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SHOUTcraft Kings - Post mortem

Blogs > ClanWars
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ClanWars
Profile Blog Joined February 2014
United States330 Posts
Last Edited: 2016-07-25 21:59:38
July 25 2016 15:16 GMT
#1
That... was so awesome.



I can't remember the last time I had that much fun casting Starcraft. After casting literally thousands of games, they all start to merge together. Only a few really stick out in my mind, most of them involved Axiom either winning or... more often than not, losing at a key moment. Those were the games where the passion was at its height for obvious reasons.

I think I'll remember this tournament for a while as a collage of stories and throw-caution-to-the-wind fun. I'll remember it for + Show Spoiler +
Nerchios defeat of Dear.
+ Show Spoiler +
I'll remember it for Stephanos ridiculous run, taking out ByuN, Nerchio and herO
. I'll remember it for the unstoppable+ Show Spoiler +
juggernaut of Innovation, who in a hilarious twist, was just in it to get some money for his birthday that day.
.

I've thought for a while that SC2 has a story problem. The changes to WCS have made that problem more obvious. Tournaments feel like islands with closed borders. You see the same players but their year long journey to the Blizzcon finals isn't something that is well told and when it is mentioned, it's often in the context of dry, sterile point values. A successful sport needs stories. It needs streaks. It needs upsets. It needs relateable characters. It needs local heroes to root for. It need villains you just love to hate. All of these things are very much in the hands of the tournament and the casters and I think as of late, we haven't been doing as well as we could on that front.

Kings was inspired by a desire to change that and in order to do that, we had to radically change the format to something that lended itself to creating all of the things listed above, in a way that was easy to understand. SC2 still has casual viewers, lots of them actually, they're just not tuning in to every event. Of course they aren't, they're casual after all. To attract casual viewers, the story needs to be accessible right off the bat and the action called in a way that's easy to understand. Traditional tournament formats have a lot going on at once. They are intimidating in that regard, difficult to track. Sometimes you might not even get to watch your favourite player because there were 8+ games going on at once and that one didn't get streamed. The experience of connecting to a player and following them can be a frustrating one. I've always liked small events and went out of my way to create them. One match at a time, simple stories that can be understood and followed. Kings really felt like we were going back to our roots of the "1-day invitational", where the action starts and finishes in one, easily digestible day, with a story that carries on logically to the next event with whomever remains King at the end.

Does BO1 mean anything?

I think the better question is. Does it mean anything even if BO1 doesn't mean anything? Does it actually matter? People love to debate over who is better. People love "what ifs?". What is + Show Spoiler +
Stephano and herO
were in Korea in the same room rather than playing on NA servers? What if there was a few extra milliseconds less latency? What if X player wasn't as tired? What if it was a BO3? BO5? What would happen?

Those aren't questions we're here to answer. It's a shame they don't get answered more often now that Koreans and foreigners rarely meet in LAN environments, but really if the goal is to create entertainment it's not really our job to answer them. BO1 has been largely reviled for its inconsistency. Anything can happen in a BO1, a better player may very well not win. Longer series tend to promote the idea that the better player wins. At least, that's what we assume at any rate. We never know if the loser is just having an off-day and no length of BO-series is gonna fix that. I think for our format, making every match mean something was a goal that we achieved. By having mystery players and nobody but myself knowing who the next player would be, we created intrigue and interest in-between matches. Rather than downtime being the necessary evil between games that all tournaments have to deal with, downtime became exciting. Viewers were eager to see who the next player was, maybe even more than seeing the match itself. It was also a great opportunity to tell the story better. Give some information about the player, that players history, why this next match mattered. The format lends itself so well to that, there's no such thing as a low-stakes match when every map pays out and one loss is all you need to leave the tournament entirely.

King of the Hill is not the messiah

Maybe I'm making it out like a KotH format is the absolute best thing. It's totally not. If every tournament was a King of the Hill it would be just awful. It's cool because it's not that common. It spices up what is otherwise a line-up of very similar tournaments with very similar players. If anything I think that's what grass-roots efforts should be focused on, creating something different.There's so much room for cool things to be done with Starcraft 2. The "optimal competitive format" has been figured out for years now and that's totally fine. When there's big money and WCS points on the line, you should create a tournament whose format and rules are setup to be as fair as possible. In our case though, we created a tournament that wasn't fair. It wasn't setup to have a margin for error, matchups weren't randomly determined, they weren't seeded. We threw players into the lions den because we could and because it was entertaining. We threw them in for the possibility of an upset and we got just that. Upsets are great stories. Streaks are great stories. If we have to manipulate who is playing who to get them, we will absolutely do that, because we can and because this is entertainment first, competition second.

