There are very few franchises as old and as storied as Halo. Its place in esports history is rivaled only by Starcraft, but the competitive scene experienced a period of difficulty after the launch of Halo4. Yet the passion of its fans inspired 343 esports to carry the game on its back, and in their hands competitive play has received renewed focus. The latest modification saw a lot of changes and fixes geared towards the improvement of the game at the highest level. This injection of new ideas revitalized the game entirely, and a tournament circuit was created together with the relaunch. The addition of several respected ex-professionals proved to be a stroke of genius as they helped create the best version of the game to date. In short: Halo is looking better than ever.
It is in this new and positively developing environment that we have found an incredible set of guys to work with. From our first interaction with Spartan, Ninja, Aries and Shooter, we were confident that this was a team that could represent us in a rejuvenated Halo scene. While Ninja's name will naturally attract most of the attention, we can't stress enough how delighted we are to work with all of them. The players too have expressed their excitement in finally seeing this announcement made official, so that they can start representing Liquid in their next tournament. This arrangement could not have been completed without the cooperation of both Elevate and Noble, and we'd like to thank them for working with the players and allowing this to happen.
In addition to welcoming the four players, we are also going to be working with Kyle Elam as our head coach. You might know him better under the ID Elamite, but for those of you who don't know, he is an ex-US Champion and has been working with many other players throughout his career. With Kyle on board, the only future we see is a successful one.
Welcome to the team Liquid`Aries, Liquid`Elamite, Liquid`Ninja, Liquid`Shooter, and Liquid`Spartan.
Victor Goossens, Liquid`Nazgul
"..as we battle for 1st place at PGL"
We are excited to announce the new Team Liquid Halo team which consists of myself (Ninja), Spartanthedog, Shooter, and Aries Caries. Myself and Aries have been around since the Halo 3 MLG days and have been streaming since the beginning. Spartanthedog has always been a fan of Halo, however he actually comes from a Gears of War competitive background, so he can get a little riled up sometimes and excited. Shooter is probably one of the most underrated players in the game right now and a real up and comer, he performed very well in Halo 4 and is now given the chance to prove himself against the best as we battle for the 1st place spot at PGL Indy this June.
Are you fucking serious? You guys rock, I've been a Halo esports fan since 2004, thanks for picking this up. I love you TL <3 Been following Elamite and Ninja for years... WOW so happy
Full circle complete. Halo got me into MLG, which got me into SC2, which got me into TL, which now gets me back to Halo.
Big hype for Elamite. He was one of the best Halo 3 players, I think he got top 6 in every event over 3 years and won 4 of them. Ninja is quite a famous one as well.
cool. I used to follow Halo a lot before reach came out. don't recognize the names too well though. I think Aries I've heard of and was Elamite back in Halo 3 cause it seems familiar. cool though.
also if you need writers or contributers I volunteer even though I'm not very good.
I think I'm thinking of the wrong guy. can someone tellme what Halo 3 teams Elamite was on? (I thinkit was the one with Flamesword but I can't remember clearly)
On May 15 2015 03:10 Mistakes wrote: I think the SC2 fans are starting to feel like BW fans did when SC2 came out.
I don't see how this detracts from sc2 at all, so not really!
Just that BW was THE eSport. Then SC2 was THE eSport. Now there's a ton of competition. TeamLiquid was the website for BW. Then TeamLiquid was the website for SC2. Now it's a website for whatever game.
Wow awesome news, Halo is my first "esport love" since I started playing and following the scene when Halo 2 came out (Halo: CE the first game was awesome but not optimized at all for network play unfortunatel). Just reading some Halo names I recognize (Elamite back in the the days known as ElamiteWarrior iirc) and Ninja probably in Halo 3, bring some memories back. Best of luck to this team!
On May 15 2015 03:08 Nine Gates wrote: Full circle complete. Halo got me into MLG, which got me into SC2, which got me into TL, which now gets me back to Halo.
Exactly the same for me! It will be interesting to see what the current Halo scene is like.
Also, a small mistake in the post (in my opinion):
...but the competitive scene experienced a period of difficulty after the launch of Halo4.
From what I remember, it was Halo: Reach that introduced the "period of difficulty" for competitive Halo. I was a die-hard Halo fan, but Reach just didn't feel like Halo any more, I think most people that played 1-3 felt the same way.
Edit:
On May 15 2015 03:17 Karis Vas Ryaar wrote: I think I'm thinking of the wrong guy. can someone tellme what Halo 3 teams Elamite was on?
His name used to be Elamite Warrior. He was part of the very successful Str8 Rippin' team that went on to win the National Championship in the first year of H3. After that he also played in Instinct I believe.
On May 15 2015 03:10 Mistakes wrote: I think the SC2 fans are starting to feel like BW fans did when SC2 came out.
I don't see how this detracts from sc2 at all, so not really!
Just that BW was THE eSport. Then SC2 was THE eSport. Now there's a ton of competition. TeamLiquid was the website for BW. Then TeamLiquid was the website for SC2. Now it's a website for whatever game.
TL is still chiefly a site dedicated to Starcraft 2. Look at the front page and tell me that you honestly think it gives the impression of a "website for whatever game".
On May 15 2015 03:08 Nine Gates wrote: Full circle complete. Halo got me into MLG, which got me into SC2, which got me into TL, which now gets me back to Halo.
Exactly the same for me! It will be interesting to see what the current Halo scene is like.
Also, a small mistake in the post (in my opinion):
...but the competitive scene experienced a period of difficulty after the launch of Halo4.
From what I remember, it was Halo: Reach that introduced the "period of difficulty" for competitive Halo. I was a die-hard Halo fan, but Reach just didn't feel like Halo any more, I think most people that played 1-3 felt the same way.
On May 15 2015 03:17 Karis Vas Ryaar wrote: I think I'm thinking of the wrong guy. can someone tellme what Halo 3 teams Elamite was on?
His name used to be Elamite Warrior. He was part of the very successful Str8 Rippin' team that went on to win the National Championship in the first year of H3. After that he also played in Instinct I believe.
On May 15 2015 03:10 Mistakes wrote: I think the SC2 fans are starting to feel like BW fans did when SC2 came out.
I don't see how this detracts from sc2 at all, so not really!
Just that BW was THE eSport. Then SC2 was THE eSport. Now there's a ton of competition. TeamLiquid was the website for BW. Then TeamLiquid was the website for SC2. Now it's a website for whatever game.
I'm pretty sure TL is still a website for sc2, that's why they split the other games off to different sites. Yeah we have smash, csgo, heroes and now halo on TL but they're very small compared to sc2 here.
...but the competitive scene experienced a period of difficulty after the launch of Halo4.
From what I remember, it was Halo: Reach that introduced the "period of difficulty" for competitive Halo. I was a die-hard Halo fan, but Reach just didn't feel like Halo any more, I think most people that played 1-3 felt the same way.
I can also vouch for this, Halo CE was kind of small, then Halo 2 got big, Halo 3 got huge, but then starting with Reach Halo's scene started shrinking tremendously. By the time 4 came out it was already dead.
On May 15 2015 03:10 Mistakes wrote: I think the SC2 fans are starting to feel like BW fans did when SC2 came out.
I don't see how this detracts from sc2 at all, so not really!
Just that BW was THE eSport. Then SC2 was THE eSport. Now there's a ton of competition. TeamLiquid was the website for BW. Then TeamLiquid was the website for SC2. Now it's a website for whatever game.
TL is still chiefly a site dedicated to Starcraft 2. Look at the front page and tell me that you honestly think it gives the impression of a "website for whatever game".
