This is a normal game. Let's not add in more variables like vig RNGs and stuff like that, please.
Imperial Mafia - Page 12
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Artanis[Xp]
Netherlands12968 Posts
This is a normal game. Let's not add in more variables like vig RNGs and stuff like that, please. | ||
justanothertownie
16309 Posts
On December 31 2014 09:33 Superbia wrote: Maybe only RNG if both shots are on town or both on scum. Else only let the shot through on scum if 1 shot on mafia and 1 shot on town. Free green check if both vigis are donkey. Yeah, it's weird as fuck. But it's fun. I dislike this even more. Just give us a normal 2 shot vig or 2 normal one shot vigs. Jesus. | ||
justanothertownie
16309 Posts
On December 31 2014 09:38 Artanis[Xp] wrote: A bright person once said "Keep it simple, stupid." This is a normal game. Let's not add in more variables like vig RNGs and stuff like that, please. ^ | ||
Alakaslam
United States17322 Posts
And what do you think of superbia's scenario? Should I simply make a two shot vig, do my own rng shot return, or superbia suggestion? Jat your thoughts also appreciated | ||
Alakaslam
United States17322 Posts
Also could be devastating for town, two immediate donkey? Or conversely, too weak? Immediate ml, loss of kp immediate nk, loss of kp donkey and donkey, worst case and lost for town basically | ||
justanothertownie
16309 Posts
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justanothertownie
16309 Posts
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justanothertownie
16309 Posts
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Koshi
Belgium38797 Posts
15 vs 5 14 vs 5 ml 12 vs 5 (scum nk + scum vigi) 11 vs 5 ml 9 vs 5 (scum nk + scum vigi) 8 vs 5 ml 7 vs 5 6 vs 5 ml 5 vs 5 at the end of N4 without saves. This means doc needs to save twice to give town a 5th ml. This means scum got 2 kills for the first 2 nights to disrupt towncircles. 1 docsave means that town can try on D5 to lynch a scum. so they go in a lylo situation. With no saves they don't get that try. | ||
justanothertownie
16309 Posts
On December 31 2014 09:45 Koshi wrote: For 20 you could remove the vigi for town, and give scum a 2 shot vigi and play 15 vs 5. 15 vs 5 14 vs 5 ml 12 vs 5 (scum nk + scum vigi) 11 vs 5 ml 9 vs 5 (scum nk + scum vigi) 8 vs 5 ml 7 vs 5 6 vs 5 ml 5 vs 5 at the end of N4 without saves. This means doc needs to save twice to give town a 5th ml. This means scum got 2 kills for the first 2 nights to disrupt towncircles. 1 docsave means that town can try on D5 to lynch a scum. so they go in a lylo situation. With no saves they don't get that try. So, 15 town with doc and cop against 5 scum with rb, framer and 2 shot scum vigi? | ||
Koshi
Belgium38797 Posts
I would remove the rb then? or the 2 millers? I dnu. Your setup :-) | ||
Alakaslam
United States17322 Posts
On December 31 2014 09:45 Koshi wrote: For 20 you could remove the vigi for town, and give scum a 2 shot vigi and play 15 vs 5. 15 vs 5 14 vs 5 ml 12 vs 5 (scum nk + scum vigi) 11 vs 5 ml 9 vs 5 (scum nk + scum vigi) 8 vs 5 ml 7 vs 5 6 vs 5 ml 5 vs 5 at the end of N4 without saves. This means doc needs to save twice to give town a 5th ml. This means scum got 2 kills for the first 2 nights to disrupt towncircles. 1 docsave means that town can try on D5 to lynch a scum. so they go in a lylo situation. With no saves they don't get that try. this seems more likely. I don't want to wait for another guy, and this simplifies things. It means scum has to really protect that 2 shot vig or play well, I like encouraging decisions like this. Kudos koshi you go in the OP And also, thanks Artanis and jat you will also get mention. | ||
justanothertownie
16309 Posts
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Koshi
Belgium38797 Posts
On December 31 2014 09:52 justanothertownie wrote: So, 15 town with doc and cop against 5 scum with rb, framer and 2 shot scum vigi? As vanilla as it gets . Maybe remove 1 pr for scum. | ||
Alakaslam
United States17322 Posts
On December 31 2014 09:52 Koshi wrote: Also, rb + framer + 2 unaware millers seem a bit high against a doc/cop. I would remove the rb then? or the 2 millers? I dnu. Your setup :-) well yeah, now that scum has a bunch of kp removing the rb makes sense. Framer is awesome, I agree with you. I like wifom hey sorry about that jat | ||
justanothertownie
16309 Posts
On December 31 2014 09:52 Koshi wrote: Also, rb + framer + 2 unaware millers seem a bit high against a doc/cop. I would remove the rb then? or the 2 millers? I dnu. Your setup :-) Yeah, my thoughts exactly. | ||
justanothertownie
16309 Posts
On December 31 2014 09:53 Alakaslam wrote: well yeah, now that scum has a bunch of kp removing the rb makes sense. Framer is awesome, I agree with you. I like wifom hey sorry about that jat No problem. Cutting rb works too. I just think rb and framer is too much. | ||
Koshi
Belgium38797 Posts
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liancourt
1563 Posts
3 mls is prolly too easy | ||
Alakaslam
United States17322 Posts
After this post, if you post you are allowed to edit it to one thing or risk modkill/ban. I will make an example edit for the next post. Then the game will start at 05:00 GMT (+00:00). Sorry if you had something to say about balance. it is over. Still accepting replacements, send me a PM please. Still giving out observer passes, send me a PM please. Still taking questions, send me a PM please. Still willing to chat, send me a PM if you want to do that. | ||
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