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Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system. |
Diablo3 sold the majority of its 30+ million copies more than 8 months after its release. its long term success and sales totals are objective proof of its quality. its pretty hilarious how i'm being labelled dishonest. 
Blizzard has done such a great job with RTS that people think there is "no competition". There is lots of competition... its an open market. Blizzard is just so frickin' good many can make the spurious claim there is "no competition".
Hell, you can use the Blizzard made MOD Kit and make ur own better game.
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On October 19 2016 07:51 JimmyJRaynor wrote: they wanted their IP rights respected. 100% honest. i'm a consumer. i choose Blizzard. well you have right to speech but I don't believe you, I don't think you're honest, you know full well what greed is and you seem to take pleasure in making excuses for it
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On October 19 2016 07:56 JimmyJRaynor wrote:Diablo3 sold the majority of its 30+ million copies more than 8 months after its release. its long term success and sales totals are objective proof of its quality. its pretty hilarious how i'm being labelled dishonest.  Blizzard has done such a great job with RTS that people think there is "no competition". There is lots of competition... its an open market. Blizzard is just so frickin' good many can make the spurious claim there is "no competition". Hell, you can use the Blizzard made MOD Kit and make ur own better game. because you are either stupid or dishonest, monsanto making billions doesn't mean its a good company or their product good quality, or the banks who organise financial crisis, you are so dumb (or dishonest) almost unanimously people despised diablo 3 the way it came out, they work this money out of advertisement and branding and you know it
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you might be able to fool a small # of people with hype during the initial release phase of a game. Once a game is out more than 6 months people know exactly what they are getting. as i said the majority of D3 sales occurred 8+ months after the game's release.
i'm not an aRPG guy. i don't like MMORPGs. WoW and D3 bore me. HOwever, i see their long term success and recognize Blizzard did a great job with them even if they are not "my kind of game".
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On October 19 2016 07:17 Darkdwarf wrote:Show nested quote +On October 19 2016 04:15 Frata wrote: Speaking only from my own experience, I've had a lot of trouble finding the time (or desire) to watch SC2 since LotV mostly because I just have a lot more 'stuff' going on in my life. I started my religious fandom in early 2011, when I was out of college but didn't really have a serious "career". Now I do, and I also got a serious girlfriend and I am now engaged.
The time I spend on 'gaming' in general has significantly decreased, and SC2 used to hold an over-sized portion of that time (I was a paid subscriber to GSL for 2 years, watched virtually every tournament).
Of course this goes hand in hand with the (lack) of ability to bring in new viewers, but I think my circumstances might be similar to others... in that a large bulk of rabid SC2 fans 'aged' out over the years in that they have less time to actually be involved in the scene.
I'm really sad about this news, and sad thinking that we might never have the big stars, the big venues and stages that we did in 2012-2014 again. But I know I am also part of the 'problem' in that I stopped making time for SC2 in my life even though I still feel really passionate about it.
I can relate a lot to this. Back in 2012-2013, I watched every game of every tournament (more or less). Now I can't even find the time to watch GSL consistently.
I'm sure you can find a lot of people to agree with you, if they still post here. Unfortunately, most of those people have already left. Like many gaming boards, there is a bit of a circlejerk going on here about the casualization of the gaming industry and how mobile games are the devil.
What some hardcore gamers don't understand is that adults with responsibilities are the most casual gamers around. Companies have realized that people with more money but less time to play are the best customers. Customers who have the spare time to whine incessantly on your message boards until they can afford to buy another game are the worst customers.
I'm a bit older than most people here as I just finished my MBA when WoL was released. I saw plenty of new arrivals on TL. A typical story goes like this.
High schooler/college student joins TL. High schooler/college student graduates and goes to college/finds a job in another state or country. They take a month off to travel before starting college/work. They take time to relocate. They start exploring their new city. They start socializing in their new home in an attempt to build a new social network. They haven't played SC2 in months. The next time they try playing again, they are so lost that they end up moving on to other things. Worse if they were in diamond or above. It's difficult to get back to their previous skill. We'll never hear from them ever again unless they have real life friends on TL. This kind of feedback rarely gets to Blizzard.
SC2 just has too much gimmicky crap that can kill you so fast. The macro mechanics are unintuitive. There is nothing for casual players. Any temporary break from the game is very likely to become permanent. There is too much maintenance to continue enjoying the game.
Life just gets in the way. And no, it's not related to matchfixing.
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yeah, real small # of people money making is not a metric for quality, its a metric for sales, macdonalds sells a lot, the food is still shit you're not talking about game quality you are making excuses for greed with lies and selection of info, you are dishonest (or truly dumb) see you don't even have a clue what D3 is like lol I played it I can tell you and Wow as well
nobody in this world truly believes that money is a metric for quality, this is the capitalist lie that some profit from you pretend that you just fully believe this lie, but I can see that you don't from the way you write and select some things, always you make parades and come back to glorifying the profits and leadership pretty much never talking about anything else like it doesn't matter
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all sc2 has been doing is stagnating the genre. the game is trash, through and through. let it die. it was agonizing for pros to play and it was only slightly less agonizing for observers. the least blizzard could have done was give us a decent set of bnet features so we could get high and bgh in peace. fuck sakes, that idiot destiny designed a better system with a single teamliquid post like 5 years ago than a billion dollar company could.
let a new business that isn't a money-hungry shit factory have a go. literally gotta wait half a fucking century to have a nice rts again. lord have mercy on our nerdy souls.
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On October 19 2016 07:25 Highways wrote: It was heart of the swarm that killed sc2 imo.
At hots launch it sc2 was still a popular game. By the time Lotv came around it was a dead game. So many bad design choices and lack of balls to redesign the foundations of the game. Blizzard needs to learn game design is waay more important than balance.
