Dragon Age Inquisition - Page 29
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SCC-Just
United States38 Posts
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daemir
Finland8662 Posts
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Fleetfeet
Canada2431 Posts
I ended up playing DA 2 with all the DLCs the whole way through, and between feeling better both gameplay-wise (Hey, I could play melee classes and not feel -totally fucking useless!-) and story-wise. I'm kind of hoping DA : I is closer to DA : 2 in a lot of aspects, but it still feels awful to step back into IP that slapped me around as hard as DA : O did. | ||
Kupon3ss
時の回廊10066 Posts
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SCC-Just
United States38 Posts
Sadly DA:I doesn't feel the need to explain what is causing me to take 1000 damage hits from creatures 3 levels below me. | ||
InFiNitY[pG]
Germany3466 Posts
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SCC-Just
United States38 Posts
On December 05 2014 17:08 InFiNitY[pG] wrote: Let me guess, you're using the Sieges End Axe from Skyhold Merchant? Wasn't that, but it was berserk, I just had to find out which item it was and get rid of it. | ||
HolydaKing
21251 Posts
On another note, my Archer is pretty OP in the end. The leaping shot is dealing ridiculous dmg if I'm in short range and the cooldown is almost zero in fights. | ||
Merany
France890 Posts
Come on guys, hurry up and release it already, wanna enjoy my play with Keyboard / mouse and tactical came all the way! | ||
HeatEXTEND
Netherlands836 Posts
On December 05 2014 14:43 Fleetfeet wrote: Like the general opinion here seems to be, it's kinda held as a sacred RPG that dared to do things "right" in an era of action RPGs and shitty stories. I'm pretty sure everyone here that completely disagrees with that just decided to shut up and move on . | ||
Volband
Hungary6034 Posts
On December 05 2014 14:43 Fleetfeet wrote: I'm really curious whether or not I'd like this game. DA : O, back in the day, was something I heard a lot about, and quite a few of my friends really liked it. Like the general opinion here seems to be, it's kinda held as a sacred RPG that dared to do things "right" in an era of action RPGs and shitty stories. So I got it, ended up playing it for ~30 hours and to this day lament that it doesn't strike the same chords for me as it apparently does for other people. Between imbalanced classes (dear god melee classes felt awful!), inherent problems with high-variance combat systems (Well, guess I reload the save and hope for more knockdowns / freeze procs!) and in-your-face BUY OUR DLC GODDAMMIT I just couldn't get in to the game. I ended up playing DA 2 with all the DLCs the whole way through, and between feeling better both gameplay-wise (Hey, I could play melee classes and not feel -totally fucking useless!-) and story-wise. I'm kind of hoping DA : I is closer to DA : 2 in a lot of aspects, but it still feels awful to step back into IP that slapped me around as hard as DA : O did. Yeah, DA:O had many flaws, and while it deserved the very very good ratings, nostalgia and hate for the newer Bioware games made it into a sacred RPG. Warrior was unenjoyable, and the best advice palying that class is basically to switch to someone else when there's a fight. Mage was imba, but way too boring in a long ass game like that. Dual wield rogue was really good though: had a nice power curve and if you wanted, you could do some stealth tricks. Kinda like the opposite of ME3. ME3 is a very good game, and honors it's predecessor's (even ME1) a lot, but thanks to the ending, the circlejerk is still going that it's a shit game. I'm guilty though, because the one time I managed to play through Origins (I tried like what, 5 or 6 times before that?), it was very rewarding. And of course I have fond memories of it, it was like doing something for the first time as a kid. Even if there are better options now, back then it was just perfect and you get a huge grin just by thinking about it. Hell, DA:I beats Origins in many area, and no, I don't consider Origins being moddable a +, because just because we can make the game better, it does not mean the original game itself is better. I feel you about DA2. As I told you, I played many times for 6-15 hours with Origins, then just... stopped, got bored. But DA2 hooked me in, because it was enjoyable throughout. When I saw the melee combat... I must've cried, because it was awesome! And after finishing it, I felt in love with the world, so I decided to give yet another chance for Origins, to at least explore the lore. But if I were to introduce someone to the Dragon Age world, I'd say play the second game without hesitation. Both Origins and Inquisition is just too much, and unless you are some true rpg d&d master, you likely won't enjoy them, with not knowing anything about the story or the world. DA2 is streamlined, and even the lack