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Mission Mini Mafia - Page 9

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27ninjabunnies
Profile Joined April 2014
United States2486 Posts
September 01 2014 21:49 GMT
#161
On September 02 2014 06:48 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:45 27ninjabunnies wrote:
On September 02 2014 06:42 Tehpoofter wrote:
On September 02 2014 06:31 27ninjabunnies wrote:
On September 02 2014 06:29 Tehpoofter wrote:
On September 02 2014 06:27 27ninjabunnies wrote:
On September 02 2014 06:17 Tehpoofter wrote:
On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


wolf wolf wolf

did you complete your mission?



##Vote:Tehpoofter

I don't have a mission, but you deserve to die


what do you think about the mission conversation me kita mderg were having?


Meh, possible, but unlikely....I mean the word part atleast.



Would you be down for EoD being artificially early by an hour? I think that the ideas are very pro town. My initial vote on you was a troll but I'm not liking your reaction.


Yeah, I vote usually before then anyway.

That's okay. You can not like me all you want

I am curious though as to why I was the first vote.



I think this will sum up why you were voted quite nicely:

Show nested quote +
On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb



Glad you're down to vote early.


Ouch.
Much hurt.

Anyway, so I'm off to work. Have fun convincing people I'm scum day 1!
I suspect the secret of personal attraction is locked up in our unique imperfections, flaws and frailties.~Hugh Mackay
mderg
Profile Joined April 2011
Germany1740 Posts
September 01 2014 21:49 GMT
#162
On September 02 2014 06:29 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:29 mderg wrote:
On September 02 2014 06:23 Tehpoofter wrote:
On September 02 2014 06:20 mderg wrote:
On September 02 2014 05:25 kitaman27 wrote:
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

I like the idea behind this. If we try to make the missions fail, it has to be a collective town effort. That way scum would be forced to stand out, if they want to complete their mission.

On September 02 2014 05:29 Tehpoofter wrote:
I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something.

I find it highly unlikely that something like this could break a mission.


I agree we should definitely up the deadline. I think thats really town favored if the mission is vote oriented. We however can't assume that the mission involves just votes. It could involve lots of things like post count/reads/claims loads of stuff.

If the mission was to do something like be called mafia by x number of people or be called town by y number of people changing the words would fix that issue as they're not being called that unless its considered a technicality.

We can do that, if you want. I don't like your alternative words, though. I'd rather have "good guys" and "bad guys"


to each his own but picking different words than me = wolfie.

You don't like my incredibly creative words?
Tehpoofter
Profile Joined October 2013
United States2911 Posts
September 01 2014 21:55 GMT
#163
On September 02 2014 06:49 mderg wrote:
Show nested quote +
On September 02 2014 06:29 Tehpoofter wrote:
On September 02 2014 06:29 mderg wrote:
On September 02 2014 06:23 Tehpoofter wrote:
On September 02 2014 06:20 mderg wrote:
On September 02 2014 05:25 kitaman27 wrote:
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

I like the idea behind this. If we try to make the missions fail, it has to be a collective town effort. That way scum would be forced to stand out, if they want to complete their mission.

On September 02 2014 05:29 Tehpoofter wrote:
I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something.

I find it highly unlikely that something like this could break a mission.


I agree we should definitely up the deadline. I think thats really town favored if the mission is vote oriented. We however can't assume that the mission involves just votes. It could involve lots of things like post count/reads/claims loads of stuff.

If the mission was to do something like be called mafia by x number of people or be called town by y number of people changing the words would fix that issue as they're not being called that unless its considered a technicality.

We can do that, if you want. I don't like your alternative words, though. I'd rather have "good guys" and "bad guys"


to each his own but picking different words than me = wolfie.

