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On August 31 2014 14:53 Ketara wrote: And now I got to play Lux v. Xerath.
That one seems really hard. I didn't realize that his stats are just across the board higher than Lux's, which is kinda depressing.
His base HP, Mana, Mana Regen, AD, Armor and Movespeed are all higher.
His AP ratios are all higher.
His range is 25 lower but that's not enough to matter, and honestly it doesn't even make any sense for him to have a low AA range since he's supposed to be a long range, immobile mage.
It's something that really bugs me about Lux these days, her base stats are just absurdly low.
It's also something that bothers me about Xerath. I really dislike the Xerath rework, I feel like it really gutted what made him special and turned him into this super generic ranged mage with no identity. Sad day.
If xerath hangs real far back it's just a farm lane. But if he tries to poke with q, you can shield + e during charge and just wtf run at him to auto and win trades ezpz. It helps to try and dodge. Usually it turns into a farm lane really fast once I do that once or twice, because it's a fight you should be winning. Lvl 1/2 is kinda meh though.
About earlier, I actually gave your masteries a try! I lost the first game so obviously blamed the masteries., but played some more yesterday & today. I'm pretty sold on expose weakness, but am going back from the dangerous game & weaving masteries to runic affinity & fleet of foot/summoner insight (depending on matchup). I've had too many blue's expire sooner then I wanted in the last 3 games, leaving me in a situation where I couldn't do what I expected to do beforehand. The added lane bullying is nice if that's your play style, but a lot of times I hang back and just farm/harass with e 'cus I don't know where their jungler is. I can see it's virtue in lategame against tank heavy teams with lichbane though. All the other mastery choices are pretty much what everyone should pick imo.
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edit: As to the above, how do you not run out of mana / die to minions early / straight up lose when you play so aggressively? Attacking him when he charges up seems good on paper, but he has a larger auto range, not mention three damage spells that are all easier to hit, do more damage and end up costing less mana because of his passive.
On September 01 2014 15:23 Velocirapture wrote:Show nested quote +On September 01 2014 02:18 InfSunday wrote: Now you understand my Xerath pain, he pretty much does most everything Lux does (minus her shield I guess) except better. I will continue to ban him whenever I play mid, in capable hands he's impossible to even fight against unless I get camped 24/7. /QQ When I play the B-string champs I feel this way against a lot of champions. 1v1 with no jungle presence or threat at all, who beats Zed? If he can spam aggressive shadows he will beat Lux every time. Same with Xerath and Syndra if they can play forward and spam you with their superior stats and mana sustain. Same with Fizz if he can troll poll aggressively. These champs are balanced almost entirely on having no escapes or having to save their utility for escapes. If there is literally no pressure and they realize they can stand at the border of your turret for minutes on end with no risk of a gank then you better roam or outplay super hard. I guess the good news is that the higher you go the less 0 interaction junglers you will run into. It isn't uncommon for me to get no ganks but it is uncommon for my jungler to not gank at all. At the end of the day I am okay fighting to go a little below even on Lux if my other lanes are getting good pressure. You will lose your 100-0 snipes until you catch up but you will still do competitive damage with a well placed ult.
The thing is that a) what? Lux can pretty easily beat Zed if the two are on even footing as long as she takes exhaust and b) she can survive things like Fizz/Syndra by just playing passively and farming with Q/W to keep safe. Xerath completely ignores any attempts to play passively with his gigantic range and insane clear. He doesn't need to play forward, he can still sit behind his minion wave and destroy you.
I'm playing this matchup at Plat I/Diamond V elo by the way, it's not like I or the junglers I'm with have no idea what to do. If anything I tell my junglers to stay away because they'll get nothing done besides possibly get me killed by forcing me to extend. Nothing short of a Vi ult will touch a Xerath who knows how to position well/ward in lane.
I just have a lot of QQ for this matchup in general, having to accept being poked out of lane and outscaled with no counterplay short of your opponent blundering is pretty ridiculous, I'm looking forward to any Xerath nerfs.
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It annoys me more than a little bit that they nerfed Lux's movespeed from 340 to 330 in S3 on the grounds that a 1400 range caster shouldn't also walk so fast, and then released post-rework Xerath with 1400 range Q and 340 movespeed.
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I just played lux vs talon and it didn't go well, but I'm positive it's because I didn't have mana regen glyphs. He was also very good at dodging the snare, but really it was the running out of mana early game that hurt me a lot. Easy opportunities for kills thrown away because I couldn't cast one more spell. I guess I learned my lesson :D
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Don't even try to snare Talon. Just wait for him to jump on you and then snare him.
If you miss a snare he can dive on you risk free.
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Bad Talons can sometimes be easy to deal with since they will telegraph when they're going to jump at you, which lets you shield before his E.
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So I just played Lux as ADC. That fucking poke damage with a static shiv + E + passive is ridu-fucking-lous. Game didnt even last long enough for me to test out any other items since I just straight went Mejis + Occult and rolled in the assists since my team was trolling opponents harder. Yes I considered sheen but my team told me to go double stacks... In any case, would Tear be a good option for her as ADC considering the crazy mana cost? Or Shiv TF is better?
