Welcoming Halo to the Liquid Family - Page 11
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oGoZenob
France1503 Posts
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joshie0808
Canada1024 Posts
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digmouse
China6330 Posts
On May 15 2015 23:15 Velr wrote: Then i just disagree. Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS. A hell lot of people who played Goldeneye/PD adored Halo and it spans out a beloved franchise on both singleplayer and competitive front, I think that speaks a lot for it. | ||
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Carnivorous Sheep
Baa?21244 Posts
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rauk
United States2228 Posts
On May 15 2015 02:04 Bumblebee wrote: Its place in esports history is rivaled only by Starcraft, wat | ||
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Fishriot
United States621 Posts
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Nebula
England780 Posts
On May 15 2015 23:15 Velr wrote: Then i just disagree. Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS. Its hilarious to even call it good imo =)))) | ||
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Nebula
England780 Posts
On May 15 2015 13:45 Jibba wrote: Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M. Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity. So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately. All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it. You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything. We call this cheating in pc games but are expected to respect it in console gaming, c'mon man. | ||
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Nebula
England780 Posts
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HumpingHydra
Canada97 Posts
That is all. Also, now where can I buy Liquid-Halo themed merchandise and how much money do I owe you? | ||
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CDRdude
United States5625 Posts
There are very few franchises as old and as storied as Halo. Its place in esports history is rivaled only by Starcraft I wish Quake would make a comeback as an esport. | ||
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Karis Vas Ryaar
United States4396 Posts
On May 16 2015 02:22 CDRdude wrote: I wish Quake would make a comeback as an esport. maybe if they release a new game with developer backing it might. | ||
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Gingerninja
United Kingdom1339 Posts
On May 16 2015 01:20 Nebula wrote: You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything. We call this cheating in pc games but are expected to respect it in console gaming, c'mon man. My workers in AoE didn't auto-mine, yet I'm supposed to respect SC2 as being some hardcore Esport despite the fact I don't even have to click any buttons when the game starts because it does it itself? Everyone is on an even playing field in Halo, all players have the same auto-aim and magnetism. Some versions of Halo have more, some have less. Its certainly no less skillful than Call of Duty on any platform where you open up your iron sights and spray away with no recoil until whatever is in front of you is dead. Also I got booted plenty of times for "hacking" from Halo PC against M+K players despite using my 360 controller. Turns out game knowledge > Aim. Which is true in all FPS, Pure aiming will only get you so far, and at the top level as everyone is good at aiming, it's the other things that will set you apart. | ||
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DSK
England1110 Posts
On May 15 2015 07:24 Raynaaard wrote: To be fair, the only game that has been as influential to eSports in the West is LoL and maybe CS. I'd also argue that Quake - Quake 1, Quake World, Quake 2 and Quake 3/Live were pretty influential. Don't forget the game came out the same year Brood War did for SC1 (for EU at least), it had quite a lot of longevity. Pretty insane as to the thought processes and strategies/tactics involved in this game and video alone. Also, note a young Carmac :D | ||
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DSK
England1110 Posts
On May 15 2015 08:11 CakeSauc3 wrote: I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest. The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both. I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console). I suppose I can agree to this, though I will fully admit I am an elitist twat when it comes to PC FPS games like Quake and Unreal Tournament. I, personally, admire and respect anyone who can play an FPS game on a console with a controller, because I absolutely cannot stand it. My usage of a controller in an FPS game is likened to a seal trying to hump a Tesco's medium oven ready chicken. Having said that, and despite my acknowledgement of the limitations of the control scheme inherent in a controller, it's limited array of mappable buttons and decent camera, movement and aiming controls, I will never think of the likes of Halo and COD being competitive games on console or otherwise. Having said all that, if I was made to play those games on console and controllers, I'd be very very bad at them ![]() I have a great deal of love for Unreal Tournament, in particular UT2004 though, hence my elitist attitudes. + Show Spoiler + tl;dr Congrats on getting a Halo team, Team Liquid! Hopefully it won't be a short term thing, though ![]() | ||
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Cheren
United States2911 Posts
On May 16 2015 00:52 Carnivorous Sheep wrote: I enjoyed playing a shitton of Halo CE multiplayer on PC. Same here, but the people I knew in college who were really into the competitive side of Halo liked 2 and 3 the best, and even put Reach before 1. I guess it's cause Xbox users didn't get online multiplayer until 2. | ||
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figq
12519 Posts
![]() or something like that it was anyway, cool news, I'm glad TL is reaching out to ever wider esports areas, best of luck! | ||
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SCnai
322 Posts
On May 15 2015 23:17 oGoZenob wrote: wow, can't wait for liquid's angrybird or minesweeper team next ! Well, there is a sc2 team, which is kinda BW meets angrybirds as far as design philosophy goes | ||
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Headshot
United States1656 Posts
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StatixEx
United Kingdom779 Posts
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