You don't like my incredibly creative words?


not at all. For flavor reasons and because wording wise it could potentially make a difference on a mission. However thinking about it a bit more the words probably wouldn't matter. So we can live in each other's word worlds.
Tehpoofter
Profile Joined October 2013
United States2911 Posts
September 01 2014 21:56 GMT
#164
On September 02 2014 06:49 27ninjabunnies wrote:
Show nested quote +
On September 02 2014 06:48 Tehpoofter wrote:
On September 02 2014 06:45 27ninjabunnies wrote:
On September 02 2014 06:42 Tehpoofter wrote:
On September 02 2014 06:31 27ninjabunnies wrote:
On September 02 2014 06:29 Tehpoofter wrote:
On September 02 2014 06:27 27ninjabunnies wrote:
On September 02 2014 06:17 Tehpoofter wrote:
On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


wolf wolf wolf

did you complete your mission?



##Vote:Tehpoofter

I don't have a mission, but you deserve to die


what do you think about the mission conversation me kita mderg were having?


Meh, possible, but unlikely....I mean the word part atleast.



Would you be down for EoD being artificially early by an hour? I think that the ideas are very pro town. My initial vote on you was a troll but I'm not liking your reaction.


Yeah, I vote usually before then anyway.

That's okay. You can not like me all you want

I am curious though as to why I was the first vote.



I think this will sum up why you were voted quite nicely:

On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb



Glad you're down to vote early.


Ouch.
Much hurt.

Anyway, so I'm off to work. Have fun convincing people I'm scum day 1!


If the shoe fits..
27ninjabunnies
Profile Joined April 2014
United States2486 Posts
September 01 2014 22:02 GMT
#165
On September 02 2014 06:56 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:49 27ninjabunnies wrote:
On September 02 2014 06:48 Tehpoofter wrote:
On September 02 2014 06:45 27ninjabunnies wrote:
On September 02 2014 06:42 Tehpoofter wrote:
On September 02 2014 06:31 27ninjabunnies wrote:
On September 02 2014 06:29 Tehpoofter wrote:
On September 02 2014 06:27 27ninjabunnies wrote:
On September 02 2014 06:17 Tehpoofter wrote:
On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


wolf wolf wolf

did you complete your mission?



##Vote:Tehpoofter

I don't have a mission, but you deserve to die


what do you think about the mission conversation me kita mderg were having?


Meh, possible, but unlikely....I mean the word part atleast.



Would you be down for EoD being artificially early by an hour? I think that the ideas are very pro town. My initial vote on you was a troll but I'm not liking your reaction.


Yeah, I vote usually before then anyway.

That's okay. You can not like me all you want

I am curious though as to why I was the first vote.



I think this will sum up why you were voted quite nicely:

On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb



Glad you're down to vote early.


Ouch.
Much hurt.

Anyway, so I'm off to work. Have fun convincing people I'm scum day 1!


If the shoe fits..


It's actually hard to find shoes that fit me.
I suspect the secret of personal attraction is locked up in our unique imperfections, flaws and frailties.~Hugh Mackay
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
September 01 2014 22:40 GMT
#166
I've got some reads for ya'll:

[image loading]

11. T'ai / Peace
  • above K'UN THE RECEPTIVE, EARTH
  • below CH'IEN THE CREATIVE, HEAVEN

The Receptive, which moves downward, stands above; the Creative, which
moves upward, is below. Hence their influences meet and are in harmony,
so that all living things bloom and prosper. This hexagram belongs to the
first month (February-March), at which time the forces of nature prepare the
new spring.


THE JUDGMENT
  • PEACE. The small departs,
  • The great approaches.
  • Good fortune. Success.

This hexagram denotes a time in nature when heaven seems to be on earth.
Heaven has placed itself beneath the earth, and so their powers unite in deep
harmony. Then peace and blessing descend upon all living things.

In the world of man it is a time of social harmony; those in high places
show favor to the lowly, and the lowly and inferior is an end to all feuds.

In side, at the center, in the key position, is the light principle; the dark
principle is outside. Thus the light has a powerful influence, while the dark
is submissive. In this way each receives its due. When the good elements of
society occupy a central position and are in control, the evil elements come
under their influence and change for the better. When the spirit of heaven
rules in man, his animal nature also comes under its influence and takes its
appropriate place.

