[D] Activity and Town-Play - Page 8
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Damdred
15669 Posts
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yamato77
11589 Posts
Oh you slimy motherfucker. | ||
justanothertownie
16241 Posts
On February 13 2015 00:13 kitaman27 wrote: Would people be opposed to something like a 10-12 (?) page filter per cycle limit? Nothing that would inhibit players in 95% of cases but it would serve as a general guideline for when hosts should try to draw the line in situations where things get so out of hand that everyone else is miserable? Maybe it could be included in the default OP under the spam section, but removed at the host discretion if they are fine with a game like Imperial while kinda giving players a warning ahead of time they things may get crazy? Why would you include it in the default OP? Just host some games with it/try it out if you think it is a good idea but I don't see any need to make it a general rule. | ||
kitaman27
United States9244 Posts
On February 13 2015 00:20 justanothertownie wrote: Why would you include it in the default OP? Just host some games with it/try it out if you think it is a good idea but I don't see any need to make it a general rule. Well we have a generic statement "Spam is not tolerated" in the OP. If HTS wanted to warn Eden for his 40 page filter, there isn't really any clarification for what is considered spam. Some may consider it unfair if a player is warned for breaking a rule that is fuzzy in its interpretation. A general idea for when players should be asked to tone it down, yet a compromise that should not limit players with a high post style may help in that regard. I guess it comes down to what the majority of people would prefer. If the large majority is in favor then it could be included in the OP and removed at the hosts discretion or if the large majority is against it then it could be excluded from the OP and included at the hosts discretion. Also would people consider 10-12 pages reasonable? Are there situations where you are up for lynch or pushing a lynch and you feel that 200-240 posts is not an adequate amount to work with? I'd say 25-50 posts would serve, so that seems like it really would be pushing the upper limits, though perhaps some feel otherwise. | ||
justanothertownie
16241 Posts
On February 13 2015 00:32 kitaman27 wrote: Well we have a generic statement "Spam is not tolerated" in the OP. If HTS wanted to warn Eden for his 40 page filter, there isn't really any clarification for what is considered spam. Some may consider it unfair if a player is warned for breaking a rule that is fuzzy in its interpretation. A general idea for when players should be asked to tone it down, yet a compromise that should not limit players with a high post style may help in that regard. The problem here is that having a big filter does NOT necessarily mean that you are spamming. In my personal opinion what Eden did WAS borderline spamming at some points but that is really rare. "Spam is not tolerated" does not mean people aren't allowed to have huge filters. It means people should be talking about the game and not about stuff that has nothing to do with it. | ||
Half the Sky
Germany9029 Posts
On February 13 2015 00:13 kitaman27 wrote: Would people be opposed to something like a 10-12 (?) page filter per cycle limit? Nothing that would inhibit players in 95% of cases but it would serve as a general guideline for when hosts should try to draw the line in situations where things get so out of hand that everyone else is miserable? Maybe it could be included in the default OP under the spam section, but removed at the host discretion if they are fine with a game like Imperial while kinda giving players a warning ahead of time they things may get crazy? Palmar had it lower and I was thinking using his cutoffs that he used in Carol. It was reasonable for pretty much everyone except sicklucker and Holyflare. Palmar had 3-4 pages during the day, 1 page (20 posts) during the night. Exceptions to this rule were if people were getting wagoned (and if a mod reads his game he should know from day to day who is falling into this category) or were using up a large quota to defend. I think there were a few warnings for exceeding 80 posts/day. That was a large normal, not sure what minis should be. | ||
marvellosity
United Kingdom35819 Posts
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Half the Sky
Germany9029 Posts
On February 13 2015 00:32 kitaman27 wrote: Well we have a generic statement "Spam is not tolerated" in the OP. If HTS wanted to warn Eden for his 40 page filter, there isn't really any clarification for what is considered spam. Some may consider it unfair if a player is warned for breaking a rule that is fuzzy in its interpretation. A general idea for when players should be asked to tone it down, yet a compromise that should not limit players with a high post style may help in that regard. I guess it comes down to what the majority of people would prefer. If the large majority is in favor then it could be included in the OP and removed at the hosts discretion or if the large majority is against it then it could be excluded from the OP and included at the hosts discretion. Also would people consider 10-12 pages reasonable? Are there situations where you are up for lynch or pushing a lynch and you feel that 200-240 posts is not an adequate amount to work with? I'd say 25-50 posts would serve, so that seems like it really would be pushing the upper