I honestly wasn't aware that people still played Halo competitively enough to justify a TL team.... I guess TL's quest for domination of all esports continues
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Not to mention it's not even remotely true, holy shit. BW, CS and Q3, these games have real esport history. I didn't think anyone in real competitive gaming even took console fps serious :/
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Oh, and Quake, CS? Those games have more history I'd think.
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Melee has existed a long time, but it was never on the level of Halo 2/3, which I believe is what they meant. In USA, Halo was THE esport. (See: Tsquared on dr. pepper)
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Melee has existed a long time, but it was never on the level of Halo 2/3, which I believe is what they meant. In USA, Halo was THE esport.
On May 15 2015 03:53 Najda wrote: Haven't watched halo in a long time, which one is being played competitively?
On May 15 2015 03:53 SetGuitarsToKill wrote:
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Melee has existed a long time, but it was never on the level of Halo 2/3, which I believe is what they meant. In USA, Halo was THE esport.
I'm pretty sure its halo 2 anniversary
saw a tourney with that so yeah I'm pretty sure that's what their using.
and yeah Halo was pretty big in the US for a while. they had a deal with ESPN at one point and were on tv (albeit a temporary thing on a cable network at the end of Halo 2). I don't know enough about other games to know how they compare with them)
On May 15 2015 03:57 McRatyn wrote: What are the prerquisites (besides killing the other team) to win a Halo pro-game? Like CS - bomb, SC - destroy buildings etc.
usually (and this is based of off halo 3/ reach/ halo 4). there's:
team slayer (self explanatory to 50 kills. usually and more open maps early halo 3 they did it on maps with more set ups and one team would get like a 10 kill lead then the other team would wait for power ups/rockets and try to break and if the failed they'd just wait again, got very boring. )
ctf (3 or 5 caps to score depending on map, own flag needs to be in to score, froget how flag reset works but I think its touch on small maps and timer on larger ones.)
oddball, (basically a skull that you have to have someone on your team hold andyou get points while they do. goes to 250 points, forget points per second, usually the most based around set ups). a popular strategy is holding it until you die in a position where it falls of the map on death so it resets)
and king of the hill ( one hill that rotates between I think 3 locations and you try to hold it.)
game usually revolves around power weapons like snipers and rockets (think shotgun in halo 2 was one also) which have timed respawns as well as overshield (think its like 3x normal shield, and camo which are also on timers, somewhere I have the respawn timers for halo 3 but since they're probably diferent now its not worth posting). everyone generally has the same weapon (dmr or Battle rifle.) 2 grenades on spawn, grenades are your bread and butter for quickly killing people.
flags and oddballs do normal damage on melee's
they could have changed it since then though
If your more interested pm me or something and I can explain it in more detail (although to be fair I'm slightly out of the loop)
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Oh, and Quake, CS? Those games have more history I'd think.
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Not to mention it's not even remotely true, holy shit. BW, CS and Q3, these games have real esport history. I didn't think anyone in real competitive gaming even took console fps serious :/
I've been following Halo as an esport since 2004, and it was already a thing by then. It's consistently had tournaments and a fanbase since 2001. It's what made MLG a thing and was involved in WCG tournies back when BW was there, too. That's 14 years of history.
Real competitive gaming extends beyond the PC, though the PC does have a lot of it. I personally much prefer Halo over CS as a shooter, and I've been a StarCraft fan for over a decade.
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Oh, and Quake, CS? Those games have more history I'd think.
I never siad BW was dead, far from it. I just said it's not growing, at least not on the same level as Melee, which in the last few years has gone from completely grassroots and kinda dead to rivaling SC2 in viewer numbers.
On May 15 2015 04:07 ptbl wrote: tahts halo dont worry
On May 15 2015 04:07 ptbl wrote: tahts halo dont worry
People around 2010 will know what this means .
ahhhh god dammit
-
i started my videogaming in pokemon and halo and branched off into cod/sc2/dota, so putting it all together is mindblowing for me. im so hyped oh my goodness
On May 15 2015 03:51 Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
Ya, what about Melee? The only game that's had almost as long of a tournament life as BW, and unlike BW is currently still growing 14 years later. That's some historical ass shit right there.
Oh, and Quake, CS? Those games have more history I'd think.
I never siad BW was dead, far from it. I just said it's not growing, at least not on the same level as Melee, which in the last few years has gone from completely grassroots and kinda dead to rivaling SC2 in viewer numbers.
Halo went through very rough times after 2011 when MLG dropped Halo off the circuit for CoD Black Ops 1 when Halo reach was being played and only 30+ teams out of a normal 256 showed up to the national championships in Providence. Halo had always been nutured and handled by MLG so as such when MLG dropped halo the community didn't know where to go or what to do cause it had never had to do anything on their own, MLG would always handle the events and build the scene. Halo 4 released and for the year it was terrible as well, we had AGL(Arena Gaming League) around for a couple Halo 4 tournaments but then they turned their back on the community and ran out with peoples money and disappeared. When the Master Chief Collection came out 343/Microsoft decided to be like other developers and fully support their game so they now run and fund the HCS(Halo Championship Series) and every event the viewership gets bigger and every year the money gets better. Halo has seena resurgence and it's nice that companies like Evil Genuises, Cloud 9, Denial, Elevate, Optic, CLG and now Liquid are investing in the scene. That says alot and I see great things happening in the future.
Also ElamiteWarrior was a top 6 placing Halo 2 pro from 05'-06', Halo 3 National Championship Winner 2008 on Str8 Rippin and top 2 placing for the rest of 09'-10' for the remainder of Halo3.
On May 15 2015 03:57 McRatyn wrote: What are the prerquisites (besides killing the other team) to win a Halo pro-game? Like CS - bomb, SC - destroy buildings etc.
usually (and this is based of off halo 3/ reach/ halo 4). there's:
team slayer (self explanatory to 50 kills. usually and more open maps early halo 3 they did it on maps with more set ups and one team would get like a 10 kill lead then the other team would wait for power ups/rockets and try to break and if the failed they'd just wait again, got very boring. )
ctf (3 or 5 caps to score depending on map, own flag needs to be in to score, froget how flag reset works but I think its touch on small maps and timer on larger ones.)
oddball, (basically a skull that you have to have someone on your team hold andyou get points while they do. goes to 250 points, forget points per second, usually the most based around set ups). a popular strategy is holding it until you die in a position where it falls of the map on death so it resets)
and king of the hill ( one hill that rotates between I think 3 locations and you try to hold it.)
game usually revolves around power weapons like snipers and rockets (think shotgun in halo 2 was one also) which have timed respawns as well as overshield (think its like 3x normal shield, and camo which are also on timers, somewhere I have the respawn timers for halo 3 but since they're probably diferent now its not worth posting). everyone generally has the same weapon (dmr or Battle rifle.) 2 grenades on spawn, grenades are your bread and butter for quickly killing people.
flags and oddballs do normal damage on melee's
they could have changed it since then though
If your more interested pm me or something and I can explain it in more detail (although to be fair I'm slightly out of the loop)
Also assault (neutral bomb) - bomb spawns in middle of the map, either team can take it and arm it in their opponent's base. Bomb carrier moves more slowly, once you take it into the base there's a circle you have to stand in, after about 5 seconds of holding the bomb there the bomb is armed, it explodes, and after a few seconds the bomb respawns in the middle of the map. First team to 3 wins.