The individual lines enter the hexagram from below and leave it again at
the top. Here the small, weak, and evil elements are about to take their
departure, while the great, strong, and good elements are moving up. This
brings good fortune and success.


THE IMAGE
  • Heaven and earth unite: the image of PEACE.
  • Thus the ruler
  • Divides and completes the course of heaven and earth,
  • And so aids the people.

Heaven and earth are in contact and combine their influences, producing a
time of universal flowering and prosperity. This stream of energy must be
regulated by the ruler of men. It is done by a process of division. Thus men
divide the uniform flow of time into the seasons, according to the succession
of natural phenomena, and mark off infinite space by the points of the
compass. In this way nature in its overwhelming profusion of phenomena is
bounded and controlled. One the other hand, nature must be furthered in
her productiveness. This is done by adjusting the products to the right time
and the right place, which increases the natural yield. This controlling and
furthering activity of man in his relation to nature is the work on nature that
rewards him.


THE LINES
  • Nine at the beginning means:
  • When ribbon grass is pulled up, the sod comes with it.
  • Each according to his kind.
  • Undertakings bring good fortune.

In times of prosperity every able man called to fill an office draws like minded
people along with him, just as in pulling up ribbon grass one always pulls up
a bunch of it, because the stalks are connected by their roots. In such times,
when it is possible to extend influence widely, the mind of an able man is set
upon going out into life and accomplishing something.
  • Nine in the second place means:
  • Bearing with the uncultured in gentleness,
  • Fording the river with resolution,
  • Not neglecting what is distant,
  • Not regarding one's companions:
  • Thus one may manage to walk in the middle.

In times of prosperity it is important and above all to possess enough
greatness of soul to bear with imperfect people. For in the hands of a great
master no material is unproductive; he can find use for everything. But this
generosity is by no means laxity or weakness. It is during times of prosperity
especially that we must always be ready to risk even dangerous undertakings,
such as the crossing of a river, if they are necessary. So too we must not
neglect what is distant but must attend scrupulously to everything.
Factionalism and the dominance of cliques are especially to be avoided. Even
if people of like mind come forward together, they ought not to form a faction
by holding together for mutual advantage; instead, each man should do is
duty. Theses are four ways in which one can overcome the hidden danger of
a gradual slackening that always lurks in any time of peace. And that is how
one finds the middle way for action.
  • Six in the fifth place means:
  • The sovereign
  • Gives his daughter in marriage.
  • And supreme good fortune.

The sovereign I is T'ang the Completer. By his decree the imperial princesses,
although higher in rank than their husbands, had to obey them like all other
wives. Here too we are shown a truly modest union of high and low that
brings happiness and blessings.
Damdred
Profile Joined July 2014
15669 Posts
September 01 2014 22:42 GMT
#167
Hi guys, just got home a few ago and caught up.

I really like the idea of trying to break the mafias mission as we go towards the EoD. Though I do not think that we need to drive ourselves crazy trying to figure out exactly what the mission is. We need to develop our reads and reasoning behind having the people up for lynch and every night cycle or day cycle look into how people are voting and see if there are any trends that people take together.

Also just curious when you say cut the day short by an hour and just move all votes to the person who has the majority, doesn't that make our options kind of small and cause a tunnel on that person. If we go that way there really isn't much in the way of vote analysis to go with its just everyone pushed their votes on that one person and we can't see voting patterns for that time period when its important I guess is what i'm saying. That part worries me a bit.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 23:08 GMT
#168
Sorry I took so long to get back.
On August 31 2014 04:09 The_Templar wrote:
Show nested quote +
On August 31 2014 03:53 GlowingBear wrote:
On August 31 2014 03:47 batsnacks wrote:
I am excited to play with Damdred and kush again.


Like... Together, as scum?

No, because I will be scum as I always am.

Not scum. Streak broken.

Pre-game
On September 02 2014 02:15 Cavalinho wrote:
Actually, I decided I'm going to use this account for this game.

Don't ask me why. I don't have a reason.

