On February 05 2014 19:54 boxerfred wrote: Okay, this was just a point where the MSC saved the game. Must be frustrating for DRG.
What's more frustrating is thinking your wall is tight, but because the map is dumb "J/K I'm just gonna let these zerglings in for you, hope you don't mind...!"
The trade was significantly better for herO though, because nexus cannon. Feel like it almost would've been better for DRG to target a nexus maybe.
two nexus cannons were forced just to deal with a handful of lings, zerg got a scout of *everything* and even a couple kills. It was more than worth it for zerg, lol
On February 05 2014 19:54 boxerfred wrote: Okay, this was just a point where the MSC saved the game. Must be frustrating for DRG.
What's more frustrating is thinking your wall is tight, but because the map is dumb "J/K I'm just gonna let these zerglings in for you, hope you don't mind...!"
The trade was significantly better for herO though, because nexus cannon. Feel like it almost would've been better for DRG to target a nexus maybe.
Is it relevant whether the trade was better for herO or not when the issue KrazyTrumpet was bringing up is that the lings should not have been able to get in in the first place?
Wasn't nexus cannon originally just a bandaid fix for PvP? It wasn't intended for protoss be able to survive anything in other matchups with the click of a button.
herO is using the map quite well. Constantly poking with his main army up the right hand side and defending his 3rd and 4th at the same time while harassing the Zerg 4th with Zealot run-bys. This is good play by herO. And he is transitioning to SkyToss.