whats with bianca? do i just keep it in inventory or does it actually get upgraded a lot via upgrade items?
Dragon Age Inquisition - Page 23
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jinorazi
Korea (South)4948 Posts
whats with bianca? do i just keep it in inventory or does it actually get upgraded a lot via upgrade items? | ||
Tula
Austria1544 Posts
On November 27 2014 04:33 HolydaKing wrote: Lol, Blackwall was the easiest for me... So much (early) stuff where he greatly approves. Yes, I'm still playing the game where I'm being recognized as a female char while actually being a male char. How are your group setups? I'm a bow Rogue and almost always have Blackwall since he's a godly tank. Then I'm using Solas as mostly as a spirit/rift mage hybrid. The third one is pretty random, but usually Vivienne/Sera/Varrick. The game is so crazily huge. If you don't focus on the mainstory and do all kind of sidestories, you take a loong while to finish things... I'm starting to believe I'll need 100 hours to do everything on my first playthrough. Yeah this game has a huge size if your into that sort of stuff. I spent nearly 12 hours of my playthrough in the Hinterlands so far, except for 1 rift which i just cannot clear currently I'm now pretty much done there So far I've enjoyed the PS4 version a lot, but I can understand the criticism for tactical mode, that really could have been done better. Sidenote, regarding the "predictable storytelling" and "stupid characters you cannot emphasize with" so far both the story as well as the characters haven't disappointed me. What I like the most is that it seems impossible to make everyone "love" you, almost every choice which character a approves displeases at least someone else. Story specific stuff in spoiler (what is "our" line on story spoilers btw, wait more or should we just post ahead?) + Show Spoiler + The mage quest (siding with mages stuff) was pretty epic and the fight for/around haven was even better. Unless the plot really goes downhill from here I really don't understand why the reviews say it has a lackluster story, it might not be to everyone's taste, but so far it seems on the level of DA:O. My only gripe is that after I sided with 1 side why didn't grand enchanter Fiona or Seeker Lucius (assuming he survives if you side with the templars, I've yet to play that side) join your war council as an important asset. That seems like such a wasted opportunity... | ||
Dreamer.T
United States3584 Posts
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Volband
Hungary6034 Posts
+ Show Spoiler + Will my companions have unique skill trees, like in DA2? That's the only explanation I can think of. Honest answers! How much time did you spend with the astro-puzzle on the stormy coast? The one that pretty much caused me a heart-attack when I saw it. | ||
Greenstripe
United States164 Posts
And yea that storm coast astrarium was the only one I cheated on. Spent about 5 minutes and checked out | ||
Volband
Hungary6034 Posts
Anyone here playing a shield+sword hero? How did you manage to make it fun? I mean, I'm enjoying the game a lot, and after trying out two-handed combat, I appreciate the tankiness of that route, but I feel like my damage is lacking and my spells are a bit... weird. Like one is great for counterattacking, but it's hard to see through all those barriers and guards when I got hit, and the other deals asurd damage to guards, but during my 18 hours I met like with 1 guy who had guard on top of his hp, aside from the end of the prologue. I don't quite get the shield wall ability either. Okay, I'm blocking all the shots from the front, but if I'm there, I have to cancel it to fight, so I might as well just jump there with my lunge ability. Playing on hard btw. Oh, and I saw something curious on the beaches of stormy coast but not sure if it was bugged or not. + Show Spoiler + A dragon and some ogre-like creature were fighting, I could even select the right leg of said dragon, but when I went closer hey disappeared. | ||
HolydaKing
21251 Posts
On November 27 2014 16:59 Volband wrote: Is there any reason gameplay-wise for why I should pick a certain companion over another one with the same class? Aside from Varric, who has a unique bow, aren't they all the same? Follow-up question in spoilers (not a huge question, but better safe than sorry) + Show Spoiler + Will my companions have unique skill trees, like in DA2? That's the only explanation I can think of. Honest answers! How much time did you spend with the astro-puzzle on the stormy coast? The one that pretty much caused me a heart-attack when I saw it. + Show Spoiler + Yes, at some point when you reach the 2nd town your companions get an additional specialization tree. As for Astrariums, I'm pretty good at most of them. Usually 2nd or 3rd try without too much thinking. Just the one North-West of Storm Coast took me a long while... | ||
LaNague
Germany9118 Posts
A uneven number means its definately a start or finish point. Then you look at the even points, i think a loop of points with the same numbers should work, but you need to look for subloops at each step. The Stormcoast one is not too hard, you have to look for start and finishers, then look how many loops are at the bottom and just path them correctly because the bottom is a visual mess with lines everywhere. The top is free. | ||
Vaelone
Finland4400 Posts
40+ hours in my party is Knight Enchanter Inquisitor, Cassandra, Varric and Dorian. I actually prefer Solas's move set to Dorians and Blackwall might be better tank than Cassandra and I can't say whether Varric or Sera does more damage. But it's just the characters I've taken a liking to while maintaining 1 Mage 1 Rogue 1 Warrior. Cole and Iron bull as the melee DPS'sers running on auto-pilot seemed to just eat through all my potions so I haven't got into using them much. And Vivienne is just a huge bitch, I've pretty much abandoned her to that alcove she hangs around at. | ||
