On May 15 2015 05:11 Superouman wrote:
April foo... Wait no! It's real!
Nissan as a sponsor? What? o.o
April foo... Wait no! It's real!
Nissan as a sponsor? What? o.o
I think they had that for a while, could be wrong though.
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NovemberstOrm
Canada16217 Posts
On May 15 2015 05:11 Superouman wrote: April foo... Wait no! It's real! Nissan as a sponsor? What? o.o I think they had that for a while, could be wrong though. | ||
willoc
Canada1530 Posts
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NovemberstOrm
Canada16217 Posts
On May 15 2015 08:11 CakeSauc3 wrote: Show nested quote + On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). PC master race mindset. Frankly I use to play Halo and somewhat still do, it's rather insulting to see people saying it doesn't involve skill when it very much does. | ||
HawaiianPig
Canada5154 Posts
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OmniEulogy
Canada6590 Posts
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FiWiFaKi
Canada9858 Posts
On May 15 2015 09:44 saltis wrote: So... next is Heroes of Neverth and/or Smite? At least those 2 have more viewers than Halo. Maybe Minecraft... I think HoN is mostly being phased out. Mortal Combat or Smite seem like the likely options. | ||
docvoc
United States5491 Posts
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Cheren
United States2911 Posts
On May 15 2015 09:29 DarkNetHunter wrote: After getting a LoL team nothing is surprising anymore D: Congratulations to the guys, good luck with the tournies. getting a lol team is the least surprising move for an esports organization to do, why wouldn't you want sponsor exposure to 300,000 people 36 days a year, more if you make playoffs and international tournaments. | ||
Dagobert
Netherlands1858 Posts
On May 15 2015 08:11 CakeSauc3 wrote: Show nested quote + On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I'm feeling generous today: It's not hard to understand... | ||
Headshot
United States1656 Posts
Glad to see TL expanding, though! | ||
BisuDagger
Bisutopia19138 Posts
On May 15 2015 09:01 SetGuitarsToKill wrote: Show nested quote + On May 15 2015 08:59 BisuDagger wrote: I think if SC2 was successful, which in my eyes it is not, than I'd see this as others do about selling out. Unfortunately the game is not good enough to keep Team Liquid afloat and I think any competitive team acquisition is great for the direction we are headed in. Damn it, quit making me depressed with your logic I love SC2, but I hate the reality of where it's at compared to every other game. Man, I have high expectations for SC2 and still want to see it succeed as much as the next person. Never stop loving the game the draws you in. | ||
CakeSauc3
United States1437 Posts
On May 15 2015 10:45 Dagobert wrote: Show nested quote + On May 15 2015 08:11 CakeSauc3 wrote: On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I'm feeling generous today: It's not hard to understand... That argument is irrelevant when you're using the same tools as your opponent. | ||
RivalryRedux
United States173 Posts
On May 15 2015 10:45 Dagobert wrote: Show nested quote + On May 15 2015 08:11 CakeSauc3 wrote: On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I'm feeling generous today: It's not hard to understand... That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful. | ||
lestye
United States4133 Posts
On May 15 2015 11:08 CakeSauc3 wrote: Show nested quote + On May 15 2015 10:45 Dagobert wrote: On May 15 2015 08:11 CakeSauc3 wrote: On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I'm feeling generous today: It's not hard to understand... That argument is irrelevant when you're using the same tools as your opponent. Yeah, I don't own a console, but it's a silly argument. Like just because that particular skill is easier doesnt mean it would require the same skillset or there's nothing to compensate for that. | ||
fezvez
France3021 Posts
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Liquid`Zephyr
United States996 Posts
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wcLLg
United States281 Posts
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Jibba
United States22883 Posts
On May 15 2015 11:13 RivalryRedux wrote: Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.Show nested quote + On May 15 2015 10:45 Dagobert wrote: On May 15 2015 08:11 CakeSauc3 wrote: On May 15 2015 07:26 DPK wrote: On May 15 2015 06:19 CakeSauc3 wrote: On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut. What happened for them to start doing Hearthstone and now Halo? You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much. Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games. I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I'm feeling generous today: It's not hard to understand... That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful. Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity. So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately. All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it. | ||
Yergidy
United States2107 Posts
On May 15 2015 11:59 fezvez wrote: I literally thought : "Who is that Starcraft player? No, shit, they are talking about the console FPS, damn, that's an April fool! No, wait, are we in April?" That's exactly what I thought lol, TL is not the way it used to be, that's for sure. | ||
gingerfluffmuff
Austria4570 Posts
+ Show Spoiler + I guess nobody expected a Halo team. Gogo Halo team! | ||
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