of knowledge is not that big of a deal, because it's basically mages vs templars, which you can learn a lot about in your playthrough, so you won't be lost. So, if I were you, I'd definitely play Inquisition, it's (almost) the best of both worlds, unless you are easily fed up with glitches, because then wait for the patch. But!!! [Origins talk for you] + Show Spoiler + After you finished Inquisition (if this game even ends; I really hope I can finish it today:D), you should download the fade-skip (unless you never reached that part) mod, and start a playthrough with a dual-wielding rogue with assassin and duelist specialisations. If you don't mind reading full guides, then go ahead, Origins is unnecessarily cruel to new players, so if you want to know how much to put to each attribute to be able to wear X, or to be able to unlock certain persuasive or intimidate options, then you have to read after that. Though there's a mod which lets you reset, so I guess that could work too. Now, why rogue? As I said, it is by far the best class in Origins, because it's not super boring (hello warrior) but needs time to reach broken state (hi mage). Don't worry if you are not a rogue person, I always hated rogues, but I was so desperate in Origins, that I yolo'd it, thinking it would be just as bad as the other two classes, but no! Trust me, it's great, and the combat with a rogue is still the closest to DA2/DAI. As for origins, I'd pick Dwarf Commoner. Why? For me, it felt like the best option role-play wise, and I tried every other Origins but the Dalish. It's just so good that the game starts out with your pimp asking about how much did you and your sibling earned by whoring yourself out, and then you can walk the streets of Orzammar. You really FEEL that you are lower than a middle-class dwarf's dog, and people are very vocal about it. In the upper level, people want to spit on you and what not, and your only home is where all the sick, disabled, and homeless people are trying to live for another day. Now I liked this a lot for two reason: 1. It's not secret that our mission will be to save the world. Imo, this origin just felt right to do it with. 2. The return to Orzammar. Oh yes, you can talk with the dwarfs there again, but now you are a fucking warden. You have the options to really shine here, it's a whole new game with this origin (and with the noble too). 3. This was the easiest origin for me to roleplay with. The elf commoner is after vengeance, the human noble has way too much influence and status to start with, and the mage is just a mage. If you are fascinated by them, then you will like it, if not, then not. Dwarf noble comes close, but it would've still annoy me to know I was a noble once. Like yeah-yeah, grey wardens, who cares. Not with the commoner! It was the only rpg playthrough for me where I could really assume a role, and not just give black and white answers for the majority of the time. While I'm a nobody suddenly turned into a possible saviour, I'm still a rogue and I still spent my entire life deceiving and robbing people to stay alive, so my dwarf warden was thankful for her warden status, but took her some time to really understand what's going on and she was not your cliché hero who wants to save everyone, and she was not afraid to do the dirty work. Just give it a try, after you finish Inquisition. On December 05 2014 15:04 Kupon3ss wrote: da i is basically 3 da2s stuck together so yeah, you'll enjoy it DA:I is like 50% Origins without the annoying part and 50% DA2 without the lazy part. + hundreds of glitches, varied from annoying to gamebreaking. Oh yeah, btw: if some of you guys have trouble with the puzzle near the end, because it randomly resets: do it in tactical mode, and only take over control when you have to jump up and down the wall and when you reach a gate, because tactical cam doesn't really recognize whether the gate is closed or not, so it rather walks around then step ahead a meter. | ||
Godwrath
Spain10103 Posts
DAO : Good tactical mode (i don't get the hate about melees tho, warriors were always my ultimate damage dealers), decent combat mechanichs, good story telling, small areas, decent scenario variety, limited exploration DA2 : Great combat mechanichs, horrible inventory/merchan interface compared to DAO, decent story, repetitive scenarios, exploration almost non existent. DAI : Decent combat mechanichs, horrible tactical mode, big scenario variety, good exploration, horrible horrible interface, companion tactics worthless pile of crap. Is DAI enjoyable ? If you can put up with some stuff on PC, sure it is. I am having fun and i think it is a decent game, but i will still criticize what i feel could had been done much better. Edit - also , what were the problems with melees on DAO ? I keep hearing this from time to time, but i really don't get it, i enjoyed profoundly my 2 handed warrior and my duel weild warrior. | ||
