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Active: 1283 users

Welcoming Halo to the Liquid Family - Page 11

Forum Index > General Forum
285 CommentsPost a Reply
Prev 1 9 10 11 12 13 15 Next All
oGoZenob
Profile Joined December 2011
France1503 Posts
May 15 2015 14:17 GMT
#201
wow, can't wait for liquid's angrybird or minesweeper team next !
I like starcraft
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
May 15 2015 15:07 GMT
#202
I don't know much if anything about competitive Halo but this is cool! Will always be cheering for liquid no matter the game
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 15 2015 15:21 GMT
#203
On May 15 2015 23:15 Velr wrote:
Show nested quote +
On May 15 2015 23:09 digmouse wrote:
On May 15 2015 19:42 Velr wrote:
What is CE?

Halo 1, which is mainly referred as CE due to the subtitle "Combat Evolved".


Then i just disagree.

Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS.

A hell lot of people who played Goldeneye/PD adored Halo and it spans out a beloved franchise on both singleplayer and competitive front, I think that speaks a lot for it.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
May 15 2015 15:52 GMT
#204
I enjoyed playing a shitton of Halo CE multiplayer on PC.
TranslatorBaa!
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 15 2015 16:12 GMT
#205
On May 15 2015 02:04 Bumblebee wrote:
Its place in esports history is rivaled only by Starcraft,


wat
Fishriot
Profile Joined May 2010
United States621 Posts
May 15 2015 16:14 GMT
#206
Very cool! I don't watch many FPS streams, but Ninja's stream is one I tune in to regularly.
Nebula
Profile Blog Joined February 2004
England780 Posts
May 15 2015 16:15 GMT
#207
On May 15 2015 23:15 Velr wrote:
Show nested quote +
On May 15 2015 23:09 digmouse wrote:
On May 15 2015 19:42 Velr wrote:
What is CE?

Halo 1, which is mainly referred as CE due to the subtitle "Combat Evolved".


Then i just disagree.

Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS.


Its hilarious to even call it good imo =))))
<3
Nebula
Profile Blog Joined February 2004
England780 Posts
Last Edited: 2015-05-15 16:23:45
May 15 2015 16:20 GMT
#208
On May 15 2015 13:45 Jibba wrote:
Show nested quote +
On May 15 2015 11:13 RivalryRedux wrote:
On May 15 2015 10:45 Dagobert wrote:
On May 15 2015 08:11 CakeSauc3 wrote:
On May 15 2015 07:26 DPK wrote:
On May 15 2015 06:19 CakeSauc3 wrote:
On May 15 2015 05:53 Hoon wrote:
I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.

What happened for them to start doing Hearthstone and now Halo?


You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.


Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.


I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.

The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.

I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).


I'm feeling generous today: It's not hard to understand...


That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.

Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity.

So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately.

All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it.


You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything.

We call this cheating in pc games but are expected to respect it in console gaming, c'mon man.
<3
Nebula
Profile Blog Joined February 2004
England780 Posts
Last Edited: 2015-05-15 16:22:56
May 15 2015 16:22 GMT
#209
Sorry, delete, not sure how this added another post instead of editing old one.
<3
HumpingHydra
Profile Joined November 2008
Canada97 Posts
May 15 2015 16:38 GMT
#210
Im just here to say that no-one hear is more HYPE! than I.

That is all.

Also, now where can I buy Liquid-Halo themed merchandise and how much money do I owe you?
For the Swarm!
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
May 15 2015 17:22 GMT
#211
There are very few franchises as old and as storied as Halo. Its place in esports history is rivaled only by Starcraft

I wish Quake would make a comeback as an esport.
Force staff is the best item in the game.
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
Last Edited: 2015-05-15 17:27:39
May 15 2015 17:27 GMT
#212
On May 16 2015 02:22 CDRdude wrote:
Show nested quote +
There are very few franchises as old and as storied as Halo. Its place in esports history is rivaled only by Starcraft

I wish Quake would make a comeback as an esport.


maybe if they release a new game with developer backing it might.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
May 15 2015 18:01 GMT
#213
On May 16 2015 01:20 Nebula wrote:
Show nested quote +
On May 15 2015 13:45 Jibba wrote:
On May 15 2015 11:13 RivalryRedux wrote:
On May 15 2015 10:45 Dagobert wrote:
On May 15 2015 08:11 CakeSauc3 wrote:
On May 15 2015 07:26 DPK wrote:
On May 15 2015 06:19 CakeSauc3 wrote:
On May 15 2015 05:53 Hoon wrote:
I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.

What happened for them to start doing Hearthstone and now Halo?


You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.


Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.


I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.

The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.

