[M] (2) AVEX - Epicloud
(click to enlarge)
Analyzer:
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Analyzer seems broken, will add when it's fixed.
Size: 164x164
Tileset: Aiur Temple / Endion
Spawn Positions: 11, 5
Base Count: 14
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
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Artsy / Detailed Pictures:
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(click to enlarge)
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 164x164
Tileset: Aiur Temple / Endion
Spawn Positions: 11, 5
Base Count: 14
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
I was asked by the Starbow peeps to make an island map for SC2, so I did.
My complications primarily are with "what's a good number to limit players to without causing a ton of issues." Free three-base felt really boring, and 1 base felt like it gave one race advantages over others in certain matchups. This lead to my Reddit post regarding a new type of destructitble rock that would create paths. Unfortunately since I couldn't figure out how to make it myself nor would I wait for it to be made to publish the map, I went with using a Destructible Bridge doodad as well as the destructible rock ontop of it to get the closest I wanted with my result. I'm not sure if it's perfect, but it's close enough for now. If that feature is ever edited, this map will be changed accordingly.
Otherwise, the map is VERY distant, with the map heavily favoring air play and proper positioning for chokes, yet has room for regular play. Decorations are based off of Miyazaki's "Castle in the Sky", and the name in reference to the artist Devin Townsend.
My complications primarily are with "what's a good number to limit players to without causing a ton of issues." Free three-base felt really boring, and 1 base felt like it gave one race advantages over others in certain matchups. This lead to my Reddit post regarding a new type of destructitble rock that would create paths. Unfortunately since I couldn't figure out how to make it myself nor would I wait for it to be made to publish the map, I went with using a Destructible Bridge doodad as well as the destructible rock ontop of it to get the closest I wanted with my result. I'm not sure if it's perfect, but it's close enough for now. If that feature is ever edited, this map will be changed accordingly.
Otherwise, the map is VERY distant, with the map heavily favoring air play and proper positioning for chokes, yet has room for regular play. Decorations are based off of Miyazaki's "Castle in the Sky", and the name in reference to the artist Devin Townsend.
Artsy / Detailed Pictures:
+ Show Spoiler +