Why?
(What's your other account?)
On September 02 2014 02:23 ObiWanShinobi wrote:
Meh, nevermind. I'm not switching accounts 50 times just to play on the other one. This is fine.

This is it?

On September 02 2014 02:27 Cavalinho wrote:
Nah, I changed my mind again. I'm using this one.

For realsies this time.

God damn it

On September 02 2014 02:45 27ninjabunnies wrote:
Stahp, you just gonna confuse everyone.

Agreed

On September 02 2014 03:34 ObiWanShinobi wrote:
Mission accomplished.

>.>


Fluff/Short response
On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb


You were literally just here.
Is there something about ninjabunny's meta that I should know about or is this random/grudge?

On September 02 2014 05:03 kitaman27 wrote:
Hi Hi.

Hmm, the only thing that I can think of for a mafia "mission" is something along the lines of, player X must receive at least # votes or player Y must be convinced to vote for player Z. Or maybe identify the player with role Z. Mafia dying if they fail these seems is pretty harsh, so I think we should pay extra attention of players voting certain ways without explanation after the 24 hour mark. I'd also be less willing to believe cop checks for the sake of mafia needing to use a fake one to complete their mission, but I guess it's too early to worry about something like that.

Missions aren't important yet. Anyway, it's hard to know what they are going to be, there's nearly no description.

On September 02 2014 05:19 Tehpoofter wrote:
ITS MISSION MAFIA!!!!!!

My goal: Find mafia
Subgoal: Find out mafia's mission
SubSubgoal (read: actual goal): Troll

Oh god not you again.

On September 02 2014 05:19 Tehpoofter wrote:
Show nested quote +
On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb


This is a great case.

Sheeping.

##Vote 27nb

……

On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


we are like 1 hour in the game at this point and you are trying to get into a knife fight with poof? haha

On September 02 2014 06:27 27ninjabunnies wrote:
Show nested quote +
On September 02 2014 06:17 Tehpoofter wrote:
On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


wolf wolf wolf

did you complete your mission?



##Vote:Tehpoofter

I don't have a mission, but you deserve to die

So… you were friendly with each other, but you are trying to find excuses to lynch him?..

On September 02 2014 06:46 Tehpoofter wrote:

Also are you templar that plays video mafia often? I feel like you're not but was checking.

Never played video mafia. This discussion was in a recent mini game that I was in.

On September 02 2014 06:48 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:45 27ninjabunnies wrote:
On September 02 2014 06:42 Tehpoofter wrote:
On September 02 2014 06:31 27ninjabunnies wrote:
On September 02 2014 06:29 Tehpoofter wrote:
On September 02 2014 06:27 27ninjabunnies wrote:
On September 02 2014 06:17 Tehpoofter wrote:
On September 02 2014 06:10 27ninjabunnies wrote:
I'm here, but you voted me to die.

I thought we were friends, Banks.

Damn, that vote hurts.

As for the rest of you scrubs, hi.

So here's how we are going to do it. Tehpoof has 3 chances to say wolf. When he hits number 4 I'm voting him.

You've already said it once. 3 more, and you are out buddy.


wolf wolf wolf

did you complete your mission?



##Vote:Tehpoofter

I don't have a mission, but you deserve to die


what do you think about the mission conversation me kita mderg were having?


Meh, possible, but unlikely....I mean the word part atleast.



Would you be down for EoD being artificially early by an hour? I think that the ideas are very pro town. My initial vote on you was a troll but I'm not liking your reaction.


Yeah, I vote usually before then anyway.

That's okay. You can not like me all you want

I am curious though as to why I was the first vote.



I think this will sum up why you were voted quite nicely:

Show nested quote +
On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb



Glad you're down to vote early.

What does this bolded part mean?

On September 02 2014 07:40 batsnacks wrote:
+ Show Spoiler +
I've got some reads for ya'll:

[image loading]

11. T'ai / Peace
  • above K'UN THE RECEPTIVE, EARTH
  • below CH'IEN THE CREATIVE, HEAVEN

The Receptive, which moves downward, stands above; the Creative, which
moves upward, is below. Hence their influences meet and are in harmony,
so that all living things bloom and prosper. This hexagram belongs to the
first month (February-March), at which time the forces of nature prepare the
new spring.


