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TLADT24920 Posts
wow that's eddy map looks awesome! :O
On August 23 2013 05:59 s.Q.uelched wrote: Can someone forward this to Sonic? SRT n SSL need new maps badly. FS is more than ready to hit the graveyard if you ask me. FS is a classic though. Doubt they'll get rid of that map.
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Welp should i do this too
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Updated for an overall better presentation; and added another map, to make it a full dozen.
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Freaklings definitions: alpha: work in progress. Not meant to be played, at least not seriously. beta: map is in a playable state, but not yet finished finished: finished map, but not guaranteed to be 100% positionally balanced and bug free tournament ready: has undergone additional testing, to ensure positional balance and bug fixing
What it really means for people who dont know of his incredibly high standards:
Alpha: A quality map. Beta: Far far better than most maps already. Finished: Balanced beyond the patience of mere mortals. Tournament Ready: Rose.of.Dream doesnt even know what he changed.
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The 3 player map Architexture's 9 o'clock natural is super unbuildable. Playing as P It's almost impossible to wall of in a proper way. This could be deliberate forcing players to not wall up and play differently but the fact that it's just the 9 o'clock and none of the other spawns naturals is surely extreme positional imbalance.
It might be an interesting and entirely separate debate whether it would be possible and balanced to have maps where you can’t wall off. I’m guessing Zerg would just run rampant and it would be completely unbalanced but hey that’s a different discussion.
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TLADT24920 Posts
On August 27 2013 07:26 CardinalAllin wrote: Freaklings definitions: alpha: work in progress. Not meant to be played, at least not seriously. beta: map is in a playable state, but not yet finished finished: finished map, but not guaranteed to be 100% positionally balanced and bug free tournament ready: has undergone additional testing, to ensure positional balance and bug fixing
What it really means for people who dont know of his incredibly high standards:
Alpha: A quality map. Beta: Far far better than most maps already. Finished: Balanced beyond the patience of mere mortals. Tournament Ready: Rose.of.Dream doesnt even know what he changed.
lol I like your description. His maps are pretty good!
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Updated with a new map; this time a teamplay map.
On August 27 2013 07:26 CardinalAllin wrote:+ Show Spoiler + Freaklings definitions: alpha: work in progress. Not meant to be played, at least not seriously. beta: map is in a playable state, but not yet finished finished: finished map, but not guaranteed to be 100% positionally balanced and bug free tournament ready: has undergone additional testing, to ensure positional balance and bug fixing
What it really means for people who dont know of his incredibly high standards:
Alpha: A quality map. Beta: Far far better than most maps already. Finished: Balanced beyond the patience of mere mortals. Tournament Ready: Rose.of.Dream doesnt even know what he changed.
I don't really want to comment this…
On August 27 2013 09:42 Greg_J wrote:+ Show Spoiler + The 3 player map Architexture's 9 o'clock natural is super unbuildable. Playing as P It's almost impossible to wall of in a proper way. This could be deliberate forcing players to not wall up and play differently but the fact that it's just the 9 o'clock and none of the other spawns naturals is surely extreme positional imbalance.
It might be an interesting and entirely separate debate whether it would be possible and balanced to have maps where you can’t wall off. I’m guessing Zerg would just run rampant and it would be completely unbalanced but hey that’s a different discussion.
You are right, of course; that map needs some changes before it's actually balanced. I think I will have to shrink down all those ramps a bit, to make everything fit in properly. I should probably a list of known issues to each map.
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Added another new teamplay map.
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Uploaded a small update to (2)Oxide.
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Updated with new map, this time a 5-spawn map
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Some updates
- finished version of (5)Quintessence now available - finished version of (8)Arachnid now available - added a new draft for a 8 spawn teamplay map
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10387 Posts
these maps are so cool *A*
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Yeah, some of these maps really deserve to be, at least, checked out in some tournament..
Maybe you guys should make a small tour, with like a 100$ or even 75$ prize, and it would be played on these maps ?
Because it would be shame if all that nice work was spoiled..
I feel like - Voidrim, Shadowplay, Quintessence, Oxide and In The Way of an Eddy are quite playable, right ?
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Can we have an eight player asymmetrical melee/FFA? Like seven sins :'D
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On September 19 2013 16:17 Sinedd wrote:Yeah, some of these maps really deserve to be, at least, checked out in some tournament.. Maybe you guys should make a small tour, with like a 100$ or even 75$ prize, and it would be played on these maps ? Because it would be shame if all that nice work was spoiled.. I feel like - Voidrim, Shadowplay, Quintessence, Oxide and In The Way of an Eddy are quite playable, right ? We had a 2nd BWMN Open planned but then it stalled cuz summer, lack of manpower, and working on new maps/maps for star server...Maybe when we all get the motivation to work on it it'll take off...
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5385 Posts
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I'll probably add them all over time But the ones up now are the newest ones, and probably the most interesting/best ones to pick up and play (if they are finished).
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Netherlands4656 Posts
It's a damn shame TSL was too scared to add in 1 Freakling map.
I tried hosting these maps on ICCup a while back, no1 seemed interested in playing them... Could you please update OP with observer versions of your maps?
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