Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.
On September 02 2015 08:09 JimmiC wrote: Pretty reasonable patch overall. Nice to see. I tend to ban things I don't playing with or against then things I think are op, these days
Part of Riot's rational on 16 being so big was so that 17 and 18 would fine tune the bumps.
Really happy to see them tweaking Warrior junglers, it's long over due. Especially Pantheon.
Yet again Riot's nerfing Rek'Sai after she's fallen to B tier jungler status. I don't really get why, either.
Other than that, most everything else in here makes sense, though if there's no nerfs to Skarner or Morde in 5.18, Worlds meta is going to be pretty weird...
Riot doesn't know how to balance her because it's a bruiser/brawler champion with a global ult that lets her get from one side of the map to another in under 4s. That's part of the reason why you saw her being played in top with Flash and TP; she'd be a great split push threat and can still be around for teamfights with TP, then go back to split pushing with a tunnel in the lane she was just at with her ult.
The other champions with a global ult are balanced with their ultimates in mind for affecting team fights, and Riot hasn't figured that out with hers just yet.
Basically, she has a lot of intangible power (vision and jungle mobility letting her be at the right place), which feels separate from champ power level that you can feel (damage/CC/global ult. They put global ult as invisible power but that's bullshit.) Leading to a feeling that she's not as strong as she probably actually is. They're probably not that sure of how strong she actually is because of the power of her vision, hence why this change is pretty small.
On September 02 2015 10:31 Kinie wrote: Riot doesn't know how to balance her because it's a bruiser/brawler champion with a global ult that lets her get from one side of the map to another in under 4s. That's part of the reason why you saw her being played in top with Flash and TP; she'd be a great split push threat and can still be around for teamfights with TP, then go back to split pushing with a tunnel in the lane she was just at with her ult.
The other champions with a global ult are balanced with their ultimates in mind for affecting team fights, and Riot hasn't figured that out with hers just yet.
I think, also, that they dont really understand how effective the Prayseeker+Tremors combo is for not facechecking. That passive shouldn't have a skillshot with greater range than Kass E in the same kit, and maybe none at all.
Meddler recently wrote on the boards that Riot is looking into possibly nerfing devourer. For the champs it's good on, it's pretty retarded. I started playing Xin because I've seen him in a few games completely hard carry with it.
Xin is just so strong right now. His clear is so ridiculously safe, his ganks are obviously hashtag dope, he basically 2 shots anyone late game while building mostly tank, and when he gets a few levels in E his clear is pretty fast. What surprised me the most was his first clear. By taking W first and running an ADC runepage with AS quints, I can do a full clear, only use one pot, and still be close to full HP.