I am with Rainbows on the lynching of lurkers. The tl+ game got RUINED because nobody posted. So if you are town, I want you to make around 10 posts a day. Try to make posts that are aggressive and confront people with your thought. Don't be afraid to be wrong. If you are town, please consider doing this to help town and force scum to make posts.
Newbie Mini Mafia XLIV - Page 13
Forum Index > TL Mafia |
Koshi
Belgium38797 Posts
I am with Rainbows on the lynching of lurkers. The tl+ game got RUINED because nobody posted. So if you are town, I want you to make around 10 posts a day. Try to make posts that are aggressive and confront people with your thought. Don't be afraid to be wrong. If you are town, please consider doing this to help town and force scum to make posts. | ||
Rainbows
Germany1217 Posts
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Koshi
Belgium38797 Posts
| ||
Rainbows
Germany1217 Posts
thats my history. | ||
hzflank
United Kingdom2991 Posts
On July 13 2013 07:26 Koshi wrote: Are there experienced players here? People that played a decent amount of games. Everyone here has played 3 or less games. On July 13 2013 07:24 Koshi wrote: Hi all. I played 1 newbie game in the TL+ forums and I am atm also playing in the nuclear mafia game. I am with Rainbows on the lynching of lurkers. The tl+ game got RUINED because nobody posted. So if you are town, I want you to make around 10 posts a day. Try to make posts that are aggressive and confront people with your thought. Don't be afraid to be wrong. If you are town, please consider doing this to help town and force scum to make posts. I think it is a bit early to be thinking about policy lynches on lurkers. Policy lynching can stifle discussion and we need discussion today. Once we get 24-36 hours in then we can consider it. Also, sometimes RL just happens for a day or two. Also, I think that there will be enough activity here. There are several players who I know will post a lot and we (the active players) cannot all die really early. | ||
Koshi
Belgium38797 Posts
| ||
jrkirby
United States1510 Posts
hzflank is scum On July 09 2013 04:04 hzflank wrote: I meant it as a compliment. Sometimes the greatest players are the worst coaches because you just cannot teach pure brilliance. Clearly, hzflank is lying about this compliment. Liars are always scum. And look who he's talking to: the scum coach. Obviously he's in league with them. He goes on, still talking to the scum: On July 09 2013 04:22 hzflank wrote: Then scum should night kill the first person to vote for me, because as their lover you will also die. This is an obvious admission that he wants town to die. Anyone who wants town to die is scum, end of story. I will. Right here, right now. And for his first post: On July 13 2013 07:11 hzflank wrote: So we are using a majority vote system. As we all know there is much more chance of a No Lynch with this system than with plurality voting. I think it is in our best interest to try to lynch someone every day. This may seem a bit odd at first, because a mis-lynch is obviously better for scum than for town. However, the only way that town will win is by lynching scum, and we will never be sure if we are lynching town or scum unless the lynch actually goes through. If we narrowly fail to lynch then we end up spending the next day discussing it and do not move forward as much. Also, scum already know who they are. When someone is lynched the alignment information from their flip benefits town, but not scum. Therefore, I suggest we work together as much as possible to actually get lynches through, if they are in doubt. He's trying to get us to sheep together and follow a Bandwagon instead of looking for evidence and finding scum. Finally: On July 13 2013 07:31 hzflank wrote: Everyone here has played 3 or less games. I think it is a bit early to be thinking about policy lynches on lurkers. Policy lynching can stifle discussion and we need discussion today. Once we get 24-36 hours in then we can consider it. Also, sometimes RL just happens for a day or two. Also, I think that there will be enough activity here. There are several players who I know will post a lot and we (the active players) cannot all die really early. Trying to defend one of the scum who is planning to lurk. You can't ignore all this evidence guys. hzflank is scum. ##Vote: hzflank | ||
hzflank
United Kingdom2991 Posts