On May 15 2015 03:57 McRatyn wrote: What are the prerquisites (besides killing the other team) to win a Halo pro-game? Like CS - bomb, SC - destroy buildings etc.
usually (and this is based of off halo 3/ reach/ halo 4). there's:
team slayer (self explanatory to 50 kills. usually and more open maps early halo 3 they did it on maps with more set ups and one team would get like a 10 kill lead then the other team would wait for power ups/rockets and try to break and if the failed they'd just wait again, got very boring. )
ctf (3 or 5 caps to score depending on map, own flag needs to be in to score, froget how flag reset works but I think its touch on small maps and timer on larger ones.)
oddball, (basically a skull that you have to have someone on your team hold andyou get points while they do. goes to 250 points, forget points per second, usually the most based around set ups). a popular strategy is holding it until you die in a position where it falls of the map on death so it resets)
and king of the hill ( one hill that rotates between I think 3 locations and you try to hold it.)
game usually revolves around power weapons like snipers and rockets (think shotgun in halo 2 was one also) which have timed respawns as well as overshield (think its like 3x normal shield, and camo which are also on timers, somewhere I have the respawn timers for halo 3 but since they're probably diferent now its not worth posting). everyone generally has the same weapon (dmr or Battle rifle.) 2 grenades on spawn, grenades are your bread and butter for quickly killing people.
flags and oddballs do normal damage on melee's
they could have changed it since then though
If your more interested pm me or something and I can explain it in more detail (although to be fair I'm slightly out of the loop)
Also assault (neutral bomb) - bomb spawns in middle of the map, either team can take it and arm it in their opponent's base. Bomb carrier moves more slowly, once you take it into the base there's a circle you have to stand in, after about 5 seconds of holding the bomb there the bomb is armed, it explodes, and after a few seconds the bomb respawns in the middle of the map. First team to 3 wins.
thanks for the reminder. I remembered it a bit but couldn't remember if they had dropped it or not as a competitive game type so I left it out.
I think what hurt the game a bit was bungie leaving after reach so once they released the game they didn't have a ton of motivation to update and patch it as soon as possible. plus sprint was weird and gun spread was weird. also the maps weren't really that good. (also matchmaking was an abomination that somehow ranked 4 individual people with like a 4 man team of semi pros)
Hey everyone this is Aries! So excited to be apart of the TL fam here is a pic of me in my old TL shirts for like 2-3 years ago, always been a TL fanboy!
Hey everyone this is Aries! So excited to be apart of the TL fam here is a pic of me in my old TL shirts for like 2-3 years ago, always been a TL fanboy!
welcome aboard. good luck. I'm probably going to start watching again now that I have a team to cheer for. I'd ask if you take friend requests but your lists probably full.
also if you stream and need a moderator I'm available.
(in all seriousness though great to have you aboard)
Hey everyone this is Aries! So excited to be apart of the TL fam here is a pic of me in my old TL shirts for like 2-3 years ago, always been a TL fanboy!
On May 15 2015 04:52 TheDougler wrote: I haven't followed halo since Halo 3. Which halo game are these guys playing, 4 or 5? (I think there's five out now?)
Halo 2 Anniversary, it's part of the Master Chief Collection. Halo 5 will come out later this year.
I can't pretend that I understand this move... With no DOTA team, LOTV approaching, and the meteoric rise of HS, this seems like a very odd place for TL to put its resources.
On May 15 2015 05:27 looknohands119 wrote: I can't pretend that I understand this move... With no DOTA team, LOTV approaching, and the meteoric rise of HS, this seems like a very odd place for TL to put its resources.
The Halo scene is back on track with H2A and Halo 5 on the horizon so it's not exactly out of nowhere. Surprising, but not very illogical.
On May 15 2015 05:27 looknohands119 wrote: I can't pretend that I understand this move... With no DOTA team, LOTV approaching, and the meteoric rise of HS, this seems like a very odd place for TL to put its resources.
Halo is in a very dark place atm, I say this as a long time Halo player. H2A only has 3 competitive maps, Halo4 was a disgrace and the MCC is a bit of a running gag at this point. A lot of teams are being picked up now in preparation for Halo5, if Halo5 comes out and is a massive hit and reignites the Halo community which Halo 4 practically murdered then everyone is going to want on the bandwagon, so a lot of teams are jumping on early to avoid the rush.
Ninja is probably the most visible Halo player, highest stream numbers, most well known (at least casually) so having him on Liquid is a great start point for them. They're just a new team only put together a week or so ago, they haven't played on LAN as a team yet, so no one really knows where to place them. I don't think they're at EG's level, but they should place fairly high.
On May 15 2015 05:35 SuperHofmann wrote: Wut is there a Halo competitive scene? o.O well, good luck
There's been a Halo competitive scene since 2001, they were THE MLG game before SC2 took over from it in 10/11. HUK even used it as an excuse when building a mothership. Halo has just fallen on hard times since 343 took over from Bungie.
On May 15 2015 05:35 SuperHofmann wrote: Wut is there a Halo competitive scene? o.O well, good luck
One of the biggest powering factors in the 2010-2011 foreign SC2 scene was MLG, which was still running Halo as its primary game when they picked up SC2.
I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
$$$$$$
seriously though, I imagine they found a Halo team they could pick up for relitively cheap and decided to capitalize. i would too if I ran a team
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
ElamiteWarrior is a frikin legend! The winning-est H3 player (omg Str8 and Instinct, the memories are flowing) , can't believe Liquid picked him up! Ninja is also an amazing addition to the line up. I stopped following after H3, but i've heard of Aries. Shooter and Spartan I have no idea, excited to see what they can bring to the table!
On May 15 2015 06:58 esdf wrote: liquid starting to look more and more like all those teams that participate in every game possible while excelling at none.
On May 15 2015 06:58 esdf wrote: liquid starting to look more and more like all those teams that participate in every game possible while excelling at none.
Well, having the best foreign SC2 team by far counts for something, right? I'd say TL is about equal to Prime so they could theoretically compete in proleague.
On May 15 2015 06:43 IMLyte wrote: ElamiteWarrior is a frikin legend! The winning-est H3 player (omg Str8 and Instinct, the memories are flowing) , can't believe Liquid picked him up! Ninja is also an amazing addition to the line up. I stopped following after H3, but i've heard of Aries. Shooter and Spartan I have no idea, excited to see what they can bring to the table!
Shooter and Spartan are up and coming players. They played for Elevate last season and were making top 8 but not quite challenging the top teams that were the ones you'd expect to win the tournament. They've got potential and a lot to prove. Spartan has an aggressive playstyle and probably needs to learn how to play the objective more; Shooter fill in where his team needs him, I expect him to be the main objective player for the team.
On May 15 2015 06:43 IMLyte wrote: ElamiteWarrior is a frikin legend! The winning-est H3 player (omg Str8 and Instinct, the memories are flowing) , can't believe Liquid picked him up! Ninja is also an amazing addition to the line up. I stopped following after H3, but i've heard of Aries. Shooter and Spartan I have no idea, excited to see what they can bring to the table!
I think someones forgetting final boss and the ogre twins.
God I'm so happy this is going to be real. I was an MLG halo mark from back in the day when they got onto g4 and then were able to have their own stream. God I hope MLG can bring it back. They did support it in the darkest days though so no hard feelings.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
$$$$$$
seriously though, I imagine they found a Halo team they could pick up for relitively cheap and decided to capitalize. i would too if I ran a team
It's sad to see them going for the "sellout" route. Specially them, who were so proud on supporting highly skill-based games only.
Well, I guess money is more important than anything.
the best thing the Halo team will appreciate about the Liquid community is how positive and optimistic every one is. No one tries to look like a know-it-all, and posters do not nick-pick over tiny details or semantics.
enough sarcasm
Welcome Liquid Halo! i really love Halo. i have a serious question: is getting a TL+ membership the best way to support this team? or is there a better way?
I am just afraid that TeamLiquid is a little bit over inflating itself; so that one day it would not explode. Do TL really expects Halo to be profitable? I am worry a bit.