A surprising lack of problems

Getting 21 players to show up at the right time is a pain in the ass, but there were surprisingly few problems on the day. We had a couple of players show up late but the way we organized it was to put the players into 5 "blocks". Each block had a call time, an estimated "show up and be available now" time so nobody would have to sit around for 6 hours waiting for a game. We exhausted one player block before moving onto the next, which is why some of the matchups ended up the way they were. Rather than picking for the pool of 20, we were actually picking from a pool of 4-5 at any given time. This still gave us some flexibility though if a player was late or AFK, we were able to switch to another player and keep downtime to a minimum. That could change for future events if there's a killer matchup that I really want to see happen and the players are in different blocks but both online at the time. The blocks are really just for player convenience, they're not set in stone.

We did have 2 players "on the bench" who were promised slots for next time in return for sitting there for 6 hours being "available" just in case, simply because we feared there would be a no-show or two. There wasn't, so perhaps our fears were unjustified. It does mean that next month we will have a couple of underdogs in the mix, Root`SoLo and Pandabearme. Whether or not they will be fed to King Innovation remains to be seen. Who knows what can happen in a Bo1? Seems like a great opportunity to make a name for oneself. I'm not sure if we'll have anyone on the bench for the next event. Worst comes to worst and we get a no-show, I think just going to my B.net list and dragging someone in last minute will not actually be that hard. The number of players that want a shot at this event seems to be larger than those that don't at this point.

Numbers?

Not much to complain about on that front. According to Fuzic.nl we peaked at 31,985 concurrent viewers with 161,839 viewer hours over the 8 hour broadcast. Twitch stats reveal that we had just over 85,000 unique viewers during the event. We were the #2 ranked event in July, just behind the Dreamhack finals. For an online only tournament to be that competitive with big offline events is massive for us, not to mention very humbling indeed. Once the VoDs are out that will no doubt put the event on the map for a lot more people too, which will give us some nice momentum moving into next month.

What to expect next month?

More of that, basically. There's not much I think we need to change. Would be nice to get a cooler "player unveiling" animation than the one we have. Some cooler intro music. Make sure we keep getting awesome players. Make sure we dodge Proleague so we can get those awesome players. Convince KT to come play this time (they were busy prepping Proleague). Get some more foreigners in the mix. I'd love to have a "stats guy" feeding us cool information to augment the stories of what's going on. A system like The International used to use with stats pop-ups is not impossible. Tricky considering I do all the production while also trying to cast, but not impossible to rig up. Otherwise, it's really just a case of trying to ride the momentum from this event into the next one and try to make it even bigger and cooler than before. We have funding for 5 more of these. God I'd love to do one live at some point... with like... ring intros and stuff.. That'd be nuts. One step at a time.

Thanks to

CranK who shouldered way more of the burden for this event than he should have. He cast the Korean stream and he was the main liason with most of the Korean players.

Nathanias for excellent co-casting, stepping in for Geoff at the last minute.

Olivia for handling the admin of the entire event without a single problem. As always, clean, efficient and quick, which is exactly what an event like this needs to keep its momentum going.

Genna for keeping me sane and liasing with a few of the foreign players. Also for that Chicken Pad See-ew at the end because I was bloody hungry.

O'Gaming for the french commentary

Alicia for co-commentating the Korean stream.

Stephen from KeSPA for being instrument in the involvement of many of the Proleague teams.

Cara from Blizzard for doing a HELL of a lot of paperwork to put this whole thing together.

Amy, Tim, Christopher, Adrian, David and Andrew from Blizzard for all their help facilitating it.

All of the players for putting on some great matches.

All of you for showing up to watch, making our event one of the most successful online tournaments of all time.

****
SHOUTcraft Kings - Official account.
MalditoKyo
Profile Joined October 2010
France76 Posts
July 25 2016 15:24 GMT
#2
Thank you for all you are doing for Starcraft 2 and in the video game industry in general. This was a great tournament and I already look forward to the next one.
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
July 25 2016 15:26 GMT
#3
I was out for most of the day so I only caught a little bit. Seems like everyone loved it....hopefully I can catch next month's.

The only feedback I have is that I think it would be good if during the games there was some sort of indicator for who the current King is. Even just simple text on the screen would suffice.
Aeromi
Profile Blog Joined August 2012
France14434 Posts
July 25 2016 15:27 GMT
#4
Thanks for the awesome tournament from the whole O'Gaming team.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2016 15:29 GMT
#5
villain you love to hate.

Sniper confirmed for next month.

[image loading]
Moderator
karl1ok
Profile Joined December 2014
Norway85 Posts
July 25 2016 15:30 GMT
#6
It was awesome to watch. Thank you John.