Volband
Hungary6034 Posts
The other two at the coast were a joke. One of them was a 1st grader puzzle, and whie the other one looked bigger, it was obvious just from looking at it, that the majority of the connections are just there to take up space, and the only puzzle is how to solve the middle part. As for the party, I always try to find a balance between members I enjoy being with, and members which are actually useful. Inquisition is giving me a hard time, because I like a lot of them. I absolutely LOVE Sera, she's my crazy-girl crush, and a very welcomed addition to Bioware's sidekicks. She's unique, albeit batshit crazy. Cassandra is someone I'd like to protect. I'm happy she's not like Morrigan in DA:O where you had to eat dirt before she finally showed that she isi ndeed a living, breathing, emotional being. I think she will make a good friend! (inb4 some crazy twists) Varric is Varric. The one guy whose goal in DA2 was not to make my life miserable. Solas is strange. He seems so generic (=not interesting), but there's just something in him that makes me want to ask just one more question before I'd write him off. Vivienne is a bitch indeed, but our opinions are alike on osme matters, so my Inquisitor is ifne with her. Also, currently she is my battlemage. Cole I just acquired but if it wasn't my first run-through I would've sent him away. Jesus, I don't need another Anders whining at my feet. And how on Earth is he a rogue?.... I expected him to be some kind of support mage/spirit, but no, he is supposed to be my badass rogue. Fuck no. IronBull looks fun, haven't brought him along yet, but definitely want to. I did not even meet with the others, but me-cass-ironbull is already a shitty party, so is me-sera-varric. I'll probably switch them around for side missions, and will think about who will be my main quest companions. In the main story I'm at the + Show Spoiler + close the rift; right after I acquired the templars edit: by the way, I might switch the difficulty to normal so that I can bring any party members with me, without considering a healthy team composition. Hard is not hard at all (only had to "cheat" with difficulty once, when I ran out of potions, and I either restarted the whole mission, or did that), but to be honest, I have 0 idea what I'm doing during fights. I'm tanking shit and clicking like a madmen, and my mates do their think. Then the enemy dies. | ||
daemir
Finland8662 Posts
The deal with Shield Wall is that you can instantly trigger it on and off, just long enough to block one hit to build up guard (at the cost of stamina). Having guard and/or barrier active on your tank is vital if you play harder difficulties. My fights revolve around rotating abilities to make sure that is always the case, between 2 mages and the tank, dropping barriers, shield wall, war cry, the invul skill which name escapes me and CC from all 4 characters to make sure the tank isn't taking in hits that aren't accounted for. An elite revenant left to attack in peace for example totally destroyed full guard + barrier and 2/3 of my tank's hp in 3 swings when I wasn't paying enough attention. All I really want is to get a patch that first, removes the autocentering on character when you select them in tactical and secondly, fixes the camera so you can move it properly while in tactical. It's ridiculous that you can't look up with it in tac, means that in some Rift places, you can't aim your Herald to disrupt the Rift, because...you can't angle the camera to see it >_< dropping out of tactical to do that wipes some orders you give in tactical, so it's just a huge pain in the ass. | ||
LaNague
Germany9118 Posts
especially that auto centering and the fact that the camera scroll is dependand on that little cross that has freaking unit collision. | ||
daemir
Finland8662 Posts
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LaNague
Germany9118 Posts
The area is nothing but a tease for rthose shards, with the being around everywhere, but always either on a ledge, or seperated by a collapsed wooden thing or simply by an invisible wall. The minimap is completely worthless, secret dark tunnels everywhere. And then, the ONLY quest in the stupid place is sending you to a cave to fight 10 ranged deadly spiders at once and when you kill them, they instantly respawn once, ontop of you. And then to finish the quest, you go all across the map the the questgiver and that guy, as a reward, SENDS YOU BACK TO THE SPIDER CAVE, an easy 10 minute walk in the maze. And im sure once i got there, the stupid almost impossible spider fight respawned. Oh and the spider loot is spawning bugged above you, so you cant get the rune materials either. | ||
HolydaKing
21251 Posts
Just have not enough shards to open all doors in that one cave. | ||
LaNague
Germany9118 Posts
I read up on shards rewards because i hate them and i dont think you miss much b not doing them, the 3rd cold door is probably the best to get and all others for when you really want to collect shards. | ||
HolydaKing
21251 Posts
On November 28 2014 06:31 LaNague wrote: i think you need all shards in the game to open all the doors. I read up on shards rewards because i hate them and i dont think you miss much b not doing them, the 3rd cold door is probably the best to get and all others for when you really want to collect shards. Well I'm doing everything on every map, except for a few things that aren't quest related if I don't find them. So eventually I should get all of them. Also finally got the Deft Hands inquisitions perk, probably the most important one... Should've gone for it right away. Luckily I think to remember all the doors I couldn't open. | ||
LaNague
Germany9118 Posts
