Stasis Wards on Oracles, Blizz? However did you think of that? ;D
Starbow - Page 325
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SmileZerg
United States543 Posts
Stasis Wards on Oracles, Blizz? However did you think of that? ;D | ||
404AlphaSquad
839 Posts
On November 09 2014 09:09 SmileZerg wrote: I do find it kind of amusing how shamelessly they ripped some of the ideas from us. Stasis Wards on Oracles, Blizz? However did you think of that? ;D That doesnt matter. If Blizzard truly had "stolen" ideas from StarBow to make a better game, wouldnt that make everyone happy? | ||
Foxxan
Sweden3427 Posts
I saw a comment today that said beta the first half of 2015. This was after the sc2 multiplayer panel. | ||
SmileZerg
United States543 Posts
On November 09 2014 09:14 404AlphaSquad wrote: That doesnt matter. If Blizzard truly had "stolen" ideas from StarBow to make a better game, wouldnt that make everyone happy? Oh I agree, I didn't say it was a bad thing, just that I thought it was funny. On November 09 2014 09:17 Foxxan wrote: starbow once had static mines? No but they were very obviously inspired by the Null Wards on the Sentinel. | ||
Xiphias
Norway2223 Posts
Things the same in Starbow
Things similar in Starbow
Please do not misunderstand this post. I am hyped about LotV and happy that some ideas from Starbow is making it in to SC2. I am also aware that many of these ideas may have been developed independently and may not "come" from Starbow. But the first thing I noticed from the LotV announcement was the similarities so I could not help myself from making these lists | ||
Foxxan
Sweden3427 Posts
The corruptor ability is from the campaign. | ||
-Dustin-
United States717 Posts
On November 10 2014 03:56 Xiphias wrote:+ Show Spoiler + An overview of similarities between Starbow and changes announced to come in LotV: (reddit thread: http://www.reddit.com/r/starcraft/comments/2lrh9o/thoughts_and_ideas_from_starbow_in_legacy_of_the/) Things the same in Starbow
Things similar in Starbow
Please do not misunderstand this post. I am hyped about LotV and happy that some ideas from Starbow is making it in to SC2. I am also aware that many of these ideas may have been developed independently and may not "come" from Starbow. But the first thing I noticed from the LotV announcement was the similarities so I could not help myself from making these lists Yeah it kinda took some of the hype out of it. Through most of the videos I was like seen it... seen it... but if its in Starbow it must be good I'm hoping they don't screw LotV up. | ||
Kireak
Sweden358 Posts
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Tresher
Germany404 Posts
On November 10 2014 04:03 Foxxan wrote: The eco is unchanged in lotv..... The corruptor ability is from the campaign. Eco itself not but you start with 12 workers and Mineral Patches and Gas geysers have less value. Corruptors are not avaiable in Campaign. | ||
AndAgain
United States2621 Posts
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starslayer
United States696 Posts
On November 10 2014 04:03 Foxxan wrote: The eco is unchanged in lotv..... The corruptor ability is from the campaign. the blink for bcs also was tired in hots beta for a bit if i remember right | ||
FeyFey
Germany10114 Posts
And BCs had a speed boost in HotS at some point. The warp idea came from the Hyperion mission. Most from that list I recognized as ideas before Starbow implemented them. But skills are often just different versions of something that already existed in its pure form at some point. And to say something similar is a copy in that world makes everything a copy. But I had to think of Starbow as well when I saw the LotV presentation, but I also think about Starbow if someone suggests anything here, no offense since I like to play the Mod. (Gliding off topic now) The other thing that came to my mind was, damn that looks like the Voidzone hell you know from MMOs and Dota style games. And while most Sc2 units and skills are somehow related to Sc1, you can also see that they got some inspiration from the rpg rts scene that split itself apart from the original rts scene around the decline of Wc3. And of course inhouse titles like D3. Voidzones add some spice to LotV though and the intention is pretty clear too. Speed up the game but slow down big armies with voidzones. Makes the game alot harder to play and for me it sounds like LotV shouldn't be played on fastest, if you want players be able to handle the game without looking like idiots to viewers. But maybe LotV will bring back this BW effect where you think that you could never pull that off what just happened. | ||
brickrd
United States4894 Posts
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Xiphias
Norway2223 Posts
Most of this stuff is pretty strait forward, but the roach and the infested terran changes I wanna say a bit about. The roach idea props goes to Kireak and they are designed now to soft counter stalkers, but to be countered by dragoons to potentially add some more flavor to PvZ. Roach stats as they now stand may be bad though, this is initial testing. The extra damage effect it now has should help to discourage massing them as several roaches hitting the same target is less effective now. trb found some incredibly broken strategies by abusing early infested terrans which was completely contrary to our game design philosophy with them. They probably actually need to be 50 energy, but we will try 35 for now. He could basically hard counter FFE and there was nothing toss could do about it with 0 risk to the zerg player. If all the changes on the testmap feels good then this will be very similar to next patch. My impression is that the most controversial one is the instant inject. Reminder about the names:
Also, we will test a different version of the Herc as soon as LotV mod is done with it so we can "burrow" it :D | ||
royalroadweed
United States8300 Posts
On November 16 2014 13:54 starslayer wrote: the blink for bcs also was tired in hots beta for a bit if i remember right I think they had a slower, shorter medivac boost. | ||
Incognoto
France10239 Posts
On November 09 2014 09:09 SmileZerg wrote: I do find it kind of amusing how shamelessly they ripped some of the ideas from us. Stasis Wards on Oracles, Blizz? However did you think of that? ;D Shame they didn't steal the way you guys set up gathering instead. | ||
Espers
United Kingdom606 Posts
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Vehk
United States151 Posts
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Xiphias
Norway2223 Posts
On November 17 2014 06:57 Espers wrote: I feel there's absolutely no direction with these Starbow changes. The Roach change doesn't seem very creative or interesting, they won't be fun to use at all. Stalkers will still hurt the PvZ matchup more than they add since Zerg can't tech behind Spine Crawlers, giving them very limited options. The intention, especially since they are on hatch tech, is that you won't need a wall of spine crawlers (which does not help much anyways vs stalkers). | ||
Xiphias
Norway2223 Posts
Things currently in the testmap which is not in the live version. A lot of this might get patched into the live version in the next patch. Warning, the testmap changes a lot all the time:
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