Would like to see Nazgul's comment about TL expectations from Halo.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
Other than the controller I fail to recognize any other criteria of quality that differenciate console FPS from the PC ones.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
Other than the controller I fail to recognize any other criteria of quality that differenciate console FPS from the PC ones.
console fps' have auto-aim when within a certain range of the target. Or did that trend stop happening?
What percentage of Liquid does Nazgul own nowadays anyway?
Anyway, pretty unhappy with this pick up. I wouldn't call it selling out, but it's clear that the values that Liquid held for 10 years seem quite changed. They are doing this expansion through a legacy that was built on completely different values of the past, which is upsetting to me.
edit: Anyway, a Liquid Tour de France team would be nice, please make it happen. Lots of gamers are also cyclists from what I've seen.
I'm fairly sure Halo is one of the shooter games that has a pretty high skill ceiling. You might want to play it first before labeling it with something like CoD.
On May 15 2015 08:13 FiWiFaKi wrote: What percentage of Liquid does Nazgul own nowadays anyway?
Anyway, pretty unhappy with this pick up. I wouldn't call it selling out, but it's clear that the values that Liquid held for 10 years seem quite changed. They are doing this expansion through a legacy that was built on completely different values of the past, which is upsetting to me.
edit: Anyway, a Liquid Tour de France team would be nice, please make it happen. Lots of gamers are also cyclists from what I've seen.
Yeah it feels somewhat out of place for me but I do understand the need to expanding now that Liquid can't solely rely on SC2.
Halo has a lot more then cod in terms of the ability to move around and outplay with grenades or jumps and the like. as someone who's played both quite a bit I feel like it's much less find the guy and quickly shoot him then cod is
On May 15 2015 08:13 FiWiFaKi wrote: What percentage of Liquid does Nazgul own nowadays anyway?
Anyway, pretty unhappy with this pick up. I wouldn't call it selling out, but it's clear that the values that Liquid held for 10 years seem quite changed. They are doing this expansion through a legacy that was built on completely different values of the past, which is upsetting to me.
edit: Anyway, a Liquid Tour de France team would be nice, please make it happen. Lots of gamers are also cyclists from what I've seen.
The drugs that get them up those hills are expensive though.
I think if SC2 was successful, which in my eyes it is not, than I'd see this as others do about selling out. Unfortunately the game is not good enough to keep Team Liquid afloat and I think any competitive team acquisition is great for the direction we are headed in.
On May 15 2015 08:43 digmouse wrote: I'm fairly sure Halo is one of the shooter games that has a pretty high skill ceiling. You might want to play it first before labeling it with something like CoD.
On May 15 2015 08:13 FiWiFaKi wrote: What percentage of Liquid does Nazgul own nowadays anyway?
Anyway, pretty unhappy with this pick up. I wouldn't call it selling out, but it's clear that the values that Liquid held for 10 years seem quite changed. They are doing this expansion through a legacy that was built on completely different values of the past, which is upsetting to me.
edit: Anyway, a Liquid Tour de France team would be nice, please make it happen. Lots of gamers are also cyclists from what I've seen.
Yeah it feels somewhat out of place for me but I do understand the need to expanding now that Liquid can't solely rely on SC2.
They already have a presence in like the 5 biggest games on Twitch, as well as others.
I miss the days of where wearing a Liquid T-shirt meant something. Now I'll be identified by some 14 year old on the train who plays league, it's no longer something to be "proud" of, I guess, if that makes sense.
On May 15 2015 08:59 BisuDagger wrote: I think if SC2 was successful, which in my eyes it is not, than I'd see this as others do about selling out. Unfortunately the game is not good enough to keep Team Liquid afloat and I think any competitive team acquisition is great for the direction we are headed in.
Damn it, quit making me depressed with your logic
I love SC2, but I hate the reality of where it's at compared to every other game.
On May 15 2015 06:43 IMLyte wrote: ElamiteWarrior is a frikin legend! The winning-est H3 player (omg Str8 and Instinct, the memories are flowing) , can't believe Liquid picked him up! Ninja is also an amazing addition to the line up. I stopped following after H3, but i've heard of Aries. Shooter and Spartan I have no idea, excited to see what they can bring to the table!
I think someones forgetting final boss and the ogre twins.
God I'm so happy this is going to be real. I was an MLG halo mark from back in the day when they got onto g4 and then were able to have their own stream. God I hope MLG can bring it back. They did support it in the darkest days though so no hard feelings.
Halo 1 and 2, the Ogre Twins were the best. But Halo 3, they won the first event together, then Ogre 1 quit after one year. Ogre 2 eventually got 3 more championships with 3 completely new teammates, for a total of 4. Elamite has 6 H3 championships, tied with Pistola, who was less consistent. Ogre 2 is the GOAT Halo player, but Elamite is the best H3 player.
People saying that Liquid sold out with this is super ironic. You see, MLG sold out by replacing Halo with SC2. Then they sold out again, replacing SC2 with some Moba. Halo is like the anti-sellout game.
On May 15 2015 06:43 IMLyte wrote: ElamiteWarrior is a frikin legend! The winning-est H3 player (omg Str8 and Instinct, the memories are flowing) , can't believe Liquid picked him up! Ninja is also an amazing addition to the line up. I stopped following after H3, but i've heard of Aries. Shooter and Spartan I have no idea, excited to see what they can bring to the table!
I think someones forgetting final boss and the ogre twins.
God I'm so happy this is going to be real. I was an MLG halo mark from back in the day when they got onto g4 and then were able to have their own stream. God I hope MLG can bring it back. They did support it in the darkest days though so no hard feelings.
Halo 1 and 2, the Ogre Twins were the best. But Halo 3, they won the first event together, then Ogre 1 quit after one year. Ogre 2 eventually got 3 more championships with 3 completely new teammates, for a total of 4. Elamite has 6 H3 championships, tied with Pistola, who was less consistent. Ogre 2 is the GOAT Halo player, but Elamite is the best H3 player.
People saying that Liquid sold out with this is super ironic. You see, MLG sold out by replacing Halo with SC2. Then they sold out again, replacing SC2 with some Moba. Halo is like the anti-sellout game.
MLG didn't replace Halo with SC2, Halo Reach and Halo 4 ran along side SC2 for a long time, it was CoD and League of Legends which replaced Halo in 2012.
On May 15 2015 08:13 FiWiFaKi wrote: What percentage of Liquid does Nazgul own nowadays anyway?
Anyway, pretty unhappy with this pick up. I wouldn't call it selling out, but it's clear that the values that Liquid held for 10 years seem quite changed. They are doing this expansion through a legacy that was built on completely different values of the past, which is upsetting to me.
edit: Anyway, a Liquid Tour de France team would be nice, please make it happen. Lots of gamers are also cyclists from what I've seen.
it changed ages ago with sc2 and then TL+, new partnerships etc. clearly different surely we had liquidpoker for quite a while but at least the entities were quite separate and it acts more as a stand alone website heh. In either case let them make more money and exposure meh.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
PC master race mindset. Frankly I use to play Halo and somewhat still do, it's rather insulting to see people saying it doesn't involve skill when it very much does.
I find it interesting how far TL is expanding since before it was such a hardcore korean scene BW and SC2 site, but I'll support anything so long as it keeps TL a community that I love.
On May 15 2015 09:29 DarkNetHunter wrote: After getting a LoL team nothing is surprising anymore D:
Congratulations to the guys, good luck with the tournies.
getting a lol team is the least surprising move for an esports organization to do, why wouldn't you want sponsor exposure to 300,000 people 36 days a year, more if you make playoffs and international tournaments.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
On May 15 2015 08:59 BisuDagger wrote: I think if SC2 was successful, which in my eyes it is not, than I'd see this as others do about selling out. Unfortunately the game is not good enough to keep Team Liquid afloat and I think any competitive team acquisition is great for the direction we are headed in.