time for a quick review, may it help someone. The core gameplay is very much a dragon age origins successor with a really beautiful world and the engine is capable of producing up to scale landscapes and villages, you will see redcliffe in all its glory. Even the Elder scrolls series up to know wasnt able to produce such a believable scenery. On higher difficulties the combat is very much Origins-like, but they made skills more unique while reducing overall skill numbers and also limited the amount of skills you can have. A bit like Diablo 2 skill system to Diablo 3. Still, i play it the exact same way i play Origins and its fun. The expanded scenery comes with i cost i feel. In Origins, most things felt connected. You go to places to collect an army, those places have immedtiate problems, so you solve the problems and discover smaller distractions like a house full of bloodmages or someone lost in the deeproads. In this game, it feels all more disconnected to me, you have the same premise of building a force, but you spend 90% of the time running about in a forest or something and doing stuff like finding cows for no reason at all. then, when you level up some, got some items, you just activate the next story mission, do the story thing and then its again time a vacation in the forest until you level up some more. It also doesnt help that they included some Ubisoft collection shenanigans. You can run around collection shards that you can excachange for permanent buffs, or mark landmarks or try to find all hidden wine bottles or some kind of manuscript thingy. This is also painfully obvious when you go around exploring things and find something interesting looking like a whole stone building with a glowing altar in a clearing in the forest. Mystyrious! Then you go there, exiting to see what will happen, only to find out you get one of those collectibles and an entry in your lore book. So, the world looks nice, but is nowhere NEAR something like Baldurs gate or even Oblivion or Skyrim. if you dont have a quest for it, its most likely irrelevant in this game. Again, it feels Ubisoft-like. And then there are the EA annoyances. There are things in this game the programmers or producers should be ashamed of, because its not worthy of a hundred million budged. FOR EXAMPLE, at some point the UI programmer just took an early friday instead taking 2 hours and adding tooltips other than "Skill XY". Or, something more severe: The melee combat dancing is ridicilous. Remember in Origins when sometimes in melee combat the enemy or your tank sometimes circles around the target a bit? In this game, they will always circle, often with speeds that are double or triple the normal running speed, the bigger the worse. And if there is elevation in play, your tank or the mob end up teleporting sometimes 2 screen away. This alone makes melee chars that arent the tank very annoying to play, your enemies will just simply float away because the engine cant really handle the combat. Another thing connected to this is that melee skills often just hit nothing and/or take 10m seconds during which the melee is trying to get in position to cast his skill while he the target and the mob float around each others in circles. Its so bad, the devs made skills that dont hit anything will refund costs and dont have the cooldown activated. the devs saw the nonfunctioning melee combat, but instead of having some pride and fixing it, they bandaid it and move on. Not cool. Another thing is the camera: The bad camera isnt even a console thing, those are totally innocent. every time you select someone in tactical mode, the freaking camera centers to that guy. So you want to order your team to take positions 2 screens away in preperation of your assault strategy? Well, have some fun scrolling 4 times! Or you want to quickly order your backline mage and archer to refocus on someone or use a quick stun skill? Scroll scroll scroll. And then, there is the fact that your can not control were the camera is going in tactical view, you control an invisible UNIT that the camera will focus on. So you cant just scroll left right up and down if there is something like a staircase, you have to make your camera move up the freaking staircase. And if there is something that you cant move over, like a elevated level where enemy archers are shooting from, then you are fucked, because your invisible camera guy cant get there, so you can look there. Also, for 2014 the Ai is pretty much the same as in baldurs gate, which means you basically want to disable it and just do things by yourself. progress of AI in games is sad. So at the end there i was a bit negative, i think its because this could have been a 10/10 game, but its just mediocre/above average depending on how high your bullshit tolerance is. One part of the failure seems to be the typical EA corner cutting like using the same engine for everything or not really caring about delivering a product that doesnt have stupid flaws like not working melee combat. Typical EA stuff, the just dont give a damn. But the other part is Biowares failure to deliver a really good story gameplay in all levels of the game. Or maybe they really didnt want to do it and wanted it to be more like those Ubi games. Anyways, Bioware RPG doesnt seem to mean much these days. There arent many RPGs like this, so its still worth buying if you are into those, but maybe wait for a sale or maybe EA even fixes some of the really annoying things. hard to really judge because if you just take the really fun story and main sidequests and fully voiced good dialogues, its still more content than all those 10 hour long games have. But the game isnt just those, its all the other stuff as well. | ||
parkufarku
882 Posts
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Dreamer.T
United States3584 Posts
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