Volband
Hungary6034 Posts
Not sure how warriors were your ultimate dps when I'm pretty sure rogue assassin+duelist is sickest the damage wise. I can't remember the exact skills, but I think it was assassin's mark and challenge/duel, and holy shit, you ripped people apart, it was so fun. Then back to stealth and BAM. | ||
Godwrath
Spain10103 Posts
Hmm anyways i will answer, dual weild + berserk + reaver. You basically one hitted everything, but you would see a blur of numbers. Nothing lasted more than a few seconds. I tried out rogue, and it wasn't even close neither early game or midgame, dual weild warrior was an autoattacking machine, crits from daggers couldn't match the regular damage from the swords, while with your attack speed you just basically ignored starting attack animation, instakilling anything that you targeted. 2handed did less damage, but more controlled, but the best about it was indomitable. | ||
Volband
Hungary6034 Posts
Also, you have to consider the power curve. Maybe every route is strong, but two-handed for example is veeeeeeeery tedious at the beginning. It's slow, it misses, and the skills are nothing fancy. At least with rogue you can do stuff until you get good skills or equipments, not to mention just like with mage, it has perks being a rogue in certain missions or conversations, while if you are a warrior... then nothing, good for you! edit: oh, and the weapon variety... man, looting in DA:O did not feel good, and I was too poor to buy proper stuff. DLCs helped a lot. | ||
Stratos_speAr
United States6959 Posts
On December 05 2014 14:43 Fleetfeet wrote: I'm really curious whether or not I'd like this game. DA : O, back in the day, was something I heard a lot about, and quite a few of my friends really liked it. Like the general opinion here seems to be, it's kinda held as a sacred RPG that dared to do things "right" in an era of action RPGs and shitty stories. So I got it, ended up playing it for ~30 hours and to this day lament that it doesn't strike the same chords for me as it apparently does for other people. Between imbalanced classes (dear god melee classes felt awful!), inherent problems with high-variance combat systems (Well, guess I reload the save and hope for more knockdowns / freeze procs!) and in-your-face BUY OUR DLC GODDAMMIT I just couldn't get in to the game. I ended up playing DA 2 with all the DLCs the whole way through, and between feeling better both gameplay-wise (Hey, I could play melee classes and not feel -totally fucking useless!-) and story-wise. I'm kind of hoping DA : I is closer to DA : 2 in a lot of aspects, but it still feels awful to step back into IP that slapped me around as hard as DA : O did. First off, I don't think anyone with much credibility will hold DA:O as some kind of sacred pillar of RPG's. It's a very good RPG that's quite fun. However, it's very generic and doesn't do a ton to stand out in a way that's comparable to, say, Morrowind or Planescape: Torment. Second, I find it horrifying that you could actually prefer DA2 to DA:O. Yea, DA2 wasn't complete trash like a lot of people like to say, but it was really, really disappointing after DA:O. | ||
anmolsinghmzn2009
India1783 Posts
Pressing V every few seconds is unnecessarily annoying but they said they will look into it so I guess I can manage till then. | ||
Volband
Hungary6034 Posts
1. SAVE. Always SAVE before you go anywhere. There is no way I found all the glitches which requires you to reload, so don't assume the only parts where you should save are the ones I'm about to list. 2. If you can't find your party member at the "main base", press esc, and they might appear. If not, save and reload. This works 95% of the time. If it doesn't help you can try to trigger a cutscene somewhere, then go back, then save, then reload, but if you still can't find them (Leliana was like that for me for a long time) give up searching and just play. They will return eventually. 2.1. There is ONE instance when you are not supposed to find someone in their place. You have to talk with a guard who will tell you where they went, so don't stand there for half an hour trying to save/reload. 3. Save before you do Sera's loyalty quest. She will ask you if you want to go or not, so first just tell her "later" and save. The glitch is that the guy you supposed to talk with goes invisible. You can hear him, but he's not there, so you end up stucked, because you can't travel and there's no way out of there. I heard someone could travel (glitch inside a glitch, NICE) and the game took the quest finished, but trust me, you don't want to miss out on that cutscene, especially if you like Sera. 4. During the ball quest, if you reach to the point when you rescue someone, save after that, because you have to keep moving on, and after you open a door, there should be a cutscene where you are being attacked. Except that cutscene did not trigger for me, so I was there, my enemy were there, the fade-rift was kinda there, but I couldn't do anything. I had to go back to the previous stage, then back again, and then it finally triggered. 