore" games with a higher skill cap that allow for extremely high level competitive play (see: rts, arena fps, etc)? well they're hard as shit, nobody wants to play them, so there's no player base and no investment into the pro scene, even though they might make for objectively "better" esports. brood war solved this problem with the UMS mode, where the casuals were literally playing a completely different game than the pros. but imo even if sc2 hadn't fucked up the custom game section at the beginning, the desire for these types of minigames just isn't as high as it used to. | ||
prosatan
Romania7397 Posts
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Kitai
United States864 Posts
brood war solved this problem with the UMS mode, where the casuals were literally playing a completely different game than the pros. but imo even if sc2 hadn't fucked up the custom game section at the beginning, the desire for these types of minigames just isn't as high as it used to. Out of curiosity, how did SC2 fuck up the custom game section at the start? I didn't play very many of them since the social aspects of SC2 were sorely lacking at first. Things like clan support and chat rooms were what motivated me to play customs with friends in WC3/TFT. | ||
ZerOCoolSC2
8857 Posts
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Ezerta
1 Post
On twitch the game in the twitch directory went from top row to wherever it is now. I checked 2997. Never mind that twitch owes it's existence in part to sc2... Only recently I noticed cs.go live events showing up in the sidebar. I noticed streamers I liked playing other games more and more. What Wil happen to the ecosystem sc2 created by being an awesome game... I hope Dennis/Take tv will diversify also I know hoping that homestory would go on forever was to much but still. I want fuzic.nl to diversify also, to LoL Dota CSGO and more. I go there to see the decline of sc2 in a graph, lately I go a bit more. Totalbiscuit wil be just fine if he just beats that small pesky illness. My favorite steamers getting less and less viewers/support. Winter , I like him even through his controversy, especially than. Wil Tempo release another song, his viewers sometimes in the double digits. Would carbot YouTube or mod even exist.The legacy of what starcraft would leave behind is more than I know or can think of. Offline events are having trouble to fill a room. Pro's retire, players leave the game completely Overall there is a decline. I know there is a natural decline,you can't force players to not play or buy or be interested in other games but starcraft seemed immune. I don't play so the balance whine, the this is wrong that is wrong, the overall negativity doesn't get me at all. I still like the game. Will there be enough 'passion' left to keep the game going, we will see. And by passion I mean secondary money, commpanies seeing that there is an viewer/player base that could be interested in them. Players/teams that can support themselves. Casual players need the pro side and vice versa. It reinforces each other, today some of that strength is taken away. | ||
Thieving Magpie
United States6752 Posts
On October 19 2016 13:34 Kitai wrote: Out of curiosity, how did SC2 fuck up the custom game section at the start? I didn't play very many of them since the social aspects of SC2 were sorely lacking at first. Things like clan support and chat rooms were what motivated me to play customs with friends in WC3/TFT. The issue was that you had to commit to a session. You pick the players and start the game. In BW you'd make private chats and you'd tell them the name/pass and people would jump in whenever they'd feel like it. It was more casual (as in easy going and relaxed) and less precise. In sc2 someone makes the game and then invites the player, it isn't some open thing where you can go to the chat and say "made ____ passord is _____ come get some" and just make it. in SC2 you have to converse with strangers, make a friend, start a game, then invite him. too much commitment. | ||
MamiyaOtaru
United States1687 Posts
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