I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).


I'm feeling generous today: It's not hard to understand...


That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.

Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity.

So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately.

All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it.


You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything.

We call this cheating in pc games but are expected to respect it in console gaming, c'mon man.


My workers in AoE didn't auto-mine, yet I'm supposed to respect SC2 as being some hardcore Esport despite the fact I don't even have to click any buttons when the game starts because it does it itself?

Everyone is on an even playing field in Halo, all players have the same auto-aim and magnetism. Some versions of Halo have more, some have less. Its certainly no less skillful than Call of Duty on any platform where you open up your iron sights and spray away with no recoil until whatever is in front of you is dead.

Also I got booted plenty of times for "hacking" from Halo PC against M+K players despite using my 360 controller.
Turns out game knowledge > Aim. Which is true in all FPS,
Pure aiming will only get you so far, and at the top level as everyone is good at aiming, it's the other things that will set you apart.
戦いの中に答えはある
DSK
Profile Blog Joined February 2015
England1110 Posts
May 15 2015 19:48 GMT
#214
On May 15 2015 07:24 Raynaaard wrote:
Show nested quote +
Carnivorous Sheep wrote:
"Its place in esports history is rivaled only by Starcraft"

Isn't that really insulting to all the other games Liquid supports...


To be fair, the only game that has been as influential to eSports in the West is LoL and maybe CS.


I'd also argue that Quake - Quake 1, Quake World, Quake 2 and Quake 3/Live were pretty influential. Don't forget the game came out the same year Brood War did for SC1 (for EU at least), it had quite a lot of longevity.



Pretty insane as to the thought processes and strategies/tactics involved in this game and video alone. Also, note a young Carmac :D
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
DSK
Profile Blog Joined February 2015
England1110 Posts
Last Edited: 2015-05-15 20:04:22
May 15 2015 20:03 GMT
#215
On May 15 2015 08:11 CakeSauc3 wrote:
Show nested quote +
On May 15 2015 07:26 DPK wrote:
On May 15 2015 06:19 CakeSauc3 wrote:
On May 15 2015 05:53 Hoon wrote:
I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.

What happened for them to start doing Hearthstone and now Halo?


You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.


Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.


I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.

The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.

I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).


I suppose I can agree to this, though I will fully admit I am an elitist twat when it comes to PC FPS games like Quake and Unreal Tournament.

I, personally, admire and respect anyone who can play an FPS game on a console with a controller, because I absolutely cannot stand it. My usage of a controller in an FPS game is likened to a seal trying to hump a Tesco's medium oven ready chicken.

Having said that, and despite my acknowledgement of the limitations of the control scheme inherent in a controller, it's limited array of mappable buttons and decent camera, movement and aiming controls, I will never think of the likes of Halo and COD being competitive games on console or otherwise.

Having said all that, if I was made to play those games on console and controllers, I'd be very very bad at them

I have a great deal of love for Unreal Tournament, in particular UT2004 though, hence my elitist attitudes.

+ Show Spoiler +





tl;dr

Congrats on getting a Halo team, Team Liquid! Hopefully it won't be a short term thing, though
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Cheren
Profile Blog Joined September 2013
United States2911 Posts
May 15 2015 20:10 GMT
#216
On May 16 2015 00:52 Carnivorous Sheep wrote:
I enjoyed playing a shitton of Halo CE multiplayer on PC.


Same here, but the people I knew in college who were really into the competitive side of Halo liked 2 and 3 the best, and even put Reach before 1. I guess it's cause Xbox users didn't get online multiplayer until 2.
figq
Profile Blog Joined May 2010
12519 Posts
May 15 2015 20:20 GMT
#217
Don't worry Halo, this is Starcraft
or something like that it was
anyway, cool news, I'm glad TL is reaching out to ever wider esports areas, best of luck!
If you stand next to my head, you can hear the ocean. - Day[9]
SCnai
Profile Joined February 2010
322 Posts
May 15 2015 20:30 GMT
#218
On May 15 2015 23:17 oGoZenob wrote:
wow, can't wait for liquid's angrybird or minesweeper team next !

Well, there is a sc2 team, which is kinda BW meets angrybirds as far as design philosophy goes
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
Headshot
Profile Blog Joined May 2010
United States1656 Posts
May 15 2015 20:34 GMT
#219
As a competitive Halo fan since Halo 1's release, I feel like I have to step in to defend Halo 1's honor as the best competitive console game of all time. People discount it's competitive depth for the same reason that those new to the Starcraft franchise discount BW's supremacy.
-
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
May 15 2015 20:46 GMT
#220
sorry halo pc was good but halo 2 was wayyyyyy better.
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