i don't fancy the color palette at all, but still, gratz where gratz are due
[M] (2) Habitation Station - Page 3
Forum Index > SC2 Maps & Custom Games |
enord
France258 Posts
i don't fancy the color palette at all, but still, gratz where gratz are due | ||
ShnAndrei
Romania164 Posts
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IeZaeL
Italy989 Posts
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CutTheEnemy
Canada373 Posts
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moskonia
Israel1448 Posts
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iHirO
United Kingdom1381 Posts
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SidianTheBard
United States2474 Posts
Also, any feedback / concerns that you've noticed, feel free to share them with me here or in a PM. Thanks! | ||
Weavel
Finland9214 Posts
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eTcetRa
Australia822 Posts
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peanuts
United States1224 Posts
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neobowman
Canada3324 Posts
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moskonia
Israel1448 Posts
Also to further discuss the game, the reason Bomber managed to get back to the game was Scarlett late expansions compared to the fast in-base 3rd Bomber took. | ||
Archvil3
Denmark989 Posts
That being said I do think the gold base could be terran favored if you look at it isolated from the rest of the map. However if you look at the map in an entirety and specificaly at the TvZ matchup Zerg have several things in their favor. Most notably it is an excellent muta-map. Roaming the north of the map with mutas allows you to horass both main and gold while defending own gold, shut down drops and quickly reinforce your ground army in a direct engagement. Its give and take and I dont see any race come out too far ahead. Overall I do not see any glaring balanceissues and the map should longterm fit within 45/55% winrate in all matchups. And while I do think there is some iffy things with the execution(why the edgy cliffs when they serve no purpose to the layout and looks silly with the starship cliffs?) I find the map to be brilliant, playing much better then I anticipated by looking at the layout. It has a near perfect balance between agression and macro, incentive to move out, to control the map and take up position. | ||
ETisME
12084 Posts
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Qwyn
United States2779 Posts
On November 24 2013 23:24 ETisME wrote: I don't want to comment on the balance but the map looks damn good, one of the most amazing looking map out there. You mean like easy cannon rush spots? | ||
Ketch
Netherlands7285 Posts
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FeyFey
Germany10114 Posts
On November 24 2013 21:41 Archvil3 wrote: In all the games I watched last night on Habitation Station (group A games, slept durring group B) I dont recall the gold bases having any influence on balance. In the game between Scarlett and Bomber specificaly the gold bases had zero influence on Bombers comeback. Golds are actually not as good as Blue ones for Terran in the 4M style atleast later taken ones, while Zerg benefits alot from it. The style is based around flying a base over and mule it to death for a fake 2 base eco. The Gold works like a Blue one in that case and just mines out faster. While Zerg has the possibility to take the Gold in the midgame usually and then the workers there will allow to get out more mineral only tanks. And the fast mineout is no issue since Zerg has to drop bases anyway when 3/3 hits. Tank leapfrogging on the other hand looks terrifying there. Either way I don't think I saw better implemented Golds and they shake up the Meta pretty nicely, so I want this map on Ladder for a season . | ||
moskonia
Israel1448 Posts
There are cannon rush spots on every map, as smart player will know them and will prevent them from working, this map doesn't have stronger than normal cannon rush. @FeyFey, I agree, especially the gold part, it is really well done. | ||
SidianTheBard
United States2474 Posts
Also, absolutely loved the strategy sOs did during his games vs Scarlett. | ||
CutTheEnemy
Canada373 Posts
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