Damn it, quit making me depressed with your logic
I love SC2, but I hate the reality of where it's at compared to every other game.
Man, I have high expectations for SC2 and still want to see it succeed as much as the next person. Never stop loving the game the draws you in.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
That argument is irrelevant when you're using the same tools as your opponent.
Yeah, I don't own a console, but it's a silly argument. Like just because that particular skill is easier doesnt mean it would require the same skillset or there's nothing to compensate for that.
I literally thought : "Who is that Starcraft player? No, shit, they are talking about the console FPS, damn, that's an April fool! No, wait, are we in April?"
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.
Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity.
So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately.
All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it.
On May 15 2015 11:59 fezvez wrote: I literally thought : "Who is that Starcraft player? No, shit, they are talking about the console FPS, damn, that's an April fool! No, wait, are we in April?"
That's exactly what I thought lol, TL is not the way it used to be, that's for sure.
Btw: I never understood the Hype around Halo (1/2)... I played thru Halo 2 in coop and i don't remember ever having played something so... "average" yet SOOOO hyped.
But i shortly before played thru Half Life 2... Most likely that spoiled me..
Btw2: Console shooters are just SLLOOOOW when compared to PC shooters. Thats the issue, if you look at some Halo footage on YouTube and then Quake... Well... Guess which one looks more impressive despite having terribad graphics.
On May 15 2015 02:08 cutler wrote: oh cool. Halo is played as a esport? Never seen it before...rock in the name of liquid guys!
lol Halo is the reason MLG was even created in the first place. Halo 2 was on cable TV in the US back in the day. Those were the days...
To be fair.
Before SC2 barely anyone outside of the US (at least in europe) even knew what MLG is... At least i didn't and I did follow progamming quite a bit before SC2...
On May 15 2015 16:44 Velr wrote: So... When is Mario Party getting picked up?
Btw: I never understood the Hype around Halo (1/2)... I played thru Halo 2 in coop and i don't remember ever having played something so... "average" yet SOOOO hyped.
But i shortly before played thru Half Life 2... Most likely that spoiled me..
Btw2: Console shooters are just SLLOOOOW when compared to PC shooters. Thats the issue, if you look at some Halo footage on YouTube and then Quake... Well... Guess which one looks more impressive despite having terribad graphics.
Halo 1's solo (and coop) mode was very very good, Halo 2 solo and coop were utter disappointing / garbage but the multiplayer was almost as good as Halo 1, without the lag issues. Halo was also the first to prove that FPS on consoles are doable, so after this huge success Activision gained $$$ with the CoD franchise.
On May 15 2015 16:44 Velr wrote: So... When is Mario Party getting picked up?
Btw: I never understood the Hype around Halo (1/2)... I played thru Halo 2 in coop and i don't remember ever having played something so... "average" yet SOOOO hyped.
But i shortly before played thru Half Life 2... Most likely that spoiled me..
Btw2: Console shooters are just SLLOOOOW when compared to PC shooters. Thats the issue, if you look at some Halo footage on YouTube and then Quake... Well... Guess which one looks more impressive despite having terribad graphics.
Halo was also the first to prove that FPS on consoles are doable, so after this huge success Activision gained $$$ with the CoD franchise.
Goldeneye, Perfect Dark and some other games would gladly argue with you about that.
On May 15 2015 16:44 Velr wrote: So... When is Mario Party getting picked up?
Btw: I never understood the Hype around Halo (1/2)... I played thru Halo 2 in coop and i don't remember ever having played something so... "average" yet SOOOO hyped.
But i shortly before played thru Half Life 2... Most likely that spoiled me..
Btw2: Console shooters are just SLLOOOOW when compared to PC shooters. Thats the issue, if you look at some Halo footage on YouTube and then Quake... Well... Guess which one looks more impressive despite having terribad graphics.
Halo was also the first to prove that FPS on consoles are doable, so after this huge success Activision gained $$$ with the CoD franchise.
Goldeneye, Perfect Dark and some other games would gladly argue with you about that.
Goldeneye and PD are far from polished when it comes to controls, camera and mechanics compared to CE. CE is THE shooter that defines the console FPS formula.
But I am a potatoe at FPS, who am I to judge, all hail new FPS overlords
On May 15 2015 18:28 NeThZOR wrote: Liquid buying teams instead of building them once again.
This ispretty hard outside of the SC2 comunity with TL is a huge thing and outside of the dota 2 community where liquid had some engaged forum members allready iirc.
On May 15 2015 19:29 Kotreb wrote: Can someone give me a link of some epic match or smtgh because i've never seen it played before and would like to educate myself around halo?
These are older (2006), but could serve as a good introductory series and are pretty epic.
It's a 7 episode series (nor organized into a playlist but the rest are easy to find on youtube in order). This was televised in the US and was decent quality for esports broadcasting (especially for its time). The rivalry between Str8 Rippin, Carbon, and Final Boss during Halo 2 was some of the best Halo that's ever been played. These videos don't show all the games and all the gameplay, but rather highlight specific matches and go in detail to explain what happens during the game (strategy, strong plays from specific players, etc.). If you want to see the actual vod's from this series I believe they're out there somewhere. It'll be easier to find vods of more recent matches, though.
The current game that Liquid's Halo team will be playing on is Halo 2 Anniversary, which is a remade version of the Halo you'll see in these videos. The gameplay is mostly the same, as well as some of the maps.
Edit: A lot of the video is interviews with players/community members, you might want to skip to the matches themselves. First one starts at about 11 minutes in.
Halo 1, which is mainly referred as CE due to the subtitle "Combat Evolved".
Then i just disagree.
Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS.
Halo 1, which is mainly referred as CE due to the subtitle "Combat Evolved".
Then i just disagree.
Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS.
A hell lot of people who played Goldeneye/PD adored Halo and it spans out a beloved franchise on both singleplayer and competitive front, I think that speaks a lot for it.
Halo 1, which is mainly referred as CE due to the subtitle "Combat Evolved".
Then i just disagree.
Halo 1 at release never felt special to me... It probably did for People never owning a N64/Goldeneye/PD but really, it was a good FPS, not some holy grail of FPS.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.
Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity.
So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately.
All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it.
You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything.
We call this cheating in pc games but are expected to respect it in console gaming, c'mon man.
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
That article seems kind of terrible to me, everyone knows it's easier to aim with a keyboard and mouse. It's like bringing a bicycle to a marathon, obviously you're going to win but that doesn't invalidate running as a sport. If there was some argument of how skill differentiation with a keyboard + mouse is much greater or how it enables more diverse gameplay then it would be useful.
Well, that is the case although the author didn't mention it. Without auto aim, a controller is actually more difficult to be proficient with than a KB + M. Arguments around difficulty have never gone very far, since I don't think competitive console FPS games are played with auto aim on. The main argument to make is the breadth of options/tactics/styles that a KB + M enable versus a controller. The single advantage a controller has is pressure sensitivity, but beyond that every other action is performed more efficiently with a KB + M.
Gabe Newell, before Valve went off trying to make it's own (terrible) controller, talked about it in terms of unlocking your entire arm as an input, rather than just wrist and fingers. It gives more expression of control and allows more quickness, accuracy and creativity than can be achieved through a controller. Greater quickness and accuracy are obvious to everyone, but the creativity is harder to understand and in Halo or CoD's engines it's probably a non-issue because they've been locked down to compensate for the controller. The unique movement systems in Quake and CS are an example of creativity.
