anyway, thanks for the game all. And hope to see you back soon ritoky, finally got some sleep yay
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Damdred
15669 Posts
anyway, thanks for the game all. And hope to see you back soon ritoky, finally got some sleep yay | ||
sicklucker
Canada16986 Posts
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sicklucker
Canada16986 Posts
Dandred played well for the most part but he clearly was not trying to figured the gameout at the end. The potential bus was pointed out by me and palmer before we died a few times. Dandred was mad role hunting right before I died but Deliberately left him off my read list because I didnt want to point that out. ( I listed everyone but dandred and only 1 scum reads by poe I was hoping someone would figure that out) | ||
Palmar
Iceland22630 Posts
But then I became bad and didn't want to lynch people who had been right with me. | ||
ritoky
United States6851 Posts
Basically be nice and unselfish as mafia in your QT and it seems to lead to higher success rates. | ||
GlowingBear
Brazil12446 Posts
On April 25 2015 07:16 ritoky wrote: I also wanted to comment somewhere, so I guess here is as good a place as any; that I think there is legitimately something beneficial to a mafia team that gets along, communicates in a positive manner, and actively plans as a team and not as individuals. Having seen some and been in some games of mafia QTs with yelling, fighting over night actions, people saying "i can't do x cuz it ruins my game" instead of thinking for the team, and the like; I hope more people who roll mafia try to work in their QT in a more positive and team oriented manner of communication....unless I roll town, then shitfight and play bad in your QT Basically be nice and unselfish as mafia in your QT and it seems to lead to higher success rates. This. I had more fun in Mafia qt than in the thread. And both were fun! | ||
marvellosity
United Kingdom36156 Posts
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