Mission Mini Mafia - Page 10
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Micchan
Malaysia9 Posts
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Tehpoofter
United States2911 Posts
On September 02 2014 08:11 The_Templar wrote: That's because the entire game is superficial so far. I read your giant post. Do you really feel with the game being so superficial atm that you can give that many reads confidently? I personally have 1 read on ninjabunnies whom I'm voting and I think her response was scummy but honestly its so early I have about 20% confidence in it actually being correct. So my question is why would you out so many reads early in a game you see as being superficial yourself? | ||
Tehpoofter
United States2911 Posts
On September 02 2014 07:42 Damdred wrote: Hi guys, just got home a few ago and caught up. I really like the idea of trying to break the mafias mission as we go towards the EoD. Though I do not think that we need to drive ourselves crazy trying to figure out exactly what the mission is. We need to develop our reads and reasoning behind having the people up for lynch and every night cycle or day cycle look into how people are voting and see if there are any trends that people take together. Also just curious when you say cut the day short by an hour and just move all votes to the person who has the majority, doesn't that make our options kind of small and cause a tunnel on that person. If we go that way there really isn't much in the way of vote analysis to go with its just everyone pushed their votes on that one person and we can't see voting patterns for that time period when its important I guess is what i'm saying. That part worries me a bit. The point is that mission wise some sort of voting mission might be something mafia has to accomplish so if we all organize as a town to vote earlier a mafia voting afterwards for whatever mission they might have would stick out like a sore thumb. This takes the rules of the game normally and stuffs it up so that the mafia has to be even more adaptive than normal making them more obvious. I think talking about possible missions and what they could be is going to be very useful in this game as obviously the mod would give mafia missions that are not easy to complete or not something mafia would generally do imo. So that being the case you're right in the sense that we shouldn't focus too much on possible missions but if we have that thought in our minds things mafia might do to complete a mission would appear super awkward. | ||
The_Templar
your Country52796 Posts
On September 02 2014 09:37 Tehpoofter wrote: I read your giant post. Do you really feel with the game being so superficial atm that you can give that many reads confidently? I personally have 1 read on ninjabunnies whom I'm voting and I think her response was scummy but honestly its so early I have about 20% confidence in it actually being correct. So my question is why would you out so many reads early in a game you see as being superficial yourself? These are my initial thoughts and I am just documenting them; I really don't think those three are red, and two is unlikely, but I am definitely leaning towards one of them being red. I don't think I expressed confidence in any of my opinions yet because, as I clarified later, these stages don't really matter. I happened to have a bit of extra time so I elaborated and responded to most of the posts that had popped up in this thread, partly because I thought some of them were very strange. | ||
kitaman27
United States9244 Posts
On September 02 2014 08:54 Damdred wrote: If I may draw your attention to Guilty mafia that just completed, we swung the vote in the last 30 seconds almost to lynch mafia day one. If we get stuck to much in the mindset that we have to find the mission and break it, or piling on votes to one wagon (which i think is what was discussed) is a good idea. It really is not today, or any day. We really need at least two wagons going just so we have another option and we can see peoples voting patterns take form after day1,2,3 etc.. Well that idea would be that the day cycle would be like any other game, except 47 hours instead of 48 hours. You still would have 2 wagons and voting analysis could still be done since the player with the most votes after 47 hours would be lynched. The only difference would be that everyone moves to that player in the last hour. On second thought, people aren't really reliable enough to be around and now that the day is a few hours old, its not really worth discussing policy like that which isn't incredibly important so I say we should probably just drop the idea. Templar's long post wasn't all that interesting, but I won't fault him for sharing thoughts. It will be important to see if he continues to share thoughts rather than making disconnected catch up posts. batsnacks is around, but has chosen not to post so I wouldn't mind a couple of votes on him. Micchan is a reasonable alternative if he doesn't have anything to say either. On September 02 2014 09:06 3d12 wrote: I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet. I see batsnacks voting templar after a large low quality post, but I don't see how you automatically come to this conclusion that his is town based on his vote and assume he is playing provocative. It makes me suspicious of you and I wonder if you may know he is town and are attempting to come up with an suggestion that explains his play without the information being there. | ||
kushm4sta
United States8878 Posts
On September 02 2014 05:29 Tehpoofter wrote: Yeah this could be a good idea. Potentially although activity at the 2 hours ish before is paramount! So we would all need to figure out if we can be here for this. I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something. fuck off | ||
Vivax
21695 Posts
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Vivax
21695 Posts
Templar's long post wasn't all that interesting, but I won't fault him for sharing thoughts. It will be important to see if he continues to share thoughts rather than making disconnected catch up posts. Also kita I want a followup to this now. Disconnected catch up post sounds like something you would scumread him for and I don't like how you willingly put a caveat in here. I wanna talk about templars post some more. | ||
kushm4sta
United States8878 Posts
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Vivax
21695 Posts
On September 02 2014 10:53 kushm4sta wrote: yeah i dont like how batsnacks posted that random shit. really anti town to do that in a mission game. I don't put any weight into it whatsoever. | ||
kushm4sta
United States8878 Posts
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Vivax
21695 Posts
On September 02 2014 10:56 kushm4sta wrote: yeah but that could satisfy a mission, which makes it fishy. I'm ignoring anything about missions cause until we have more information about them whatever we see as possible mission is tinfoil and I'm annoyed at how the game started with all that setup talk. What I don't ignore is possible scum, three people in particular caught my eye so far, can you guess at least one of them? | ||
Tehpoofter
United States2911 Posts
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kushm4sta
United States8878 Posts
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kitaman27
United States9244 Posts
On September 02 2014 10:42 Vivax wrote: Also kita I want a followup to this now. Disconnected catch up post sounds like something you would scumread him for and I don't like how you willingly put a caveat in here. I wanna talk about templars post some more. It would be a scum read if he does this repeatedly. It's too early to go after that for a single post. If he starts interacting with the thread, then I'm not as concerned. Who do you find worse, 3d12 or batsnack? | ||
Vivax
21695 Posts
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kushm4sta
United States8878 Posts
Batsnacks looks terrible. Long nonsense post - possibly satisfying a mission. (templar also did a super long shitty post hmm) Zero content Unexplained vote ##vote batsnacks | ||
Tehpoofter
United States2911 Posts
On September 02 2014 10:02 The_Templar wrote: These are my initial thoughts and I am just documenting them; I really don't think those three are red, and two is unlikely, but I am definitely leaning towards one of them being red. I don't think I expressed confidence in any of my opinions yet because, as I clarified later, these stages don't really matter. I happened to have a bit of extra time so I elaborated and responded to most of the posts that had popped up in this thread, partly because I thought some of them were very strange. Fair enough on the elaboration but your post looked like it would normally be made at the later stage of the day 1 or 2. Not something mere 2-3 hours into day 1. I don't really feel like any substantial could have come out of the first couple hours their reads wise and as any setup talk is purely neutral. | ||
The_Templar
your Country52796 Posts
On September 02 2014 11:09 kushm4sta wrote: let's refer to tehpoofter as fucktard. that way we break any mission where scum has to say tehpoofter a certain number of times. What is making you do this? | ||
Tehpoofter
United States2911 Posts
On September 02 2014 10:39 Vivax wrote: Hey kush, do you have three suspects? Why do you ask him for specifically three? am I missing some meta? | ||
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