No I dont want to listen to the "100 things why lux isnt viable as ADC", her AA animation + orb walk is crazy smooth, and that + range is the only thing I need to hear about a champ to consider going ADC.
Ive seen Lux+Blitz duo on Challenger streams here tho and it seems to work out well, and all I remember was the shiv rush + occult
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She has a pretty bad Attack speed at level 18, but her AD is one of the highest of ADCs (only Draven is higher).
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On September 05 2014 03:24 padfoota wrote: So I just played Lux as ADC. That fucking poke damage with a static shiv + E + passive is ridu-fucking-lous. Game didnt even last long enough for me to test out any other items since I just straight went Mejis + Occult and rolled in the assists since my team was trolling opponents harder. Yes I considered sheen but my team told me to go double stacks... In any case, would Tear be a good option for her as ADC considering the crazy mana cost? Or Shiv TF is better?
No I dont want to listen to the "100 things why lux isnt viable as ADC", her AA animation + orb walk is crazy smooth, and that + range is the only thing I need to hear about a champ to consider going ADC.
Ive seen Lux+Blitz duo on Challenger streams here tho and it seems to work out well, and all I remember was the shiv rush + occult
The thing about Lux is that she has extremely low attack speed growth, at 1.36% per level. Since most other ADCs grow at around 3%, and for the sake of simplicity assume all ADCs have the same innate attack speed, she will lose about 1.64 * 18 = 30% attack speed at level 18.
30% attack speed is worth about 900 gold, so if you think her snare and shield is worth it, go right ahead.
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Mejai + Occult makes anything good if you get stacks.
Doesn't mean it's good.
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On September 05 2014 09:14 miicah wrote: She has a pretty bad Attack speed at level 18, but her AD is one of the highest of ADCs (only Draven is higher).
Yeah I noticed her AD growth being ridiculously high, so I tried going shiv>TF. Was interesting.
On September 05 2014 09:22 Sufficiency wrote:Show nested quote +On September 05 2014 03:24 padfoota wrote: So I just played Lux as ADC. That fucking poke damage with a static shiv + E + passive is ridu-fucking-lous. Game didnt even last long enough for me to test out any other items since I just straight went Mejis + Occult and rolled in the assists since my team was trolling opponents harder. Yes I considered sheen but my team told me to go double stacks... In any case, would Tear be a good option for her as ADC considering the crazy mana cost? Or Shiv TF is better?
No I dont want to listen to the "100 things why lux isnt viable as ADC", her AA animation + orb walk is crazy smooth, and that + range is the only thing I need to hear about a champ to consider going ADC.
Ive seen Lux+Blitz duo on Challenger streams here tho and it seems to work out well, and all I remember was the shiv rush + occult The thing about Lux is that she has extremely low attack speed growth, at 1.36% per level. Since most other ADCs grow at around 3%, and for the sake of simplicity assume all ADCs have the same innate attack speed, she will lose about 1.64 * 18 = 30% attack speed at level 18. 30% attack speed is worth about 900 gold, so if you think her snare and shield is worth it, go right ahead.
I go shiv TF and 14% on my runes, so the attack speed is actually ok. Almost her whole attack animation can be canceled once you have more than 1.5 tho so it was cool. Shiv TF also means Im going for a more bursty play style (corki, ezreal) so lack of AS late game is fine. I didnt pick her for the attack speed anyways
On September 05 2014 12:25 Ketara wrote: Mejai + Occult makes anything good if you get stacks.
Doesn't mean it's good.
You misunderstood me. Im not saying shes good because I went double stacks, Im saying I need suggestions on itemizations because I wasnt able to test it out due to the game I went double stacks. Shes still one of the better champs to go stacking items due to range and all the aoe utilities tho.
Right now Im stuck between rushing Shiv or getting a sheen first then get shiv. Ive tested out DRing start and it helps a lot, avarice into sheen feels odd tho. I guess its simply about how much gold I have on first back.
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If you want an ADC with hard CC and a long range damage ult, just play Jinx.
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How is Spooky ghosts on Lux. I tried it as the 6th item and it's good for scouting and helping clean up fights.
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On September 16 2014 09:47 nobodywonder wrote: How is Spooky ghosts on Lux. I tried it as the 6th item and it's good for scouting and helping clean up fights.
I have tested this pretty extensively as an alternative route to 40% CDR and I don't think it really works. As far as builds go I find Lux more restricted than most. Chalice->Dcap->void staff is the progression used nearly 100% of the time with boots and maybe armguard worked in against AD lanes. With Sorc/chalice/Dcap/void/hourglass you will have a little over 500 AP which is plenty and the super end game utility of the spooky ghosts is not surpassed by the utility of banshees. I would even go so far as to say lich bane or liandry's are better 6th items if you want to go crazy with a full AP build and I really dislike both on Lux.
As a disclaimer, I value hitting 40% cdr early very highly on lux. Pushing 10% cdr onto my 5th or 6th item made a huge difference in how I felt in early/mid game skirmishes (assuming you don't want to waste the stat). With my current setup I run 15% scaling CDR on runes so at lvl 6+ I have 5% from masteries, 5-15% from runes, 20% from chalice and 10% from blue pot/buff. The longer the game goes, the less reliant you are on blue buff for 40% which feels great.