On July 13 2013 07:41 jrkirby wrote: Ok. I've been studying this long and hard, and I think I have enough evidence to make a clear case. hzflank is scum + Show Spoiler + On July 09 2013 04:04 hzflank wrote: I meant it as a compliment. Sometimes the greatest players are the worst coaches because you just cannot teach pure brilliance. Clearly, hzflank is lying about this compliment. Liars are always scum. And look who he's talking to: the scum coach. Obviously he's in league with them. He goes on, still talking to the scum: On July 09 2013 04:22 hzflank wrote: Then scum should night kill the first person to vote for me, because as their lover you will also die. This is an obvious admission that he wants town to die. Anyone who wants town to die is scum, end of story. I will. Right here, right now. And for his first post: On July 13 2013 07:11 hzflank wrote: So we are using a majority vote system. As we all know there is much more chance of a No Lynch with this system than with plurality voting. I think it is in our best interest to try to lynch someone every day. This may seem a bit odd at first, because a mis-lynch is obviously better for scum than for town. However, the only way that town will win is by lynching scum, and we will never be sure if we are lynching town or scum unless the lynch actually goes through. If we narrowly fail to lynch then we end up spending the next day discussing it and do not move forward as much. Also, scum already know who they are. When someone is lynched the alignment information from their flip benefits town, but not scum. Therefore, I suggest we work together as much as possible to actually get lynches through, if they are in doubt. He's trying to get us to sheep together and follow a Bandwagon instead of looking for evidence and finding scum. Finally: On July 13 2013 07:31 hzflank wrote: Everyone here has played 3 or less games. I think it is a bit early to be thinking about policy lynches on lurkers. Policy lynching can stifle discussion and we need discussion today. Once we get 24-36 hours in then we can consider it. Also, sometimes RL just happens for a day or two. Also, I think that there will be enough activity here. There are several players who I know will post a lot and we (the active players) cannot all die really early. Trying to defend one of the scum who is planning to lurk. You can't ignore all this evidence guys. hzflank is scum. ##Vote: hzflank Sometime's it's hard being green . If only I had a Donkey companion to help me. I would like to commend you for voting in this thread as well as the voting thread, as it will make it easier to read back through the game later. I am highly confident that there will be a lurker in this game, but knowing that does not make me scum, it means that I have played with StimAddict before and he lurked hardcore while being town. Lurkers are a pain, but I just don't want to keep discussing lurking at this very early stage, when half the players have not even posted yet. Thanks for the vote though, it should help us get things moving. Oh, and I assume that you are not serious about the no-lynch stuff. If that's the case then no need to mention it, but if you seriously think that no lynches would be good then I would like to hear why. | ||
Hurricane Sponge
868 Posts
Sponge posting his Early Day 1 Conversation Starter. The following was written on the contingency I got Town in my role PM. I generally don't like early Day 1 town conversations because it's 100% fluff and teasing and clouds the filters. Necessary evil? Perhaps. But let's try to kick this game into overdrive early, shall we? Pre-written segment starts now: 3 points to raise, in order of importance from highest priority to lowest. 1.) This game is Majority lynch: There will be 2(+) wagons per day. By the end of the day, you need to pick scummiest one and join it (no lynch = bad). Don't tunnel your read at the cost of town kp (e.g. the lynch). If you don't think either wagon is more scummier than the other, analyze the people on each wagon. You'll find you trust one of the groups of voters more than the other, even if your feelings on the lynch candidates are a wash. CAVEAT: Feel free to hold out as long as you feel is necessary during the day to make your point. Ideally, you'll join a wagon a couple hours before the deadline. If there's 12 hours left, scumhunt the hell out of the guy no one is looking at. Hell, you might be able to get a serious wagon going on him. But if that clock is counting down, and your vote is flying solo, I don't want to hear "Oh, I was going to switch at the last second, but my internet went out" if it cost us a lynch for that day. 2.) Pet peeve: There is a separate voting thread for this game. No ninja votes. Disclose all votes and unvotes redundantly in this thread. Ninja votes may not be a scum tell, but I would consider it a personal favor. 3.) One of the big pieces of advice I keep hearing from the veterans is to not use meta in these newbie games. I took this advice one step further: I submit that unless you make a concentrated effort, you will subconsciously naturally use what little meta you have on your fellow players when making crucial decisions. In short. "Don't Use Meta" is not a call for inaction, but rather a call to actively eliminate meta arguments and bias from your decision-making process. Upon realizing the importance of identifying my own biases, I am hereby disclosing everything I think I know now. If you catch me treating you based on any of the following, ask me to support it with analysis from this game if you feel I'm being unfair or displaying bias: (quicklist) Xzavier: strong townie reads, poor scumhunter (susceptible to OMGUS). contributes to discussion when questioned directly. syntax and post construction can sometimes be an issue. inconsistent activity level (can be a high volume poster or post in blocks in the same game). Been Mislynched