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Active: 1725 users

SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband - Pag…

Forum Index > SC2 General
1386 CommentsPost a Reply
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Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system.
poboxy
Profile Joined October 2009
Canada48 Posts
Last Edited: 2016-10-19 08:12:13
October 19 2016 08:11 GMT
#961
Meh
TT1
Profile Blog Joined December 2008
Canada10014 Posts
Last Edited: 2016-10-19 08:15:22
October 19 2016 08:13 GMT
#962
On October 19 2016 16:59 fLyiNgDroNe wrote:
Show nested quote +
On October 19 2016 15:58 TT1 wrote:
I dont think proleague is going back to bw, the big name pros are making way too much money from streaming. I doubt they'd want to rejoin proteams again and live in a team house environment (with strict rules and all).


not sure where the viewers will come from if there is no public events for the audience.


dunno they might form proteams with mid-tier/lower end high tier pros (i doubt it tho). they'll probably just run a lot of individual leagues/tournaments.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Hotshot
Profile Joined November 2004
Canada184 Posts
October 19 2016 08:24 GMT
#963
On October 19 2016 09:01 FLuE wrote:

And as a side note, Blizzard massively underestimated the important of social interaction in both SC2 and D3. Both games launched lacking various social features. I feel like if they just went back to the old BNet design that alone would pull people back.

It's sad that the old war3 has so many feature that are better than sc2 bnet...I think even to this day blizzard highly underestimates how much short and long term damage that did to their game.
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2016-10-19 09:12:45
October 19 2016 09:10 GMT
#964
On October 19 2016 17:24 Hotshot wrote:
Show nested quote +
On October 19 2016 09:01 FLuE wrote:

And as a side note, Blizzard massively underestimated the important of social interaction in both SC2 and D3. Both games launched lacking various social features. I feel like if they just went back to the old BNet design that alone would pull people back.

It's sad that the old war3 has so many feature that are better than sc2 bnet...I think even to this day blizzard highly underestimates how much short and long term damage that did to their game.

Especially in a game like SC2 that's so harsh and unforgiving in the first place, you need the social interaction to ease the gloomy and stressful ladder experience.

I'm fine with limited interaction in Hearthstone for example, because it's so lighthearted and can be played in windowed mode while doing tons of other things on the side. But that doesn't work for a stressful RTS in fullscreen.
Tyrant.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 19 2016 09:13 GMT
#965
For me, it's always been about the pathfinding. I know there are a lot of factors involved, but I think SC2's pathfinding has been a millstone around it's neck from the beginning.

The difficulties Blizzard have had making interesting ground units that aren't crazily imbalanced - pathfinding. Perfect pathfinding meant that army power scaled almost perfectly with numbers. Blizzard ALWAYS had to balance around 30 of whatever it was turning up at a given point on the map near-simultaneously.

The samey-ness of games, the lack of strategic variety - again, pathfinding. Perfect pathfinding normalises engagements, reducing the variety of ways two given armies can interact.

The tendency for many matchups to devolve into the dull massing of a deathball followed by an engagement lasting just a few seconds, which in turn led to the increasing emphasis on worker-slaughter to provide some kind of action and entertainment - pathfinding. Perfect pathfinding all but eliminated the inherent advantage of a pre-positioned, entrenched small force, making the deathball the de facto dominant strategy.

In short, SC2 pathfinding significantly diminished the richness, variety, potential and ultimately entertainment value of the game. In my opinion
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
October 19 2016 09:19 GMT
#966
Meh, proleague format was always boring anyway both in BW and SC2, solo competition is better.
oh, hai
junkdrop
Profile Joined September 2015
26 Posts
October 19 2016 09:21 GMT
#967
fokken korean noobs. first they say sc2 is too difficult, and now what... they go play nooberwatch?

User was warned for this post
Khai
Profile Joined August 2010
Australia553 Posts
October 19 2016 09:23 GMT
#968
This is so sad. Struggling to gather my thoughts right now...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
October 19 2016 09:33 GMT
#969
Jin Air > WCS Clown Fiesta!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 19 2016 09:36 GMT
#970
When PL came to SC2, I really did not care. A weird format, amateurish games (of SC2) by players I did not care about and was fed up with hearing how great they are (in a big part by that one most misguided article in TL's history and its followers) ... but over time, as the scene shifted and PL's players became some of the greatest in history and were joined by a big part of the remaining old-schools, PL really grew on me. The format was actually genius, leading to fantastic stories and immense entertainment. The most hype was definitely 2015 though, the last year it already went kinda downhill. Shame that JinAir did not win back then, because the finals with SKT were an absolutely epic story, but that at least shows that is wasn't scripted Yeah, they won in 2016, but SKT went to complete shit (despite having all the success in individuals) and KT decided that they just can't win against JA, so it really wasn't the same anymore ...
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Side1
Profile Joined May 2015
Chile15 Posts
October 19 2016 09:44 GMT
#971
Damn dangwer sc2 😭
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 19 2016 09:46 GMT
#972
On October 18 2016 11:48 BretZ wrote:
damn dude this game deserved so much better for everyone involved

You mean everyone involved deserved a much better game?