Also: HAIL WINNOVATION
sOs | soO | Snute | MC, farewell sweet prince | Solar | Patience | ForGG | Stardust
ClanWars
Profile Blog Joined February 2014
United States330 Posts
July 25 2016 15:34 GMT
#7
On July 26 2016 00:26 JazzJackrabbit wrote:
I was out for most of the day so I only caught a little bit. Seems like everyone loved it....hopefully I can catch next month's.

The only feedback I have is that I think it would be good if during the games there was some sort of indicator for who the current King is. Even just simple text on the screen would suffice.


That should be simple enough to implement.
SHOUTcraft Kings - Official account.
Yonan
Profile Joined March 2013
Australia12 Posts
July 25 2016 15:36 GMT
#8
Awesome stuff TB and co. was great to watch the first half, looking forward to VoDs to get the second half.
ᶘ ᵒᴥᵒᶅ
Proko
Profile Joined February 2011
United States1018 Posts
July 25 2016 15:41 GMT
#9
Thanks for making this happen for the community.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
CyanEsports
Profile Joined February 2015
Canada128 Posts
July 25 2016 15:47 GMT
#10
Thank you for this post! Awesome to see the behind the scenes thought processes and all your thoughts on your own tournie!

I'd love to have a "stats guy" feeding us cool information to augment the stories of what's going on.


I'd like to submit my name for this position!
Esports Journalist/Content Creator | Youtube/Twitter/Twitch - CyanEsports
Executer08
Profile Joined June 2015
Germany163 Posts
July 25 2016 15:51 GMT
#11
On July 26 2016 00:34 ClanWars wrote:
Show nested quote +
On July 26 2016 00:26 JazzJackrabbit wrote:
I was out for most of the day so I only caught a little bit. Seems like everyone loved it....hopefully I can catch next month's.

The only feedback I have is that I think it would be good if during the games there was some sort of indicator for who the current King is. Even just simple text on the screen would suffice.


That should be simple enough to implement.


a crown over the name of the player who is king :D

also looking forward to KT players for next month, especially with an SKT player being king.
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 25 2016 15:52 GMT
#12
Thanks for the event, it was great and ran very smoothly.

One random thing about the event I liked were people in Twitch chat making up fancy titles for the current King based on what they had done, playing on player names.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Turi
Profile Joined November 2011
Germany86 Posts
July 25 2016 16:01 GMT
#13
It was an awesome tournament and i really loved the format. Thank you for organizing it
CountZero71
Profile Joined August 2011
Germany89 Posts
July 25 2016 16:22 GMT
#14
That was a great and very entertaining event, can't wait for the next months.

Thanks TB for making it happen!!!
You cannot kill what doesn't die...
Elentos
Profile Blog Joined February 2015
55352 Posts
Last Edited: 2016-07-25 16:25:26
July 25 2016 16:25 GMT
#15
It was amazing, a ton of fun, thank you so much, looking forward to the next one. I hope you can manage to get a better racial distribution next time, the lack of Protoss players (in numbers, not skill, the ones you got are all great) was a bit disappointing.
Every 60 seconds in Africa, a minute passes.
CTBM
Profile Joined December 2015
United Kingdom13 Posts
July 25 2016 16:25 GMT
#16
What a day, it blew my mind how much I was on the edge of my seat not knowing what would happen next.

Much appreciation for everyone involved in bringing us this quality entertainment. Thank you.
ClanWars
Profile Blog Joined February 2014
United States330 Posts
July 25 2016 16:27 GMT
#17
On July 26 2016 01:25 Elentos wrote:
It was amazing, a ton of fun, thank you so much, looking forward to the next one. I hope you can manage to get a better racial distribution next time, the lack of Protoss players (in numbers, not skill, the ones you got are all great) was a bit disappointing.


Should be easier this time now the event is established to get a more balanced set of picks.
SHOUTcraft Kings - Official account.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2016-07-25 16:31:05
July 25 2016 16:30 GMT
#18
Oh if you're taking suggestions you might want to consider a very simple leader board for the breaks.

Biggest Streak:
Innovation - 6

Biggest Terran Streak:
Innovation - 6

Biggest Zerg Streak:
Stephano - 3

Biggest Protoss Streak:
Dear - 3

Gives it a race kind of a feel.
Moderator
MarinePrince
Profile Joined October 2011
United States101 Posts
July 25 2016 16:45 GMT
#19
The games were incredibly exciting. I cannot wait until the next round. Missed Incontrol's commentary tho! :D
"Weakness of attitude becomes weakness of character." - Albert Einstein
MarinePrince
Profile Joined October 2011
United States101 Posts
July 25 2016 16:46 GMT
#20
Also, thank you so much to TB and everyone else who made this event (and the future rounds) possible. This is what StarCraft 2 needs right now, and it's incredibly refreshing.
"Weakness of attitude becomes weakness of character." - Albert Einstein
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