in last two games- implies poor ability to defend pressure as town. unknown scum game. hz: strong approach to the game. methodical analysis that leads to accurate reads as town. as town: willing to post elaborate conspiracy theories for public scrutiny to vet all possible venues of analysis ('no stone unturned'-type player). "This guy is Town that thinks like Scum but posts with pro-town logic. Very dangerous." - Ace Himself (NMMXLIII Scum QT) (powerful ally as town, dangerous foe as scum). can scumhunt solo or lead town as town. if you reach endgame or near-endgame with him and think he's been too good a player to be scum, re-evaluate. he is that good. Umasi: volume poster as town. (11 pages of filter in the 84-page NMMXLII) posts can be emotional but often contain strong arguments / positions or other useful content. Analysis skills may be suspect (poor voting history in NMMXLII), and may tilt from pressure as town. Has shown willingness to tunnel as town. Chromatically: strong analyzer of both town and scum. has the ability to drive town discussion in positive directions as town. sheepable in this format (majority lynch) if townieness is confirmed / likely. Gotard: low activity level. (In 84 pages of Newbie Mini Mafia XLII, amassed only a 3-page filter despite being the primary wagon on day 1) unknown analysis ability. tends to follow wagons as town. post content generally short-and-sweet (1-liners that get to the point when not making cases)- very little fluff. Sponge: volume poster- high activity level. (15 pages of filter in 99-page NMMXLIII) content-based poster. weak town reads (slow to trust; defaults to town consensus). mediocre scum reads (more data needed). weakness to pre-flip relationships, NK analysis, and trying to 'solve' Power Roles as town. StiMaDDict: notorious lurker as town. general contribution is one post per day: a massive case on someone right before the lynch deadline. willing to target popular and unpopular targets with his vote as town. weird self-voting meltdown in NMMXLII implies a certain level of Crazy in this player. Posting is generally content / analysis-driven (low fluff). More data needed. The above are all characterized as Player Tendencies. When looking over the list, I noticed the wide range of behaviors and how none of them are actually Scum (and only a couple are Town) tells. I feel this is useful (to myself, but maybe also to you) because it provides a baseline to check if the scum evidence being used could actually just fit into a sub-optimal townster profile." If anyone else feels it would be productive to disclose their player tendencies, now's as good a time as any. | ||
Rainbows
Germany1217 Posts
| ||
Hurricane Sponge
868 Posts
On July 13 2013 07:41 jrkirby wrote: Ok. I've been studying this long and hard, and I think I have enough evidence to make a clear case. hzflank is scum + Show Spoiler + On July 09 2013 04:04 hzflank wrote: I meant it as a compliment. Sometimes the greatest players are the worst coaches because you just cannot teach pure brilliance. Clearly, hzflank is lying about this compliment. Liars are always scum. And look who he's talking to: the scum coach. Obviously he's in league with them. He goes on, still talking to the scum: On July 09 2013 04:22 hzflank wrote: Then scum should night kill the first person to vote for me, because as their lover you will also die. This is an obvious admission that he wants town to die. Anyone who wants town to die is scum, end of story. I will. Right here, right now. And for his first post: On July 13 2013 07:11 hzflank wrote: So we are using a majority vote system. As we all know there is much more chance of a No Lynch with this system than with plurality voting. I think it is in our best interest to try to lynch someone every day. This may seem a bit odd at first, because a mis-lynch is obviously better for scum than for town. However, the only way that town will win is by lynching scum, and we will never be sure if we are lynching town or scum unless the lynch actually goes through. If we narrowly fail to lynch then we end up spending the next day discussing it and do not move forward as much. Also, scum already know who they are. When someone is lynched the alignment information from their flip benefits town, but not scum. Therefore, I suggest we work together as much as possible to actually get lynches through, if they are in doubt. He's trying to get us to sheep together and follow a Bandwagon instead of looking for evidence and finding scum. Finally: On July 13 2013 07:31 hzflank wrote: Everyone here has played 3 or less games. I think it is a bit early to be thinking about policy lynches on lurkers. Policy lynching can stifle discussion and we need discussion today. Once we get 24-36 hours in then we can consider it. Also, sometimes RL just happens for a day or two. Also, I think that there will be enough activity here. There are several players who I know will post a lot and we (the active players) cannot all die really early. Trying to defend one of the scum who is planning to lurk. You can't ignore all this evidence guys. hzflank is scum. ##Vote: hzflank Haha, the kid's got jokes! I like it. ... But I don't like you. | ||