Honestly i am surprised this game survived this long. Not trying to troll or anything, just genuinly surprised.
sorry for dem one liners
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 19 2016 09:48 GMT
#973
On October 18 2016 11:56 halomonian wrote:
Show nested quote +
On October 18 2016 11:54 iMrising wrote:
i actually want to curl into a ball and cry


who doesnt?

I don't. I'm actually happy this happened.
sorry for dem one liners
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-10-19 09:52:42
October 19 2016 09:51 GMT
#974
nevermind
TL+ Member
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-10-19 09:54:21
October 19 2016 09:51 GMT
#975
On October 19 2016 18:48 NukeD wrote:
Show nested quote +
On October 18 2016 11:56 halomonian wrote:
On October 18 2016 11:54 iMrising wrote:
i actually want to curl into a ball and cry


who doesnt?

I don't. I'm actually happy this happened.


Same.

On October 19 2016 18:51 aQuaSC wrote:
Show nested quote +
On October 19 2016 18:48 NukeD wrote:
On October 18 2016 11:56 halomonian wrote:
On October 18 2016 11:54 iMrising wrote:
i actually want to curl into a ball and cry


who doesnt?

I don't. I'm actually happy this happened.

What makes you so happy about it? Feeling like feeding a troll, but let's try


As for me, it is kinda making everyone equal. Hopefully both can understand each other pain and stop trolling / fighting each other now that we know the pain of each other. Lets try to look at the future of StarCraft II as a Global game not a Korean thing. It was kinda annoying how artificial it was and pushing it on everyone's throat.

Hopefully, we all can live in peace.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-10-19 10:16:03
October 19 2016 10:08 GMT
#976
On October 19 2016 18:51 Wrath wrote:
Show nested quote +
On October 19 2016 18:48 NukeD wrote:
On October 18 2016 11:56 halomonian wrote:
On October 18 2016 11:54 iMrising wrote:
i actually want to curl into a ball and cry


who doesnt?

I don't. I'm actually happy this happened.


Same.

Show nested quote +
On October 19 2016 18:51 aQuaSC wrote:
On October 19 2016 18:48 NukeD wrote:
On October 18 2016 11:56 halomonian wrote:
On October 18 2016 11:54 iMrising wrote:
i actually want to curl into a ball and cry


who doesnt?

I don't. I'm actually happy this happened.

What makes you so happy about it? Feeling like feeding a troll, but let's try


As for me, it is kinda making everyone equal. Hopefully both can understand each other pain and stop trolling / fighting each other now that we know the pain of each other. Lets try to look at the future of StarCraft II as a Global game not a Korean thing. It was kinda annoying how artificial it was and pushing it on everyone's throat.

Hopefully, we all can live in peace.


The passive-aggressiveness in this post is real.
The problem was not SC2 being pushed onto Koreans. Thankfully Koreans can defend themselves just fine from the evil SC2 minions!

The problem is people trying to make SC2 vs BW a thing.
We need BW vs SC2 Mega thread!

What a surprise.

BW and SC2 are intertwined heavily, for multiple reasons. Let's not act as if this wasn't the case. Let's not forget a lot of SC2 players actually started watching and supporting BW (again) when this happened with BW. Let's also not forget that people are cheering for players in both games.

So whatever your point of view towards SC2 or BW is, the whole situation just sucks. Saying this is a good thing is just as disrespectful as the people saying this back when it happened to BW.
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
October 19 2016 10:15 GMT
#977
I am so glad I stopped playing or caring about this games 2 or 3 years ago
Fun things are fun
aQuaSC
Profile Joined August 2011
717 Posts
October 19 2016 10:19 GMT
#978
On October 19 2016 19:15 YuiHirasawa wrote:
I am so glad I stopped playing or caring about this games 2 or 3 years ago

And yet you post here, your dedication is amazing
TL+ Member
Corak
Profile Joined February 2010
Germany188 Posts
October 19 2016 10:21 GMT
#979
Nooooo! D,:
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2016-10-19 10:25:25
October 19 2016 10:24 GMT
#980
On October 19 2016 18:19 HornyHerring wrote:
Meh, proleague format was always boring anyway both in BW and SC2, solo competition is better.

Opinions.
"You should hate loosing, but you should never fear defeat." NaDa.
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