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ooo
I made one too, a bit different though.... it had 4 different alignments for the 4 different player slots/forces.
it was a bit buggy though
didnt think there was any interest in something like this, but I use it to warm up, or to destress when Im angry with my play
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Woo. Today I conquer the worker split, tomorrow I conquer ICCUP ladder.
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On May 04 2008 15:57 gg_hertzz wrote: Woo. Today I conquer the worker split, tomorrow I conquer ICCUP ladder.
Those 2-3 seconds are the difference between a newbie and a progamer.
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baekmojji is the hardest to split on :D
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On May 04 2008 13:14 Equinox_kr wrote:Show nested quote +On May 04 2008 12:31 CharlieMurphy wrote: neato, you should add a trigger that randomizes the minerals so you don't get used to it. (maybe use hallucinated minerals?) Although this may be a time consuming idea, it would be awesome if the randomization were actual replicas of start location minerals of popular maps (Katrina, Blue Storm, Python, etc.) and it would also show the map and location of where this setup is :D naw its pretty easy, there are randomizing triggers, just take a look at maps like Archon tag or whatever. Just gotta put the location squares properly which may take a bit of trial and error at first.
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Osaka27115 Posts
Nice work
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<3 this map. Thanks glassmazarin
The only suggestion I have is to somehow auto-re-center the screen after each reset.
edit: oh LeGeNdZs[FcG]'s modified version might deal with this...
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51297 Posts
you should advance on this concept, have the same sort of thing but in like 10 different squares, all with different mineral patches from each map (like one island for python, one island for andromeda) etc. trigger to pick which island you want etc.
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Hi again!
Im glad u ppl like the map
I dont know how big demand there is (if any), but i made a 2 player map for ppl wanting to compare their skillz with their friends!
The map works the same way, one player is T the other one P, but I had to sacrifice the upper and lower minerals for the ability to see each others splits.
I tried with the screen centering on the CC/Nexus after each round, but the terran player had a hard time watching the toss probes split so I took that away. I will add it to the singleplayer map tho, great suggestion (g2g to work now, but ill fix that later)
(2)MultiSplitters <-- Sendspace
Let me know if somethings not working as intended!
Thanks for all the feedback!
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I dont know what's wrong, but I get spawned in the buttom right, with no minerals in sight.
Am I doing something wrong? T_T
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Ok, here's the same splitting practice map, but with the small change that it centers on the CC every round:
(1)The Splitter <-- sendspace
I tried to add toss and zerg, but I had problems involving larvae and eggs so I decided it wasnt worth it-.-
Unfortunately I dont have the skillz required to randomize minerals, I'm only familiar with StarEdit T_T
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Please make this map for Protoss! Probes are the smallest worker unit and therefore the training effect is the best.
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I'm thinking of using flags to allow user selected race
like
(for first round) if player commands 1 nexus set flag IS_PROTOSS
if flag IS_PROTOSS is set and minerals = 32 remove all units set mins to 50 create nexus and 4 probes
you could then repeat the same with terran and zerg....I've never tried to remove/place minerals but it should be pretty easy to figure out if its possible.
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On May 04 2008 02:22 LeGeNdZs[FcG] wrote:http://www.fullcontactgamerz.com/(1)The Splitter(Beta).scmok i have edited the map again, im still not done, but now u can choose your race a 2nd time, so now u can use two races during the game, another addition is the map centeres its view on the race you choose. pretty niftay. one trick: if the civi is in between the beacons it picks both races, so the part where u get a 2nd civilian choose the third and final unchosen race. :D cheap but hey i am not mapper maker. First time i actually do triggers and stuff. Its fun! compliments to "glassmazarin" here you go protoss/zerg/terran in this one.
page 3, the map has been posted by me, I feel it is finally completed
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i am retouching the map, currently all races work perfectly no eggs/larvas for zerg. and you can repick and no extra race control. :D nearly perfected Just gimme ten more minutes. from now
page 3, the map has been posted by me, I feel it is finally completed
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(1)The Splitter(Final).scm
Ok i finally finished it it works sexually, no rehosted to repick your race, you can always rechoose after you have chosen. REPICK by bringing at least 1 unit behind the left mineral line on any of the races platforms.
This map was originally posted by "glassmazarin"
page 3, the map has been posted by me, I feel it is finally completed
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On May 05 2008 23:35 fusionsdf wrote: you could then repeat the same with terran and zerg....I've never tried to remove/place minerals but it should be pretty easy to figure out if its possible. Possible ofc
On May 04 2008 13:14 Equinox_kr wrote:Show nested quote +On May 04 2008 12:31 CharlieMurphy wrote: neato, you should add a trigger that randomizes the minerals so you don't get used to it. (maybe use hallucinated minerals?) Although this may be a time consuming idea, it would be awesome if the randomization were actual replicas of start location minerals of popular maps (Katrina, Blue Storm, Python, etc.) and it would also show the map and location of where this setup is :D I started doing that but than realized only very few maps have worth training mineral layout, like longinus (and Faoi ^_^). Almost every map has pretty same and boring start locations with minerals either on your left or on your right with tiny differences. But if you still think idea's worth trying, it's not hard to do at all
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