StiMaDDict
Korea (South)313 Posts
| ||
jrkirby
United States1510 Posts
On July 13 2013 07:51 hzflank wrote: Oh, and I assume that you are not serious about the no-lynch stuff. If that's the case then no need to mention it, but if you seriously think that no lynches would be good then I would like to hear why. I think we should try to lynch people who we think are scum, and avoid BW sheepishly. That said, getting a consensus on lynch is definitely better than the alternative. | ||
Koshi
Belgium38797 Posts
Koshi: I am still learning on how to play the game properly. I am extremely bad at scumhunting. I get very easily annoyed by people saying that I am scum (I am working on this). I love fluff posts. I hate illogical posts but it seems that illogical does not mean you are scum, however, I am not planning on ever making an illogical post and when I do please call me on it. As you can see, I got a lot of bad qualities that make me look scum all the time. However, I always prove that I am town by trying and hopefully this game I can prove it by actually nailing some scumreads. | ||
Rainbows
Germany1217 Posts
On July 13 2013 08:07 StiMaDDict wrote: I can only look at jrkirby's post as a pressure vote at this point. He didn't seem to be the type to joke around from the pre game though. This post is scummy. Gives a reason for jkirbys post and then casts doubt on it. U scum? | ||
StiMaDDict
Korea (South)313 Posts
On July 13 2013 08:03 Hurricane Sponge wrote: Sponge posting his Early Day 1 Conversation Starter? Sponge posting his Early Day 1 Conversation Starter. The following was written on the contingency I got Town in my role PM. I generally don't like early Day 1 town conversations because it's 100% fluff and teasing and clouds the filters. Necessary evil? Perhaps. But let's try to kick this game into overdrive early, shall we? Pre-written segment starts now: 3 points to raise, in order of importance from highest priority to lowest. 1.) This game is Majority lynch: There will be 2(+) wagons per day. By the end of the day, you need to pick scummiest one and join it (no lynch = bad). Don't tunnel your read at the cost of town kp (e.g. the lynch). If you don't think either wagon is more scummier than the other, analyze the people on each wagon. You'll find you trust one of the groups of voters more than the other, even if your feelings on the lynch candidates are a wash. CAVEAT: Feel free to hold out as long as you feel is necessary during the day to make your point. Ideally, you'll join a wagon a couple hours before the deadline. If there's 12 hours left, scumhunt the hell out of the guy no one is looking at. Hell, you might be able to get a serious wagon going on him. But if that clock is counting down, and your vote is flying solo, I don't want to hear "Oh, I was going to switch at the last second, but my internet went out" if it cost us a lynch for that day. 2.) Pet peeve: There is a separate voting thread for this game. No ninja votes. Disclose all votes and unvotes redundantly in this thread. Ninja votes may not be a scum tell, but I would consider it a personal favor. 3.) One of the big pieces of advice I keep hearing from the veterans is to not use meta in these newbie games. I took this advice one step further: I submit that unless you make a concentrated effort, you will subconsciously naturally use what little meta you have on your fellow players when making crucial decisions. In short. "Don't Use Meta" is not a call for inaction, but rather a call to actively eliminate meta arguments and bias from your decision-making process. Upon realizing the importance of identifying my own biases, I am hereby disclosing everything I think I know now. If you catch me treating you based on any of the following, ask me to support it with analysis from this game if you feel I'm being unfair or displaying bias: (quicklist) Xzavier: strong townie reads, poor scumhunter (susceptible to OMGUS). contributes to discussion when questioned directly. syntax and post construction can sometimes be an issue. inconsistent activity level (can be a high volume poster or post in blocks in the same game). Been Mislynched in last two games- implies poor ability to defend pressure as town. unknown scum game. hz: strong approach to the game. methodical analysis that leads to accurate reads as town. as town: willing to post elaborate conspiracy theories for public scrutiny to vet all possible venues of analysis ('no stone unturned'-type player). "This guy is Town that thinks like Scum but posts with pro-town logic. Very dangerous." - Ace Himself (NMMXLIII Scum QT) (powerful ally as town, dangerous foe as scum). can scumhunt solo or lead town as town. if you reach endgame or near-endgame with him and think he's been too good a player to be scum, re-evaluate. he is that good. Umasi: volume poster as town. (11 pages of filter in the 84-page NMMXLII) posts can be emotional but often contain strong arguments / positions or other useful content. Analysis skills may be suspect (poor voting history in NMMXLII), and may tilt from pressure as town. Has shown willingness to