Your tank or 2H melee just used a skill, ups your rogue died because he floated into it. Big enemies also tend to make melee skill user tend to float into their front (because somehow they cant get into reach in the back of the big enemies, guess collision box and skill usage range are misaligned), which is bad enough allready without the tank swings killing you. I tried.
Its not about the mage at all, i dont care about mage dmg.
Well, people can try it out i guess, its not something you have to decide at the start of a playtrough and live with it.
Did anyone find the Rebel Mage elite in Storm Coast? If so, what location? He holds a glowing key to a locked door in the big house on top of one the hills facing the sea and apparently his location changes each game. Alas, he was not in the place I found him the first time around, which towards the mountains from the door that divides the map until a certain point in the story.
On November 30 2014 08:52 HolydaKing wrote: But I specially wanna wait for the patch which helps the PC controls. Last time I checked they said they're working on one, and I really hope they do.
Do you have a source/link ? Would like to read what they are planning to fix.
On November 30 2014 10:33 daemir wrote: Did anyone find the Rebel Mage elite in Storm Coast? If so, what location? He holds a glowing key to a locked door in the big house on top of one the hills facing the sea and apparently his location changes each game. Alas, he was not in the place I found him the first time around, which towards the mountains from the door that divides the map until a certain point in the story.
i fought him on a path that was very downhill with a little cave pathway in the downhill path. I dont remember more because he added when i fought something else and i thought it was just some normal caster mob, i quickly realized my mistake.
On November 30 2014 14:40 parkufarku wrote: should I play DA2 before this? Is DA2 really that bad? Best buy is selling it for $10 right now. I liked DA:O but felt it was a bit short.
DA2 is a nice action RPG with some funny writing. It isn't the best game ever but worth playing.
You don't really need to play either of them before this, lot of what concerns the world state is explained in dialogue and stuff, if you go through it.
On November 30 2014 14:40 parkufarku wrote: should I play DA2 before this? Is DA2 really that bad? Best buy is selling it for $10 right now. I liked DA:O but felt it was a bit short.
If you want to sure.
If you just want to know the story, you can check it out here, it does a fine job.
Okay, now my heart is crying that for some reason my imported world from the Keep was not really imported... + Show Spoiler +
If I recall correctly you can't bring over save games and can not yet customize Hawke from DA2 but that would not even matter, because my "canon" playthrough of it was basic female Hawke, but now I'll get the male one to join my ranks. Ahhhhhhhhhh.
Anyway, just finished the mission where we end up in Skyhold. Wow! The mission itself wasn't anything spectacular, and that hollywood ending to the scene where we were about to get massacred was pretty lame, but from the singing onwards to the scene where we are announced as THE inquisitor... oh my lord. Goosebumps everywhere thanks to the epic music! I've read here that someone (or maybe more ppl) called our villain boring, but so far it's interesting. Not as epic as "here, you are a warden now, save the world, thxbye" but certainly more interesting than that half-assed Orsino. Meredith was cool, but she got such a few playtime and you could not even save her in any way, which was a huge letdown.
I don't even care if our Inquisitor's interacton with that abomination (who is too much alike with the Architect, if you ask me) wil continue to be as lame as that trebuchet-scene. If he is indeed one of the magistrates who infiltrated the Golden City, I'm happy if I just get some lore. That's only fair from Bioware, after I was scared shitless in DA:O when I could saw the City while in the Fade.
From what I have read about that it is easy to get views that shouldn't be possible. Like zooming out of the cave you are in and so on. Not tried it myself though.
Mod tools runs into the challenges of licensing middleware that exists in the engine and the reality that we aren't sole creators of the engine so it may not even be our call to make.
I'm sure if we were to do it there'd definitely be a good number of PC gamers that would be delighted, but I think that it'd be something we'd have to be looking on supporting from the onset of the project. Unfortunately I wouldn't expect the mod tools situation to change.
Basically the only way to mod the game is to crack it then? Or do I misunderstand it?
I just got the game today. Man the scenery is good and all but controls not so much. Especially playing a melee character is a chore. No clicking on the enemy to move to it and start attacking. That is such basic stuff. Pc controls seem horrid and feedback isn't there. Half the time I don't know if my clicking to select a different target had any effect or not.
Is a controller better or do they have similar problems?
On December 01 2014 01:19 anmolsinghmzn2009 wrote: I just got the game today. Man the scenery is good and all but controls not so much. Especially playing a melee character is a chore. No clicking on the enemy to move to it and start attacking. That is such basic stuff. Pc controls seem horrid and feedback isn't there. Half the time I don't know if my clicking to select a different target had any effect or not.
Is a controller better or do they have similar problems?
Idont have the PC version, but from what ive seen from the PC version a control seems like a better choice, it plays just fine with it actually
if it would have typical console game length, the only zone would be hinterlands and the game would indeed be over after closing the breach, it crossed my mind too.
Especially how anti climactic the breach closing was, it was literally walking up to it and close it without any resistance, could have done that solo.
There really needs to be a storage chest in your stronghold for shit. I need a place for all these accessories I don't want to sell, like all the different resistance belts and shizz.
oh and more hotbar space. There really isn't enough of it and your inquisitor loses 1 for the rift ability as well.
They want you to pick the inquisition perks for 15 more storage. I actually did that now that I have all the perks I wanted.
But anyway so far I had no big problems with the stash, but I'm also selling all the low level purple (unique?) items immediately if I don't need them anymore, so if I sell everything I'm at like 15/60 which is OK. It would be a lot more if I stored the skill accessories, but I decided to sell them.
Inventory perks fit into my inquisition full build anyhows, but there's so many skill rings and belts I'd like to keep around in case I want to try something new and respec. Plus, I do kinda want my resistance vs X for the dragons, they do kinda hurt some on nightmare.
does anyone know for sure how fade touched crafting works? If I put 3 items with +3 guard on hit on a character, does he then get 9 per hit? And do the rings that give dmg or duration bonuses stack if you use 2?
On December 01 2014 04:53 daemir wrote: Inventory perks fit into my inquisition full build anyhows, but there's so many skill rings and belts I'd like to keep around in case I want to try something new and respec. Plus, I do kinda want my resistance vs X for the dragons, they do kinda hurt some on nightmare.
does anyone know for sure how fade touched crafting works? If I put 3 items with +3 guard on hit on a character, does he then get 9 per hit? And do the rings that give dmg or duration bonuses stack if you use 2?
Didn't test it yet.
I've a different question: If you have 2 chars with the same passive talent that gives 10% dmg and 10% duration for the whole party (for example), do they that stack? If not I need to reskill.