So to speak to the argument at hand, a controller may actually require more skill to use, but a KB + M enables 99.9% of the same things, only faster and more accurately.
All that said, it's a completely moot point. A successful or "worthy" ESPORT isn't determined by skill caps or skill differentiation or even the amount of awe-inspiriing moves available. It's determined by the viewers and I've got no problem with TL expanding into Halo if it's got a healthy enough scene. The argument above is like engineers arguing whose phone required better engineering, as if it were possible to measure. It's missing the point - the only thing that denotes worthiness is the level of fandom and how they're willing to pay for it.
You can't turn off the magnetize. Have you ever seen anyone play a console game without autoaim/magnetize? it's hilarious, no one can hit anything.
We call this cheating in pc games but are expected to respect it in console gaming, c'mon man.
My workers in AoE didn't auto-mine, yet I'm supposed to respect SC2 as being some hardcore Esport despite the fact I don't even have to click any buttons when the game starts because it does it itself?
Everyone is on an even playing field in Halo, all players have the same auto-aim and magnetism. Some versions of Halo have more, some have less. Its certainly no less skillful than Call of Duty on any platform where you open up your iron sights and spray away with no recoil until whatever is in front of you is dead.
Also I got booted plenty of times for "hacking" from Halo PC against M+K players despite using my 360 controller. Turns out game knowledge > Aim. Which is true in all FPS, Pure aiming will only get you so far, and at the top level as everyone is good at aiming, it's the other things that will set you apart.
Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
To be fair, the only game that has been as influential to eSports in the West is LoL and maybe CS.
I'd also argue that Quake - Quake 1, Quake World, Quake 2 and Quake 3/Live were pretty influential. Don't forget the game came out the same year Brood War did for SC1 (for EU at least), it had quite a lot of longevity.
Pretty insane as to the thought processes and strategies/tactics involved in this game and video alone. Also, note a young Carmac :D
On May 15 2015 05:53 Hoon wrote: I remember when TL started their DotA 2 team, they said that they were interested in highly skill-based esports, so SC:BW, SC2 and DotA 2 were the ones that made the cut.
What happened for them to start doing Hearthstone and now Halo?
You answered your own question. Halo is a high skill-based esport. Can't speak for Hearthstone, I haven't played it much.
Halo a high skill-based esport? IMO Halo fits in the same category as CoD and I wouldn't call any of them high skill-based esport. I do understand that playing at the top level on both game requires dedication and skills and it's nice that they both have a competitive scene but I won't ever consider a console FPS game as a high skill-based game, especially when you compare them to PC FPS games such as cs,quake or even UT. But if you look at FPS titles for consoles only, I would agree that Halo is there on the top as one of the high skill-based console games.
I'd be curious to know what disqualifies a console FPS game from being considered a high skill-based game in comparison to a PC FPS game. Both require precision, teamwork, intelligence, and consistency, and both have a high skill ceiling with which the best can separate themselves from the rest.
The fact that you use a mouse+keyboard vs controller doesn't matter since the competition is using the same tool, and mastery can be achieved on both.
I would say that specific games each have their strengths/weaknesses, but the platform they are played on is not a contributing factor to that argument (CoD multiplayer is just as unappealing to me on PC as it is on console).
I suppose I can agree to this, though I will fully admit I am an elitist twat when it comes to PC FPS games like Quake and Unreal Tournament.
I, personally, admire and respect anyone who can play an FPS game on a console with a controller, because I absolutely cannot stand it. My usage of a controller in an FPS game is likened to a seal trying to hump a Tesco's medium oven ready chicken.
Having said that, and despite my acknowledgement of the limitations of the control scheme inherent in a controller, it's limited array of mappable buttons and decent camera, movement and aiming controls, I will never think of the likes of Halo and COD being competitive games on console or otherwise.
Having said all that, if I was made to play those games on console and controllers, I'd be very very bad at them
I have a great deal of love for Unreal Tournament, in particular UT2004 though, hence my elitist attitudes.
On May 16 2015 00:52 Carnivorous Sheep wrote: I enjoyed playing a shitton of Halo CE multiplayer on PC.
Same here, but the people I knew in college who were really into the competitive side of Halo liked 2 and 3 the best, and even put Reach before 1. I guess it's cause Xbox users didn't get online multiplayer until 2.
Don't worry Halo, this is Starcraft or something like that it was anyway, cool news, I'm glad TL is reaching out to ever wider esports areas, best of luck!
As a competitive Halo fan since Halo 1's release, I feel like I have to step in to defend Halo 1's honor as the best competitive console game of all time. People discount it's competitive depth for the same reason that those new to the Starcraft franchise discount BW's supremacy.
Excuse my ignorance...is Halo big in the pro-gaming scene? I bought the new Halo for Xbox One, but I thought it was a more console oriented game. When playing online, the teams seem to be very rare or "exclusive". Maybe it's b/c I'm just a noob and play with my 6 year old son...
On May 16 2015 10:41 ImYourHuckleberry wrote: Excuse my ignorance...is Halo big in the pro-gaming scene? I bought the new Halo for Xbox One, but I thought it was a more console oriented game. When playing online, the teams seem to be very rare or "exclusive". Maybe it's b/c I'm just a noob and play with my 6 year old son...
It was really big back during halo 2 and 3. when reach came out it fell off a lot. but with the most recent game 343's trying to bring back and refocus it on the competitive aspect.
Sorry about the esports history comment could have picked my words better there. I have a lot of respect for Smash, CS:GO, Dota, etc. Plenty of historic games that are still going strong.
On May 16 2015 05:34 Headshot wrote: As a competitive Halo fan since Halo 1's release, I feel like I have to step in to defend Halo 1's honor as the best competitive console game of all time. People discount it's competitive depth for the same reason that those new to the Starcraft franchise discount BW's supremacy.
No, they do it because it's basically a 90's shooter with a lot of depth purposefully removed for the sake of consoles.
No joke this is the best surprise esports news I've seen in a long time. I love competitive Halo, and MCC is looking better than ever right now. It was my first competitive gaming love, and now I get to see my favorite team compete in it. Damn is this nice. Great job Liquid.
Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
To be fair, the only game that has been as influential to eSports in the West is LoL and maybe CS.
I'd also argue that Quake - Quake 1, Quake World, Quake 2 and Quake 3/Live were pretty influential. Don't forget the game came out the same year Brood War did for SC1 (for EU at least), it had quite a lot of longevity.
Carnivorous Sheep wrote: "Its place in esports history is rivaled only by Starcraft"
Isn't that really insulting to all the other games Liquid supports...
To be fair, the only game that has been as influential to eSports in the West is LoL and maybe CS.
I'd also argue that Quake - Quake 1, Quake World, Quake 2 and Quake 3/Live were pretty influential. Don't forget the game came out the same year Brood War did for SC1 (for EU at least), it had quite a lot of longevity.
On May 15 2015 16:44 Velr wrote: So... When is Mario Party getting picked up?
Btw: I never understood the Hype around Halo (1/2)... I played thru Halo 2 in coop and i don't remember ever having played something so... "average" yet SOOOO hyped.
But i shortly before played thru Half Life 2... Most likely that spoiled me..
Btw2: Console shooters are just SLLOOOOW when compared to PC shooters. Thats the issue, if you look at some Halo footage on YouTube and then Quake... Well... Guess which one looks more impressive despite having terribad graphics.
No. The speed of Quake and those other arcadey shooters makes them terrible to watch (and to play IMO). I would rather watch a "slow" game of CoD or Halo any fuckin' day of the week. It's like CS with the no aiming down sights business.... yuck.
