You're a mad man TB, keep it up!
SHOUTcraft Kings - Post mortem - Page 3
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ArtyK
France3143 Posts
You're a mad man TB, keep it up! | ||
Elentos
55456 Posts
On July 26 2016 04:09 cjb wrote: You could also have a foreigner vs Korea map win leaderboard ;-) I think it ended up tied at 10-10? Amazing event. Polt's not a foreigner so 14-6. | ||
ArtyK
France3143 Posts
If we don't count innovation it's 4-2 for the foreigners thx to nerchio and stephano :D Also, 14-6? What? You included kr vs kr edit : my bad i read it as in matchups instead of maps, it's indeed 14 map wins for korea (7 inno, 4 polt) and 6 for foreigners | ||
Creager
Germany1876 Posts
Ps.: And I finally wanted to apologize for that blog shit that went down earlier this year, kinda was involved in that and really felt guilty because I behaved like a dick - so glad to see you back here, after all. | ||
Poopi
France12738 Posts
Having a king all-killing would be so much hype, especially if announcing it before the event :D. | ||
jalstar
United States8198 Posts
Kings was inspired by a desire to change that and in order to do that, we had to radically change the format to something that lended itself to creating all of the things listed above, in a way that was easy to understand. SC2 still has casual viewers, lots of them actually, they're just not tuning in to every event. Of course they aren't, they're casual after all. To attract casual viewers, the story needs to be accessible right off the bat and the action called in a way that's easy to understand. Traditional tournament formats have a lot going on at once. They are intimidating in that regard, difficult to track. Sometimes you might not even get to watch your favourite player because there were 8+ games going on at once and that one didn't get streamed. The experience of connecting to a player and following them can be a frustrating one. I've always liked small events and went out of my way to create them. One match at a time, simple stories that can be understood and followed. Kings really felt like we were going back to our roots of the "1-day invitational", where the action starts and finishes in one, easily digestible day, with a story that carries on logically to the next event with whomever remains King at the end. I still think the MLG 2011 format was the best thing an organizer has done yet to attract casual viewers. The idea of having GSL "invaders" in a group of local players was brilliant, as were the winning streaks generated by their "championship sunday" format. (even if almost no one liked the extended series part, it still had the excitement of a player going through a gauntlet, much like a KotH) | ||
Jockmcplop
United Kingdom9140 Posts
Thanks TB you got this spot on. | ||
YokoKano
United States612 Posts
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avilo
United States4100 Posts
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Asunanas
53 Posts
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ClanWars
United States330 Posts
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looknohands119
United States815 Posts
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djwaters22
112 Posts
On July 26 2016 01:46 MarinePrince wrote: Also, thank you so much to TB and everyone else who made this event (and the future rounds) possible. This is what StarCraft 2 needs right now, and it's incredibly refreshing. 10/10 LOVED IT. I think bo1 is way more exciting! | ||
Weird
United States832 Posts
Where do we go from here? | ||
Adept
United States472 Posts
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EatThePath
United States3943 Posts
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lestye
United States4133 Posts
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Isualin
Turkey1903 Posts
Thanks so much TB, Blizzard and everyone else involved | ||
Noonius
Estonia17413 Posts
On July 26 2016 01:30 stuchiu wrote: Oh if you're taking suggestions you might want to consider a very simple leader board for the breaks. Biggest Streak: Innovation - 6 Biggest Terran Streak: Innovation - 6 Biggest Zerg Streak: Stephano - 3 Biggest Protoss Streak: Dear - 3 Gives it a race kind of a feel. this feels suspiciously like some sort of a list | ||
D-light
Finland7364 Posts
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