tunnel as town. Chromatically: strong analyzer of both town and scum. has the ability to drive town discussion in positive directions as town. sheepable in this format (majority lynch) if townieness is confirmed / likely. Gotard: low activity level. (In 84 pages of Newbie Mini Mafia XLII, amassed only a 3-page filter despite being the primary wagon on day 1) unknown analysis ability. tends to follow wagons as town. post content generally short-and-sweet (1-liners that get to the point when not making cases)- very little fluff. Sponge: volume poster- high activity level. (15 pages of filter in 99-page NMMXLIII) content-based poster. weak town reads (slow to trust; defaults to town consensus). mediocre scum reads (more data needed). weakness to pre-flip relationships, NK analysis, and trying to 'solve' Power Roles as town. StiMaDDict: notorious lurker as town. general contribution is one post per day: a massive case on someone right before the lynch deadline. willing to target popular and unpopular targets with his vote as town. weird self-voting meltdown in NMMXLII implies a certain level of Crazy in this player. Posting is generally content / analysis-driven (low fluff). More data needed. The above are all characterized as Player Tendencies. When looking over the list, I noticed the wide range of behaviors and how none of them are actually Scum (and only a couple are Town) tells. I feel this is useful (to myself, but maybe also to you) because it provides a baseline to check if the scum evidence being used could actually just fit into a sub-optimal townster profile." If anyone else feels it would be productive to disclose their player tendencies, now's as good a time as any. This guy.. *gentleman slow claps First of all, way better first post than the last game. Analysis on most of each player is very impressive, however you only meant it as a reference since it does contradict with your point #3, right? I second your point #1. You have plenty of time, people. Make a case if someone does seem suspicious to you and push aggressively for his/her lynch, however if the wagon didn't form close to the deadline, do review whatever wagon is on the table and vote out of those. On a side note, I can't really play my usual style of lurking and making a case at last second because of above reason. I will try to avoid it. | ||
StiMaDDict
Korea (South)313 Posts
On July 13 2013 08:20 Rainbows wrote: This post is scummy. Gives a reason for jkirbys post and then casts doubt on it. U scum? Want me to elaborate? | ||
Hurricane Sponge
868 Posts
On July 13 2013 08:19 Koshi wrote: @Hurricane Sponge Koshi: I am still learning on how to play the game properly. I am extremely bad at scumhunting. I get very easily annoyed by people saying that I am scum (I am working on this). I love fluff posts. I hate illogical posts but it seems that illogical does not mean you are scum, however, I am not planning on ever making an illogical post and when I do please call me on it. As you can see, I got a lot of bad qualities that make me look scum all the time. However, I always prove that I am town by trying and hopefully this game I can prove it by actually nailing some scumreads. You're much more likely to find posts that make 'leaps in logic' (e.g. assumptions), not ones that are strictly 'illogical'. I'd just recommend posting in volume with analysis. Going back through people's filters is a good way to contribute if you don't feel like you have anything new or topical to say about the current dialogue. For me, posting a lot was a good way to get the jitters out of my system in my newbie game. Fluff is bad, but people telling you to stop is way better than not posting enough because you were afraid you were spamming. Over a large enough sample size, truth wins out in the end. If you're active, you'll | ||
Rainbows
Germany1217 Posts
| ||
Hurricane Sponge
868 Posts
On July 13 2013 08:22 StiMaDDict wrote: + Show Spoiler + On July 13 2013 08:03 Hurricane Sponge wrote: Sponge posting his Early Day 1 Conversation Starter? Sponge posting his Early Day 1 Conversation Starter. The following was written on the contingency I got Town in my role PM. I generally don't like early Day 1 town conversations because it's 100% fluff and teasing and clouds the filters. Necessary evil? Perhaps. But let's try to kick this game into overdrive early, shall we? Pre-written segment starts now: 3 points to raise, in order of importance from highest priority to lowest. 1.) This game is Majority lynch: There will be 2(+) wagons per day. By the end of the day, you need to pick scummiest one and join it (no lynch = bad). Don't tunnel your read at the cost of town kp (e.g. the lynch). If you don't think either wagon is more scummier than the other, analyze the people on each wagon. You'll find you trust one of the groups of voters more than the other, even if your feelings on the lynch candidates are a wash. CAVEAT: Feel free to hold out as long as you feel is necessary during the day to make your point. Ideally, you'll join a wagon a couple hours before the deadline. If there's 12 hours left, scumhunt the hell out of the guy no one is looking at. Hell, you might be able to get a serious wagon going on him. But if that clock is counting down, and your vote is flying solo, I don't want to hear "Oh, I was going to switch at the last second, but my internet went out" if it cost us a lynch for that day. 2.) Pet peeve: There is a separate voting thread for this game. No ninja votes. Disclose all votes and unvotes redundantly in this thread. Ninja votes may not be a scum tell, but I would consider it a personal favor. 