I find it interesting that people would complain about liquid supporting esports too much. You may not be a big fan of whatever game but lots of people are, everyone here should be happy about the supporting of esports.
On May 17 2015 04:15 travis wrote: I find it interesting that people would complain about liquid supporting esports too much. You may not be a big fan of whatever game but lots of people are, everyone here should be happy about the supporting of esports.
Do you thing that ice hockey fans should be happy for anyone who supports cricket? (Admittedly, I thought really hard to find the most absurd pair of sports ) We have actually seen LoL beat up SC2 pretty hard, the esports market is even more competitive than that for classic sports, because it is so much smaller. I don't thing that some game where people reportedly pretend to play paintball without getting colourful spots on clothing is any competition for SC2, but I have some understading for where does the non-support come from.
Anyway, it's not like the life of SC2 hinges on Liquid's SC2 division and TL.net remains perfectly disconnected from all the happenings, so I don't see a problem.
On May 17 2015 04:15 travis wrote: I find it interesting that people would complain about liquid supporting esports too much. You may not be a big fan of whatever game but lots of people are, everyone here should be happy about the supporting of esports.
Do you thing that ice hockey fans should be happy for anyone who supports cricket? (Admittedly, I thought really hard to find the most absurd pair of sports )
Weird question. If you are a sports lover, yes. I thought most of us are e-sports lovers.
Most sports, even cricket or ice hockey, are legitimate in the eyes of the public. E-sports is still getting there, so I think it is good to be supportive of e-sports in general because e-sports in general(including whatever games you love) are still on their way up.
We have actually seen LoL beat up SC2 pretty hard, the esports market is even more competitive than that for classic sports, because it is so much smaller. I don't thing that some game where people reportedly pretend to play paintball without getting colourful spots on clothing is any competition for SC2, but I have some understading for where does the non-support come from.
E-sports has seen TREMENDOUS growth because of LoL, anyone who loves esports including sc2 should be thankful to riot for helping to legitimize it. If the game is loved, if sc2 or sc3 or sc4 is good and it is loved then it will have followers. If it does not have followers it is the fault of the game and the scene, not the fault of some other game that is doing well. I watch both sc2 and LoL.
On May 17 2015 04:15 travis wrote: I find it interesting that people would complain about liquid supporting esports too much. You may not be a big fan of whatever game but lots of people are, everyone here should be happy about the supporting of esports.
Do you thing that ice hockey fans should be happy for anyone who supports cricket? (Admittedly, I thought really hard to find the most absurd pair of sports )
Weird question. If you are a sports lover, yes. I thought most of us are e-sports lovers.
Most sports, even cricket or ice hockey, are legitimate in the eyes of the public. E-sports is still getting there, so I think it is good to be supportive of e-sports in general because e-sports in general(including whatever games you love) are still on their way up.
We have actually seen LoL beat up SC2 pretty hard, the esports market is even more competitive than that for classic sports, because it is so much smaller. I don't thing that some game where people reportedly pretend to play paintball without getting colourful spots on clothing is any competition for SC2, but I have some understading for where does the non-support come from.
E-sports has seen TREMENDOUS growth because of LoL, anyone who loves esports including sc2 should be thankful to riot for helping to legitimize it. If the game is loved, if sc2 or sc3 or sc4 is good and it is loved then it will have followers. If it does not have followers it is the fault of the game and the scene, not the fault of some other game that is doing well. I watch both sc2 and LoL.
A lot of people on this site were on the "For Esports!" bandwagon when SC2 was on top, but as soon as it slipped down, Esports proved to be a cover for "whatever game I play and like" and not actually Esports as a whole.
Having both SC2 and Halo at MLG used to be a blast to watch, flicking between streams whenever downtime appeared.
On May 17 2015 04:15 travis wrote: I find it interesting that people would complain about liquid supporting esports too much. You may not be a big fan of whatever game but lots of people are, everyone here should be happy about the supporting of esports.
Do you thing that ice hockey fans should be happy for anyone who supports cricket? (Admittedly, I thought really hard to find the most absurd pair of sports )
Weird question. If you are a sports lover, yes. I thought most of us are e-sports lovers.
Most sports, even cricket or ice hockey, are legitimate in the eyes of the public. E-sports is still getting there, so I think it is good to be supportive of e-sports in general because e-sports in general(including whatever games you love) are still on their way up.
We have actually seen LoL beat up SC2 pretty hard, the esports market is even more competitive than that for classic sports, because it is so much smaller. I don't thing that some game where people reportedly pretend to play paintball without getting colourful spots on clothing is any competition for SC2, but I have some understading for where does the non-support come from.
E-sports has seen TREMENDOUS growth because of LoL, anyone who loves esports including sc2 should be thankful to riot for helping to legitimize it. If the game is loved, if sc2 or sc3 or sc4 is good and it is loved then it will have followers. If it does not have followers it is the fault of the game and the scene, not the fault of some other game that is doing well. I watch both sc2 and LoL.
A lot of people on this site were on the "For Esports!" bandwagon when SC2 was on top, but as soon as it slipped down, Esports proved to be a cover for "whatever game I play and like" and not actually Esports as a whole.
Having both SC2 and Halo at MLG used to be a blast to watch, flicking between streams whenever downtime appeared.
Yep, having SC2 and Halo Reach both at MLG was a blast.
On May 15 2015 02:06 ShoCkeyy wrote: Now I need to buy a car from Nissan. Xterra, here I come.
I've always wanted a convertible TT. so hot! Do I get a 30% discount above a certain number of posts on TL? I can tweet some support for the liquid halo team as well if I get 40%.
As far as dota goes, Liquid has (had?) a place in Europe and could finally pick up a European team instead of getting some NA guys that won't make it far anyway. The team will be more stable with the new TI-like tournament system.
I can see it happening within the next year or so.
Unless they have their eyes on TT and wait for the sponsor to drop them again..
On May 17 2015 22:20 AssyrianKing wrote: Guys speaking of HALO, what is the closest playable thing to Halo on PC which is fresh ?
Halo CE is perfectly playable on PC and the mod community has created some fantastic levels. Halo 2 though is still hard to find a copy and installing on Windows 7 is kinda a bitch, it runs OK on Windows 8 though.
This is surprising. Though I feel that the series has taken quite the turn for the worse starting with Halo 3. How successful Halo is an an esport going forward rests on how well 343 does on Halo 5. Everything I've seen thus far doesn't inspire confidence in me, but we will see.
On May 17 2015 22:20 AssyrianKing wrote: Guys speaking of HALO, what is the closest playable thing to Halo on PC which is fresh ?
Halo CE is perfectly playable on PC and the mod community has created some fantastic levels. Halo 2 though is still hard to find a copy and installing on Windows 7 is kinda a bitch, it runs OK on Windows 8 though.
On May 18 2015 07:40 giftdgecko wrote: Boys are on a roll in the HCS today, playing EG next in the semis. EG is a really strong team, should be a good test.
From the 3 games so far this evening, their TS is top notch as a team, but they really seem to struggle with hill. They're just too indecisive when they should be taking time in the hill and when they should be slaying. They've only been a team for a short while, so it'll come with time I guess. Good to see them go up against EG. The TL-EG rivalry lives in yet another esport :D
Yeah EG communication and power weapon control was just better. Def their worst few games at a time they had the hardest opponent. 3rd place would still make it a success I think
Halo 2 was my life in high school. weird to see the game coming back now. Mix b/t positioning and technical depth made it a pretty great competitive game back then. Idk what any of the new iterations of the games are like but I'm happy to see it's still around. Shoutouts to Liquid for being the best organization in esports
On May 17 2015 22:20 AssyrianKing wrote: Guys speaking of HALO, what is the closest playable thing to Halo on PC which is fresh ?
