One of the best things about mafia is that you fit it around everything else. This is going the other way which seems to make it more of a commitment, which is against the idea in the first place
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marvellosity
United Kingdom35819 Posts
One of the best things about mafia is that you fit it around everything else. This is going the other way which seems to make it more of a commitment, which is against the idea in the first place | ||
justanothertownie
16241 Posts
On February 21 2015 21:39 marvellosity wrote: To a large extent there's no such thing as "planning it out" - I have my time to play when I have my time to play. One of the best things about mafia is that you fit it around everything else. This is going the other way which seems to make it more of a commitment, which is against the idea in the first place Same for me. | ||
Artanis[Xp]
Netherlands12942 Posts
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marvellosity
United Kingdom35819 Posts
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Artanis[Xp]
Netherlands12942 Posts
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Tere
United Kingdom225 Posts
It would sort case builders rather than chatters, but that's fine - not every game has to suit everybody. A 500 page game like Imperial would be torture for me but clearly suits other players. | ||
marvellosity
United Kingdom35819 Posts
10 esports dollars says the idea is practically unworkable though | ||
justanothertownie
16241 Posts
On February 22 2015 21:40 marvellosity wrote: actually Imperial was torture for everyone :p If you died early it was ok... | ||
Artanis[Xp]
Netherlands12942 Posts
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Holyflare
United Kingdom30774 Posts
On February 18 2015 03:56 Holyflare wrote: tbh i could post 3 posts a game pointing out my mafia targets and they'd prob be mafia but people wouldn't follow shit unless i spammed and established my innocence and it's more fun to just write a lot that's on my mind and it's far more important to establish innocence because that poe's mafia which leads to mafia lynches??? you're telling me that you don't want people to post a lot to establish innocence but somehow also find mafia while people aren't posting a lot. ^ probably even more apt after last game judging from the post game of titanic On February 13 2015 02:07 Holyflare wrote: I don't even mind having a seperate queue like [M][N][C] for capped mini normals or whatever it is, I'm sure a lot of people would fill them as well as normal mini's but I really don't think you should change the way minis are right now at all. also this should be a thing because I don't want post restriction games taking up normal queue slots | ||
Hapahauli
United States9305 Posts
On February 26 2015 07:14 Holyflare wrote: ^ probably even more apt after last game judging from the post game of titanic No one's asking you to make 3 posts a game. One doesn't need 20-30 pages to effectively push cases though. Also, I think a lot of the problems that people have pushing cases are more due to bad writing and disorganized thoughts than anything else. | ||
Holyflare
United Kingdom30774 Posts
On February 26 2015 07:27 Hapahauli wrote: No one's asking you to make 3 posts a game. One doesn't need 20-30 pages to effectively push cases though. Also, I think a lot of the problems that people have pushing cases are more due to bad writing and disorganized thoughts than anything else. it's far more important to establish innocence because that poe's mafia which leads to mafia lynches??? you're telling me that you don't want people to post a lot to establish innocence but somehow also find mafia while people aren't posting a lot. I was referring more to this since establishing innocence is imo far better than finding mafia. | ||
rsoultin
Netherlands15127 Posts
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rsoultin
Netherlands15127 Posts
I'm trying HtS' capped game. We'll see how it goes. My style is high-volume, too, though not to the same extent as y'all's. | ||
IAmRobik
United States5878 Posts
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Hapahauli
United States9305 Posts
On February 26 2015 07:35 Holyflare wrote: I was referring more to this since establishing innocence is imo far better than finding mafia. Well yes, establishing innocence is important. But I challenge the idea that it needs psychotic-levels of activity. I also think "establishing innocence" is misleading. You can "establish your innocence" by spamming, being emotionally off-the-wall, and maybe throwing in some retarded fake claim for good measure. People will think you're town, but you'll be ignored for the rest of the game screaming at a brick wall you put together for yourself. I prefer viewing it as "establishing trustworthiness," because it entails some other responsibilities. Keeping confident, composed, focused... those are just as important as looking townie. | ||
marvellosity
United Kingdom35819 Posts
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Eden1892
United States5866 Posts
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Ace
United States16096 Posts
On February 13 2015 03:40 kitaman27 wrote: Well said Palmar! :D I'm repeating a lot of what you said here, but this is how I divide things (while mentioning the two very deserving individuals above that you disrespected with your omission): From 2008-2010: The Bourgeoisie (Ver, Incognito, Qatol,Flamewheel, Radfield, iNfuNdiBuLuM, Pyr, L, Ace, BC) Defining Characteristics: -Strong analytical cases backed up by logic -Persuasive and strongly opinionated in regards to how the game should be played -Perhaps you could make the argument that this group could be split in two based on style: A few of the earlier names preferring large walls of texts to convince others, while the later names preferring a more aggressive bullying style -Sometimes a bit stubborn and hesitant to listen to the opinions outside their group The Proletariats and Court Jesters (Amber, chaoser, RoL, BrownBear, Pandain, Opz, Artanis, Bill Murray, chezinu, Caller, bumatlarge, Foolishness) Defining Characteristics: -All capable players, but always held back by the dominance of the upper group. Foolishness was probably an exception who eventually rose to the upper group -Adopted unique posting styles placing a high value on entertaining others through their posts -Perfected the art of trolling while still making valuable contributions to the game 2010-2011 The Doctor Helvetica Baby Boomers (Meapak, Node, Kenpachi, Kita, Wiggles, Coag, Jackal, GMarshal, GGQ) Defining Characteristics: -A large group of players that started playing within a few months period around the time of Haunted and Insane. -Initially viewed the Bourgeoisie as living legends, but friction eventually developed between the two groups after accusations of elitism. Eventually most of the Bourgeoisie stopped playing for various reasons, while a lot of the Proletariats stuck around for another couple years and stepped into the veteran role. -Frequently made use of post by post analysis style posts that were less focused than before but provided more specific examples, concluding with broad themes that were common among those posts. This style was strongly looked down upon by others due to the size of a single post. 2011-2012 The New Kids on the Block (Palmar, Sandroba, Syllogism, mig, Curu, VisceraEyes, prplhz, Toad, bugs, GreYMisT) Defining Characteristics: -Popularized the idea of using "meta" to compare a player's current play to their play in past games and draw conclusions based on the similarities or differences. -Played so many games together that they developed frighteningly accurate reads on each other that were not very clear to the groups that came before or after them. -The role a "thread bully" became popular with several players in this list, similar to the style used by earlier players like Ace, L, BC. Aggressively pushed their views and tunneled on targets that refused to listen. 2012-Current -A plague of dirty spammers that I refuse to acknowledge plus austin -Use a conversational style to maximize information -Place strong value on "feel" reads, rather than well defined cases -Started playing around the time that newbie games became popular developing strong familiarity with each other similar to the previous group, but specific to a certain set of newbies such as hapa/prome/iamp/Keirathi or the video mafia peeps. -Showed a strong preference for mini games, while large games and themed games began to fall out of favor -Popularized the idea of a last minute "wagon of justice" -A small sub-group of players emerged that place zero value on convincing others, instead focusing on identifying the appropriate players to sheep Good stuff. Can you elaborate on the friction between the two groups part? I think I missed this era :D | ||
kitaman27
United States9244 Posts
The "friction" probably wasn't all that bad aside from a group of like 8-10 people though. | ||
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