THE JUDGMENT
  • PEACE. The small departs,
  • The great approaches.
  • Good fortune. Success.

This hexagram denotes a time in nature when heaven seems to be on earth.
Heaven has placed itself beneath the earth, and so their powers unite in deep
harmony. Then peace and blessing descend upon all living things.

In the world of man it is a time of social harmony; those in high places
show favor to the lowly, and the lowly and inferior is an end to all feuds.

In side, at the center, in the key position, is the light principle; the dark
principle is outside. Thus the light has a powerful influence, while the dark
is submissive. In this way each receives its due. When the good elements of
society occupy a central position and are in control, the evil elements come
under their influence and change for the better. When the spirit of heaven
rules in man, his animal nature also comes under its influence and takes its
appropriate place.

The individual lines enter the hexagram from below and leave it again at
the top. Here the small, weak, and evil elements are about to take their
departure, while the great, strong, and good elements are moving up. This
brings good fortune and success.


THE IMAGE
  • Heaven and earth unite: the image of PEACE.
  • Thus the ruler
  • Divides and completes the course of heaven and earth,
  • And so aids the people.

Heaven and earth are in contact and combine their influences, producing a
time of universal flowering and prosperity. This stream of energy must be
regulated by the ruler of men. It is done by a process of division. Thus men
divide the uniform flow of time into the seasons, according to the succession
of natural phenomena, and mark off infinite space by the points of the
compass. In this way nature in its overwhelming profusion of phenomena is
bounded and controlled. One the other hand, nature must be furthered in
her productiveness. This is done by adjusting the products to the right time
and the right place, which increases the natural yield. This controlling and
furthering activity of man in his relation to nature is the work on nature that
rewards him.


THE LINES
  • Nine at the beginning means:
  • When ribbon grass is pulled up, the sod comes with it.
  • Each according to his kind.
  • Undertakings bring good fortune.

In times of prosperity every able man called to fill an office draws like minded
people along with him, just as in pulling up ribbon grass one always pulls up
a bunch of it, because the stalks are connected by their roots. In such times,
when it is possible to extend influence widely, the mind of an able man is set
upon going out into life and accomplishing something.
  • Nine in the second place means:
  • Bearing with the uncultured in gentleness,
  • Fording the river with resolution,
  • Not neglecting what is distant,
  • Not regarding one's companions:
  • Thus one may manage to walk in the middle.

In times of prosperity it is important and above all to possess enough
greatness of soul to bear with imperfect people. For in the hands of a great
master no material is unproductive; he can find use for everything. But this
generosity is by no means laxity or weakness. It is during times of prosperity
especially that we must always be ready to risk even dangerous undertakings,
such as the crossing of a river, if they are necessary. So too we must not
neglect what is distant but must attend scrupulously to everything.
Factionalism and the dominance of cliques are especially to be avoided. Even
if people of like mind come forward together, they ought not to form a faction
by holding together for mutual advantage; instead, each man should do is
duty. Theses are four ways in which one can overcome the hidden danger of
a gradual slackening that always lurks in any time of peace. And that is how
one finds the middle way for action.
  • Six in the fifth place means:
  • The sovereign
  • Gives his daughter in marriage.
  • And supreme good fortune.

The sovereign I is T'ang the Completer. By his decree the imperial princesses,
although higher in rank than their husbands, had to obey them like all other
wives. Here too we are shown a truly modest union of high and low that
brings happiness and blessings.

…wat



Serious/long responses

On September 02 2014 05:12 mderg wrote:
Show nested quote +
On September 02 2014 05:03 kitaman27 wrote:
Hi Hi.

Hmm, the only thing that I can think of for a mafia "mission" is something along the lines of, player X must receive at least # votes or player Y must be convinced to vote for player Z. Or maybe identify the player with role Z. Mafia dying if they fail these seems is pretty harsh, so I think we should pay extra attention of players voting certain ways without explanation after the 24 hour mark. I'd also be less willing to believe cop checks for the sake of mafia needing to use a fake one to complete their mission, but I guess it's too early to worry about something like that.