Halo CE is perfectly playable on PC and the mod community has created some fantastic levels. Halo 2 though is still hard to find a copy and installing on Windows 7 is kinda a bitch, it runs OK on Windows 8 though.
Was hoping something else :/
I'm fairly sure The Master Chief Collection is coming to PC at some point, hopefully this year.
I really loved the halo scene during halo2/3 so I hope TL can do well in halo. Really nice recognizing some of the player names even after all of this time. Really hope TL can get a dota team again sometime.
This is first game tl has had that I've participated in major tournaments and travelled for(not that I was ever on top but I at least competed XD. Heading in right direction for me to some day wear a tl jersey . Just need to pick up some Kind of ccg now. Tell me which one in advance so I can practice it please . I like what's going on it's like your coming to me instead of me coming to you .
Kidding ...
I love that tl has picked this up though, i can probably tune into halo 5 once in awhile once it comes out and root for a tl team. Can't really root against ogre 2 though ... So gonna have to figure that out.
Really cool and unexpected. I love Halo and Ninja seems like an awesome guy and player. I used to watch his stream a while ago and enjoyed it. There's a lot of good buzz for Halo 5 multiplayer so I'd have to imagine that this pickup is partly banking on Halo 5.
Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
On May 17 2015 22:20 AssyrianKing wrote: Guys speaking of HALO, what is the closest playable thing to Halo on PC which is fresh ?
Halo CE is perfectly playable on PC and the mod community has created some fantastic levels. Halo 2 though is still hard to find a copy and installing on Windows 7 is kinda a bitch, it runs OK on Windows 8 though.
Was hoping something else :/
I'm fairly sure The Master Chief Collection is coming to PC at some point, hopefully this year.
That looks a long way away, isn't there anything similar that a lot of people play ?
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
The Thing is... Afaik there is no such thing as "console" E-Sports in europe.
There is no FCG (or it is extremly small). I have never heard of a "console" LAN or anything like this. The only reason MLG got "known" over here is because of SC2, before that I didn't know it even existed. At least in Switzerland/Germany/Austria there is also like absolutely no Arcade "culture".
It is/was basically all CS, Quake, SC/BW, WC3, SC2, Dota/Lol.
The whole "console" E-Sports sounded just strange and funny to me. It just doesn't exist (or is hiding itself extremly well) "here"...
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
The world is a whole lot bigger than the 10 million square kilometer-area called the United States of America. Console esports are nonexistent over here.
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
The Thing is... Afaik there is no such thing as "console" E-Sports in europe.
There is no FCG (or it is extremly small). I have never heard of a "console" LAN or anything like this. The only reason MLG got "known" over here is because of SC2, before that I didn't know it even existed. At least in Switzerland/Germany/Austria there is also like absolutely no Arcade "culture".
It is/was basically all CS, Quake, SC/BW, WC3, SC2, Dota/Lol.
The whole "console" E-Sports sounded just strange and funny to me. It just doesn't exist (or is hiding itself extremly well) "here"...
Great point. I thought there would have been MLG equivalent tournaments in Europe for halo. Thanks for the information.
I can make pretty save assumptions about the german speaking countries, outside of that its hard to tell what was going on at the time. Especially France allways felt very seperated community wise.
On May 20 2015 20:23 Poopi wrote: Halo was quite big in France back in the days though. A lot of LANs, WCG, etc...
I'm going to assume the guys above are only refuting my statement on the basis of this halo team being competitive on the console and not the PC.
Not really no. I can only speak for Belgium, but any Halo esports scene or esports awareness was nonexistent, or at the very least extremely limited. Esports-awareness is still very low, not in the least bit due to a pervasive conservative mentality towards IT in general and towards gaming more specifically, both among youngsters and the older generations.
On top of that, Playstation is the more popular console over here.
On a personal level, I never found shooters to be fun to watch, whether they are played on PCs or consoles.
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
The Thing is... Afaik there is no such thing as "console" E-Sports in europe.
There is no FCG (or it is extremly small). I have never heard of a "console" LAN or anything like this. The only reason MLG got "known" over here is because of SC2, before that I didn't know it even existed. At least in Switzerland/Germany/Austria there is also like absolutely no Arcade "culture".
It is/was basically all CS, Quake, SC/BW, WC3, SC2, Dota/Lol.
The whole "console" E-Sports sounded just strange and funny to me. It just doesn't exist (or is hiding itself extremly well) "here"...
Perspective from Europe is great, but please for the love of god stop with so many "quotation marks".... They are very "unnecessary".
Just because the game is primarily an NA game doesn't mean it's not worth a look into. With CoD falling off and Halo possibly taking off in the future with the MCC finally getting debugged (or finished depending on how you look at it) and Halo 5 having pro players influence taken into account, it could very easily be the flagship game for MLG again and up there with LoL
On May 20 2015 06:09 Fecalfeast wrote: Maybe it's because I used to go to a lot of LANs when I was younger but the amount of people here that don't know Halo has been an esport for a really long time is mindblowing to me. I remember seeing it on cable TV at one point and thinking 'I wish people would like starcraft as much as they like halo'
On May 20 2015 05:19 Capped wrote: MSG me when Halo comes to PC. As awesome as halo is, console FPS' is simply NOT where its at.
Gl to TL though, ofc :D
Halo 1 and 2 are on PC for sure.
I just assumed all the people who act like they didn't know it was a sport are trolling. Halo has been big with MLG for years and even MLG L.A. had Dwight Howard in attendance. And for SC2 people, Red Bull Orlando was hosted by Halo 3 pro "Walshy" who not only has been great as a host for Red Bull events, but has played Starcraft and surfs the TL forums from time to time.
The world is a whole lot bigger than the 10 million square kilometer-area called the United States of America. Console esports are nonexistent over here.
Except you know about Halo as an esport, and the Crownlol guy was feigning ignorance like BisuDagger guessed, as proven by this post of his:
On January 23 2012 02:29 Crownlol wrote: League had higher viewership than SC2 this time? Usually its nowhere close- good to see both communities growing! (I'm a fan of both games, of course)
If I remember, MLG Providence had the highest viewership numbers in 2011- with SC2 bringing the majority.
The growth of the MOBA fanbase bodes well for pc gaming, since right at sc2 launch even Halo was bringing more viewers (shudder).
I would hope that SC2's current place in the esports landscape would be humbling enough for SC2 fans to respect other games that are limited regionally and have relatively small audiences... a perspective that shouldn't even be necessary in the first place because as video game competition fans we should already feel humbled by sports. The argument "esports are a joke, why don't you play and watch real sports?" should be dumb enough and easy enough to apply when comparing particular games as well. If there are some competitions you like and respect and others that you don't, then just go have fun with the ones you like and don't drop disrespectful comments among the fans of competitions you don't like.
On May 20 2015 20:23 Poopi wrote: Halo was quite big in France back in the days though. A lot of LANs, WCG, etc...
The UK had tournaments and Lans also. 4Kings who used to be a fairly large Esports clan (primarily CS1.6 i think) picked up a Halo team and sent them to MLG a few times. The UK player at WCG 2k3 and 2k4 placed fairly well too.
Halo was primarily NA focused because of MLG, but the online cups and stuff had people from all over the world. People forget how small the user base was back then, Xbox live was only launched a year before Halo 2 and a lot of places still didn't even have good enough broadband to run it properly.
Team implodes, Ninja stays, Aries, Shooter, and Spartan are gone from the team. Pretty disappointed that we kept the third best person on the team instead of Shooter/Spartan. Had such high hopes going into Halo 5 and now it's all in flux