5. At the very end (you will know when it is), don't use any epic damage skills, like thousand cuts. I made the mistake of using a 3-focused thousand cuts with a weapon of 10% hidden blades with extra hits. The good thing is that it almost insta-killed the boss. The bad is that I had to reload, because when the boss got around 3/4 hp, there was supposed to be a cutscene, but I did not get it, so I had a 1hp, unkillable boss following me around without doing anything, but talking. 6. Use tactical cam for the ancient puzzle, because while it's not a common issue, I know I wasn't alone with the resetting-glitch. Basically, there's a puzzle, where you can't stand on the same tile twice, but doesn't matter what you do, if you move your character with the keyboard, it will think for some reason that you fucked up. 7. In the ball quest, search the very very first are, aka the entrance area for a statuette, because you can't go back there. The quest itself is very poorly organized, so if you don't want to get stuck for an hour, like me, listen to my advice (won't spoil anything): Get that statuette first. If you already fucked up, don't worry there is ONE more you can get. When you climb up from the garden, turn right and then right again, aka. don't go to the lbirary yet. On the balcony, there should be another statuette, but it's easy to not see it, because when you climb up, all you can see is a great big fucking door in front of you and a quest telling you to go to the library. This quest is fucked up, because there are a lot of optional side-quests, but one of these (collecting statuettes) are needed to the main quest. You can get 11 statue, and you need 1 if you ever want to finish the quest. Fucked up. 8. Same shit in the Hissing Wastes. The quest description is terrible, and you are given an enormous are to search at, which is very misleading. When you get to the camp which is at the entrance of a dwarven dungeon, look around the tables (near the camp), you have to find a book or letter on one of the tables. You will know if you found the right one if the quest progresses. If you have troubles finding all the caves (2 of them are not so obvious to find), just look at a guide on the net, they tell you nicely. This quest is also stupid, because at some camps a question mark marks where you should get the documents, where at others it does not. 9. There are perks which you can only unlock if you already have 3-5 other perks in that category. Before you blindly start unlocking useless perks in that category so that you can get the one you wanted, WAIT! You can recruit people to your cause, and they are added to these ategories. For example, a recruited soldier is +1 at the Force perks, while a recruited spy is +1 at Secrets. For some of these people you have to do side-quests to find them, while others are easyier to find and you immidietly have the chance to ask them to join. They won't, but after you do what they ask of you (or what others are asking for his/her release), they will join. 10. If you already equipped something next to your healing potion, and you want to switch it out, then drag the potion/granade/elixir you want instead with the left mouse and pop it in its place. Yeah, I'm sure it was obvious for most of the people but it took me 60 hours to figure it out, so ugh, yeah! On December 06 2014 02:55 Stratos_speAr wrote: First off, I don't think anyone with much credibility will hold DA:O as some kind of sacred pillar of RPG's. It's a very good RPG that's quite fun. However, it's very generic and doesn't do a ton to stand out in a way that's comparable to, say, Morrowind or Planescape: Torment. Second, I find it horrifying that you could actually prefer DA2 to DA:O. Yea, DA2 wasn't complete trash like a lot of people like to say, but it was really, really disappointing after DA:O. While Origins is arguably the better game, I don't think it's hard to understand why someone would prefer DA2 over it. Yes-yes, with some elitist, hardcore rpg background DA2 can be crushed into the ground, but if it's not for DA2 I might've never gotten invested in the series. I loved the KOTOR series as the next guy, so I can't be accused of having an rpg standard which resembles Mass Effect, but I was struggling with DA:O, and I always reached the point, when I was overloaded with conversations and codexes and whatnot, so I just wanted to smash some heads in for a change, but it was boring as hell. Yes, this coming from someone who would play an rpg with the KOTOR fight system any day. It just did not do it for me. DA2 kept me interested, and treated me with cookies all along the way."Hey, pick a new awesome skill, fellow player! Look at the sky on the Coast! Beautiful, isn't it? Oh hey, a new party