[N] Sicilian Mafia Style - Page 9
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FirmTofu
United States1956 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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kushm4sta
United States8878 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
At any point during the game each player can choose to Mason a player and be able to share PM's between each other. This can be done twice so each player can have two people they have chosen to be able to PM. To choose your mason, PM me and letting me know who you would like to mason. You don't need to wait for me to reply, you can start PMing immediately. During the day, a player may give 5 of their posts to another player in the game. A single player can only receive at most 5 posts per cycle. The posting restriction will be enforced in a semi strict manner. I'm not going to modkill you immediately, but I will warn first and depending on the second offense it could be a modkill, or a second warning. Obviously going over by one or two posts is not a huge deal but going over by 5-10 posts would be considered exceptionally bad. That being said, GOOD MORNING!! RebirthOfLeGenD and Ver have died. Day 1 begins now. Day 1 ends Wednesday the 17th at 11PM EST. Note: Any and all actions, questions, and curiosities should be PM'd to me. I will rarely respond to in thread questions unless I deem it necessary for the fairness of the game. Ver will be observing the game blind and cannot actually follow through on any player actions. I will be working 15 hours a day for the next week, so forgive if there is a delay in my responses or some Night/Day posts seem a bit lackluster. I will try to actively check my PM's while at work. | ||
kushm4sta
United States8878 Posts
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VisceraEyes
United States21170 Posts
Feel free to PM me though, because though the mods can remove my ability to spam the thread, they cannot remove my desire to allow my thoughts on players and their motives to freeflow...though with as many superior scumhunters as are in this game, I wouldn't be surprised or offended if you don't. Just throwing that out there. I will say that I think most players should hold back at least one of their mason choices for past D1. The threat of masoning scum is always there, plus if you just start masoning strong scumhunters you run the risk of them eating it N1. It's probably just best practice to mason people you trust, and though you might think that goes without saying people play this game in a really weird way sometimes. | ||
DoctorHelvetica
United States15034 Posts
What are we looking for? Odd player choices. PMs are our chance to put direct pressure on people we have suspicions of without going over our post limits. If someone is trying to influence your opinions/manipulate you via PM you need to call them out in thread. If someone uses PMs to buddy to you by telling you they have complete trust that you are town, that's a red alarm. I don't see why town needs to have a PM line with another townie like that. I think discussing the PM dynamics and any plans/thoughts regarding it is a good starting off point for this game. ALSO - Look out for those who waste their post limits on empty posts/spam then make an excuse later. For example - "I had some good points to make yesterday but I went over post limit before I wrote my case and....." | ||
kholly
United States74 Posts
On July 16 2013 12:43 DoctorHelvetica wrote: It's important that people are transparent about who they choose to PM. If you aren't, you better have a damn good reason not to. The only good reason for being secretive is that it would somehow reveal yourself as a blue or is necessary for your plans to catch scum. What are we looking for? Odd player choices. PMs are our chance to put direct pressure on people we have suspicions of without going over our post limits. If someone is trying to influence your opinions/manipulate you via PM you need to call them out in thread. If someone uses PMs to buddy to you by telling you they have complete trust that you are town, that's a red alarm. I don't see why town needs to have a PM line with another townie like that. I think discussing the PM dynamics and any plans/thoughts regarding it is a good starting off point for this game. ALSO - Look out for those who waste their post limits on empty posts/spam then make an excuse later. For example - "I had some good points to make yesterday but I went over post limit before I wrote my case and....." I think this is trap. Therefore, my day 1 lynch recommendation will be DoctorHelvetica. | ||
kushm4sta
United States8878 Posts
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DoctorHelvetica
United States15034 Posts
I disagree, at least I'm getting the ball rolling. The post limit and pm system are unique about this game, its a better way of digging at people's attitudes than random ads lurker votes. | ||
FirmTofu
United States1956 Posts
