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The game was balanced around 21 people btw.
On December 30 2014 08:01 Koshi wrote: Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues.
15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP.
If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches) If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches) If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches)
Now with 14 vs 6 if town hits 1 scum / 1 town, town still loses with 3 ml and they need 5 correct lynches.
So... this game got a lot harder on town.
Unless you make it 15 vs 5 but I dnu how that works. Ugh counting again.
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The guy who doesn't hit simply tries the next night. If he gets ml or nk, his shot goes off because of the nk or his play was bad.
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I don't think that is a good solution.
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On December 31 2014 09:26 Koshi wrote:The game was balanced around 21 people btw. Show nested quote +On December 30 2014 08:01 Koshi wrote: Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues.
15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP.
If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches) If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches) If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches) Now with 15 vs 5 if town hits 1 scum / 1 town, town still loses with 3 ml and they need 5 correct lynches. So... this game got a lot harder on town. Also this.
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On December 31 2014 09:26 Koshi wrote:The game was balanced around 21 people btw. Show nested quote +On December 30 2014 08:01 Koshi wrote: Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues.
15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP.
If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches) If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches) If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches) Now with 15 vs 5 if town hits 1 scum / 1 town, town still loses with 3 ml and they need 5 correct lynches. So... this game got a lot harder on town. Considering this, would you recommend another cop/doctor?
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Too many powerroles. Then scum needs to work around 5 of their own and 5 powerroles.
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On December 31 2014 09:26 justanothertownie wrote: I don't think that is a good solution. and expand on this, is this simply an opinion or do you have an explanation? if you explain it, I will understand and change the setup. that is the main reason everything is open.
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Add 1 more cop and a mayor maybe? I like mayor because either side has to work to win that advantage. Or just a mayor. Town could totally fuck itself by voting for a scum but thats okay and mayors are under much scrutiny as it is
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On December 31 2014 09:29 Koshi wrote: Too many powerroles. Then scum needs to work around 5 of their own and 5 powerroles. then for 20, what do you suggest?
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Just force someone to /in. And give us either 2 normal one shot vigs or a 2 shot. I really think this random bullshit will cause unnecessary drama.
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ohyeah 6 scum. I keep saying 5.
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On December 31 2014 09:29 justanothertownie wrote: Just force someone to /in. And give us either 2 normal one shot vigs or a 2 shot. I really think this random bullshit will cause unnecessary drama. ingame or postgame?
if ingame explain why it matters
if postgame see op regarding reporting posts, I don't care about whining over something told in advance with no full explanation why not to do it.
It is actually a way to help town a bit, if they lose the vig they lose ALL their kp, if they lose one vig at least they still have some.
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Maybe only RNG if both shots are on town or both on scum. Else only let the shot through on scum if 1 shot on mafia and 1 shot on town. Free green check if both vigis are donkey.
Yeah, it's weird as fuck. But it's fun.
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If one player makes that much difference believe me I can find one
Easily.
I need two cohosts believe me. My schedule irl is so erratic it is amazing I still try to host.
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Reason: Your mechanic adds randomness where it is not needed. Randomness in a game of mafia sucks.
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On December 31 2014 09:33 Superbia wrote: Maybe only RNG if both shots are on town or both on scum. Else only let the shot through on scum if 1 shot on mafia and 1 shot on town. Free green check if both vigi's are donkey.
Yeah, it's weird as fuck. But it's fun. dude! I like this
only problem is that maybe helps town too much? Unless I don't get this other guy
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On December 31 2014 09:34 justanothertownie wrote: Reason: Your mechanic adds randomness where it is not needed. Randomness in a game of mafia sucks. well, it is only between 50/50 odds for a specific scenario. and that scenario is like 75/25 in favor of happening once but that would be the only time.
Also, randomness comes from players just as much as from setup, if not more.
But I hear you, does Superbia's solution help?
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If nobody joins I suggest to remove the scum vigi.
Without the scum vigi: 14 vs 6 13 vs 6 ml 12 vs 5 (scum nk, town vigi hits 1 scum) 11 vs 5 ml 9 vs 5 (scum nk, town vigi hits 1 town) 8 vs 5 ml 7 vs 5 and mylo (town needs safe from doc to make it to 4 ml)
And when vigi hits town only: 14 vs 6 13 vs 6 ml 11 vs 6 (scum nk, town vigi hits 1 town) 10 vs 6 ml 8 vs 6 (scum nk, town vigi hits 1 town) 7 vs 6 ml 6 vs 6 and loss after 3 ml. (Town needs 2 saves to get to 4 ml)
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