member, wow, amazing! Looks interesting, isn't he/she? Oh, and what's this? An amazing item? Congratulations, so much dps, amazing! Try it out, come on! Oh hey, here's a quest which doesn't take too long but has a fairly interesting story to it. So convenient, isn't it? Oh look, a new party member, whaaaaaaaaaat? And you leveld up again!" and it just kept at it. i couldn't wait to unlock certain abilities, and was especially eager to get a specialization. And then everyone else in my party got a unique skill tree! DA2 was a very good sheep herder. Yes, the fact that it played in one city, yet the details of said city were average at best, the repetitive dungeons/houses, some terrible lines and the fact that they managed to make a funny Awakening character into the most annoying brat who kept sexually harassing me throughout the whole game were really lame, but it was sooooo easy to look past these things. I could replay it a thousand times, because the fight alone with mage and rogue is just so well done. And don't forget, it had some good story writing as well; I still consider the quest-line with the flowers the best side-quest I've ever seen. It was top-notch work from beginning to the end. Too bad they got lazy with the main plot, but oh well, it had its' twists as well. | ||
HolydaKing
21251 Posts
Game was very fun imo, like 8/10 or so. Could be even better if mouse+keyboard controls and interface were better. But XBOX controller is good enough if you play it like an ARPG, which possibly only works on normal difficulty. But I definitely agree I missed the tactical menu of Origins quite a lot... I always had a list of like 10 priority commands there, i.e. first use potion if <20% health, second use skill xx etc. The one in Inquisition is almost non existant. I'll likely play the game one more time at some point when the mouse+keyboard controls get patched and at that point I will try to play it like DA:O, meaning playing with lots of pausing at nightmare difficulty. I couldn't bring myself doing that with a controller. I'm happy the game didn't crash forever at some point because I had the gender bug all game which led to some weird videos and no voice in those weird videos. :D Also I recommend everyone to use Sera, she's the character which made me smile the most by far. | ||
Volband
Hungary6034 Posts
On December 06 2014 05:18 HolydaKing wrote: Okay, so I finished the game as well. My main char even leveled to 24 after the end boss. That took quite a long time... I finished all quests except for some Quarry quest in Emprise de Lion which is bugged (known issue). Missed two bottles somewhere but there's no way I'll search them. Game was very fun imo, like 8/10 or so. Could be even better if mouse+keyboard controls and interface were better. But XBOX controller is good enough if you play it like an ARPG, which possibly only works on normal difficulty. But I definitely agree I missed the tactical menu of Origins quite a lot... I always had a list of like 10 priority commands there, i.e. first use potion if <20% health, second use skill xx etc. The one in Inquisition is almost non existant. I'll likely play the game one more time at some point when the mouse+keyboard controls get patched and at that point I will try to play it like DA:O, meaning playing with lots of pausing at nightmare difficulty. I couldn't bring myself doing that with a controller. I'm happy the game didn't crash forever at some point because I had the gender bug all game which led to some weird videos and no voice in those weird videos. :D Also I recommend everyone to use Sera, she's the character which made me smile the most by far. Wow, you're a trooper if you did such a completionist playthrough with that bug! I plan to play the next one on nightmare, and this time I want to keep crafting grenades and elixirs and what not, but the lack of proper tactical options indeed scare me. It's especially annoying when my (other) tank did nothing, because I set him to defend Vivienne, but since she was not under attack he just stood in place. Like really... I think I'll start my next playthrough before the patch (unless it comes within 3 days,I guess), but I have to consider my class, gender and race... I will look around to see which would give me a more unique next playthrough. The thing I'm most certain with yet is that I'll probably be a rogue, because while mage is awesome, I think a dual-wielding or even an archer rogue would fit my more completionist and exploring playthrough better. I never had a dual-wielding rogue in my party, but if it as mind.blowingly spectacular as it was in DA2, I'm sold. Man, when I detonated my full stack in DA2 and their hp disappeared... that shit was dirty. Edit: and yes, Sera makes for a funny banter, and if you take the time to explore her story, you won't be disappointed, even if you loathe Sera at first fight. | ||
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