I think it's too early to really worry about the missions as we have absolutely no idea what those missions look like. Thinking too much about the missions may just lead to focusing on unimportant details without getting good reads.

IMO proper reads > catching people on missions

This is a good post. We are playing mafia, and since this game is mostly normal we should proceed as (mostly) normal. If a mission becomes apparent we can focus on it, but I don't want to see a wild goose chase over something that could just be a coincidence.


On September 02 2014 05:22 Tehpoofter wrote:
Show nested quote +
On September 02 2014 05:03 kitaman27 wrote:
Hi Hi.

Hmm, the only thing that I can think of for a mafia "mission" is something along the lines of, player X must receive at least # votes or player Y must be convinced to vote for player Z. Or maybe identify the player with role Z. Mafia dying if they fail these seems is pretty harsh, so I think we should pay extra attention of players voting certain ways without explanation after the 24 hour mark. I'd also be less willing to believe cop checks for the sake of mafia needing to use a fake one to complete their mission, but I guess it's too early to worry about something like that.


requiring a fake claim does seem a bit harsh. Voting patterns could be key here. Maybe it could have to do with post counts or accusations/list.

This is going to be so fun.

Kita if you tell me your mission I won't vote you out first.

This post doesn't actually say anything new. It echoes certain parts of the post you quoted while trying to be friendly/funny with the "hey tell me your mission lol" aspect of it.

On September 02 2014 05:25 kitaman27 wrote:
Show nested quote +
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

And if this is the case we can't actually do anything about it, besides trying to not copy other people's words/phrases. Personally I'm bad with abbreviations so I won't be using them unless it describes the situation perfectly/is obvious.
In response to the bolded part, no. It takes away from potentially valuable EOD information and is unlikely to work.

On September 02 2014 07:42 Damdred wrote:
Hi guys, just got home a few ago and caught up.

I really like the idea of trying to break the mafias mission as we go towards the EoD. Though I do not think that we need to drive ourselves crazy trying to figure out exactly what the mission is. We need to develop our reads and reasoning behind having the people up for lynch and every night cycle or day cycle look into how people are voting and see if there are any trends that people take together.

Also just curious when you say cut the day short by an hour and just move all votes to the person who has the majority, doesn't that make our options kind of small and cause a tunnel on that person. If we go that way there really isn't much in the way of vote analysis to go with its just everyone pushed their votes on that one person and we can't see voting patterns for that time period when its important I guess is what i'm saying. That part worries me a bit.

While it's a good idea, in theory, to look for a mission by the mafia, the truth is we have no freaking idea what the mission might be. I'm not going to chase after the mist in the distance.
And the missions are required for mafia… or they will die. I would say that's better for us anyway.



Reads

We are like 2.5 hours into the game so none of my reads are definitive at all.
My spectrum goes from Mafia --> Red --> Pink --> White (null) <-- Turquoise <-- Green <-- Town
Reds:
None

Pinks:
Tehpoofter (focusing too much on avoiding missions)
ObiWanShinobi (disappeared at beginning of the day after potentially controversial vote)
27ninjabunnies (huge over-reaction to early pressure)

Whites:
kitaman27 (Need to hear reasoning behind made posts, which are odd IMO)
Everyone not mentioned

Turquoise:
mderg
Damdred (these two are by virtue of being pretty much the only other people to post. They both made reasonable posts)

Greens:
None




And… I already fell into the trap of overanalyzing in the first few hours. >.>
Moderatorshe/her
TL+ Member
ObiWanShinobi
Profile Joined April 2014
United States8089 Posts
September 01 2014 23:10 GMT
#169
Templar, all of your scumreads are incredibly superficial. Just throwing that out there.

Batsnacks, what was the point of your gigantic wall of useless shit?
Retired.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 23:11 GMT
#170
On September 02 2014 08:10 ObiWanShinobi wrote:
Templar, all of your scumreads are incredibly superficial. Just throwing that out there.

