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On December 12 2013 14:52 Alzadar wrote: WTF it blocks things like Whimsy?
I take away my qualifiers.
Wind Wall looks like the best teamfighting non-ultimate ability in the game by several orders of magnitude.
It's easier to list the things it doesn't block.
It doesn't block Xerath Q or Lux ult.
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On December 12 2013 15:18 Ketara wrote: It's easier to list the things it doesn't block.
It doesn't block Xerath Q or Lux ult.
Lasers =/= projectiles
Does it block Mao's W? Cuz that would be the saddest thing ever, you W to him, hit a shield then splat and slide down like a bug on a windshield.
Or a branch on a windshield. I'm so sorry.
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Yasuo gunna be highlight reel champ.
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On December 12 2013 15:21 wei2coolman wrote: Yasuo gunna be highlight reel champ. Up there with Katarina and Lee Sin on reddit montages.
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United States23745 Posts
There's no way Wind Wall stays at 3.75 seconds. That just seems like an eternity for this type of spell to be active.
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Man gold distribution on this patch is so weird. Supports have more gold than the mid laner most of the time.
Support vs AP Carry with a Sightstone, is there even a difference?
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Sad he's not a jungler. I'll never get to play him mid.
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What do you do against mundo in the mid-late game? Warmogs, masteries, spirit visage, ult, passive... basically a really absurd amount of health and regen. He also has a good chunk damage + slow with Q and constant AoE dmg in team fights. Can you ignore him or do you have to ignite + burst him ASAP?
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Yasuo looks broken as fuck
this guy takes mobility to the next level and fucking manaless again.
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You don't need sustain on Elise[Spirit stone +5hp/hit,passive regen+spiders tanking and regen from killing camps is more than enough] and you lose an insane amount of damage by not going 21 into offensive. Spell Weaving, Devastating Strike and Havoc make Elise an extremely strong dueler/ganker. Going into the utility tree is awful for someone like Elise and Tough Skin on Elise is bad this season[Elise clears really fast and has spiders to tank, in S3 it was okay to take tough skin on her because +6true damage helped you clear quicker but now that mastery blows]. Going for something like this is ideal http://leaguecraft.com/masteries/104003301113000003012200130010000000000000000000000000000 edit; fucked up masteries should be 21/9 get rid of 3% and put that into executioner or 5%ap on hit or expose weakness 3x Hybrid Quints 3x Hybrid red 6x IAS red Let's her do insane damage while still being able to clear the jungle quickly and you clear faster with a machete than dblade. The reason why I specifically don't like going dblade is that incase something goes wrong you have to base while their jungler can still put pressure on the map. You should only be starting dorans if you feel that you can make something happen early on[i.e one of your laners has insane setup like Blitz bot or Sion mid or you know the enemy laners play a really aggressive style or match up] otherwise you fall behind in clearing the jungle and rushing towards your spirit item.
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On December 12 2013 16:58 AsnSensation wrote: Yasuo looks broken as fuck
this guy takes mobility to the next level and fucking manaless again. They felt manaless champions were too gated by their cooldowns, so tjey decided that the best choice was to make manaless champ with almost no cooldowns on 2 abilities.
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Best part about Yasuo is I have a running joke with a friend about a champion with 21 dashes. He comes pretty close. xD
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I don't see how going into the utility tree helps you snowball at all. You can literally deal twice as much damage by going into 21/9 and no you do not need sustain for jungle Elise[she only runs into mana issues and even then with the new smite clearing has become so much easier] and 3% is not going to make a difference for her HP when she takes almost no damage early on, if you wanted to snowball running mass hybrid or magic penetration would be infinitely better than running AP/AD runes. Passing up +3%DMG +6%HYBRIDPEN +going from +5%dmg@20%HP to 5%@50HP +8AP and 0.7/LVL +3%Spell DMG I don't know how investing into the utility tree even comes close to beating that, especially when your goal is to snowball.
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On December 12 2013 16:49 TheRabidDeer wrote: What do you do against mundo in the mid-late game? Warmogs, masteries, spirit visage, ult, passive... basically a really absurd amount of health and regen. He also has a good chunk damage + slow with Q and constant AoE dmg in team fights. Can you ignore him or do you have to ignite + burst him ASAP?
Play Malzahar. I've been having lots of fun playing him vs these super tanky Nasus/Mundo/Shyvanas that are popular. They all think they're so tough with their Spirit Visages, but my face laser melts them all the same.
I've also been playing Trundle top for similar reasons. Tank melters are in high demand. 40% resist leech + 28% health leech makes short work of the beefies.
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On December 12 2013 17:38 wei2coolman wrote:Show nested quote +On December 12 2013 16:58 AsnSensation wrote: Yasuo looks broken as fuck
this guy takes mobility to the next level and fucking manaless again. They felt manaless champions were too gated by their cooldowns, so tjey decided that the best choice was to make manaless champ with almost no cooldowns on 2 abilities. Over or under on 55% winrate after 1 week. Personally, I'm feeling the over, keeping in mind that this guy also designed thresh, darius zyra and one more who slips my mind atm.
Poll: Over or Under 55%Over 55% (22) 81% Under 55% (4) 15% Completely underpowered (1) 4% 27 total votes Your vote: Over or Under 55% (Vote): Over 55% (Vote): Under 55% (Vote): Completely underpowered
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United Kingdom50293 Posts
Yasuo will have a bad win rate on release because everyone will rush to buy him, have no idea what they're doing. Think that wind wall will let them 1v5 and then after about a week when the only people left are good yasuo players then the win rate will rise
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On December 12 2013 18:26 Fusilero wrote: Yasuo will have a bad win rate on release because everyone will rush to buy him, have no idea what they're doing. Think that wind wall will let them 1v5 and then after about a week when the only people left are good yasuo players then the win rate will rise Well Zyra was like 57% on release day, and even then it took a week before hotfixes came in.
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