3.) One of the big pieces of advice I keep hearing from the veterans is to not use meta in these newbie games. I took this advice one step further: I submit that unless you make a concentrated effort, you will subconsciously naturally use what little meta you have on your fellow players when making crucial decisions. In short. "Don't Use Meta" is not a call for inaction, but rather a call to actively eliminate meta arguments and bias from your decision-making process. Upon realizing the importance of identifying my own biases, I am hereby disclosing everything I think I know now. If you catch me treating you based on any of the following, ask me to support it with analysis from this game if you feel I'm being unfair or displaying bias: (quicklist) Xzavier: strong townie reads, poor scumhunter (susceptible to OMGUS). contributes to discussion when questioned directly. syntax and post construction can sometimes be an issue. inconsistent activity level (can be a high volume poster or post in blocks in the same game). Been Mislynched in last two games- implies poor ability to defend pressure as town. unknown scum game. hz: strong approach to the game. methodical analysis that leads to accurate reads as town. as town: willing to post elaborate conspiracy theories for public scrutiny to vet all possible venues of analysis ('no stone unturned'-type player). "This guy is Town that thinks like Scum but posts with pro-town logic. Very dangerous." - Ace Himself (NMMXLIII Scum QT) (powerful ally as town, dangerous foe as scum). can scumhunt solo or lead town as town. if you reach endgame or near-endgame with him and think he's been too good a player to be scum, re-evaluate. he is that good. Umasi: volume poster as town. (11 pages of filter in the 84-page NMMXLII) posts can be emotional but often contain strong arguments / positions or other useful content. Analysis skills may be suspect (poor voting history in NMMXLII), and may tilt from pressure as town. Has shown willingness to tunnel as town. Chromatically: strong analyzer of both town and scum. has the ability to drive town discussion in positive directions as town. sheepable in this format (majority lynch) if townieness is confirmed / likely. Gotard: low activity level. (In 84 pages of Newbie Mini Mafia XLII, amassed only a 3-page filter despite being the primary wagon on day 1) unknown analysis ability. tends to follow wagons as town. post content generally short-and-sweet (1-liners that get to the point when not making cases)- very little fluff. Sponge: volume poster- high activity level. (15 pages of filter in 99-page NMMXLIII) content-based poster. weak town reads (slow to trust; defaults to town consensus). mediocre scum reads (more data needed). weakness to pre-flip relationships, NK analysis, and trying to 'solve' Power Roles as town. StiMaDDict: notorious lurker as town. general contribution is one post per day: a massive case on someone right before the lynch deadline. willing to target popular and unpopular targets with his vote as town. weird self-voting meltdown in NMMXLII implies a certain level of Crazy in this player. Posting is generally content / analysis-driven (low fluff). More data needed. The above are all characterized as Player Tendencies. When looking over the list, I noticed the wide range of behaviors and how none of them are actually Scum (and only a couple are Town) tells. I feel this is useful (to myself, but maybe also to you) because it provides a baseline to check if the scum evidence being used could actually just fit into a sub-optimal townster profile." If anyone else feels it would be productive to disclose their player tendencies, now's as good a time as any. This guy.. *gentleman slow claps First of all, way better first post than the last game. Analysis on most of each player is very impressive, however you only meant it as a reference since it does contradict with your point #3, right? I second your point #1. You have plenty of time, people. Make a case if someone does seem suspicious to you and push aggressively for his/her lynch, however if the wagon didn't form close to the deadline, do review whatever wagon is on the table and vote out of those. On a side note, I can't really play my usual style of lurking and making a case at last second because of above reason. I will try to avoid it. Exactly. It's a reference, and these biases don't mean anything because they were all exhibited by town players. That is: scumhunting based on these traits is unreliable. Those points are meant to reinforce #3 which is to say 'Meta Don't Matter', as parroted by our helpful veteran community. | ||
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