Blizzard needs to make co-op the face of sc2 now, because it is waay more popular than multiplayer.
idk, I think HotS still had some life in it. Nothing touches the golden age of WoL TvZ/TvT from 2011-mid 2012 (queen patch marked the end of that era), but HotS had a lot of good eras too imo. 2014 was a surprisingly awesome year despite the Protoss onslaught and 2015 was still going strong with the introduction of the SSL along with still having 3 starleague seasons + a 4 round SPL with 8 teams.
The extremely underwhelming dawn of LotV combined with WCS 2016 is where everything slowly went to hell I'd say. I can't tell you how much my heart sank in seeing them announce that LotV was being released after Blizzcon. It needed at least 6 more months in the beta.
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Bisutopia19246 Posts
On October 19 2016 06:13 Shield wrote:Show nested quote +On October 19 2016 06:09 letian wrote:On October 19 2016 04:09 BisuDagger wrote: I find it hard to believe that people are blaming the design choices of LoTV over incidents like match fixing from Life. It feels like the community just ignored that even happened, meanwhile the SC1 community is still very fervent over the match fixing from 7 years ago. The impact match fixing has on sponsors and business is huge. Because it defines the game being fun or not? I refuse to believe the matchfixing scandal has anything to do with the scene decline in any sport. If we take football for instance, do you truly believe this sport is free from matchfixing? I personally do not care about several games that were fixed. What kind of sport is that when a single scandal destroys the whole scene in the first place? Of course there will be people who are deeply hurt by the fact but if matchfixing was a serious issue, we wouldn't have any competitive sport at all. SC2 was in decline before Life did his matchfixing. Stop with the bullshit excuses (not you but the guy you have quoted). Lol this totally went over your head. If only you went down to my following post. GJ though.
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On October 19 2016 08:04 andrewlt wrote: What some hardcore gamers don't understand is that adults with responsibilities are the most casual gamers around. Companies have realized that people with more money but less time to play are the best customers. Customers who have the spare time to whine incessantly on your message boards until they can afford to buy another game are the worst customers.
Bobby Kotick is that you? good point.
On October 19 2016 08:04 ProMeTheus112 wrote: yeah, real small # of people money making is not a metric for quality, its a metric for sales, macdonalds sells a lot, the food is still shit you're not talking about game quality you are making excuses for greed with lies and selection of info, you are dishonest (or truly dumb) see you don't even have a clue what D3 is like lol I played it I can tell you and Wow as well
nobody in this world truly believes that money is a metric for quality, this is the capitalist lie that some profit from you pretend that you just fully believe this lie, but I can see that you don't from the way you write and select some things, always you make parades and come back to glorifying the profits and leadership pretty much never talking about anything else like it doesn't matter long term money is a metric for quality. led zeppelin makes long term money. warren buffet makes long term money. GTA5 makes long term money. no man may be bigger than his money.
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Damn... I knew it was coming for a certainty... but I literally almost teared up reading this. Blizzard could and should have done so much more for the Korean scene and SC2 in general...
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Couldnt believe Proleague ends before Blizzcon..
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On October 19 2016 08:11 JimmyJRaynor wrote:Show nested quote +On October 19 2016 08:04 andrewlt wrote: What some hardcore gamers don't understand is that adults with responsibilities are the most casual gamers around. Companies have realized that people with more money but less time to play are the best customers. Customers who have the spare time to whine incessantly on your message boards until they can afford to buy another game are the worst customers.
Bobby Kotick is that you? good point. Show nested quote +On October 19 2016 08:04 ProMeTheus112 wrote: yeah, real small # of people money making is not a metric for quality, its a metric for sales, macdonalds sells a lot, the food is still shit you're not talking about game quality you are making excuses for greed with lies and selection of info, you are dishonest (or truly dumb) see you don't even have a clue what D3 is like lol I played it I can tell you and Wow as well
nobody in this world truly believes that money is a metric for quality, this is the capitalist lie that some profit from you pretend that you just fully believe this lie, but I can see that you don't from the way you write and select some things, always you make parades and come back to glorifying the profits and leadership pretty much never talking about anything else like it doesn't matter long term money is a metric for quality. led zeppelin makes long term money. warren buffet makes long term money. GTA5 makes long term money. no man may be bigger than his money. woot about macdonalds, long term money? counter example, your assumption is false wtf do you mean no man may be bigger than his money, if you don't make money you are not "big" ? if you make something great it has to make a lot of money? what if you just give it for free?
bullshit, dishonest
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Well shit. Not that this wasn't coming sooner or later, but I was hoping for another year or two. And I didn't really expect most of the teams disbanding almost simultaneously, even if they were created mostly for exposure in proleague. All the retirements that will happen because of this will really suck. Thanks for all the games I guess.
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SC2 switching over to BW. Bashing Blizzard, David Kim WCS system.
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Man... I'm at a loss for words. It's almost unreal.
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I never really cared for Pro league but if gsl ever goes under I'll be devastated
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SC2 switching over to BW. Bashing Blizzard, David Kim WCS system.
User was temp banned for this post.
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I think a major issue with SC2 was the desire to make an eSport vs making a fun game. The focus on balance vs fun and dynamic units took the enginuity away from the players.
I always felt in BW I had so many fun options even if just messing around. When playing SC2 I just don't have as much fun screwing around regardless of winning or losing. In fact the game is really just frustrating.
Overall it just feels forced, forced to be an eSport, forced to play a certain way, forced to inject a hatchery every 20 seconds...
And as a side note, Blizzard massively underestimated the important of social interaction in both SC2 and D3. Both games launched lacking various social features. I feel like if they just went back to the old BNet design that alone would pull people back.
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