Just my opinion though and Im not challenger or anything. Faker goes mejai's second in every lux game he plays and I don't subscribe to that either
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On September 16 2014 09:47 nobodywonder wrote: How is Spooky ghosts on Lux. I tried it as the 6th item and it's good for scouting and helping clean up fights.
Basically what you want to ask is, what do I need for this game.
I don't like Spooky Ghosts as a pre-6th item, frankly. Back when it also gave MR I did like it as an emergency MR item if you're getting wrecked in lane by a Syndra or whatever, but it doesn't give MR anymore.
So, the way I like to do this is like this.
My ideal 6th item on Lux in a perfect game is Deathfire Grasp. So when I want to deviate from DFG, I'll compare what I'm getting to DFG.
DFG gives me 120 AP, 10% CDR, and an active that is usable but not amazing on Lux.
Ghosts gives me 80 AP, 10% CDR, and spooky ghosts.
In general when I deviate from DFG already it's for either Randuin or Banshee (typically Banshee), so since Spooky Ghosts is so similar I'm assuming that I don't think I need a big tank item for this game. 40 AP is nice for DFG, but it's not game breaking. It's a small enough difference that if, for this game, I really really want the Spooky Ghosts active, it'd be fine.
So, in what kind of game do I really really want the Spooky Ghosts active?
#1 - If vision is super important in this game. Maybe our support is terrible and doesn't ward. Maybe their support is amazing and clears everything. Maybe we're fighting over baron and in the jungle a lot.
#2 - If slows are really good against the enemy team. Do they have somebody who is getting into the back line that I can't really kill and need to help CC for my ADC, somebody who is vulnerable to slows, like a big Udyr or Garen?
#3 - If my teams playstyle is more about split pushing and getting picks, and less about big teamfights. Like maybe we have some cancer team comp like Tryndamere+Shaco and want to never teamfight and split all day. In this sort of a game I am probably shoving and defending sieges mostly as the Lux while my assassins go around making the plays. Spooky Ghosts can help them do that in ways DFG cannot.
Ultimately I think Spooky Ghosts isn't the ideal Lux 6th item for a standard game, but in the right circumstances I think it's good. The active is actually pretty good for her in duels because it helps you hit your skillshots. I've gotten it before and in the right game I'd do it again.
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Ok I see. So what happened with the spooky fights was that I activated it after a teamfight where we killed two and lost none. It caught the Zed so Corki, and me gap-close/get closer to land skillshots and kill him. Their carries turn back for some reason and we kill them, We then could easily push for the win.
Na.op.gg account I got spooky ghosts in the 12/4/21 game.
Although, I guess that simply in our game by the time I bought it, spooky ghosts didn't really matter since we were winning pretty hard. Our shield comp was just too OP.
Meh I guess in general I feel weird about getting the 6th item as Lux. Like the standard - Athene, Dcap, Zhonya, Void Staff and Sorc Boots are obvious items. The last 6th item is basically fairly situational.
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What you want as Lux is something that's just a big stat stick, with 10% CDR and then a lot of stats.
DFG is the closest thing to that if you want offensive stats. If you want defensive stats, Banshee, Locket or Randuin is fine.
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Don't bother with spooky ghosts, I also don't like 40% CDR on Lux cuz you can just blue buff/pot for the last little bit
Also korean challenger/d1 yoloQ goes snowball items pretty frequently iirc
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On September 16 2014 15:07 ticklishmusic wrote: Don't bother with spooky ghosts, I also don't like 40% CDR on Lux cuz you can just blue buff/pot for the last little bit
Also korean challenger/d1 yoloQ goes snowball items pretty frequently iirc
Lux is a pretty good champ to go mejais on. You are ridiculously safe with your high range and shields. Once some teamfights start the stacks just keep rolling in. I guess if you are the kind of guy to pick up stack items, you can do it pretty well on lux
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I've used Tear/Athenes/Morellonomicon all for mana regen
Tear is best if you end with Seraphs Embrace/Rabadons/Void Staff/Zhonyas/DFG/Boots which I find to be the strongest build. If you need MR Get Athenes Abyssal instead in there
Morellonomicon is good on her for the CDR/Grievous Wounds or w/e is a perk[icing on the cake] but I feel it is the weakest option of the 3 routes
Athenes is probably your best option. You can even sit on a Chalice and get Mejais. If you don't get Mejais early on, hell, pick it up at 25-30 minutes and you will definitely profit from all the assists you'll be getting through shielding people with your W. Just don't die too often, and preserve your stacks, and that shit turns cost efficient quickly as fuck on her. You can just snipe people all day at 40% CDR with your ult because Athenes literally will not let you stay under 100 mana even if you try so Final Spark people , minions waves, your jungler's big minion, whatever
Something like Chalice -> Mejais -> Rabadons -> Lich Bane is also really strong if you just want to burst the shit out of people and sit in lane until you get 3k and straight up by an item that counters your opponents' build
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