That's because the entire game is superficial so far.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 23:11 GMT
#171
Interesting to see that you suddenly showed up right after I scum read you though...
Moderatorshe/her
TL+ Member
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
September 01 2014 23:25 GMT
#172
##vote: The_Templar
ObiWanShinobi
Profile Joined April 2014
United States8089 Posts
September 01 2014 23:38 GMT
#173
On September 02 2014 08:25 batsnacks wrote:
##vote: The_Templar


Care to explain this?
Retired.
ObiWanShinobi
Profile Joined April 2014
United States8089 Posts
September 01 2014 23:39 GMT
#174
Also, I'd really like to point out that this isn't the game to be posting stupid gifs/random useless shit. I actually really want to kill batsnacks for posting his wall because I really can't see any kind of town/goofy reason for him to put it up there unless the host made him.
Retired.
3d12
Profile Joined August 2014
United States100 Posts
September 01 2014 23:44 GMT
#175
Forgive me if this seems like kind of a newbie question, but after catching up on the thread, the main thing that sticks out to me is the discussion about the voting. I'm not sure this is a good way to flush out scum. Personally, I'm with Damdred on the opinion that cutting the vote off early will cause tunneling on whoever has the majority at that point, so could someone enlighten me further on why this strategy would help?
I've got the wit of the staircase with atomic clock precision and the phases of the moon directing all of my decisions, like this...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 23:46 GMT
#176
On September 02 2014 08:25 batsnacks wrote:
##vote: The_Templar

LOL
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 23:50 GMT
#177
On September 02 2014 08:39 ObiWanShinobi wrote:
Also, I'd really like to point out that this isn't the game to be posting stupid gifs/random useless shit. I actually really want to kill batsnacks for posting his wall because I really can't see any kind of town/goofy reason for him to put it up there unless the host made him.

No way host made him post that, it's way too obvious + really quick to be anything mission-related. Not sure what it is actually :\
Agreed with the no stupid/offtopic stuff.
Moderatorshe/her
TL+ Member
Damdred
Profile Joined July 2014
15669 Posts
September 01 2014 23:54 GMT
#178
@3d12, the main reason that it was suggested I believe was to break the mafias mission whatever it could be. However I do not know if its a good strategy to use at this point in the game, I also thinks that it limits our mafia hunting (and voting) ability to further limit our voting time.

If I may draw your attention to Guilty mafia that just completed, we swung the vote in the last 30 seconds almost to lynch mafia day one. If we get stuck to much in the mindset that we have to find the mission and break it, or piling on votes to one wagon (which i think is what was discussed) is a good idea. It really is not today, or any day. We really need at least two wagons going just so we have another option and we can see peoples voting patterns take form after day1,2,3 etc..

What do you think about Templars post, and batsnacks vote?
3d12
Profile Joined August 2014
United States100 Posts
September 02 2014 00:06 GMT
#179
Thanks Damdred, that was a good explanation. From my RL experience with Mafia, I've found it's usually good to have multiple options at the end of the day like you said, to be able to better piece together who is siding with whom in the long run. I'd say that's a defensible tactic to employ later on, but I'd agree that it serves no purpose in the first few days. Especially when we have no hint whatsoever as to what these missions are.

From Templar's post, I think this stuck out to me the most:
[quote="The_Templar"]
And the missions are required for mafia… or they will die. I would say that's better for us anyway
[/quote]

He makes a good point. We're making a witch-hunt out of nothing right now.

I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet.
I've got the wit of the staircase with atomic clock precision and the phases of the moon directing all of my decisions, like this...
3d12
Profile Joined August 2014
United States100 Posts
September 02 2014 00:09 GMT
#180
Edit-post to fix quote formatting:

On September 02 2014 08:08 The_Templar wrote:
And the missions are required for mafia… or they will die. I would say that's better for us anyway.


I didn't quote the post directly. Sorry.
I've got the wit of the staircase with atomic clock precision and the phases of the moon directing all of my decisions, like this...
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