limits, though perhaps some feel otherwise. Well Kita, when I focused on the top post-count people for possible issues, I looked for people with multiple posts saying the same thing. I saw Marv taking up multiple posts piecing arguments together with quotes, I think someone else was using most of his posts (JAT?) to engage in conversation with others, etc. I didn't see anything that I felt was abusing postcount. Eden did engage in the "Kill X" campaign for a few posts but it was 1-2 posts and not 20+ like Palmar did at a stretch. There was some banter early D1 but that was standard, some trolling by a few individuals but it wasn't extended (>1 page) to the point I think it deserved a warning. If I could have done anything I think I would have noted a blanket reminder to all players to condense the one-liners but that's the furthest I could have taken that without interfering in players playing the game. I think regardless of postcount restriction or not, the hosts just need to pay attention and be reading their games, and obviously it's a bit more critical when there is a restriction. I wound up warning Eden actually, but it was a behaviour warning, and nothing to do with his postcount. Towards the end of D2, Marv did take a few pages pushing Holyflare's lynch, I don't think it was so much that it would have exceeded a 4 page cap. I could be wrong on that. He was in and out so he had spurts of posting. | ||
Half the Sky
Germany9029 Posts
On February 13 2015 00:41 marvellosity wrote: that's not for every game though HtS. I know it's not for every game, but that was just an example where I thought it was effective. I'm not suggesting at all that Palmar does it for all games nor should that be a universal standard. Just something that I felt was reasonable given how gameplay played out. | ||
marvellosity
United Kingdom35819 Posts
Carol was pretty good, it was actually a high postcount game, but there was very little spam - just almost everyone was active. | ||
Half the Sky
Germany9029 Posts
On February 13 2015 00:54 marvellosity wrote: Carol was pretty good, it was actually a high postcount game, but there was very little spam - just almost everyone was active. ....which is why I think the standards you two used were effective, especially for a large normal. I remember D1 people were posting fluffy things and got excited on the flavour, but no one really went off the deep end even with pushing lynches. I don't think any cutoff should be blanket, but based on how the game played out, it would be a good starting point for other hosts to use from time to time if they wanted. | ||
Half the Sky
Germany9029 Posts
10-12 might not be so bad. I'd have to think about it more, but maybe some of the more exp players can comment... (I think Helvetica hit 15 pages tunnelling someone D1 in Imperial?) Eden and I had 14 pages each D1 in Hammertime. I rarely post like that, but I was using a lot of one-liners that game. Theoretically I could have been asked to condense. | ||
justanothertownie
16241 Posts
On February 13 2015 01:01 Half the Sky wrote: For a blanket rulechange... 10-12 might not be so bad. I'd have to think about it more, but maybe some of the more exp players can comment... (I think Helvetica hit 15 pages tunnelling someone D1 in Imperial?) Eden and I had 14 pages each D1 in Hammertime. I rarely post like that, but I was using a lot of one-liners that game. Theoretically I could have been asked to condense. We don't need a blanket rulechange and there is 0 problem with posting oneliners. | ||
Holyflare
United Kingdom30774 Posts
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ObiWanShinobi
United States8089 Posts
There is nothing wrong with people playing with high-postcount styles and those players simply shouldn't be held back by virtue of other people not wanting to read their posts. | ||
rsoultin
Netherlands15127 Posts
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kitaman27
United States9244 Posts
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Holyflare
United Kingdom30774 Posts
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Half the Sky
Germany9029 Posts
People who want to host should keep an eye out on what games are currently running and just make sure there's enough options for everyone. If they want to impose absolute caps, then that's on them. Like if I see no restricted games and I'm next in the queue, I probably will run one using Palmar's cutoffs to see what happens. If I already see a post-restricted game, then I will probably not have any in mine, but just be vigilant on spam and excessive one-liners. Also JAT, I probably should have added in my previous post, no one-liners aren't bad but the co-host in that game (Cephiro) had put out a blanket warning on spam and one-liners. So someone obviously had a problem with it. EDIT: Damn you Rasputin, you ninjed me! Great minds think alike <3 | ||
justanothertownie
16241 Posts
On February 13 2015 01:24 kitaman27 wrote: On a side note, at one point I was working on a database query that takes HF and marv's abnormally high mafia win rate compared to their respectable, but only slight above average town win rate, taking into account the odds of rolling both alignments to try to show that it is in town's best interest to lynch them at a certain point in the game. Unfortunately I never finished it to see if the numbers worked out, but I might need to revisit it Well, marv is just getting carried all the time... | ||
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