Hey y'all! I know I've been waiting for this game for a long time and I'm sure you all have as well. This game is somewhat non-standard, so there are a few things I'd like to address before we get started. On May 29 2013 12:27 Ver wrote: This is a closed setup Because this setup is closed, we have to make sure we do not make any unnecessary assumptions that center around speculation about the roles. Speculation is largely a waste of time given the amount of information provided in the OP, so we should stick to the basics. Additionally, we definitely should not be directing blue roles that we aren't even sure exist. Big Plays: If you think of some mastermind play that you think will fool mafia and confuse them, please don't use it. As brilliant as your plan may be, a closed setup has too many variables to account for and your plan could potentially confuse the town more than the mafia. Lying: If you are town, DO NOT lie. If all of town follows this rule, we can separate town and mafia into two distinct categories, liars and non-liars, respectively. We can lynch liars without fear of them flipping town AS LONG AS every town member strictly adheres to this rule. The Traitor: On May 29 2013 12:27 Ver wrote: All the town knows is this: 5 Mafia 1 Traitor 5 mafia, 1 traitor. Anyone up for some math? 5/24=0.20833333333 (5+1)/24=0.25 The one traitor adds about 4% to the strength of the team. As the game progresses, the denominator gets lower. Assuming we don't get insanely lucky, the percentage of mafia will increase over time. The influence of the traitor will start to compound and he will become a greater threat. We obviously need to keep an eye out for the traitor, but specifically hunting for him in the early days will be a waste of resources, in my opinion. How to catch the traitor! The traitor might get antsy and try to drop a few hints for mafia to pick up (to try and join them). We need to stay vigilant to find these subtle hints and make sure we call them out as soon as we see them. PMs: I'm thinking that we should choose our best town reads as PM targets. I'm somewhat unfamiliar with this mechanic, so if a more experienced player can give his thoughts about it, that would be great. This goes without saying, but remember to choose your pm targets wisely! This means NOT wasting both of your choices on Day 1 based on weak reads. Post Count Limit: We have a moderately strict 20 post limit during day. This means absolutely NO one-liner posts. Try to make longer posts that include multiple quotes. Respond to multiple points simultaneously. If you want to give your reads, do it all in one post. We need people to also save posts to ensure they can respond to accusations should they be accused. Plan ahead. Most of this stuff should be obvious, so I'm not going to beat a dead horse. Alright, that's all I've got for now. Let's have a good, clean game. GL HF! | ||
Oatsmaster
United States16627 Posts
In other news, Firmtofu pre typed that and its not alignment indicative. Pming people isnt a big deal and should be claimed, but honestly, if you dont mason a strong town read, you be bad or scum. | ||
Hapahauli
United States9305 Posts
Regarding PM usage, I think a very good early use of PM's is to try and establish the alignment of someone you know very well. For instance, I already used my first mason on Yamato77, who I'm very adept at reading and is a pretty good town player. Through these efforts I will slowly build a scum-hunting circle of awesomeness. I'll admit I'm a tad worried about the post-count restriction and our ability to jumpstart Day 1 reliably, especially if spammy players are concerned about the post-limit. As a result, perhaps a good 'ol fashioned questionnaire might be best to kick things off! 1) What are your views on PM usage? How and when should they be used? 2) Are there any policy lynches around the posting-limit we should consider? (i.e. if someone doesn't use all their posts, they get lynched, etc) 3) Who are players you feel you can read very well and reliably in this game? | ||
Oatsmaster
United States16627 Posts
Seriously insanely bad questions. Why? Question 1 is policy talk and all the answers will be the same. Question 2 is stupid and we should never ever policy lynch just cause someone doesnt post enough. Wtf lurker lynch disguised? Question 3 is also stupid and not alignment indicative. COME ON HAPA. Firm Tofu, why are you even bringing up 'hunting' the traitor? Are there specific traitor tells? What??? | ||
DoctorHelvetica
United States15034 Posts
What do I have to gain by talking to a strong town read? If I need to make town sheep me, the best way to do that is by making constructive posts, right? The post limit makes it difficult for me to tunnel which is a huge part of how I scumhunt. Hapahauli's idea is good actually, for very meta familiar players. But what exactly is towns motivation to buddy? We should go out of our way to separate our play from scumtactics and buddying/clawing for towncred is an enormous part of scum behavior. | ||
Hapahauli
United States9305 Posts
On July 16 2013 13:22 Oatsmaster wrote: wtf hapa. horrible questions. Do you have better ones? I'd rather have discussion (even if forced) than none at all. And nothing about the answers to the questions are allignment indicative at all. What matters is how people answer them. Big, big difference there. On July 16 2013 13:16 Oatsmaster wrote: VE is scum, and Im town. Game too ez. In other news, Firmtofu pre typed that and its not alignment indicative. Pming people isnt a big deal and should be claimed, but honestly, if you dont mason a strong town read, you be bad or scum. Masoning strong town-reads can be a pretty bad idea under certain circumstnaces. For example, if one of your strong town-reads is a newbie without much scum-hunting clout, there's no point in masoning him. Similarly, you want to avoid a situation where everyone masons one player thereby wasting a whole bunch of town's resources. | ||
Oatsmaster
United States16627 Posts
The reason why I think masoning a strong townread is good is because you dont have a post limit to discuss the game with them, I dont feel that pming a scumread will confirm or deny your suspicions on him and with suspicion from both of you, the pm conversation is therefore less useful. Are town confirmed masons better or non town confirmed masons better if you are a mason? hmm? Strong could also mean townread that has played a few games and is relatively experienced. And apparently you guys think that people dont think. Yeah sure Ill mason someone the whole game has masoned. useful. Guys.... | ||
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